Information on Rohan: Rohan has had two CBs and it's OB started on May 27th.
If you want to join us:
Server: Silva
Guild: AngelsofChaos (AoC)(Where applicable)
People coming/already there:
Barotix
IGN: Imperial or Unforgivable, if none of these are available I'll be Baroi.
Build: Vit Dragon Sage or Knight.
0l3n
IGN:PinkPenguin
Build: Vit/Str Defender
piootr
IGN: Piootr
Build: Dark elf mage, to be wizard
IceCrash
IGN: IceCrash
Build: Dark Elf to be Wizard
Icealya
IGN: Nightcap
Build: Dragon Sage
BakaFish
IGN: Shiki
Build: (BUILD HERE)
Guild: N/A
Verfo
IGN: Verfo
Build: Dhan avenger
Cin
IGN: cinny
Build: N/A
If you want in just post here with SRF name and Ingame name, in this form:
Code:
[*](SRF NAME HERE) [list][*]IGN:(IGN HERE)[/list] [list][*]Build: (BUILD HERE)[/list]
Just copy and paste, remove parenthesis (remember, parenthesis NOT brackets) and plug you're information in. Only add your guild/server if you're planning on being in a different guild than AoC, or going to the other server.
Now as we all know Rohan has more stats than sro, to help building characters here are some guides for every class except the dark-elf. [the dark-elf was just recently released so the build hasn't been perfected] and other general information:
The Class The Defender road is for those that want to tank. While they can still solo effectively, they are better in parties, being able to make the monsters attack them while receiving little damage.
The Weapon Humans are limited to Daggers, One-Handed Swords, 1-Handed Maces, and 1-Handed Axes. The weapon you use is entirely up to you, though I would recommend not using a Dagger. Also note that once you change to a Defender you will most likely use a Mace because of the Blunt Mastery skill. Weapons will be discussed further in the Skill section.
The Stats The build you choose will also be up to you. As a defensive Knight your priority will be Vitality, with Strength and Dexterity(so you don't miss much) as secondary stats. Some recommended builds(Str:Vit:Dex): 1:2:1 - Every level you put 2 points into Vit and 1 into each Dex and Str. 0.5:3:0.5 - Every level you put 3 points into Vit and then alternate the remaining point between Dex and Str. 1.5:2:0.5 - Every level you put 2 points into Vit, every level put 1 point into Str, and alternate the remaining point between Str and Dex.
The skills
The imbues You are required to put at least 1 point into one of them to get the other skills. As a defensive Knight, maxing one of them is a good idea, as it will provide you with decent extra damage. You can only have one of them on, and they consume MP every 4 to 5 seconds to keep them on. You do not regenerate MP when you have one on, so it would be wise to only turn it on before you're going to fight something, and turn it off right after the fight.
Blazing Requires level 2 Lv 1: Increases Fire Attribute Attack by 20% and Fire Attribute Defense by 10%. 4% chance of absorbing 5% of the damage dealt as HP. Lv 2: Increases Fire Attribute Attack by 40% and Fire Attribute Defense by 20%. 5% chance of absorbing 6% of the damage dealt as HP. Lv 3: Increases Fire Attribute Attack by 60% and Fire Attribute Defense by 30%. 6% chance of absorbing 7% of the damage dealt as HP. Lv 4: Increases Fire Attribute Attack by 80% and Fire Attribute Defense by 40%. 7% chance of absorbing 8% of the damage dealt as HP. Lv 5: Increases Fire Attribute Attack by 100% and Fire Attribute Defense by 50%. 8% chance of absorbing 10% of the damage dealt as HP.
With this you have a small chance of absorbing some of the damage you deal to the opponent as health. At lower levels you won't be regaining much HP from this, and even at high levels an HP potion might do a better job.
Frozen Requires Level 2 Lv 1: Increases Water Attribute Attack by 20% and Water Attribute Defense by 10%. 4% chance of decreasing the enemy's movement speed by 10% for 7 seconds. Lv 2: Increases Water Attribute Attack by 40% and Water Attribute Defense by 20%. 5% chance of decreasing the enemy's movement speed by 15% for 7 seconds. Lv 3: Increases Water Attribute Attack by 60% and Water Attribute Defense by 30%. 6% chance of decreasing the enemy's movement speed by 20% for 7 seconds. Lv 4: Increases Water Attribute Attack by 80% and Water Attribute Defense by 40%. 7% chance of decreasing the enemy's movement speed by 25% for 7 seconds. Lv 5: Increases Water Attribute Attack by 100% and Water Attribute Defense by 50%. 8% chance of decreasing the enemy's movement speed by 30% for 7 seconds.
