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 Post subject: [Guide] European Pk2 editing (with screenies)
PostPosted: Tue Nov 06, 2007 1:04 am 
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Since the old topic bout this...or if there ever was disappeared...or wasnt made, im remaking it...or making it.

first of all you will need this:
http://www.chmaas.handshake.de/delphi/f ... /xvi32.htm

and second of all you have to have silkroad....no duh

ok lets start.

first of all start out by going to your pk2 files...
start by right clicking silkroad. then press properties..then press find target

Image
after clicking find target. you should see a list of pk2 files.
start by making a back up file of your media.pk2 just make a folder in your desktop and name it whatever u want. then open that folder and press copy on media.pk2 then press paste on your folder.
this should make a second pk2 file.
now just drag media.pk2 to your desktop.
now open up xvi32
and open media.pk2
Image
ok now that you have media.pk2 open
you press search ->then press replace
ok here are the european weapon codes
(fill out XX with the degree)
item\europe\weapon\axe_XX.bsr AXES
item\europe\weapon\tsword_XX.bsr 2H SWORD
item\europe\weapon\crossbow_XX.bsr XBOW
item\europe\weapon\darkstaff_XX.bsr WARLOCK STAFF
item\europe\weapon\tstaff_XX.bsr WIZARD STAFF
item\europe\weapon\harp_XX.bsr HARP (bard weapon)
item\europe\weapon\staff_XX.bsr CLERIC STAFF
item\europe\weapon\sword_XX.bsr 1H SWORD
item\europe\weapon\dagger_XX.bsr DAGGERS
item\europe\shield\shield_XX.bsr (european) SHIELD

k make sure u have these boxes checked out
Image

ok for example. i wanna edit a first degree 2hand sword to a 8th degree

that code would be
item\europe\weapon\tsword_01.bsr
i would put this code on the find bar
then on the replace bar
i would put
item\europe\weapon\tsword_08.bsr
then i would click replace all
after that im done.
i just click save. then close out. put media.pk2 back into silkroad

ok heres the other part of european pk2 eidting.
EDITING THE ARMOR

ok lemme start out by giving you the codes.
(fill out XX with degree)

\heavy_XX (armor)
\light_XX(protector)
\clothes_XX(garment)

ok lets start out by changing a first degree set of armor to 8th degree.
and again make sure these boxes are checked
Image
on the find bar i would put in
\heavy_01
and on the replace bar i would put in
\heavy_08
then i click replace all and im done.

now your done, put media.pk2 back into silkroad and pray to god you didnt screw up on this easy ass pk2 editing

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 Post subject:
PostPosted: Wed Nov 07, 2007 2:02 am 
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I screwed up :( :( can i have a huge ass cookie now?

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 Post subject:
PostPosted: Wed Nov 07, 2007 2:22 am 
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Stop. :banghead: Using. :banghead: Find. :banghead: And. :banghead: Replace. :banghead:

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 Post subject:
PostPosted: Wed Nov 07, 2007 3:46 am 
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Cruor wrote:
Stop. :banghead: Using. :banghead: Find. :banghead: And. :banghead: Replace. :banghead:

I agree, injection method is much better, and less screwing up ^^

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 Post subject:
PostPosted: Wed Nov 07, 2007 6:06 am 
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Hellzowner wrote:
Cruor wrote:
Stop. :banghead: Using. :banghead: Find. :banghead: And. :banghead: Replace. :banghead:

I agree, injection method is much better, and less screwing up ^^


Not for the noobs it isn't.


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 Post subject:
PostPosted: Wed Nov 07, 2007 7:13 am 
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Crumpets wrote:
Hellzowner wrote:
Cruor wrote:
Stop. :banghead: Using. :banghead: Find. :banghead: And. :banghead: Replace. :banghead:

I agree, injection method is much better, and less screwing up ^^


Not for the noobs it isn't.
Noobs stay noobs if they are spoonfed like this.

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 Post subject:
PostPosted: Wed Nov 07, 2007 7:37 pm 
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Cruor wrote:
Crumpets wrote:
Hellzowner wrote:
Cruor wrote:
Stop. :banghead: Using. :banghead: Find. :banghead: And. :banghead: Replace. :banghead:

I agree, injection method is much better, and less screwing up ^^


Not for the noobs it isn't.
Noobs stay noobs if they are spoonfed like this.

"Spoonfed"? Thats a new one ^_^

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 Post subject:
PostPosted: Wed Nov 07, 2007 8:52 pm 
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Cruor wrote:
Crumpets wrote:
Hellzowner wrote:
Cruor wrote:
Stop. :banghead: Using. :banghead: Find. :banghead: And. :banghead: Replace. :banghead:

I agree, injection method is much better, and less screwing up ^^


Not for the noobs it isn't.
Noobs stay noobs if they are spoonfed like this.


Well, AFAIK it's 1 Quadrillion times easier to teach a 'newbie' this way of editing simple stuff than teaching them how to edit and inject successfully.


