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 Post subject: Mentoring System Update -the Details-
PostPosted: Fri Jan 26, 2007 9:52 pm 
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Mentoring System


This thread is a detailed translation of the mentoring system that has been patched for the Korean Silkroad Online. The information has been taken off this webiste MMOFan

Note: In this thread I will refer to the Guardian as Mentor. Mentor would make more sense in English :P Guardian is more like Guardian Angel and thats not what we'll have.

The details of the update is whatever the Korean servers decided to implement and does not necessarily represent the implementation our International servers would get.

Disclaimer: This guide is posted only in SRF, the official SRO forum, MMOsite, and maybe Silkroad Tavern. Copies are fake unless otherwise stated by me. The translations has been done by hand.


Introduction

The mentoring system would give opportunities to novice players to learn different aspect of the game from more experienced players with ease. Until the graduation of his pupils the mentor will act as an advisor whenever his pupils face difficulties with the game system.

Opening a Mentor Office

Any player above level 60 can open a Mentor Office through the storage NPC at the cost of 1 million gold. From this point on, a "Mentor" will refer to any player that has opened his own Office.

Joining a Mentor Office

Any mentor can make use of the Matching UI to advertise for his Office.

Any player under level 60 can search/apply to belong in a Mentor Office through the use of the Office Matching UI. Ultimately the mentor will decide who to take as his pupils from the list of applicants.

A mentor can have up to
- 5 Pupils (level 1 - 39)
- 2 Assistant Mentors (level 40 - 59)

Note: Pupils and Assistant Mentors are both treated as a Pupil unless otherwise state.

A pupil can only belong to one Office (i.e. study under one mentor)
When a pupil enters the office, he will be listed in the Mentor/Pupil UI.
A mentor and his students will be shown as red dots on the minimap

Culmulative and Reserved Buffs

The students under a mentor will accumulate additional experience via hunting and divide the accumulated ratio in the form of a buff. Through this buff the mentor and his student can acquire extra experience while hunting.

Cumulative Buff

When a pupil hunts the "cumulative buff icon" will appear on the top left of the screen. It will store a certain ratio of experience (Note: but will not take away from the original experience value given to him)

From 24 hours after the start of the accumulation, the buff will not store any more experience points.

Reserved Buff

When the mentor is online, the student can "transmit" the buff to his mentor. The mentor will receive 20% of the culmulative buff, and the student will receive 80% of the culmulative buff.

The reserved buff will disappear 24 hours after the "transmission" regardless of whether it has been used or not.

The accumulated experience value in the reserved buff will decrease and be added to the experience gain while hunting.

Note: This system sounds confusing enough. Here's an example.

Let's say the culmulative buff will accumulate 10% of the pupil's exp gain.
- Pupil hunts 10 mobs x 100 exp each = buff contains 1,000 exp.
- Pupil transmits the buff.
- Mentor gets 200 on his reserved buff.
- Student gets 800.

Let's say the mentor and the student will use 10% of the reserved buff while hunting.
- Mentor is hunting. For each mob he will lose 20 experience points from the reserved buff and gain 20 additional exp.
- Same with student, he will lose and gain 80 exp points.

Graduating

When the pupil reaches level 40. He can graduate by using the Mentor/Pupil UI. The pupil will receive 50% of the experience (at level 40) and the mentor will receive rewards (discussed later) upon his student's graduation.
- The mentor wil receive the reward only if the pupil joined his office before level 30.

Note: The assistant mentors (also pupils in a way) will graduate at level 60.

When the pupil graduates a window will open to allow the pupil to "rate" the mentor. (If no option is selected the mentor will receive Satisfactory)

When the pupil graduates, the buffs and the messenger windows will disappear

Mentor Rating and Fame Points

Upon the pupil's graduation the mentor will earn fame points and receive a "rating". Every server have a ranking of the mentor ratings. Top 50 mentors will receive attribute bonus (ATK, DEF increase) depending on their position in the ranking.

Fame points are used to purchase special items only usable by the mentor.

In case of equipments there will be a blue option indicating the number of times the equipment can be repaired. When this value goes to 0, the item cannot be repaired anymore. To increase this blue option, Fame Alchemy Stone must be purchased from the storage NPCs in each town.

Edit: Picture of the shop is out o_O Those look like SOS?!
http://www.silkroadforums.com/viewtopic.php?t=25222

Mentor/Pupil Messenger

Mentor and his pupils can easily communicate with a messenger feature. The transparency of this messenger can be adjusted.



Change Log:

First Draft: Friday January 26, 2007
- Linked to a thread with screenshots (Thx to Tetsumaru)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - By: Millenium[/url]

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Last edited by Millenium on Fri Jan 26, 2007 11:18 pm, edited 1 time in total.

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 Post subject:
PostPosted: Fri Jan 26, 2007 9:55 pm 
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Oke, tell me in 2 lines what this is and if this is for SRO.. how gonna get implant this?

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 Post subject:
PostPosted: Fri Jan 26, 2007 9:58 pm 
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Thanks for the info, cleared up a few details i was unceratain about.

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 Post subject:
PostPosted: Fri Jan 26, 2007 10:06 pm 
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Deacon wrote:
Oke, tell me in 2 lines what this is and if this is for SRO.. how gonna get implant this?


