Silkroad Online Forums

A community forum for the free online game Silkroad Online. Discuss Silkroad Online, read up on guides, and build your character and skills.

Faq Search Members Chat  Register Profile Login

All times are UTC




Post new topic Reply to topic  [ 16 posts ] 
Author Message
 Post subject: [Tutorial] Nude patch
PostPosted: Thu Jun 07, 2007 10:40 pm 
Hi, I'm New Here
Offline

Joined: Jun 2007
Posts: 1
<< EDITED >>

no more file links.

- cin


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 07, 2007 11:05 pm 
Loyal Member
User avatar
Offline

Joined: Mar 2007
Posts: 1839
Location: Hell.
Hmm this is not exactly a tutorial to make the patch...

And why not give the instructions? A file can be anything (I think more than one would suspect a keylogger)... and doesn't really help.... imo is better tellig to everyone else how to do it themselves...


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 07, 2007 11:24 pm 
HyorunmarouZ wrote:
Hmm this is not exactly a tutorial to make the patch...

And why not give the instructions? A file can be anything (I think more than one would suspect a keylogger)... and doesn't really help.... imo is better tellig to everyone else how to do it themselves...


+1 i think thats the whole fun of pk2 editing lol, to be able to change stuff
yourself. whats the point in taking that away? all the others made nice guides
for the editings too right?


Top
  
 
 Post subject:
PostPosted: Fri Jun 08, 2007 2:08 am 
Loyal Member
User avatar
Offline

Joined: Apr 2006
Posts: 1999
Location:
Off Topic
Image
Post made without actually scanning the file. However, one post? My hacker sense is tingling.

For those interested in the "nude" patch, here is the link I posted to the corresponding BSR and BMS files a while back.

To use them, open up Data.pk2 in your hex editor and do an ANSI search for the following lines (case sensitive and don't search for the comments :roll:):
Code:
clothes_00_ba     //male garment chest
clothes_00_la     //male garment legs
light_00_ba     //male protector chest
light_00_la     //male protector legs
clothes_00_ba     //female garment chest
clothes_00_ba_2s     //female garment chest tail
clothes_00_la     //female garment legs
Light_00_ba     //female protector chest
Light_00_la     //female protector legs

For each of those put your cursor in front of the JMXVBMS so that it looks like:
Code:
...|JMXVBMS

And do a Paste From the corresponding file. I've organized them in the PK2 file's native directory structure, so BMS files should be under prim\mesh\item\china\(wo)man_item.

Note that you can skip some if you are "insecure" about the (fe)male form or even just do the male chest if you just want the Rambo look.

Next do a search for these in order (ignore the comments still):
Code:
clothes_00_ba.bms     //male garment chest
clothes_00_la.bms     //male garment legs
light_00_ba.bms     //male protector chest
light_00_la.bms     //male protector legs
clothes_00_ba.bms     //female garment chest
clothes_00_la.bms     //female garment legs
light_00_ba.bms     //female protector chest
light_00_la.bms     //female protector legs

Same deal as last time, put your cursor in front of the JMXVRES so it looks like:
Code:
...|JMXVRES

And do a Paste From the corresponding file. The files for these are under res\item\china\(wo)man_item.

Note that you only want to replace the BSR files corresponding to the BMS files you replaced before. For example, for the Rambo look you would only replace man_item\clothes_00_ba.bsr since you only replaced man_item\clothes_00_ba.bms above.

With all that done, you can go ahead and save your file and test. Unless Joymax updated their BMS/BSR files, mine should still work.

I never made Euro or Islam replacement files so unless I miraculously come back to this game, you guys are on your own for those. I've got a feeling people around here can handle it though.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 08, 2007 2:26 am 
Loyal Member
User avatar
Offline

Joined: Mar 2007
Posts: 1839
Location: Hell.
Cruor wrote:
I never made Euro or Islam replacement files so unless I miraculously come back to this game, you guys are on your own for those. I've got a feeling people around here can handle it though.


