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 Post subject: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 6:06 am 
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Wanted to start of this thread with several paragraphs of text to get my point across. Instead I opted with a few simple question (so as not to influece your views ;) ):

What if Silkroad started with Euro charachters, and only a couple of months ago we had the Chinese charachters update. What would your view of Chinese charachters be? How would they fit in? How would you play them (differently than the way you play them now)?

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 6:10 am 
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IMO, they wouldn't even be used if it was that way around...Everyone would be used to euro lvling speed and party based pvp...not 1v1'ing....also, solo grinding < party grinding

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 6:18 am 
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the_wicked wrote:
IMO, they wouldn't even be used if it was that way around...Everyone would be used to euro lvling speed and party based pvp...not 1v1'ing....also, solo grinding < party grinding


theyd be used mostly because of the no pot delay,

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 6:20 am 
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everyone would be plvling chinese characters and crying about "ohh they've no pot delay!! no fair!" and pure str bows would dominate. :)

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 6:20 am 
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everyone would be plvling chinese characters and crying about "ohh they've no pot delay!! no fair!" and pure str bows would dominate. :)

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 6:20 am 
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Nader wrote:
the_wicked wrote:
IMO, they wouldn't even be used if it was that way around...Everyone would be used to euro lvling speed and party based pvp...not 1v1'ing....also, solo grinding < party grinding


theyd be used mostly because of the no pot delay,

True...But i don't see any euro party grinder going through the solo grind / farm nightmare of chinese.

double post FTL

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 6:23 am 
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the_wicked wrote:
Nader wrote:
the_wicked wrote:
IMO, they wouldn't even be used if it was that way around...Everyone would be used to euro lvling speed and party based pvp...not 1v1'ing....also, solo grinding < party grinding


theyd be used mostly because of the no pot delay,

True...But i don't see any euro party grinder going through the solo grind / farm nightmare of chinese.

double post FTL


euros need alot of farming also. gheez a full rogue with cleric sub needs 750k sp for 90cap, so theyd need to be farmed, and instead of us pfarming euros, wed just be pfarming chinese.. oh wait we already do XD

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 6:26 am 
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Nader wrote:
the_wicked wrote:
IMO, they wouldn't even be used if it was that way around...Everyone would be used to euro lvling speed and party based pvp...not 1v1'ing....also, solo grinding < party grinding


theyd be used mostly because of the no pot delay,


Yes, and people would complain that Chinese are unfair.

I believe what would be different would be the usage of masteries. If euro came out first, I think that people would probably use chinese more in party way.

The reason I say this is because if you play chinese as if they were in a party you would need less masteries and might even see more people using force.

But that is my personal opinion as I believe that you are not suppose to have ever skill since I think this game is party based, not solo.

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 6:27 am 
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Nader wrote:
text

Well, its much easier to farm in an organized euro party than it is soloing as a chinese....thats a fact.

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 6:38 am 
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the_wicked wrote:
Nader wrote:
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Well, its much easier to farm in an organized euro party than it is soloing as a chinese....thats a fact.

It isnt always that easy to find an organized euro party. By farming, you place your chars progress at a different pace to your party mates. So much so you will be outleveled in time. Finding the right players at your level to continue farming would sooner or later be a problem. Unless you were thinking of farming at close to cap lvl, in which case chinese chars have access to as well (since all char types merge at takla).

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 6:44 am 
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Well, since euro parties have become more popular (still can't find any on Oasis...guess most of 'em are getting pLvled) chinese chars are even share pting it up. But yeah, share pting with strangers can be disasterous if the pt is unorganized.

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 9:23 am 
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imo not much changed. best build now to use atm are pure str bladers or bow cuz of the new skills like knock back of bow and debuffs of bladers. unless u got sun loli

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 9:28 am 
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if euro came out first i think people wouldn't have botted so much :S with 15 second delay gold farmers wouldn't have gotten so bad either lol


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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 9:49 am 
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-.- wrote:
if euro came out first i think people wouldn't have botted so much :S with 15 second delay gold farmers wouldn't have gotten so bad either lol

it would be the same., when your lvl 64 and can 1hit a 57 (sonar) and get gold you wouldnt need to pot as much.

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 2:46 pm 
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I think I see what youre getting at, and I believe that it should have been done that way. Could you imagine an 8 man chinese party. Get a bow man pulling, a B/S tanking, a couple of nukers power bombing mobs, and a ressing healing/cursing vital spot character, and just fill in the gaps as needed. I look at the euros and envy the system of battle and working together. I just wish it would be harnessed rather than lead to the soloing frustrating plvling phenomenon that’s going on now. I cant even make a decent euro (wizard at least) on my server without plvl. Cause there is no parties, just begging, previously chinese noobs.

Ok I started pointlessly rambling.

But I think peoples views would be 10 times better if they saw chinese as euros, and played accoringly.

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 2:47 pm 
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What i'd love to see
Is an euro only sro.

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 3:06 pm 
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I\'ve thought about that before.

Even though i like chinese a bit more than euro, I wish the game started like this.

I would rather have less pot delay, and more strategic skills. It would make it a more class-based mmo, something that thisgame lacks.

Euros could have been a lot more popular, even after chinese, if they were developed a bit better.


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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 3:22 pm 
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Euros are more fun to play than chinese so I wouldn't mind them coming first at all. I would still make a chinese char, just to experience the new low pot delay. But I don't think I would stick with it.

If the game started off as euro only I think we would be better off now as far as bots. It's hard to bot euro chars and if it was euro only, I don't think they would have even started with the botting thing.

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 3:25 pm 
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A huge change is that programmers begin to make BOT when chinese come out. As euro, the bot dont know how to play in party, pot delay kick their ass. Chinese is a total failure of the game.