With this you have a small chance of decreasing the movement speed of the opponent for 7 seconds. Since you are melee, the only real use for this would be if the opponent is trying to run away(or if you need to run away, but generally you can outrun things without them being debuff).
Darkness Requires Level 2 Lv 1: Increases Dark Attribute Attack by 20% and Dark Attribute Defense by 10%. 4% chance of decreasing the enemy's attack speed by 10% for 7 seconds. Lv 2: Increases Dark Attribute Attack by 40% and Dark Attribute Defense by 20%. 5% chance of decreasing the enemy's attack speed by 15% for 7 seconds. Lv 3: Increases Dark Attribute Attack by 60% and Dark Attribute Defense by 30%. 6% chance of decreasing the enemy's attack speed by 20% for 7 seconds. Lv 4: Increases Dark Attribute Attack by 80% and Dark Attribute Defense by 40%. 7% chance of decreasing the enemy's attack speed by 25% for 7 seconds. Lv 5: Increases Dark Attribute Attack by 100% and Dark Attribute Defense by 50%. 8% chance of decreasing the enemy's attack speed by 30% for 7 seconds.
This one is probably the most useful one out of the 4 imbues. You have a small chance of decreasing the opponent's attack speed for 7 seconds, meaning less damage dealt to you or whoever it is attacking.
Divine Requires level 2 Lv 1: Increases Light Attribute Attack by 20% and Light Attribute Defense by 10%. 4% chance of absorbing 5% of the damage dealt as MP. Lv 2: Increases Light Attribute Attack by 40% and Light Attribute Defense by 20%. 5% chance of absorbing 6% of the damage dealt as MP. Lv 3: Increases Light Attribute Attack by 60% and Light Attribute Defense by 30%. 6% chance of absorbing 7% of the damage dealt as MP. Lv 4: Increases Light Attribute Attack by 80% and Light Attribute Defense by 40%. 7% chance of absorbing 8% of the damage dealt as MP. Lv 5: Increases Light Attribute Attack by 100% and Light Attribute Defense by 50%. 8% chance of absorbing 10% of the damage dealt as MP.
Similar to Blazing, except for MP. With this you have a small chance of absorbing some of the damage you deal to the opponent as MP. The usefulness of this skill is even more limited than Blazing, since you will probably end up using more MP to keep this on than what you will get back. An MP potion will probably be a better alternative.
Taunt Requires level 4, and 1 of the imbues Cast Time: 0.5 seconds Recast Time: 10 seconds Lv 1: Forces the target monster to attack the player. Can only be used while in a Party.
This skill is mandatory and only has 1 level. It is one of your main skills as a tank in a Party, since it allows you to get aggro instantly.
Rising MightRequires Level 5; Taunt Cast Time: 5 seconds Recast Time: 4 seconds Lv 1: Increases the Target's Strength by 3% for 18 minutes. Lv 2: Increases the Target's Strength by 6% for 21 minutes. Lv 3: Increases the Target's Strength by 9% for 24 minutes. Lv 4: Increases the Target's Strength by 12% for 27 minutes. Lv 5: Increases the Target's Strength by 15% for 30 minutes. Lv 6: Increases the Target's Strength by 18% for 30 minutes. Lv 7: Increases the Target's Strength by 21% for 90 minutes.
An important buff, it increases the Strength of whoever you cast it on.
ProtectionRequires Level 5; Taunt Cast Time: 5 seconds Recast Time: 4 seconds Lv 1: Increases the Physical Defense of the Target's Armor by 3% for 18 minutes. Lv 2: Increases the Physical Defense of the Target's Armor by 6% for 21 minutes. Lv 3: Increases the Physical Defense of the Target's Armor by 9% for 24 minutes. Lv 4: Increases the Physical Defense of the Target's Armor by 12% for 27 minutes. Lv 5: Increases the Physical Defense of the Target's Armor by 15% for 30 minutes. Lv 6: Increases the Physical Defense of the Target's Armor by 18% for 30 minutes. Lv 7: Increases the Physical Defense of the Target's Armor by 21% for 90 minutes.
Another equally important buff. This one increases the Physical Defense that that target's armor gives. In other words, the base physical defense the player already has(from Vitality, etc) does not matter. The extra physical defense that armors give(the ones in green) isn't taken into account either. And, unfortunately, shields aren't either.
Psychic CrashRequires Level 5; Taunt Cast Time: 1 second Recast Time: 12 seconds Lv 1: Deals 160% damage to the target. Lv 2: Deals 170% damage to the target. Lv 3: Deals 180% damage to the target. Lv 4: Deals 190% damage to the target. Lv 5: Deals 200% damage to the target. Lv 6: Deals 210% damage to the target. Lv 7: Deals 220% damage to the target. Recast Time is decreased by 2 seconds.