I've been looking at the euro ones... they didn't use a new set of garms to do the "underwear" like clothes_00 which isn't a cloth set itself. But they used the clothes_01 files (same with light_01). I haven't figured out how to change it. Seems like if there wasn't an "underwear set". But i'm still looking for it... hopefully i'll find out, though atm i'm bussier trying to lvl up despite the lag i get...


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jun 09, 2007 3:08 am 
Active Member
User avatar
Offline

Joined: May 2007
Posts: 820
Location:
Olympus
Ok guys here are the results:

File: Silkroad_Online_-_Nude_Patch.exe
Status: INFECTED/MALWARE
MD5 c32423b3eebd68a5cf4a187512343385
Packers detected: -

A-Squared Found nothing
AntiVir Found SPR/Ardamax.K.Gen
ArcaVir Found nothing
Avast Found nothing
AVG Antivirus Found nothing
BitDefender Found nothing
ClamAV Found nothing
Dr.Web Found nothing
F-Prot Antivirus Found nothing
F-Secure Anti-Virus Found nothing
Fortinet Found nothing
Kaspersky Anti-Virus Found nothing
NOD32 Found nothing
Norman Virus Control Found nothing
Panda Antivirus Found nothing
Rising Antivirus Found nothing
VirusBuster Found nothing
VBA32 Found Trojan-Dropper.VB.21 (probable variant)

_________________
Image
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jun 11, 2007 11:41 pm 
Casual Member
User avatar
Offline

Joined: Apr 2007
Posts: 64
Cruor, ur the best ;)
blood, thatnks for the scan ;)
and the main thing about this is...

IT'S GOT A VIRUS. DO NOT DOWNLOAD IT. (Not the thing that Cruor posted... the thing that iGot posted.)
DO NOT DOWNLOAD.
If you already downloaded it... Sorry man... >_<
Just hope ya got a good Antivirus program

_________________
Image
Image

301 hours on Minesweeper. Now that's a life.


Top
 Profile  
 
 Post subject: WtF Post sum pictureS!
PostPosted: Tue Jun 12, 2007 12:04 am 
New Member
User avatar
Offline

Joined: May 2007
Posts: 29
Location: Im In YouR HoUsE
Do iT![/img]


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jun 12, 2007 3:53 am 
Senior Member
User avatar
Offline

Joined: Mar 2007
Posts: 4490
Location:
Pacific
@cruor

I have no idea how you do what you're saying...

But I have 2 questions: How do you open up those kinds of files (.bsrs and such)

And how do you extract pk2 files? I used to have a pk2 extractor on my old computer, but now that it's dead I can't find it again. Link plz :wink:


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jun 12, 2007 4:26 am 
Ex-Staff
User avatar
Offline

Joined: May 2007
Posts: 4441
Location: Life
[SD]Rainigul wrote:
@cruor

I have no idea how you do what you're saying...

But I have 2 questions: How do you open up those kinds of files (.bsrs and such)

And how do you extract pk2 files? I used to have a pk2 extractor on my old computer, but now that it's dead I can't find it again. Link plz :wink:


http://www.handshake.de/user/chmaas/del ... /xvi32.zip

Believe that's it. I got the link from here: http://www.silkroadforums.com/viewtopic.php?t=30876, so you can check the validity. It's the one that I used.

@ Cruor, once again, you've lost me. Rofl. :P


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jun 12, 2007 4:37 am 
Loyal Member
User avatar
Offline

Joined: Apr 2006
Posts: 1999
Location:
Off Topic
[SD]Rainigul wrote:
How do you open up those kinds of files (.bsrs and such)
You don't. I hand-edited both of them. For the BMS files I figured out basically how the vertex coordinates were stored using a low poly model (gold drop) and the duplicated one vertice over othe other four creating a blank mesh. Then I dropped that in over the pajama BMS files and covered up all of the data after my blank mesh with null bytes.

