Remember all builds are based off what suites me best
European:
I’m going to start off with my favorite build which is rogue.
+Most pure str damage*
Rogue- Full str fully farmed dagger and crossbow!
As for the second mastery the heavy favorites are Cleric, Bard and Warlock.
Cleric~ gives you extra defense and an “auto-pot” if you will at level 40. What I don’t like about cleric is that even though you get a defense boost DD and EC take away a % of defense, so the extra defense doesn’t help you as much as you think and as for the auto-pot, this is good, but won’t help you too much if you get mobbed (because you take damage so fast) and would have to rely on a party cleric and a tanker.
Bard~ is probably the most picked because you can get moving march for a speed boost and noise for non-preemptive attack. There are also other skills such as mana cycle that recovers mp over time. What I don’t like about bard is that around level 30 the moving march (to me at least) seems worthless because I can easily afford 10 Drug of Wind (5hrs of +50% moving speed every 5hrs). Rogue will also get a passive speed boost as well. Noise doesn’t work against giants or champions, so there is always a chance you can get mobbed by champions and giants. As for mana cycle, imo Euros don’t use mp fast enough to need this skill, especially if you are pure str.
Warlock~ is a simple idea but hasn’t been fully tested yet. Debuff. Cast several spells to weaken your enemy then switch to dagger or crossbow and attack the weakened enemy and the debuffs should amplify your damage. What I don’t like about this is that imo casting several debuffs (which are also fast casts!) would waste your time, because 2~3 debuffs you could probably kill the enemy faster with a dagger or crossbow. I think that this build was made to solo and the debuffs take place of DD or EC.
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Warrior?!~ Sure seems like a good idea for a 2nd mastery since both need str, but it isn’t. None of the defense buffs will stay. This does allow you to wear heavy armor and maybe think up of some shield strategy, but it would make more sense to have a shield strategy with a cleric or warlock.
*For my amusement*
Wizard~ (LOL!) am I right? Well I got bored and decided to make a rogue wizard. Turned out better than I thought so don’t be so quick to judge. This enables me to teleport (without switching to a staff!), cast skill such as bind, fear, or mana drain. You can use earth barrier for physical damage reduce and knock back with charged wind (recommended for dagger because crossbow already has kb –duh-). Being a wizard is also good for pvp if you duplicate yourself into a wizard, teleport around…cast fear, bind etc…ppl will think you are a low hp nuker, surprise. This build isn’t as bad as ppl say especially if you are just making a rogue for kokoru masks. Imo teleport + drug of wind or typhoon make you a very strong opponent.
+Here is my 2nd favorite Euro class, *strongest int damage*
Wizard- Pure Int fully farmed
As for second mastery the heavy favorites are Bard, Cleric, Warlock and Warrior
Bard~ is probably the most picked because you can get moving march for a speed boost and noise for non-preemptive attack. There are also other skills such as mana cycle that recovers mp over time. What I don’t like about bard is that around level 30 the moving march (to me at least) seems worthless because I can easily afford 10 Drug of Wind (5hrs of +50% moving speed every 5hrs). Noise doesn’t work against giants or champions, so there is always a chance you can get mobbed by champions and giants. As for mana cycle, imo Euros don’t use mp fast enough to need this skill and Wizards get a decrease mana usage.
Cleric~ is my favorite for wizard, since life force doesn’t take a % of damage the defense boosts really help for a wizard. Not to mention a Wizard/Cleric will never have a hard time finding a party. Clerics can also deal a decent amount of damage as well (easily 1 hit ppl in pvp around lvl 7x (I saw a lvl 7x do 54k damage with a cleric rod +0 to a lvl 6x))
Warlock~ is useless; wizards nuke enough damage we don’t need to weaken monsters.
Warrior~ allows wizards to wear armor, nothing else is useful.
Rogue~ doesn’t benefit a pure int build in any way.
*I don’t really like any of the other Euro characters but I’m going finish this section*
+Warrior- Pure str either dual axe and 1hand sword & shield or 2hand sword and 1hand sword & shield. This way you can have a primary weapon (dual axe/2hand sword) and still be able to go defensive when you need to.
As for the secondary mastery the heavy favorites are Bard and Cleric
Bard~ for the same reasons above as well as cleric.