A simple attack skill that does damage. As with every other skill, the imbues don't affect it. If you do around 100 damage normally, with the first level of this skill you would do around 160 damage.
Crash Above Requires Level 7; Psychic Crash Cast Time: 4 seconds Recast Time: 4 seconds Lv 1: For 18 minutes, Psychic Crash has a 5% chance of stunning the enemy for 3 seconds. Lv 2: For 21 minutes, Psychic Crash has a 10% chance of stunning the enemy for 3 seconds. Lv 3: For 24 minutes, Psychic Crash has a 15% chance of stunning the enemy for 3 seconds. Lv 4: For 27 minutes, Psychic Crash has a 20% chance of stunning the enemy for 3 seconds. Lv 5: For 30 minutes, Psychic Crash has a 25% chance of stunning the enemy for 3 seconds. Lv 6: For 30 minutes, Psychic Crash has a 30% chance of stunning the enemy for 3 seconds. Lv 7: For 90 minutes, Psychic Crash has a 35% chance of stunning the enemy for 3 seconds.
This is a self buff that gives your Psychic Crash a chance of a 3-seconds stun. The usefulness of this skill for a Defender-to-be is quite low considering that you already have a skill that gives a longer stun at a 100% chance.
Sharpen BladeRequires Level 5; Rising Might or Protection Cast Time: 5 seconds Recast Time: 4 seconds Lv 1: Increases the Damage of 1-Handed weapons(except Daggers) by 3% for 18 minutes. Lv 2: Increases the Damage of 1-Handed weapons(except Daggers) by 6% for 21 minutes. Lv 3: Increases the Damage of 1-Handed weapons(except Daggers) by 9% for 24 minutes. Lv 4: Increases the Damage of 1-Handed weapons(except Daggers) by 12% for 27 minutes. Lv 5: Increases the Damage of 1-Handed weapons(except Daggers) by 15% for 30 minutes. Lv 6: Increases the Damage of 1-Handed weapons(except Daggers) by 18% for 30 minutes. Lv 7: Increases the Damage of 1-Handed weapons(except Daggers) by 21% for 90 minutes.
This self buff basically increases your Physical Attack stat by a certain percent of the basic attack(the one in white) of your 1-Handed weapon, except Daggers. This is yet another important buff, and it is the reason why you wouldn't use a Dagger on a Defender-to-be(remember that you will be using a Shield, not Dual-Wielding). Since this is a percent buff, weapons with higher Physical Attacks get a bigger boost. In other words, an Axe would get the biggest boost, followed by a Mace, and then the Sword. Keep in mind though that Axes are slower than both Maces and Swords, and that Maces and Swords have the same attack speed.
Blessed ShieldRequires Level 7; Protection or Sharpen Blade Cast Time: 4 seconds Recast Time: 4 seconds Lv 1: The Shield's Block Rate is increased by 2% for 18 minutes. Lv 2: The Shield's Block Rate is increased by 3% for 21 minutes. Lv 3: The Shield's Block Rate is increased by 4% for 24 minutes. Lv 4: The Shield's Block Rate is increased by 5% for 27 minutes. Lv 5: The Shield's Block Rate is increased by 6% for 30 minutes. Lv 6: The Shield's Block Rate is increased by 8% for 30 minutes. Lv 7: The Shield's Block Rate is increased by 10% for 90 minutes.
This is yet another important self buff. It increases the block rate of your shield, and when you block, you take no damage at all. Of course, you need a shield to use this.
InvokeRequires Level 9; Sharpen Blade Cast Time: 5 seconds Recast Time: 4 seconds Lv 1: Increases the user's Critical Damage by 235% for 18 minutes. Dexterity is increased by 20%. Lv 2: Increases the user's Critical Damage by 295% for 21 minutes. Dexterity is increased by 20%. Lv 3: Increases the user's Critical Damage by 350% for 24 minutes. Dexterity is increased by 20%. Lv 4: Increases the user's Critical Damage by 410% for 27 minutes. Dexterity is increased by 20%. Lv 5: Increases the user's Critical Damage by 470% for 30 minutes. Dexterity is increased by 20%. Lv 6: Increases the user's Critical Damage by 520% for 30 minutes. Dexterity is increased by 20%. Lv 7: Increases the user's Critical Damage by 530% for 90 minutes. Dexterity is increased by 25%.
