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After reading this guide, which European melee weapon you feel is the best?
1hs 20%  20%  [ 12 ]
2hs 29%  29%  [ 17 ]
Dual Axe 27%  27%  [ 16 ]
Dagger 24%  24%  [ 14 ]
Total votes : 59
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 Post subject: [GUIDE]European Weapons Analysis: All useful except Dual Axe
PostPosted: Wed Jan 09, 2008 10:51 am 
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I have concluded that all European weapons have their own plus and minus, and hence useful in their own way, except for Dual Axe. Read on for the details.

Dual axe is almost non-existent in the whole server, for good causes. It is unique, but its defense passive is so small. It was like 22 extra phy def at lvl 40 or something like that, and that does not make any difference. Not to mention it is only def for phy not mag. So might as well go 2hs for more damage. 1hs is awesome defence, and it still deals pretty good damage.

I had long believed that DA deals more damage than 1hs, but after doing some math the result tells a different story. Let's take a look at all the European weapons.



1hs maxed skills: 153% (1 hit), 92%X2=184% (2 hits), 90%X4=360% (4 hits), 100%X4=400% (4 hits)

2hs maxed skills: 267% (1 hit), 208% (1 hit), 114%X3=342% (3 hits), 305%X2X0.65=396.5% (2 hits)

DA maxed skills: 192% (1 hit), 90%X3=270% (3 hits), 73%X4=292% (4 hits), 64%X5=320% (5 hits) [this skill is much less damage than its noob form, 92%X4=368% wth???]

Dagger maxed skills: 87%X2=174% (2 hits), 173% (1 hit), 375% (1 hit), 115%X3=345% (3 hits), 69%X5=345% (5 hits)

Xbow maxed skills: 87%X2=174% (2 hits), 51% (1 hit), 320% (1 hit), 130%X2=260% (2 hits)

So 1hs actually deals more damage than DA. Notice that each weapon, except dagger, have 4 attacks at the end. Let's do an analysis, assuming the first two dagger skills are one. (I am not going to talk about xbow 's damage here, since it is obvious that Xbow Extreme aside, xbow will deal less damage than melee weapons, with the benefit of range. )



1st skill winner: 2hs, loser 1hs

2nd skill winner: dagger, loser 1hs

3rd skill winner: 1hs, loser DA

4th skill winner 1hs, loser DA



So we have 1hs +0, 2hs +1, DA -2, and Dagger +1. So we have 2hs=Dagger>1hs>DA. If we consider 2hs swings slow, dagger skill recharge long, and 1hs high defence, they all breakeven. But what does dual axe have? Stun. It is the lowest damage European melee weapon, and all it got was stun in return. In this case, 1hs 's knockback does a much better job in disabling the enemy, and with a much higher chance of success.



Let's analysis this another way. Let's take the top 3 most damaging skills for each weapon, and do an average.



1hs=(184+360+400)/3=314.67% (strongest defense, knockback, damage comes after many hits, blockrate passive, shield def up passive)

2hs=(267+342+396.5)/3=335.17% (slowest attack but damage comes in less hits, knockdown, critical passive)

DA=(270+292+320)/3=294% (stun, many hits required to get the damage out, attack rating passive)

Dagger=(375+345+345)/3=355%(long skill recharge, poison, dagger desperate, stealth dagger)

Xbow=(174+320+260)/3=251% (ranged, knockback, knockdown, poison, xbow extreme, range passive)



As you can see, each weapon have their own strengths and weaknesses. Pick a weapon that fits you needs. 1hs for defence and decent damage, 2hs for highest overall damage over time, dagger for highest instant damage, and xbow for range.

But Dual Axe definitely stands out as the most useless European weapon of all. I have personally tried DA, all the way up to lvl 40, and I have decided to switch to 1hs.

From my experience, DA cannot solo b/c it kills too slow. Let's just say that I swinging my dual axe 3 times, although very nice looking, deals less total damage than a 2hs guys swinging his sword just once.

And in party play, DA cannot tank at all without a cleric. When I play without a cleric, I spend more time running around than hitting the mob. Yes Vital Increase + Iron Skin on whenever possible, but it doesn't help. Stunning the enemy 40% of the time, once every 5 seconds, rarely helps to keep me alive. When I use 1hs, on the other hand, I rarely need to run from mob. A Shield Trash here and there does the job much better than a stun that last for 1 second on mobs higher level than you, not to mention the chance of a successful stun also decreases.

A warrior that cannot solo, and cannot party without a cleric is pretty lime. So I suggest everyone to stay away from Dual Axes, at least until the lvl 90 cap, which will hopefully give it one or two useful skills.

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Last edited by CHIPS on Fri Jan 11, 2008 5:47 pm, edited 2 times in total.

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 Post subject:
PostPosted: Wed Jan 09, 2008 11:42 pm 
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a little confusing at first, but once you attempt to and successfully comprehend the math, its straight forward. Lol@ dual ax.