For the BSR files I played around with the bytes that determine which parts of the body are rendered until I found a combination that works. It was purely trial and error.

[SD]Rainigul wrote:
And how do you extract pk2 files? I used to have a pk2 extractor on my old computer, but now that it's dead I can't find it again. Link plz :wink:
Go here for the extractor.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jun 12, 2007 5:02 am 
Active Member
User avatar
Offline

Joined: May 2007
Posts: 820
Location:
Olympus
neitsnie7055 wrote:
blood, thatnks for the scan ;)
and the main thing about this is...

IT'S GOT A VIRUS. DO NOT DOWNLOAD IT. (Not the thing that Cruor posted... the thing that iGot posted.)
DO NOT DOWNLOAD.
If you already downloaded it... Sorry man... >_<
Just hope ya got a good Antivirus program


Thanks :)
Just tryna help you all out by making sure everone is safe... I would never post something if it had any type of spyware/virus in it :)

_________________
Image
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jun 12, 2007 6:55 pm 
Senior Member
User avatar
Offline

Joined: Mar 2007
Posts: 4490
Location:
Pacific
Cruor wrote:
[SD]Rainigul wrote:
How do you open up those kinds of files (.bsrs and such)
You don't. I hand-edited both of them. For the BMS files I figured out basically how the vertex coordinates were stored using a low poly model (gold drop) and the duplicated one vertice over othe other four creating a blank mesh. Then I dropped that in over the pajama BMS files and covered up all of the data after my blank mesh with null bytes.

For the BSR files I played around with the bytes that determine which parts of the body are rendered until I found a combination that works. It was purely trial and error.

[SD]Rainigul wrote:
And how do you extract pk2 files? I used to have a pk2 extractor on my old computer, but now that it's dead I can't find it again. Link plz :wink:
Go here for the extractor.


I'm not entirely sure I understand what you mean with the first reply... Although I think you mean you found out how to make a blank mesh and replaced with pajama file... But with alot more complexity and context.

Thanks for the extractor :)


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 13, 2007 12:33 am 
Loyal Member
User avatar
Offline

Joined: Mar 2007
Posts: 1839
Location: Hell.
[SD]Rainigul wrote:
Cruor wrote:
[SD]Rainigul wrote:
How do you open up those kinds of files (.bsrs and such)
You don't. I hand-edited both of them. For the BMS files I figured out basically how the vertex coordinates were stored using a low poly model (gold drop) and the duplicated one vertice over othe other four creating a blank mesh. Then I dropped that in over the pajama BMS files and covered up all of the data after my blank mesh with null bytes.

For the BSR files I played around with the bytes that determine which parts of the body are rendered until I found a combination that works. It was purely trial and error.

[SD]Rainigul wrote:
And how do you extract pk2 files? I used to have a pk2 extractor on my old computer, but now that it's dead I can't find it again. Link plz :wink:
Go here for the extractor.


I'm not entirely sure I understand what you mean with the first reply... Although I think you mean you found out how to make a blank mesh and replaced with pajama file... But with alot more complexity and context.

Thanks for the extractor :)


Imagine that you replace a white shirt with a transparent shirt and that's kinda what he did :P .

And when you open the files, use HexEdit, to copy the content and paste it in Data. It's easier and simpler.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 13, 2007 11:20 am 
Frequent Member
Offline

Joined: Jun 2007
Posts: 1138
Location:
Xian
I find it odd people want to stare at animated man titties.

_________________
<<banned from SRF for bot admission. -SG>>


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 13, 2007 3:13 pm 
Ex-Staff
User avatar
Offline

Joined: Apr 2006
Posts: 17293
Location: Ghosting around
†erminal wrote:
I find it odd people want to stare at animated man titties.


not man titties ;) :P XD

_________________
Image
Props to chrisorg for the sig <3


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group