Nenhunter wrote:
lol, there really isn't a point to jumping. BUT, i think pvp should add in more user interaction. Example:
Jumping= Used to dodge skills like Ghost spear or other horizontal attacks.
Side steps= used to dodge any vertical attacks.
Dunno what motion can block a blade/spear chain (maybe a back flip?)
(In the case of soul spear soul, u need to use a jump and then side step. think of the fun ^^)
I guess you can make nukes and arrows homing since its easier to always dodge range attacks i guess.
i rather jm do this than just add a "jump" function where its totally useless.
Sounds fun, but I doubt we would ever see it.
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