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PostPosted: Thu Jan 10, 2008 7:27 am 
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Well I'm not so sure....About Dual axes final skill i mean. You know JoyMax has alot of typos or bugs on their skills.....For example: Dual Axe's 'Axis Quiver' claims that it has a 50% land rate, and there have been multiple complaints about its land rate ( like...oh say...it definitely is NOT 50%....more like 15%-) Also like vital spot for the chinese,which can be clicked off....shouldn't be possible since its a debuff(It can also be casted on people in town O.o ).

So maybe, just maybe, dual axes percentage on there final skill is a screwed up as well...I'm thinking maybe they meant 74%, or maybe even 164% (Not likely, but I'm hoping so xD).

I tried dual axe several times, and they do seem really weak.But until I see a high lvl compare their lvl 40 skill with their lvl 80 skill ingame, I refuse to believe that it's weaker despite what JoyMax wrote.Because if it is, that would be pretty idiotic on JoyMax's end of things.

Your point does seem to remain valid, however :D


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 Post subject: Re: [GUIDE]European Weapons Analysis: All useful except Dual Axe
PostPosted: Sat Jan 19, 2008 5:58 am 
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dual axes attack much faster and are stronger than 2h because i was in a pty with 5 warriors who were all 2h but me. A party giant spawned and they all had zerk and used it i did not have zerk charged. well we all fought and killed it to the end and i got everything becuase it was item distribution. i was lvl 47 and the other warriors were between 46-49.


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 Post subject: Re: [GUIDE]European Weapons Analysis: All useful except Dual Axe
PostPosted: Sat Jan 19, 2008 4:39 pm 
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Yea I also have a positive standing for Dual Axe, they have many passives and are more agile than any other warrior. Stun can save your a$$ sometimes. And for the KB, just use sprint assault and thats it. 1hand/2hand doesnt have stun, which I see as an advantage.
Axis Quivver doesnt stun the selected target, BUT when you have 3-5 mobs on you 3 of them get stunned which is pretty usefull in going solo/8men pt.
I was always doing solo till my 50's with the DualX, and had no trouble.

This is from my own experience.

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 Post subject: Re: [GUIDE]European Weapons Analysis: All useful except Dual Axe
PostPosted: Sun Jan 20, 2008 4:37 pm 
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You can't really judge the damages based on some percentages...
You HAVE to include any buffs and everything else, which will give you better results. And, crossbow being the lowest attack? You should know that crossbow has a nice 75% attack buff...

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 Post subject: Re: [GUIDE]European Weapons Analysis: All useful except Dual Axe
PostPosted: Sun Jan 27, 2008 6:17 pm 
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Well, if there is like 3 hits and 100%, it doesnt means that there are exactly 300%. Look at bicheon chaines - every hit has same strenght than others? In Illusion chain you hit like 20, 50, 150. And bad states - bleed lowers physical defense. I think in game we will see something much different.


Last edited by Dark_Ness on Tue Jan 29, 2008 8:17 pm, edited 1 time in total.

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 Post subject: Re: [GUIDE]European Weapons Analysis: All useful except Dual Axe
PostPosted: Tue Jan 29, 2008 6:40 pm 
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The stun ability of the Dual Axe is not compensation for it's low damage. Once you get sprint assault all warrior types can have stun and if you are 1hs, like I am, using shield trash gives almost the same effect as a stun skill. Not only does shield trash KB it KBs in an area infront of you, so saying that with DA you can stun multiple enemies is stupid because as a 1hs you can KB multiple enemies.

Going 1hs makes much more sense because you:
1. Hit higher
2. Have better defense
3. Can KB (which is almost the same as stun)

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 Post subject: Re: [GUIDE]European Weapons Analysis: All useful except Dual Axe
PostPosted: Wed Jan 30, 2008 2:06 pm 
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DA are euro killers though

fast hits even if low will drain hp pots fast and while it is on cooldown the DA will finish fight


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 Post subject: Re: [GUIDE]European Weapons Analysis: All useful except Dual Axe
PostPosted: Thu Jan 31, 2008 2:54 am 
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I haven't bothered to post in this thread for w/e reason I had but...

You cannot judge the combos by the %'s. It doesn't take a rocket scientist to see the damage in combos isn't always the same every hit. You have to instead take actual damage tests with the builds to see how they work out. Until you actually do that the "Analysis" for Dual Axe is not a accurate representation of Dual Axe damage.

Also, Dual Axe is definitely a euro killer but, they also can kill any build. The key behind the build is the combos. They are quick and either will be the equivalent or outdamage potting. So what you have to do is use first a Down Cross then use your combos to prevent potting and then use Down Cross again to lower their health more. It is a terribly long strategy to use vs Glaivers/Bowers and probably won't work vs Bladers, not like there's much of those anyway plus it still can work as long as you don't get blocked a lot. Your only struggles would be vs Full Str chinese and possibly 2H sword can kill you if you don't play smart.

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 Post subject: Re: [GUIDE]European Weapons Analysis: All useful except Dual Axe
PostPosted: Thu Jan 31, 2008 4:55 am 
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Well, Dual Axe's Dual Defence adds 86 physical defence at lv76 mastery, highest you can achieve in 80 cap. While Power Shield from One Hand Lord adds 92 at 80cap, only 6 defence higher, yea they got the shield though. I started my warrior as a DA, however I did notice the damage output wasn't worth it so i decided to go 2H. However, if you add Bleed (1h and 2h doesn't have it) effect from Double Twist or Sudden Twist to DA's damage, it might actually overpower 2H's.