This self buff makes your Critical Hits actually do damage, as well as giving an extra boost to your Dexterity. You might want to get at least level 1.
Shield Push Requires Level 9; Blessed Shield or Crash Above Cast Time: 1 second Recast Time: 15 seconds Lv 1: Hits the target with your Shield to deal 230% damage, and pushes them back 2 meters. Lv 2: Hits the target with your Shield to deal 250% damage, and pushes them back 3 meters. Lv 3: Hits the target with your Shield to deal 270% damage, and pushes them back 4 meters. Lv 4: Hits the target with your Shield to deal 280% damage, and pushes them back 5 meters. Lv 5: Hits the target with your Shield to deal 300% damage, and pushes them back 6 meters. Lv 6: Hits the target with your Shield to deal 320% damage, and pushes them back 7 meters. Lv 7: Hits the target with your Shield to deal 340% damage, and pushes them back 8 meters. Recast Time is decreased by 3 seconds.
This skill hits the target with the shield and does very high damage. Knocks them back. If you normally do around 200 damage, level 1 of this skill would do around 460 damage. As always, the skill damage isn't affected the imbue. The knock-back effect this skill provides could be its disadvantage. However, you can use the environment to deal with it(the target won't knock back if its backed against a wall, tree, or anything the target can't move into). Also, if the target is stunned(see next skill) it won't knock back either.
Charge Requires Level 9; Blessed Shield or Shield Push Cast Time: 0.5 second Recast Time: 30 seconds Lv 1: Hits the target with your Shield to deal 100% damage, and stuns them for 2 seconds. Lv 2: Hits the target with your Shield to deal 130% damage, and stuns them for 3 seconds. Lv 3: Hits the target with your Shield to deal 160% damage, and stuns them for 4 seconds. Lv 4: Hits the target with your Shield to deal 180% damage, and stuns them for 5 seconds. Lv 5: Hits the target with your Shield to deal 200% damage, and stuns them for 6 seconds. Lv 6: Hits the target with your Shield to deal 220% damage, and stuns them for 7 seconds. Lv 7: Hits the target with your Shield to deal 240% damage, and stuns them for 7 seconds. Recast Time is decreased by 5 seconds.
This is a very good skill with a guaranteed stun. Increasing the level will increase the stun duration as well as the damage it does. Level 1 will deal as much damage as your normal attacks. Using Shield Push right after this(while the target is still stunned) will prevent the target from being knocked back.
BleedingRequires Level 11; Invoke or Charge Cast Time: 1 second Recast Time: 10 seconds Lv 1: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 5 times. Lv 2: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 6 times. Lv 3: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 7 times. Lv 4: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 8 times. Lv 5: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 9 times. Lv 6: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 10 times. Lv 7: Deals 90% of the player's Physical Attack to the target as damage over time every 3 seconds 15 times.
This skill causes the target to get damage over time. Each "tick" will do 80% of your normal damage(if you do about 200 damage, the skill will do about 160 damage per tick), so the higher Physical Attack you have, the more damage it will do. If you get this skill you only really need to get level 1, since higher levels will only increase the duration, not the damage it does. Level 1 lasts for about 15 seconds. Normal mobs will generally die before the effect is over. Bosses or players will last longer, but you can just recast the skills when the effect is over.
Assault CrashRequires Level 9; Charge or Bleeding Cast Time: 1 second Recast Time: 7 seconds Lv 1: Increases offensive ability by 100%, 50% of that is dealt to the target and 40% is dealt to the surrounding enemies within 2 meters. Lv 2: Increases offensive ability by 100%, 60% of that is dealt to the target and 50% is dealt to the surrounding enemies within 3 meters. Lv 3: Increases offensive ability by 100%, 70% of that is dealt to the target and 60% is dealt to the surrounding enemies within 4 meters. Lv 4: Increases offensive ability by 100%, 80% of that is dealt to the target and 70% is dealt to the surrounding enemies within 5 meters. Lv 5: Increases offensive ability by 100%, 90% of that is dealt to the target and 80% is dealt to the surrounding enemies within 6 meters. Lv 6: Increases offensive ability by 100%, 100% of that is dealt to the target and 90% is dealt to the surrounding enemies within 7 meters. Lv 7: Increases offensive ability by 100%, 110% of that is dealt to the target and 100% is dealt to the surrounding enemies within 7 meters.
This is your Area of Effect attack skill. Basically what this skill does is it doubles your normal attacks, and a certain percent of that is dealt to the target and surrounding enemies. If you do around 100 normal damage, this skill will increase that to 200, and then 50% of that(or 100) is dealt to the target, while 40%(or 90) is dealt the the surrounding enemies. A simpler way would be that, at level 1, the target receives 100% damage, and the surrounding enemies 90%. Increasing the level increases the area affected, and increases the damage dealt by 10%.
