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 Post subject: Re: Forum PvP Game
PostPosted: Thu Jan 24, 2008 6:22 pm 
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Pure int dual build wizard/cleric.

Set off max 5 fire traps in front, as I have invisible skill, I attack before u. So when u have to realize my location and approach me, I can cast my 2nd nuke on u. U approach I use KB skill. At 2nd approach, 5 fire traps would finish u off. If not, 3rd nuke ... :wink:

Pff, why do I have to be so complicated? Cleric pure offering 8)
+ fear + root => probability of winning is 99%

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 Post subject: Re: Forum PvP Game
PostPosted: Thu Jan 24, 2008 7:57 pm 
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this thread makes me wanna reach 80 on my hybrid str force bow :banghead:

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 Post subject: Re: Forum PvP Game
PostPosted: Fri Jan 25, 2008 1:34 am 
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Yeah, I would say a force blader is just super badly matched vs a wizard with cleric sub. Doesn't matter if the wizard uses fear and pulls off offering, or if it goes for 2 nukes, or if fear fails, the blader just won't win this. At best, it would be 2 shots from the wizard, and even with nonstop kb, without the wizard just has too many starter advantages. Especially when holy word from the cleric sub makes the force useless.

Any way you look at it, even with mana shield, the blader just won't last (mana drain is almost instant cast and 80% prob is really high). With already weak dmg, it would have to be nonstop KD from the blader, because if the wizard fires off 2 nukes it's over, and with 100% kb, 80% fear and 20 sec of 42% p.absorption, the blader won't be killing the wizard, unless life control is activated, and if it is, the fight will be over with a KB and nuke from the wizard.

Bladers are most likely the best opponents for wizard/clerics. Weak phy dmg, and bad long range skills are bad against a wizard, even with a shield and garment set. Let's not forget that using the cleric sub would let the wiz/cleric tank the blader indefinitely, even without bles spell, so starting off with cleric and buffs to allow a bless spell cast would also be a winning strategy.

I can see a wizard/bard losing b/c of continuous kd and stabs beating the pots, but even then, with that speed, wiz can just run around for 20 sec, use invis, then pop out for 1 guaranteed nuke (or fear).

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 Post subject: Re: Forum PvP Game
PostPosted: Fri Jan 25, 2008 1:36 am 
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Quick note - FireWall doesn't stop stun. Tested it many, many times.

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 Post subject: Re: Forum PvP Game
PostPosted: Fri Jan 25, 2008 2:02 am 
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Azilius wrote:
Quick note - FireWall doesn't stop stun. Tested it many, many times.


Yeah, someone mentioned that. I didn't know it didn't stop stun. I guess the bug has holy word properties or something. I guess that makes it less effective against a glaiver, but nonetheless useful.

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 Post subject: Re: Forum PvP Game
PostPosted: Fri Jan 25, 2008 3:02 am 
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This cap, blader has a tough-ish time vs a wiz/cleric.
Once they get the phys atk increasing skill though.... wizards might as well just offering and hope it isn't blocked, otherwise they're gone. :P

Hm 1h sword/warlock vs. 2h sword/cleric?

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 Post subject: Re: Forum PvP Game
PostPosted: Fri Jan 25, 2008 4:19 am 
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Won't be that easy, but you are somewhat right. 10% extra dmg might not be much, but a crit with that will probably kill a wizard..not a cleric though, so if you play with a cleric or bless spell, you can probably still win vs a blader. The new chains might rape a wiz/bard though (bleed, fear and stun in the same chain). It will definitely give the bladers more chances, but that won't change the fact that without blocking or interrupting, you still won't make it through 2 nukes, and you still can't prevent KB and fear, unless you plan on using only expensive pills...lol.

Just 1 class please, the more likely winner from last time seems to be agreed as the wizard/cleric, so it's that char vs anything you choose.

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 Post subject: Re: Forum PvP Game
PostPosted: Fri Jan 25, 2008 5:23 am 
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Ah ok. I still think a blader with an extra 250 phys atk (some reports say they can gain up to that much) in exchange for less phys defense on shield can certainly destroy a wizard, particularly at 90 cap when they won't have skills up to 90, but that's my opinion.

Ok how about wizard/cleric vs. rogue/bard? I say the rogue... (assuming no stealth / invisibility since it's a cape fight) wizard casts bless, the rogue just runs away, when he comes back, he uses crossbow and crossbow extreme to kill the wizard while out of the wizard's range. If the wizard uses earth barrier, you repeat what you did for Bless (with daggers equipped too to give extra speed boost). The wizard could 1-hit the rogue though so it's kinda tricky I guess. Discuss.

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 Post subject: Re: Forum PvP Game
PostPosted: Fri Jan 25, 2008 6:46 am 
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[AoW]ForLife wrote:
Ah ok. I still think a blader with an extra 250 phys atk (some reports say they can gain up to that much) in exchange for less phys defense on shield can certainly destroy a wizard, particularly at 90 cap when they won't have skills up to 90, but that's my opinion.

Ok how about wizard/cleric vs. rogue/bard? I say the rogue... (assuming no stealth / invisibility since it's a cape fight) wizard casts bless, the rogue just runs away, when he comes back, he uses crossbow and crossbow extreme to kill the wizard while out of the wizard's range. If the wizard uses earth barrier, you repeat what you did for Bless (with daggers equipped too to give extra speed boost). The wizard could 1-hit the rogue though so it's kinda tricky I guess. Discuss.


It's actually 133 at lvl 100.
http://www.konpaku.com.br/silkroad/habi ... &skill=879
And I think that's maxed, since the skill doesn't upgrade even at 120 cap. 133 is about 10% when you have 10d blade. with 1.3k p.atk. But you lose 83% shield def, and that's significant, it's over 10% of a blader's defense.

Rogue bard wins most of the time. They both have invis, but if either one hits they would both lose. I don't know if a rogue 1 hits a wizard with bless spell on, but I do know lvl 80 rogue with+5 crossbow 1 hits me, (does 9k) when I have bless spell on even though I have +3 mostly 0% stats level 70 light armors. Wizard would 1 hit every time for sure, but the rogue has the speed to keep a distance, and the range. With daggers though, I can see the wizard nuking before the rogue can register prick dmg, even using scud to close the distance fast.
Without invis/stealth, the rogue would most likely win, and I can see the rogue hitting 2ce before the wizard hits once. Maybe with bless spell, and earth barrier stacked, the wizard will win, but dealing with long range KD and KB is a pain, so probably teleport closer first.
This one is really tough, and would really depend on their initial position. If the wiz is within range initially and unbuffed, the rogue wins due to faster skills. If outside of range and buffed, wiz has a higher chance to win by using TP to close in, then fear, then offering or just a nuke. Outside of range, unbuffed, I can only see the wizard having a chance if he has rod and shield equipped and teleports away, buffs then goes back in to try fear.

Without fear, I just don't see wizard winning against xbow rogue, unless blessed and using earth barrier at the same time just to survive enough for a nuke to go through. Dagger rogue would have little chance of winning though. Even with scud and 90% speed, closing 15m gap and having enough time to use a skill good enough to kill is highly unlikely to happen before a nuke shuts him down.

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