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 Post subject: Re: [GUIDE]European Weapons Analysis: All useful except Dual Axe
PostPosted: Thu Jan 31, 2008 9:37 am 
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You're not taking the attack speed into account. Dual axe skills have quick cool down, so they can chain them together to keep a frequent source of decent damage out. Bleed is a good status to inflict, you do more damage per hit. Stun is good too, without also KBing the enemy at the same time. Axes also have that nice resistance passive, so they can be effected by less without a cleric.

However, what I notice in this, like every other analysis of the European race, is that it's from a 1v1 perspective. They're designed to work in teams. Rate them as such.

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 Post subject: Re: [GUIDE]European Weapons Analysis: All useful except Dual Axe
PostPosted: Sun Feb 03, 2008 1:30 am 
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BakaFish wrote:
Well, Dual Axe's Dual Defence adds 86 physical defence at lv76 mastery, highest you can achieve in 80 cap. While Power Shield from One Hand Lord adds 92 at 80cap, only 6 defence higher, yea they got the shield though. I started my warrior as a DA, however I did notice the damage output wasn't worth it so i decided to go 2H. However, if you add Bleed (1h and 2h doesn't have it) effect from Double Twist or Sudden Twist to DA's damage, it might actually overpower 2H's.



BakaFish has a good point here but the and currently I have 1hand mastery 2hand mastery and Dual Axe mastery and have played all 3 to a decent amount this is what I see.

1 hand is stronger than Dual Axe however, with the bleed Dual Axe is stronger.
1hand then has the dull effect + cunning stab (increases damage in dull)
Dual Axe however has the stun effect + the Counter series (increases damage in stun)+ Bleed Effect
2hand has knock down which KD + the Swing series (50% damage increase when KDed)


Dual Axe will never be as strong as 2hand when the situations are similar however, it has the potential to be stronger than 1hand.

Also your number crunching is flawed because for chains, the 90% 92% are invalid. The game doesn't follow this consistently, if you try the skills you'll see this for yourself.

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 Post subject: Re: [GUIDE]European Weapons Analysis: All useful except Dual Axe
PostPosted: Sun Feb 03, 2008 7:30 pm 
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all of you are true i play dual axe and they dish out dmg faster then both 1h and 2h but not as strong. iv seen that they cant tank as well but they still can. i carry a shield to use shield trash and kb some of the mobs as i finish the others. so i think dual axes does better with the help of the other warrior classes.

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 Post subject: Re: [GUIDE]European Weapons Analysis: All useful except Dual Axe
PostPosted: Mon Feb 04, 2008 2:54 am 
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Dual axe is pretty good imo, I've never played, but when I see people playing them, they seem pretty good... IMO they suck in pvp though.

In pts, either 1h or dual axe is best (dual axe attacks FAST, it can keep aggro really well this way, usually warriors have no trouble staying alive in pts, so the 1h's extra defence is not that useful).
In pvp, 2h is best, 1 skill kills all half the time.


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 Post subject: Re: [GUIDE]European Weapons Analysis: All useful except Dual Axe
PostPosted: Mon Feb 04, 2008 3:42 am 
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[SD]Rainigul wrote:
Dual axe is pretty good imo, I've never played, but when I see people playing them, they seem pretty good... IMO they suck in pvp though.

In pts, either 1h or dual axe is best (dual axe attacks FAST, it can keep aggro really well this way, usually warriors have no trouble staying alive in pts, so the 1h's extra defence is not that useful).
In pvp, 2h is best, 1 skill kills all half the time.


i would have to say idk about the pvp part i havent pvped yet only because i got no one my lvl but ill fill you in maybe make a vid and show you guys

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 Post subject: Re: [GUIDE]European Weapons Analysis: All useful except Dual Axe
PostPosted: Mon Feb 11, 2008 11:17 pm 
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One main reason why people dont play DA much is because most of the people in this game look at is amount damage dealt and the amount of damage taken. Because of this, they fail to see the advantages of other builds that have other techniques and skills that (if used right) can be powerful.
These builds are: Dual Axes, and Warlocks

And many dont know that when a DA inflicts stun and or bleed to an opponent, their attack: Dual COunter exponentially increases.


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 Post subject: Re: [GUIDE]European Weapons Analysis: All useful except Dual Axe
PostPosted: Tue Feb 12, 2008 4:15 pm 
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Kitchen wrote:
One main reason why people dont play DA much is because most of the people in this game look at is amount damage dealt and the amount of damage taken. Because of this, they fail to see the advantages of other builds that have other techniques and skills that (if used right) can be powerful.
These builds are: Dual Axes, and Warlocks

And many dont know that when a DA inflicts stun and or bleed to an opponent, their attack: Dual COunter exponentially increases.

Couldn't say it better, I though that warlocks are weak, right now I'm level 34 with my warlock and I do kill up to 5 level higher chinese players... :)
You just have to know how to play the character, once you find it out nothing can stop you ^__^

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