Charge MindLv 1: Consumes all of the player's MP. 50% of the consumed MP is converted to HP. Lv 2: Consumes all of the player's MP. 80% of the consumed MP is converted to HP. Lv 3: Consumes all of the player's MP. 110% of the consumed MP is converted to HP. Lv 4: Consumes all of the player's MP. 130% of the consumed MP is converted to HP. Lv 5: Consumes all of the player's MP. 150% of the consumed MP is converted to HP. Lv 6: Consumes all of the player's MP. 180% of the consumed MP is converted to HP. Lv 7: Consumes all of the player's MP. 210% of the consumed MP is converted to HP. Recast time is decreased by 120 seconds.
Don't be fooled by this skill. It isn't that good. 300 seconds are 5 minutes. It is obviously an emergency skill, but the heal simply isn't that good, given the low MP pool that Knights have. 300 MP with this skill at level 5 is 450 HP, and by the time you have 300 MP you will have close to 2000 HP. If you're so desperate that you need to use this skill you will probably be almost out of MP already(remember that you don't regenerate MP when you have an imbue on), so the heal will be much lower. An HP potion will be much much much better. Waste of points if you ask me.
Half-Elf Archer by LandorFR
Stats Distribution 4pts in DEX untill lvl10. Then 3DEX 1VIT.
Skills There are 2 builds for skills.
The KR one : The TW one :
Half-Elf Crossbow by DaveTheDragonSage
Dekan by CptGuano
Low level Dekans are Strength based so that they can level easily. Upon reaching Level 90 or so you will most likely want to reset your attributes and skills so that you are a VIT dragon instead.
STR Dragon:
Attributes: 3 STR : 1 VIT Starting at Level 10 and every 5 Levels after (10, 15, 20 ...) put 4 into DEX until you reach 60 DEX.
The skills that you take are dependent on 2 things: 1) If you want to reset your skills around level 54 (Costs approximately 8 - 10 million cron) 2) If you want to be a Sage or a Knight.
If you want to reset your skills, you can choose freely between open and closed and you can max your imbue. If not then you need to decide the following:
Sage: AOE Attacks, High defense. Knight: Lots of Stun, Skill that prevents the target from using potions.
If you decide to be a Sage, then you will want to take the following skills: Darkness 1 (Max if you want to reset at Level 54) Max all skills on the left hand side. Max Prey Breath 1 (Used to draw aggro) Hp to Mp is optional if you don't want to have to buy MP potions.
If you decide to be a Knight, then you will want to take the following skills: Darkness 1 (Max if you want to reset at Level 54) Max all skills down the middle EXCEPT for Dragon Skin which is used for PVP. Max Prey Max Dragon Power Breath 1 (Used to draw aggro) Hp to Mp is optional if you don't want to have to buy MP potions.
Note: The reason you only need 1 in the imbue is because at level 54 you will be fighting in dragon mode which doesn't make use of the imbue.
Dhan Assassin by CptGuano
Attributes: 3 STR : 1 VIT Starting from Lvl 25 and every 5 levels after put 4 into DEX until you hit 50 DEX.
Going from the top down:
Row 1: Max all 3 skills Row 2: Max the Leftmost Skill Row 3: Max the Rightmost Skill Row 4: None Row 5: Max all 3 skills Row 6: Max the Leftmost Skill
To get from Row 3 to Row 5 it looks like you will have to take the Row 3 middle skill and the Row 4 left most and right most skills. Depending on how useful you find these, you can put more points into it.
Table of Contents II:
Generic Rohan Guide
Generic Build Guide
Videos
Code: Select all
Code: Select all
Code: Select all
Generic Rohan Guide
b]The Rohan Japan Guide,
By Arakys from MMORPGITALIA FORUM[/b]
Keys C = character info I = Inventory S =Skills Q = Quests A = Quick Slot P = Party G = Guild Bond F = Shopping basket search L = Friend Search T = Help System Y = Bulletin Board O = Options R = Character Selection Z = Sit Stand M = Map K = Information Quest
Alt X = End Game Home = Auto Select Nearby Enemy End = Choose Nearby NPC Insert = Go Forward One Delete = One Back Spacebar = Pickup Numblock = Autorun F1 = Target Self Cara F2 - F6 = Targeting Members Of Party F7 = Open Party Chat F8 = F9 = F10 = General Chat Open F11 = Screenshot shooting F12 = Other Player in Town Show or Hide 1 - 0 = Hotkey Command execution Shift 1 - 6 = Quick activate the slot 1-6 Tab = Window Show/ Hide Esc = Target Lifted
Chat Commands / S [message] = general remark in a chat / I [message] = general remark in a chat /A [message] =speak to the entire chat / Me [message] =speak to the entire chat / K [message] = chat unity remark / Guard [message] = chat unity remark / Kick [message] = chat unity remark / G [message] =remark in a chat with Guild / Beard [message] =remark in a chat with Guild there's more but general drift is there........