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 4:17 pm 
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Nader wrote:
-.- wrote:
if euro came out first i think people wouldn't have botted so much :S with 15 second delay gold farmers wouldn't have gotten so bad either lol

it would be the same., when your lvl 64 and can 1hit a 57 (sonar) and get gold you wouldnt need to pot as much.


they have to get to 64 first... lol and bots would mostly be warriors or clerics... using wizard/rogue the bots would lvl slower since they cant fight higher mobs since they cant use subs i think


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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 4:22 pm 
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u guys r funny. your idea of a euro: full rogue with cleric sub.

if euro was released 1st then chinese, srf would not be full of whackjobs playing euro chars like a chinese chars and stuck in a chinese frame of mind. euros would be played correctly.

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 4:30 pm 
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Fly wrote:
u guys r funny. your idea of a euro: full rogue with cleric sub.

if euro was released 1st then chinese, srf would not be full of whackjobs playing euro chars like a chinese chars and stuck in a chinese frame of mind. euros would be played correctly.


exactly, and so would chinese. People probably wouldnt spread their skills over 3-4 masteries to compensate, cause they would have the party mentality. just cause they CAN solo doesnt mean they should. they SHOULD have 2 masteries and learn to work togther.

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 4:31 pm 
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I wouldn't be playing. I only play SRO because its pretty much the only MMO where you can be a one man army. To me, Euro is just a nice break from the usual format.

Also what Fly said. Euros would be played correctly. Most Euros don't get subs to help in party play, but as a poor attempt to make their character into a one man army, a Chinese character.

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 5:08 pm 
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first i think the name of this game would be europeonline instead of silkroad online.
second the point of play sro is to enjoy its unique chinese character if i want to play eupro char there are plenty of other games better than sro.this is just my point of the view tho.
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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 5:21 pm 
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Change is slow. That said, everyone would stick to their euro and only use their chinese char for entertainment, not real pvp. But, if china came out AFTER euro, they would have made them 2x stronger, because really the only reason they made euro overpowered is to get more people to play their shit dying game.... So you would see chinese charactors taking down full euro 8 man parties alone...

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 5:33 pm 
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i wonder if the bot problem would be as bad...if euro was first.
personally i would complain that chinese had such cool looking skills

ontop of that all the people that are now complaining that euro is too strong will say the same for chinese. 'OMG Chinese aren't as strong as Euro but they have no pot delay!!! how can we win!!'

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 8:36 pm 
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I would think the bot problem would be starting just when they would introduce the chinese. Because with the pot delay of euros i bet the botting with a euro is impossible. I personally dont know anything about euros though.

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Tue Feb 05, 2008 9:20 pm 
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-.- wrote:
if euro came out first i think people wouldn't have botted so much :S with 15 second delay gold farmers wouldn't have gotten so bad either lol


That what i was going to say...there wouldnt be so many farking gold bots and shit :banghead:
But anyways like ppl said b4, i think that everyone would be amazed with the no pot delay and all capped euro's would make a chinese just like all the capped chinese made a euro now.

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Wed Feb 06, 2008 2:18 am 
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Da_Realest wrote:
I wouldn't be playing. I only play SRO because its pretty much the only MMO where you can be a one man army. To me, Euro is just a nice break from the usual format.

Also what Fly said. Euros would be played correctly. Most Euros don't get subs to help in party play, but as a poor attempt to make their character into a one man army, a Chinese character.


I think subs play in a lot better than I keep on seeing done. Especially on the older servers. The reason I double subbed wasn't so I could be a one man army, but rather that I would be more flexible in a chinese dominated server. Besides, something as simple as a cleric sub [for ressing, blessing alone], is more than useful for a sub... A euro party with fully subbed characters might not necessarily do a lot better than a single mastery party, since the euro party functions so well just because of the euro specialization, but knowing that we have back up blesses or resses in case everything goes to hell, is a lot more comforting. Besides, you can't always get together the perfect party. Having the ability to switch around is nice.

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 Post subject: Re: Rethinking Silkroad, an alternate perspective
PostPosted: Wed Feb 06, 2008 2:48 am 
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Nyahgis wrote:
Da_Realest wrote:
I wouldn't be playing. I only play SRO because its pretty much the only MMO where you can be a one man army. To me, Euro is just a nice break from the usual format.

Also what Fly said. Euros would be played correctly. Most Euros don't get subs to help in party play, but as a poor attempt to make their character into a one man army, a Chinese character.


I think subs play in a lot better than I keep on seeing done. Especially on the older servers. The reason I double subbed wasn't so I could be a one man army, but rather that I would be more flexible in a chinese dominated server. Besides, something as simple as a cleric sub [for ressing, blessing alone], is more than useful for a sub... A euro party with fully subbed characters might not necessarily do a lot better than a single mastery party, since the euro party functions so well just because of the euro specialization, but knowing that we have back up blesses or resses in case everything goes to hell, is a lot more comforting. Besides, you can't always get together the perfect party. Having the ability to switch around is nice.
That is comparable to the reasons why I got Cleric sub for my Warlock. There is a lack of Euros so Recovery Division helps out when I solo. In case a party situation does arise, I can be a full time Cleric or Warlock depending on what would benefit the party the most. Skills that only have effects on me are nice, but I also considered how a particular sub could benefit a party before I made a decision.

Again, sure subs help out in a group situations, but thats not the reason why most Euros get them. Its to help them only. The fact that Warlock debuffs benefit everyone attacking that opponent and Bless Spell covers the whole party is just a bonus for them. Some of them would still get those type of skills even if it only effected them.

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