Welcome to SRF's team fortress 2, aka tf2, thread.
Team fortress ? WTH is that?
Well my little friend, it's good that you ask.
Tf2, is a sequel to team fortress, made by valve.
It's a teambased shooter, with 9 unique classes, split up in ; offensive, defensive, support.
Now don't think a class that lies in the offensive group can't defend, or vica versa, because they can.
Wait...classes?
That's right, like WoW, Gw or an random rpg, team fortress 2 features classes.
A quick highlight.
Offsense
Scout
'The bat outta hel.'
Bio : A New Yorker and assumedly a huge baseball fan, he always carries his trusty aluminium baseball bat. He likes to keep count of how many heads he has bashed in.
The scout is, as they call it, the twich class of tf2.
His high speed, combined with his double jump make him an excellent flagrunner, or a controlpoint capturer. when capturing control points, a scout counts for two.
However, he has the lowest hp of all the classes.
Armed with:
-Scattergun
-Pistol
-Aliminium baseball bat
Soldier
"Old reliable."
Bio: Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949. He speaks with an American Mid-Western drawl reminiscent of the stereotypical drill sergeant.
The soldier is the jack of all trades class.
He has the second highest hp in the game, has a powerfull weapon.
However, he walks quite slow, and his rocketlauncher only holds 4 rockets, causing him to reload often.
He does have a neat little trick, namely the rocketjump.
The basics is pretty simple, point at feet, jump and shoot.
However, the better you are, the higher you can come
Armed with :
-Rocketlauncher
-Shotgun
-Shovel
Pyro

"Fire hazard doesn't even begin to cover it."
Bio: A true pyromaniac. While his voice is humorously muffled almost beyond recognition in game, inspection of the sound files shows he has a barely traceable Italian accent.
The ambush class, his flamethrower does the most damage from point blank range.
It only has a limited range of 5 range, but does have a burn effect.
Everyone he hits, takes ~60 burn damage over the course of 10 seconds.
Because of his suit, the pyro himself cannot be set on fire by another pyro, however, he still takes the direct damage.
Armed with
-Flamethrower
-Shotgun
-Fireaxe
Defense
Demoman
"Black. Scottish. Cyclops."
Bio: A whisky swigging, one-eyed man of Scottish origin, he has always harbored a keen love of blowing things up. He enjoys taunting his foes, even as their body parts rain down around him. He has a sheet of paper with a crude smiley face drawn on it taped to his crotch for the purpose of taunting his opponents.
As his name may show, the demoman is all about explosions.
His main weapon is a grenade launcher, with whom he can lob grenades around corners, or just to enemy players.
His secondary weapon, launches sticky bombs, balls with spikes.
They stick on walls/ceilings/floors, and are thus perfect for setting up a trap/ambush.
Just hide them out of sight, wait for the enemy to walk into them and KABOOM!, detonated.
Armed with
-Grenade launcher
-Sticky bomb launcher
-Bottle
Heavy
"Cry some more. "
Bio: Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that’s often confused with napping, the Heavy isn’t dumb, he’s not your big friend, and he generally wishes you’d just shut up before he has to make you shut up. He appears to be Russian in descent and his custom minigun is lovingly nicknamed 'Sascha'.
The slowest class of the game, the heavy boasts with the most hp of all the classes.
When firing his minigun, the heavy walks at a snailspace, but count on him to mow down entire rows of enemies.
A tip, hold down the right mouse for revving up your minigun, so you don't have to do that while facing an enemy.
Armed with
-Minigun
-Shotgun
-Fists
Engineer
"A man and his toys."
Bio: This amiable, soft-spoken good ol’ boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
The true turtle class.
He can build a sentry gun, which is the bane of a scout.
http://www.zoolooman.com/misc/SentryGun1.jpg
The sentry gun goes through three stages.
The first, is a slow shooting machinegun.
Level 2, is a double minigun model, which does high damage and pushs back slightly.
Level 3, is basically the same as 2, but with a rocketlauncher added on top of it.
Basically, a turret needs about 0,5 seconds to aim, but won't miss after that..
He can also build a dispenser, which gives out health and ammo, to aid his team and a teleporter entrance & exit.
Armed with
-Shotgun
-Pistol
-Wrench
-Construction PDA
Support
Medic
"Can you feel the schadenfreude?"
Bio: A strong advocate of 'Doctor-assisted-Homicide'. Ever the professional, he always wears his surgical gloves into battle no matter how dirty the fighting gets. He speaks with an exaggerated German accent.
The healing class in tf2.
The medic has a minigun, which not only heals friendly players, but also raised their maximum hp to 150%.
This effect drops down slowly.
Also, while healing, he builds up an ubercharge.
When charged, he can grant him and his healing target, 10 seconds of complete unvulnerability.
Also note, that your aim doesn't has to be on your partner constantly.
The beam works as a leash, so you can stand around corners, while your partner takes down the enemies.
His secondary weapon fires needles which actually hurts pretty bad, but gravity has a lot of effect on it, so you need to arc the needles.
Armed with
-Medigun(healgun)
-Syringe gun.
-Bonesaw
Sniper
"Crikey!"
Bio: A hard-as-nails customer from down-under who never misses his mark, much.
My personal favorite, but nothing really new here.
Headshots do extra damage, the longer you spend time zoomed, the more damage you do(stops at 3 seconds).
His secondary weapon isn't really powerful, so the sniper is better of running away, or killing them before they reach him.
Armed with
-Sniper rifle
-Submachine gun
-Kukri
Spy
"I was never on your side anyway."
Bio: A master of espionage, several forms of unarmed combat and sleeping with seductive women, the Spy always completes his mission, and looks incredibly stylish while doing so. Speaks with a Franco-Spanish accent.
The infiltration class.
The spy is a pretty hard class, but incredible fun.
I'll go past his weapons and their functions.
Revolver : His weapon in firefights.
Packs a decent punch, but has a small magazine(comparable to deagle in CS(S))
Sapper : A electrical devise, that saps a engineer's construction, slowly draining it's life away until it is destroyed.
A engineer needs to hit the contruction twice with his wrench, to remove the sapper.
Butterfly knife: A normal melee weapon from the front, but backstabs(or sidestabs:P) are instant kills.
disguise kit : A handy kit which allows him to disguise as a class of the opposing team.
Nothing like sneaking behind enemy lines, joining their rush, and before they know whats going on, stabbing them in the back.
Also, a spy has the ability to cloak for 10 seconds, making him virtually invisible(unless he bumps into someone or eats a bullet) but it has a recharge timer
Funny, informative videos.
http://www.youtube.com/watch?v=NaF638MBSAE (= First trailer.)
http://youtube.com/watch?v=a7ozG-YNLNg (=trailer two)
http://www.destructoid.com/how-to-be-a- ... 7916.phtml (Very wrong, but I found it to be funny too

)
Well, its not completely done yet, but im tired so ill finish it tommorow.
Good night!