The type of weapon Speeds Dagger 700 Sword in one hand 900 Blunt object in one hand 900 Axe 1200 Wando 2000 Staff 2500 Bow 1000 Shanghai 1800 Qatar 700 Senn 1300
Genric Build Guide
Characters To Play ---------------------------------------------------^&*()_+/*-+
Level Changes Are Made At level 50
Example= Human Knight at level 50, changes to either Guardian Or Defender See Further for more info.
Str, Crit. Hp. Human = Knight - Created by the blessing of the god of wisdom lower Roha, humans live in the kingdom of Dell Lagos. Their political system is based on a principle of hereditary monarchy. Their political system is based on a principle of hereditary monarchy. Their renowned military based on their valiant knights. Their renowned military based on their valiant knights.
Level 50 Change To Either: Guardian,Defender.
guardian = double swords fighting.. is very fast killer and very strong.. good def and many good pvp defensive skills. example def arua = can't be stun sleep or any negative status + all damage is reduce to zero.. rage= attack seed up for few secs, very good skill...they have many more but this is class
defender= HIGHEST DEF RATE IN GAME!!!!! defender can't use 2 swords only mace and shield... however don't mean they weak they have many stun and also have aoe stun.. and aoe debuffs... and are also very strong because can also do rage buff.. also have many self buffs to increase def and damage... if get high lv and pvp 1... they can make you quit rohan ... very hard to win against them.
Int, Mp, Elf = Healer - The second race that god created Marea lower. After their capital, Regen, was attacked by the horde of monsters, Elves were forced to withdraw to their pension Bena. After their capital, Regen, was attacked by the horde of monsters, Elves were forced to withdraw to their pension Bena. Elves are a race centered on the curative magic and support. Elves are a race centered on the curative magic and support. For all their ability magical offensive is not to underestimate. For all their ability magical offensive is not to underestimate.
Level 50 Change To Either: Templar,Priest.
healer = is comon healing class.. has many heals and buffs to make all player in pt lv up fast and safe.. and when get almighty buff .. all stat up 15 % think..best buff in game. pvp is also very stong..have protection buff and good damage as well. but more of a protection class to make others stronger..
templor = ... have buff remove skills (dragon nightmare)... good magical damage...and many buffs to up themself... is also good at pt.. many aoe skills and aoe stunns...but def is not very high...is good support in pt but not as good as healer...
Dex Str, Crit Half Elf = Archer - Born of the union between Humans and Elves, Half Elves are not welcome on the land of their respective sires. Repli?s in the forest, they have hunted for merely surviving. Repli?s in the forest, they have hunted for merely surviving. These people are known for unparalleled address their archers. These people are known for unparalleled address their archers.
Level 50 Change To Either: Scout, Ranger.
bow users = bow has many aoe skills and is very good at soloing.. lv up very fast.. is also good pvp because can do many hits to player and if root ... is big chance will loose... this class can kill before reach them... but not have run buff or damage % up.. HOWEVER, is still a VERY good class at high lvs.. pvp or mob
cross bow = have run buff.and cross bow runn buff can use pt,.. so all player run very fast ^^v.. ... there run buff lv 6 . in pvp NO CLASS CAN CATCH THEM!!!! they must play hit and run... and also this class is strong have damage up 7% buff... they are party specialest at getting mob and making pt lv up fast.. but not aoe skills must kill single target.
Crit, dex, Str, Dhan = Assassin - Were created by the god Craut higher. Following the coup d'etat carried men with the murder of their king, they were forced into exile on an island north of the continent. Following the coup d'etat carried men with the murder of their king, they were forced into exile on an island north of the continent. Because of this exile, Dhans culture is similar to any other. Because of this exile, Dhans culture is similar to any other. In result an art in which Dhans excellent: the assassination. In result an art in which Dhans excellent: the assassination
Level 50 Change To Either: Avenger, Predator.
go two ways knife user... or kator user... assisian do have an aoe skills BUT are mostley built for pvp!!!! pvp specialest.. with hide skill and high damage crit... they are what class say.. assisians !!!!!!