Implant :roll: LoLs.

Well let me answer your question. In 2 lines, this is about, read it if you want, and if you don't, dont' ask me because I already wrote what it is in my long post.

The implementation will be probably LONG away. Koreans have the Takla Update, Job systen update, JSRO have Auction System, then level 90 cap, then Euro, THEN comes this system. All I know is we're much behind =(

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 Post subject:
PostPosted: Fri Jan 26, 2007 10:08 pm 
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greecemilly wrote:
The implementation will be probably LONG away. Koreans have the Takla Update, Job systen update, JSRO have Auction System, then level 90 cap, then Euro, THEN comes this system. All I know is we're much behind =(

AH is win.

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PostPosted: Fri Jan 26, 2007 10:10 pm 
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very nice, thanks greecemilly.

also, requesting translatinon of auction system >_>

cant figure out how to use it.


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 Post subject:
PostPosted: Fri Jan 26, 2007 10:42 pm 
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greecemilly wrote:
Deacon wrote:
Oke, tell me in 2 lines what this is and if this is for SRO.. how gonna get implant this?


Implant :roll: LoLs.

Well let me answer your question. In 2 lines, this is about, read it if you want, and if you don't, dont' ask me because I already wrote what it is in my long post.

The implementation will be probably LONG away. Koreans have the Takla Update, Job systen update, JSRO have Auction System, then level 90 cap, then Euro, THEN comes this system. All I know is we're much behind =(


oooh, thats in about 5 years, i hope that im then gone from sro :)

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 Post subject:
PostPosted: Fri Jan 26, 2007 10:46 pm 
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wow, i'm super-excited about this. it'll be a big help for new users and something awesome for old heads like me to give back to the community.

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PostPosted: Fri Jan 26, 2007 10:51 pm 
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Nice translation.

Too bad my mentor is never online.

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PostPosted: Fri Jan 26, 2007 11:05 pm 
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Sin wrote:
greecemilly wrote:
The implementation will be probably LONG away. Koreans have the Takla Update, Job systen update, JSRO have Auction System, then level 90 cap, then Euro, THEN comes this system. All I know is we're much behind =(

AH is win.


O_O

Funny how Joymax said in one of their interviews that they where NOT planning to add an auction system :P


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 Post subject:
PostPosted: Fri Jan 26, 2007 11:21 pm 
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Added a link to the thread that had the screenshots.

o_O I'm exicted about this too because apparantly you can buy SOS weapons with fame points?!

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PostPosted: Fri Jan 26, 2007 11:29 pm 
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This is great, not only good items, but extra experience!

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 Post subject:
PostPosted: Fri Jan 26, 2007 11:48 pm 
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somehow, i predict botters will somehow get involved in this system

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PostPosted: Sat Jan 27, 2007 12:18 am 
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Dang, we have a lot of updates to go. o.O

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PostPosted: Sat Jan 27, 2007 3:18 am 
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Huh.. I don't think this system works well in iSRO because we have too many botters and gold farmers


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PostPosted: Sat Jan 27, 2007 3:20 am 
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perawan wrote:
Huh.. I don't think this system works well in iSRO because we have too many botters and gold farmers

not in isro lol

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PostPosted: Sat Jan 27, 2007 3:21 am 
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yeah but its perfect for ksro where you even have to download a program to buy silk ^^


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PostPosted: Sat Jan 27, 2007 5:45 am 
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im foreseeing duck_egg as top mentor in xian if this ever gets implemented <_< :(

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PostPosted: Sun Jan 28, 2007 4:41 am 
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This seems like a really good system, however will the pull of Rewards be to great, causing a lot of greedyness among players to become Mentors... :?

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PostPosted: Sun Jan 28, 2007 5:04 am 
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Would be cool.

As for the auction house ~ no more overnight stalling!

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PostPosted: Sun Jan 28, 2007 5:14 am 
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Auction House is just a sorting of the stalls in the area...

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PostPosted: Sun Jan 28, 2007 5:23 am 
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yay milly. :love:


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PostPosted: Sun Jan 28, 2007 6:18 am 
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im so confused....someone tell me in a short few sentaces please

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 Post subject:
PostPosted: Sun Jan 28, 2007 6:21 am 
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tl;dr:

below 60 get leveld. above 60 get items.


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PostPosted: Sun Jan 28, 2007 11:21 pm 
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Oh my god Silver.
You've betrayed us and gone to Xian? *sigh*

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PostPosted: Fri Mar 23, 2007 3:41 pm 
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I'm having a problem with that guardian system.
I used to be in a guardian "league" but i left since the
guardian was always offline.
And now, i cant join another one.
Is there a cooldown time or something
Do I have to wait like 3 days before joining a new one ?

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PostPosted: Fri Mar 23, 2007 3:53 pm 
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same thing as in GoonZu online...great fun :)


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PostPosted: Fri Mar 23, 2007 4:26 pm 
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Thanks alot for the translation work. :) Another update to look forward too.

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PostPosted: Fri Mar 23, 2007 4:36 pm 
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=/ high levels will make alt accounts and play it to lvl 40 to gain points =/

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PostPosted: Fri Mar 23, 2007 4:41 pm 
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I enjoy helping low-level characters a lot, and I think this system will be very fun to use. ^_^


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