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 Post subject:
PostPosted: Wed Nov 07, 2007 9:54 pm 
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its a noobs guide lol, i use hexedit now...no more xvi unless im doing simple stuff :P

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 Post subject:
PostPosted: Thu Nov 08, 2007 2:44 am 
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ranger4life wrote:
its a noobs guide lol, i use hexedit now...no more xvi unless im doing simple stuff :P

Xvi sucks for pk2 editing.. :)

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 Post subject:
PostPosted: Mon Nov 12, 2007 6:05 pm 
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please can some one tell me how to doi it with a chines

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 Post subject:
PostPosted: Sun Nov 18, 2007 1:53 pm 
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airhacker360 wrote:
please can some one tell me how to doi it with a chines

just search for a guide in chinese pk2

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 Post subject:
PostPosted: Tue Dec 04, 2007 2:44 am 
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Can u make a guide to change a normal wizzard staff 64 to a SoSun 64 ? :D

I made a thread in request section, but no one cares about it, >_<

Tnx.


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 Post subject:
PostPosted: Thu Dec 13, 2007 6:35 am 
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this what u search and replace noobs dream of getting

Image[/img]


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 Post subject:
PostPosted: Thu Dec 13, 2007 1:44 pm 
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maztermine wrote:
this what u search and replace noobs dream of getting

Image[/img]
dude, is that a chinese char with european 9D armor :shock:

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 Post subject:
PostPosted: Thu Dec 13, 2007 11:29 pm 
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MoneymakerR wrote:
maztermine wrote:
this what u search and replace noobs dream of getting

Image[/img]
dude, is that a chinese char with european 9D armor :shock:


hells to the yes it is


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 Post subject: Re: [Guide] European Pk2 editing (with screenies)
PostPosted: Sun Jan 13, 2008 3:15 pm 
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Can someone help me ? When i want to change my staff , i write item\europe\weapon\tstaff_06.bsr

and in replace item\europe\weapon\tstaff_09.bsr ,
and when it loads i got ocurrents replaced 0

why??

Sorry , my english speech is not very good...


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 Post subject: Re: [Guide] European Pk2 editing (with screenies)
PostPosted: Sun Jan 13, 2008 3:26 pm 
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And i have one more problem... When i log on in silkroad (with edited media.pk2)
I got kicked... WHY ?


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 Post subject: Re:
PostPosted: Sun Jan 13, 2008 3:36 pm 
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maztermine wrote:
this what u search and replace noobs dream of getting

Image[/img]


well uh guess what i already know how to do that, currently making the guide =D

just trying to find a good edit that makes it look nice.
but heres a pic tho
Image

if u dont believe me on that tel me which angle of pic i should have it on, or which area, or w/e.

if u think i ripped this pic

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 Post subject: Re: [Guide] European Pk2 editing (with screenies)
PostPosted: Tue Jan 15, 2008 6:06 pm 
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There is no D9 stuff for Euro in Isro. It only has China for now.

So if you Pk2 Edit and change anything Euro to D9 you will crash.


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 Post subject: Re: [Guide] European Pk2 editing (with screenies)
PostPosted: Tue Jan 15, 2008 9:29 pm 
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AnacondAX wrote:
There is no D9 stuff for Euro in Isro. It only has China for now.

So if you Pk2 Edit and change anything Euro to D9 you will crash.


not unless u use the korean pk2

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 Post subject: Re: [Guide] European Pk2 editing (with screenies)
PostPosted: Tue Jan 15, 2008 9:59 pm 
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I have the Ksro and replaced the media.pk2 file from Ksro to the Isro but it didn't work


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 Post subject: Re: [Guide] European Pk2 editing (with screenies)
PostPosted: Tue Jan 15, 2008 10:29 pm 
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AnacondAX wrote:
I have the Ksro and replaced the media.pk2 file from Ksro to the Isro but it didn't work

cuz your suppose to replace the data.pk2 only lol

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 Post subject: Re: [Guide] European Pk2 editing (with screenies)
PostPosted: Wed Jan 16, 2008 11:56 pm 
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LOL ya hes right just data.pk2 :P

And btw can u send me the data.pk2 in a pm plz anyone...

Thanks

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 Post subject: Re: [Guide] European Pk2 editing (with screenies)
PostPosted: Thu Jan 17, 2008 12:28 am 
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ImDaKing wrote:
LOL ya hes right just data.pk2 :P

And btw can u send me the data.pk2 in a pm plz anyone...

Thanks

viewtopic.php?t=56563&highlight=pk2+guides

scroll down theres a link that someone posted

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 Post subject: Re: [Guide] European Pk2 editing (with screenies)
PostPosted: Thu Jan 17, 2008 5:44 am 
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ranger4life wrote:
AnacondAX wrote:
I have the Ksro and replaced the media.pk2 file from Ksro to the Isro but it didn't work

cuz your suppose to replace the data.pk2 only lol


If you want to chage garments wether it's 9th deg euro or 10th deg of any race, you'll need Particle.pk2 too because of the talismans, if not, any time someone in that set of garment show up in your screen, the game will crash.


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 Post subject: Re: [Guide] European Pk2 editing (with screenies)
PostPosted: Thu Feb 14, 2008 12:40 pm 
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Can any1 tell me in a EASY way if i can change my europe robe into a avatar item (angel suit)
thnx ^^ :) :love:


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 Post subject: Re: [Guide] European Pk2 editing (with screenies)
PostPosted: Fri Feb 22, 2008 5:49 pm 
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some1 is there a non-amateur [GUIDE] :roll: for editing like 4DEG CH to 9DEG EU? thnx :wink:

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