I favor
Cleric~ more because in a party the cleric should always watch the tanker’s hp 1st because they take away the agro from everyone else, if they die the monsters switch to the next player with the highest agro which is the nuker. So it would only make sense to have a Warrior/Cleric because the tanker would know when is best to heal himself and then the other cleric(s) in the party can watch over the damage dealers (i.e. Nukers) A reason not to pick bard is because noise takes agro away and warriors have skills to raise agro. So you would only be picking bard for speed and enough players have bard, so you will get your speed boost.
+Bard- pure int fully farmed *medium nuke damage, but fast cast*
Second mastery chooses Cleric or Warlock. (Wizard is obviously one, but it would just be a Wizard/Bard build instead of a Bard/Wizard build, wizard as 2nd mastery doesn’t benefit bards as a primary mastery)
Cleric~ for all reasons said above, but I would fully farm both cleric and a bard to be a full party buff character. This build is highly wanted in parties.
Warlock~ would be what I’d prefer, but I’m not considered a team player. With this you can debuff to weaken (fast cast) and bard nuke to kill (fast cast) in turn, this should produce more damage at a faster rate than a wizard nuker. Also remember you have noise.
*Cleric and Warlock wouldn’t be my 1st choices to have as primary masteries, because any other compatible mastery would be a better primary (I know warlock could be, but remember this is what works best for me)*
Chinese:
* |I| next to which imbue you choose*
Cold: Gives you physical defense and physical resistance. Cold imbue is made to slow your opponent.
Fire: Fire imbue has the most damage. Fire raises magic defense and physical damage.
Lightning: This imbue doesn’t do much damage, but has the ability to transfer damage to nearby enemies. Lightning increases magic attack, speed and parry.
*
Only pick Force if you are one that would like the European warlock strategy by using the Vital Spot attack series, otherwise the Chinese pot system is fast enough not to need healing skills.
Chinese max mastery level is 300; current known max level is 100 in KSRO. So you can choose 1 weapon skill and 2 element skills.
*
For Spear and Sword some people recommend 80weapon/60cold/80Fire/80Lightning and maybe even a 1:2 Int build
If you decide Force to be 1 of your masteries, this is how I would change the build:
Glaive~ Fire and Force
Spear~ Force doesn’t have nukes so this wouldn’t work.
Sword~ Force doesn’t have nukes so this wouldn’t work.
Blade~ Lightning and Force
Bow~ Cold and Force
More in-depth:
*My only favorite Chinese build is a pure str fire and lightning
Glaive. This could work with any weapon, but imo it works best with glaive. The reason for this is, the glaive has the highest physical damage out of the Chinese weapons. Fire imbue does the most damage out of the other imbues and fire boosts your physical attack damage. So you now have a physical attack boost as well as a fire imbue. Then lightning not only boosts your speed and gives you ghost walk, but it increases your magic damage making your fire imbue even stronger.
Spear has the strongest magic damage out of the Chinese weapons. By choosing fire imbue and lightning (lightning having the strongest nuke skills) you are preparing your nukes for their max damage. So light nuke, fire nuke, then finish off with Heuksal skills.
Sword has less magic damage than the spear but allows you to equip a shield, which benefits your low hp. Follow the same build as spear. Bicheon skills are faster than Heuksal.
Blade has a stronger physical attack than the sword but less than the glaive. I’ve heard lightning imbue was best for a blader, but I would still prefer fire imbue and lightning.
Bow has a decent range and a good crit bonus, but they lack defense. They attack fast enough to choose a cold imbue. This won’t show their best damage, but they will be able to keep their distance from an enemy.
*If you have time to farm, you can always farm 2 imbues if you need to. After all you will spend a great deal of time sp farming anyways.
~Since we don’t know when the level cap will be extended in SRO, you can decide what kind of player you are. If you just want to have fun, especially if you don’t think you will make it past level 80, choosing 1 weapon masteries and 3 element masteries will make things less repetitive. If you are worried about not having enough mastery points for 9th and 10th degree skills, then keep it to 1 weapon mastery and 2 element masteries.~
I hope that this helped in some way. Any questions just ask and i'll be sure to answer them