the knife user is more of a pvp and lvs buy single target .. this class is very hard to lv up VERY!! most high lv go pure crit build green color if not know..SO relying on your crit to kill mob
kator user.. also have crit but have str also .. and very good support in pt as well.. but is still as good as knife pvp as well.. and can do self blow up skill... if really need to kill player
Str, man, crit, Dekan = Dragon Fighter - Were also created by Craut. Most of them were killed during the wars that took place in the pantheon and Dhans. Most of them were killed during the wars that took place in the pantheon and Dhans. Their warriors wield a spear dual blades they can split into two in order to liberate the fullness of their fury. Their warriors wield a spear dual blades they can split into two in order to liberate the fullness of their fury
Level 50 Change To Either: Dragon sage,Dragon Knight Quote: dragon sage = have def buff and run buff VERY GOOD SKILLS !!!! and have aoe buffs that make normal hits turn to aoe.. so can lv up very fast.. is very good pvp with stun recharge 15 secs and stun last 7 secs.. so can kill almsot all class in 2 stuns times
dragon knight = have no pot skill... hide... sleep.. built for pvp.. and is also very strong .. have buff to turn normal hits to stun and have many many skills..beside not have def buff is still very good class and strong like sage
both class simular in ways of fighting.. more of mage class and normal hit will aoe and have most aoe skills in game... and are VERY good at it to .. also this class VERY strong in pvp VERY!!!! ... if like mage class this class for you ^^
Generic Rohan Guide II
ITEMS
Found a dropped item that doesn't match your stats but you could of used?
Lowering stats in a item
Find this on your map = M key in every town go to him/her right click on him and open the top yellow text you'll see something like this ok get your item and drag it over to the stat needed to be lowered as shown in example pic ok place it in the "1" section box, of what it is you need lowered. Str, Dex Int, in this case its Int I need to lower ok hit the left button to enchant this costs but not much you may have to do this several times and you could be there a while or five seconds its pot luck! you either get or you get I had a rol of success's and i turned this into this So now you done it its no longer useless its a wearable item!
==============================================
Lowering level on item Seek out this guy he's in every town located here in Einhorn town
get your item, Item in this example is a level 34 I down graded it to level 25 so I could use it. ok, right click him, Place your item in the box for the amount you wish to gamble. you'll see this Once you made it through the rolls over fail you can then go and see this guy again now you need to gamble and lower your stat level in this case its Dex once you rolled it and your free of Reds its time to put them on and be happy!
=====================================
Item Second hand store this is not a Auction its buying second hand for fixed prices!
open map and seek out this in every town the bell symbol ok right click the npc look to the left and check what your looking for then hit search use the name tags to sort it out I use level tag to sort level out then choose an item. do a little research, as some items are placed with marked up prices but most are reasonable and good to buy here ok buy your item get it by hitting the above button open your inventory and drag it or use buttons.
-----------------------------------------------------------^&*()_+/*-+ Mounts level 40, 45, 50 lvl 40 costs 1.500.000 each Mount is unique for each species. Human high mount 80 Elf high mount 80 half Elf high mount 80 Dhan high mount 80 Dekan high mount 80 Dark elf high mount 80 Special high mount 80
Also, the mount may be common to all tribes. Although mechanical rides, rather than living creatures. Each species that fit the unique creatures of the world each village can be purchased from NPC. Each race is the type of mount ranging from 25 percent to 50 percent, 80 percent in three types. Riding and fighting is not allowed.
------------------------------------------
Monster-KILL Monsters killed, and character information are displayed in M-KILL counter increases. The numbers 19,39,59,79,99 become red, then to topple a monster, a monster in the value obtained from the experience greatly increases. The value obtained by the following experience with the aim of increasing
------------------------------------------
Pets Rough translation bear with it.
Pet ownership is the ability to improve the storage position, when added to combat damage, and a variety of skills. 7 types of animals are now being prepared. Among them, "SOFUTOKATO", "ENJERUBANI", "HANIBEA" pet merchants NPC in the game, "Golden Monkey", "BUREIBUGON", "DESUBUROJAGA", "SUPIDIHOKU" special pets such as Official page items can be purchased from the mall.
