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 Post subject: EDIT: new zelda NSR
PostPosted: Sun Jan 20, 2008 5:14 am 
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well imo it's my best. :P
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Last edited by Aesthetic on Mon Jan 21, 2008 1:34 am, edited 1 time in total.

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 Post subject: Re: NSR. can honestly say this is my best
PostPosted: Sun Jan 20, 2008 7:56 am 
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Its too sharpened =\

.....unless its supposed to be like that?

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 Post subject: Re: NSR. can honestly say this is my best
PostPosted: Sun Jan 20, 2008 1:26 pm 
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i second that


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 Post subject: Re: NSR. can honestly say this is my best
PostPosted: Sun Jan 20, 2008 2:56 pm 
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blur the sig except the focal, blur those oversharpened dots, work on text


gj though, it will be your best with some tweaks:)

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 Post subject: Re: EDIT: new zelda NSR
PostPosted: Mon Jan 21, 2008 1:35 am 
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new zelda sig.

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 Post subject: Re: EDIT: new zelda NSR
PostPosted: Mon Jan 21, 2008 1:50 am 
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i think the whole sig needs more blending in general and the light to the left of him is too bright
i would put the text a little closer to him too


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 Post subject: Re: EDIT: new zelda NSR
PostPosted: Mon Jan 21, 2008 6:08 am 
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the green stuff in the left bottom side looks out of place...But id rok it!

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 Post subject: Re: EDIT: new zelda NSR
PostPosted: Mon Jan 21, 2008 6:15 am 
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Your flow isn't very established. You have the flow going from the bottom to the top left. Then from the bottom left to the top right. Really contradicts themselves, try to establish a constant flow.

The white outline around the right side of the render (left looking straight on) is a little too much. Keep your text away from the corners, it looks to distant where it's at. Bring it closer to your render.

I see you tried to do some clipping masks, looks alright, i'd make your circles a tad smaller.

Do a solid border, the one your rockin isn't floatin my boat. You're definately improving and getting much better. Keep up the good work.

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