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PostPosted: Wed Jan 09, 2008 6:39 am 
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Astra wrote:
So I should stick with the cleric skills from the guide ?


Yes you probably should. You won't be attacking as a cleric so that rules out a bunch of passives and attack skills. The STR/INT buffs also disappear when you change weapons, so if you want to take the buffs you should also consider getting all the party heal skills and become a party cleric. Without healing skills and just buffs you would be half a cleric and no one wants that. =(

However, Body and Soul Blessing are actually quite worth it because you can cast it on party members and they will still be there after a weapon switch, plus you can cast it on yourself.

Off topic: Today I got owned by a cleric two levels higher than me with Overhealing... It does 1.4k absolute damage and I only have 1.2k HP :banghead:
I think he was lying about his level though. He said he was level 39 but he also said that he was full INT yet had 2,200 HP. Weird.


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PostPosted: Wed Jan 09, 2008 10:12 am 
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Advancechao wrote:
However, Body and Soul Blessing are actually quite worth it because you can cast it on party members and they will still be there after a weapon switch, plus you can cast it on yourself.
These skills aren't implemented in the guide... but the skills are usefull yea...so i guess we need more SP.
Plus, to max these skills, the recovery skills and holy word/spell we need faith and charity maxed, for better results, but the guide says that we only take them once.... I'm a bit confused now...
Max them too or ? :?

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 Post subject:
PostPosted: Wed Jan 09, 2008 8:21 pm 
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Astra wrote:
Advancechao wrote:
However, Body and Soul Blessing are actually quite worth it because you can cast it on party members and they will still be there after a weapon switch, plus you can cast it on yourself.
These skills aren't implemented in the guide... but the skills are usefull yea...so i guess we need more SP.
Plus, to max these skills, the recovery skills and holy word/spell we need faith and charity maxed, for better results, but the guide says that we only take them once.... I'm a bit confused now...
Max them too or ? :?


Since you are going to get Holy Word you will have Charity maxed to your level as well, so you should get body and soul blessing anyways. You also need Faith for Bless Spell but the only heals that are worth it are Healing Cycle, Recovery Division, and maybe Recovery for a full HP instant-cast skill.


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PostPosted: Thu Jan 10, 2008 8:49 am 
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WARGHHHH!!!!!! Bandwith Exceeded. :(


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 Post subject:
PostPosted: Thu Jan 10, 2008 9:07 am 
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Prophet Izaach wrote:
WARGHHHH!!!!!! Bandwith Exceeded. :(

Whaaaaaa.. @_@

Wasn't expecting so many views O_O. Will fix ASAP.

Thanks for letting me know =)

@advancechao

Absolute Damage can be kinda troublesome sometimes. XD Don't worry, you'll get Bloody Trap at level 44, which will help you a whole lot when PvPing. =)


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PostPosted: Thu Jan 10, 2008 7:35 pm 
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Yay! I wanted to check out the sub-cleric skills I need. Thanks for re-uploading the guide. :)


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 Post subject:
PostPosted: Sun Jan 13, 2008 4:07 am 
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See that skill in action -> http://stage6.divx.com/user/AceOps/vide ... ck-Tribute
At minute 1:01 and 1:53.


What skill is that at minute 1:03, the big wheel surrounding mobs? And what does it do? :?:


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 Post subject: Re:
PostPosted: Sun Jan 13, 2008 6:02 pm 
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TuHeribols wrote:
What skill is that at minute 1:03, the big wheel surrounding mobs? And what does it do? :?:

That's the mob's attack effect... those mobs do magical damage... and that's the effect.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! [56K warning] v2
PostPosted: Wed Jan 16, 2008 3:22 am 
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First - mistake: advanced reflect is buff that you can cast and change weapon without canceling it :S
Second - Why warlock must be pure int? Everyone wants to make wizard instead of warlock. If you look for amazing damage take wizard, warlock depends not on his damage but on his debuffs.
If you want to play warlock, you must know everything about bad states. Only few people know, that wheel bind cancels buffs like bless spell(i never see any damage difference), cancels totally cleric healing and reduces chinese potion delay to 4-5 sec...
There some things about im not sure. I guess everybody knows that disease status increases chance of getting debuffed. But look at its lvl. Its always lvl higher than other debuffs(if for example impotent is lv 5, then disease from vampire touch is lv 6) It means, that holy word doesnt affect it. Maybe it cancels holy word effect?


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! [56K warning] v2
PostPosted: Wed Jan 16, 2008 7:57 am 
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Dark_Ness wrote:
First - mistake: advanced reflect is buff that you can cast and change weapon without canceling it :S
Second - Why warlock must be pure int? Everyone wants to make wizard instead of warlock. If you look for amazing damage take wizard, warlock depends not on his damage but on his debuffs.
If you want to play warlock, you must know everything about bad states. Only few people know, that wheel bind cancels buffs like bless spell(i never see any damage difference), cancels totally cleric healing and reduces chinese potion delay to 4-5 sec...
There some things about im not sure. I guess everybody knows that disease status increases chance of getting debuffed. But look at its lvl. Its always lvl higher than other debuffs(if for example impotent is lv 5, then disease from vampire touch is lv 6) It means, that holy word doesnt affect it. Maybe it cancels holy word effect?

I made the guide by reflecting what I had experienced as a warlock/cleric and updated the guide as I leveled up and learned new strategies, or skill usage. Since my warlock/cleric did not reach level 80, and I did not know anyone that was a level 80 warlock, I could not determine how the high level warlock skills would behave or their limits. There were already level 80 Clerics however, and I was able to theorize how the skills would work when paired with a warlock character. My guide is still not complete and I plan on finishing it when I have the time to do so, but for now, I'll answer questions about the build that I left unanswered in my guide. :)

Second, you're right- a Warlock's power does not lie in their damage but in their ability to weaken their opponent and ultimately beat their opponent. However, when you have hybrid damage coming from already weak skills (DoTs), the damage with the debuffers will be about the same (or a bit higher) than a regular pure int warlock without debuffers. It should also be noted that while a hybrid warlock may have a better tanking ability than a pure int one, the lower damage may mean a longer fighting session, and while this may be a good strategy for 1 on 1 PvP, job fights where you are constantly mobbed may mean having to stay with enemies longer which is not a good thing since the last thing you want is more people hitting you.

As far as I know, wheel bind does not cancel any cleric skills, just reduces their effect. It gives Chinese players an HP but I'm not sure if it reduces Force class skills on the Chinese side. I haven't tried checking if Disease status will cancel out Holy Word, but it could be possible. o.o

I'll have to test some of this later on. =)


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! [56K warning] v2
PostPosted: Wed Jan 16, 2008 3:15 pm 
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i like this guide...

i see this guide on other forum..

im leveling up a Warlock/Cleric following this guide and a glavier using the Feataler`s Guide

nice one. !!


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! [56K warning] v2
PostPosted: Wed Jan 16, 2008 6:58 pm 
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Fug_Dup wrote:
I haven't tried checking if Disease status will cancel out Holy Word, but it could be possible. o.o

I'll have to test some of this later on. =)
I've tried it. If I recall correctly, opponents still resist debuffs with Holy Spell or maxed Holy Ward. However, they cannot become immune to disease because it is a level 9 status. This pretty much guarantees that Wheel Bind will succeed since Holy Ward and Holy Spell do not make you immune to Wheel Bind.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! [56K warning] v2
PostPosted: Wed Jan 16, 2008 9:06 pm 
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Zeromant wrote:
i like this guide...

i see this guide on other forum..

im leveling up a Warlock/Cleric following this guide and a glavier using the Feataler`s Guide

nice one. !!

Thanks, and good luck on your characters! :D

Da_Realest wrote:
I've tried it. If I recall correctly, opponents still resist debuffs with Holy Spell or maxed Holy Ward. However, they cannot become immune to disease because it is a level 9 status. This pretty much guarantees that Wheel Bind will succeed since Holy Ward and Holy Spell do not make you immune to Wheel Bind.

Ah, wasn't aware that Disease went all the way up to level 9. But yeah, Wheel bind is extremely useful now that I've learned how it's used. BTW, what level is your warlock/cleric now? =)


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! [56K warning] v2
PostPosted: Wed Jan 16, 2008 11:44 pm 
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So we should find out why it is stronger than other debuffs :P


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! [56K warning] v2
PostPosted: Thu Jan 17, 2008 2:34 am 
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So what's the order of casting spells now?
Desease-Stun-debuffs-Wheel Bind- DoTs - Nuke ?

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! [56K warning] v2
PostPosted: Thu Jan 17, 2008 4:24 pm 
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Fug_Dup wrote:
Ah, wasn't aware that Disease went all the way up to level 9. But yeah, Wheel bind is extremely useful now that I've learned how it's used. BTW, what level is your warlock/cleric now? =)
40% from 76. :) Once I reach 77 I will be fully farmed in the Warlock mastery excluding the level 80 skills.

Astra wrote:
So what's the order of casting spells now?
Desease-Stun-debuffs-Wheel Bind- DoTs - Nuke ?

Depends on who I'm fighting.

If I'm fighting a sun user or someone with a +7 or higher, I would start with stun and hope that it lands. Most of my debuffs and my stun level is only level 7 status. If stun lands, I follow up with Vampire Touch and hope that they become effected by disease. If they do, I pvp as I normally would.

My gear is bad and I'm on a gap so most 80's one hit me without impotent. Some can one hit me with it... I'm expecting things to get better as I level and get better gear. Anyway, impotent and Wheel Bind are the most important. Without the magical debuffs I currently nuke lvl 80 strs with great gear for around 3.5k to 4.5k... Might seem a bit bad, but combined with Wheel Bind, DoTs and nukes are enough to kill them. It just takes a while.

Also, Dusk Armor has become useful. Currently at level 1, it does over 1k damage per second to opponents. Might not seem like much, but combined with other DoTs and nukes, its plenty.

If the opponent is close to my level, I start with:

Stun + dusk armor + debuffs + nukes. If Wheel Bind landed, they usually die before I can get off a 2nd nuke. If you become stunned or kded, when you regain control, stun them, Vampire Touch, and repeat. Sleep or Shield Trash if necessary. Hopefully the fight doesn't last too long. If it does, you'll have to recast debuffs and DoTs which could wear off at a bad time. I've been in fights that lasted as long as Warrior vs str Chinese fights.

But, I guess you can say this is being a bit reserved. I didn't even mention Bless Spell + Reflect. Unless its a sun user, there is almost no chance that you can lose against someone your level with Bless Spell and Reflect activated. I find Bless Spell to be sort of cheap in a casual 1v1 situation so I don't use it. I may use it if I'm fighting a str who casted snow shield.

If you're really skilled, or want to push your luck, when you cast Reflect, don't use impotent. The more damage the opponent is doing to you, the more damage Reflect will reflect. I wouldn't recommend this against strs, though. A critical hit is too unpredictable. But, if it ends up being reflected, it may take both of you out.

OR

For and easy win, stun and use Vampire Touch. Hopefully the opponent becomes afflicted by disease. Follow with Bloody Trap + Sleep in that order. While under Bloody Trap + Sleep, the opponent will be unable to move until the skull explodes. Hopefully you will have killed the opponent before the skull explodes. This combo also works on uniques.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! [56K warning] v2
PostPosted: Fri Jan 18, 2008 12:20 am 
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Quote:
I've tried it. If I recall correctly, opponents still resist debuffs with Holy Spell or maxed Holy Ward. However, they cannot become immune to disease because it is a level 9 status. This pretty much guarantees that Wheel Bind will succeed since Holy Ward and Holy Spell do not make you immune to Wheel Bind.

Well, I've tried it, and even wheel bind doesnt do anything ;/


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! [56K warning] v2
PostPosted: Fri Jan 18, 2008 12:40 am 
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Dark_Ness wrote:
Quote:
I've tried it. If I recall correctly, opponents still resist debuffs with Holy Spell or maxed Holy Ward. However, they cannot become immune to disease because it is a level 9 status. This pretty much guarantees that Wheel Bind will succeed since Holy Ward and Holy Spell do not make you immune to Wheel Bind.

Well, I've tried it, and even wheel bind doesnt do anything ;/
It does work. Try casting Wheel Bind again.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! [56K warning] v2
PostPosted: Fri Jan 18, 2008 12:45 am 
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just a question...

as Advancechao says... ther are 2 cleric buff.. but

when u cast Body and Soul Blessing, there will bre there after a weapon switch ? because i checked those skills and says "required item: cleric rod" that means that the skill will be canceled after a weapon swich...

correct me if im wrong please..


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! [56K warning] v2
PostPosted: Fri Jan 18, 2008 12:57 am 
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It does work. Try casting Wheel Bind again.

I was testing with 70 warlock, holy word doesnt make you immune to wheel bind, but also doesnt cancel it :S


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! [56K warning] v2
PostPosted: Fri Jan 18, 2008 1:50 am 
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Zeromant wrote:
just a question...

as Advancechao says... ther are 2 cleric buff.. but

when u cast Body and Soul Blessing, there will bre there after a weapon switch ? because i checked those skills and says "required item: cleric rod" that means that the skill will be canceled after a weapon swich...

correct me if im wrong please..


Yes they will disappear after a weapon switch. But only on yourself. If you ever have a party without a cleric, the defense buffs, Scream Mask, and your own warlock abilities (stun, impotent, dull) will keep everyone alive. It doesn't take a lot of SP to get them and a level 1 Body Blessing provides as much defense as a chest plate at that level :O

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! [56K warning] v2
PostPosted: Fri Jan 18, 2008 3:55 am 
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Dark_Ness wrote:
Quote:
It does work. Try casting Wheel Bind again.

I was testing with 70 warlock, holy word doesnt make you immune to wheel bind, but also doesnt cancel it :S
Yea. Thats what I was saying..

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! [56K warning] v2
PostPosted: Fri Jan 18, 2008 4:15 pm 
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thanks Advancechao...

im gonna try this..

i will farm as breaking my ass to MAX EVRYTHING ON WARLOCK/CLERIC... that include nukes/ skills/ buffes/ debuffes..

:D

btw..

im a new user of this forum.. so, noone say welcome.. :D ^^


Last edited by Zeromant on Mon Jan 21, 2008 2:20 pm, edited 1 time in total.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0
PostPosted: Sun Jan 20, 2008 2:14 am 
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UPDATED AGAIN! ^__^

Changes:
- Cleaner look
- Lots more detail and information
- ???
- Profit!!!

Anyway, enjoy the new guide and thanks everyone for contributing your opinions to help make it better. :)


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0
PostPosted: Sun Jan 20, 2008 4:38 am 
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Nice update. Keep up the good work.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0
PostPosted: Sun Jan 20, 2008 6:13 am 
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Nice guide! I made a new char cause of this guide lol, its a sexy guild and now with the update its sexier ! good job :)

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0
PostPosted: Sun Jan 20, 2008 2:00 pm 
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Da_Realest wrote:
Nice update. Keep up the good work.

Thanks! :D Hopefully I have most material covered this time. It's definitely more stuff than last time though. =)

@risi

Thanks and glad to hear my guide inspired you! :D

*edit*
I changed the guide a little more. Corrected a few typographical errors and fixed some images.


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0
PostPosted: Sun Jan 20, 2008 8:47 pm 
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Hehe, nice new design. It suits the warlock evil magic theme :P

I looked at the cleric attack passive and added a few levels into it, and now offering does a lot more. Never knew about that. The only thing I have to say is that Mirage doesn't always work the way it's supposed to. I used it once and aggroed three monsters to me. :(

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0
PostPosted: Mon Jan 21, 2008 1:38 pm 
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Advancechao wrote:
Hehe, nice new design. It suits the warlock evil magic theme :P

I looked at the cleric attack passive and added a few levels into it, and now offering does a lot more. Never knew about that. The only thing I have to say is that Mirage doesn't always work the way it's supposed to. I used it once and aggroed three monsters to me. :(

Thanks, I thought a new cleaner design was in order. :)

I forgot to include the Cleric passives last time, and I had lost the original Photoshop file for the guide, so the only way I could've added more information was to make a completely new guide. At that point, laziness took over. :D That's the trouble with these image-based guides- editing them

About Mirage skill- did you have Recovery Division while you activated mirage, or maybe healed yourself with Recovery or Group Recovery? Those heal skills are kind of the opposite of Mirage. Recovery Division (or other healing spells) will aggro monsters to you every time it heals, and Mirage removes the aggro. So in effect, using both would cancel out the effect of the aggro removal and it will not work as stated. Also, Mirage does not work on mobs that are already aggro, only on ones that aren't. =]


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0
PostPosted: Mon Jan 21, 2008 5:37 pm 
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Well I was messing around at penons without any buffs on. I used mirage and it did that crazy black aura around four monsters, but some out-of-range monsters came running to me. @_@

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