The basic rule] (A) of the pets involve multiple types can be simultaneously possession, but once a summons can only wonder. ( or pets are abandoned warehouse or can not be deposited. (C) Inventory PETTOAIKON Double-click on the pet and pet subpoena information window is active. (D) information window pet Close button, click on the mini-map to the lower end (screen right) icon appears, click on the icon and information window is active. (E) pet information window in the demolition button, or double-click it again PETTOAIKON pets to return to the inventory. Resummon one minute of the re-use of time is required. (F) to recall pet rides in the state can recall the overlapping effects. (G) of pet food to feel hungry when you eat SASENAKERE capacity is lost. Also, more than three consecutive times to give food to SHIMASHIMASU death. Instead, pets and continue to give pet food is growing, the effect of increased capacity. (H) to summon pets in the state, Inventory PETTOAIKON is active in the state and not the state of the icon you can not move. (I) the effect of pet-specific assistance in the following SOFUTOKATO transfer rate 10% Weighs 10% increase in transfer rate increased 20% Weighs 20% increase in transfer rate increased 30% Weighs 30 percent increase merchant pets ENJERUBANI position memory 10% increase in the weight of memory located 10 minutes 20% increase in the weight of memory located 20 minutes Weighs 30 percent increase merchant pets HANIBEA HP10 percent increase HP20 weighs% increase 10% HP30% increase in weight increased 20% Weighs 30 percent increase merchant pets Golden Monkey pick up items to pick up items (Gather up increase in the number of items) to pick up items (Gather up items increased) items Mall BUREIBUGON offensive player at a certain level player in the probability of additional damage × 400% Possible 10% increase in the weight of possession of offensive players at a certain level player in the probability of additional damage × 500% Possible 20% increase in the weight of possession of offensive players, the players in a certain level of probability of additional damage × 700% Possible possession of the item weighs 30% increase in mall DESUBUROJAGA critical probability increased 1% Critical resistance increased 10% probability of an increase of 2% probability critical 20 percent probability critical resistance critical probability increased 3% Critical items increased 30% probability resistance mall SUPIDIHOKU attack rate increased 5% It takes more than three seconds strengthen skills auxiliary 0.5 seconds shorter time to invoke the 10 percent rate increase in attacks 3 auxiliary strengthen skills imposition s time to take a second attack reduced 15 percent rate increase It takes more than three seconds strengthen skills exercised ancillary items shorten time to 1.5 seconds mall
------------------------------------------
MINIGEMU (fishing) Rough translation bear with it.
MINIGEMU "fishing" in the event of regional Admission to the fishing spot], in the hunt to win various food items as a new MINIGEMU hook a fish.
Fishing waters, each species in the fishing waters of the city manager to話しかけれNPC, anyone can enter. Fishing rod is necessary for the NPC fishing spot can be purchased from the good rod allows the exchange of expensive items that can establish a fish hook will be high.
Treasure box all fields and the treasure box has been placed randomly. Copper, iron, silver, gold, Mi thrill, tourmaline, Edwin seven kinds of treasure box, each region depending on the degree of difficulty and the key is the emergence of a treasure box. To open a treasure box is a treasure box You must have a key to each other. Each key for the whole region to drop random monsters. Each time opened the treasure box for a certain probability of the emergence of items and monsters and traps. so beware. [/quote]
_________________
Maddening
Last edited by Barotix on Thu May 29, 2008 1:48 am, edited 12 times in total.
Post subject: Re: Official Systemholic Online R.O.H.A.N. thread
Posted: Sun Feb 10, 2008 8:06 am
Senior Member
Joined: Jan 2007 Posts: 4478 Location: Hollandia
I've been reading all of this stuff and i must say this game looks amazing.
Just a question tho, is this going to be free? I will only play it if it's going to be pay to play. I refuse to go back into free mmorpg's. (Other thread said "TBA" at cost)
Post subject: Re: Official Systemholic Online R.O.H.A.N. thread
Posted: Sun Feb 10, 2008 7:02 pm
Ex-Staff
Joined: Jul 2007 Posts: 9250 Location: Sand
0l3n wrote:
Does anyone know where the damn screeshots are saved?
I can't find them either >.< @Xmoshe, it was originally planned to be P2P but the other versions went f2p because of lack of publicity, so i think i.R.O.H.A.N. will be f2p.
Post subject: Re: Official Systemholic Online R.O.H.A.N. thread
Posted: Sun Feb 10, 2008 11:30 pm
Elite Member
Joined: Jun 2006 Posts: 5185 Location: Artists Corner
[SD]happynoobing wrote:
0l3n wrote:
what does <.< >.> mean?
EDIT: We need more people playing this game, come on, dont be shy.
hmm, i didn't know rohan is already out...
The japanese one is out but there is a guy that has translated most of the game so it is very much playable. ATM its me, Barotix, cin (is a bit bussy atm but I hope he'll play more later on) and piootr (he hasnt been online for a while though, not sure what happened to him). Hopefully YangKang will join to.
Users browsing this forum: No registered users and 9 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum