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 Post subject: [GUIDE]: Kitary's hybrid/sword build
PostPosted: Sun Jun 04, 2006 9:01 am 
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Hi all welcome to my guide :D nice of ya all to drop by
So let’s get started

Build: Hybrid sword

Weapon: sword / shield ( high crit is advisable & block rate atleast 16 or more)

Stat points: full str till lvl 11 after lvl 11 go full int
(That’s 30 more str than a full int to create a offset in life and phy balance and add a some phy defence )


Fighting style: mixed close combat with nuking

Defence: Armour (optional type protector)
Preferred bonus on equipment:
INT & STR basically try to get at least +3 int & +3 str on every item you use , more int and str bonus will make you better but +3 int and + 3 str is the minimum you need to be realy effective ( yes this means hybrid builds will need alot of finance , where as pure builds can use cheaper gears with less int & str bonus to remain effective enuf )
Adding as much Int and str as you can is almost a must couse you need this to raise your balance's, add hp and add phy and mag defence to your char
Stamina Stones : Adds HP to Head gear, Body & Legs
Disipline Stones: Adds Block parry To weapons ( redusses enemy block chance )
Penetration Stones : Adds Critical Parry ratio to shields ( redusses the crittical strike chance of the oponent )
Fog Stones : Adds Cold reduse to jewelry (Big must for pvp situations)
There is more you can add but these are the most inportant to take
being imune to fire-burn and lightning-debuff and poisen and zombie are all also realy good , but being imune to cold will be the nr one imune you got to work up to


Now on to the mastery's and skills.
Now in this list of skills are the skills you must have for this build to work, how ever and when ever you get these skills is up to you.
Also you are free to fill in any other skills not on this list ,although this would mean extra sp farming , at later level’s you can basically fill in all skills that your mastery totals will let you

Mastery lvl totals (based on max lvl cap 90):
Bisheon 74/ lightning 90/ cold 68/ fire 68 (total 300)
a lvl 80 mastery costs a grand total of 47,320 sp( mastery lvl's costs beyond lvl 80 are yet unknown to me :( )
a lvl 68 mastery costs a grand total of 21,268 sp

Bisheon: your 1st main tree, Bisheon will form a big part in your fighting style, knock downs ,stabs, 5 hit chains . all good way's of putting magic damage from imbue on the enemy , right where we want it to be
snake dance series book1 is good for agro'íng 3 mobs /npc thieves
book 2 is good as a aoe attack when fighting multiple mobs


Chain sword attack series: work your way up to the 5 hit combo,
and max this and the next 5hit combo book(11553 sp)
Blade Force Series: where full ints tend to use the Lion shout series as a finish move to put the killing hit on a mob after a nuke you as a hybrid will use Blade Force Series to do this , this is simply becouse lion shout will be less effective on a hybrid int than Blade Force Series is and it even has a critt chance to add just a lil more damage to the hit (10185 sp)
Hidden blade series: (20941 sp)
Killing heavens blade series: max it (7630 sp)
Snake dance series: (16352 sp) or just book 2 (7610 sp)
Shield protection series: max it (1680 sp)


Lightning : your second main tree , lightning increases your magic damage , makes you move faster , has parry increase , and imbue + chains will be very good especially with the lightning parry de-buff effects


Lvl up everything in lightning, (88474 sp)
Except for wind walk series and lion shout series
Wind walk seies is totally up to the player how high he/she would want this.( the lightning sp total is with windwalk series maxed btw , wind walk series alone costs 13195 sp to max out)

Cold : your backup skill tree ,cold increases your phy defence , and has the usual frostbite/freeze stuff handy for tight situations , and pvp to slow people's combat skills and even cancel a few

Frost guard series (9859 sp)
Frost nova series book 2: (6381 sp) growd controll, very good for pve when being mobbed loses effects when fighting pvp at end game do to people becomming cold imune ,
Cold armour series (1680 sp)
Snow storm series: max book 2 (8584 sp)(optional 2nd aoe nuke)

Fire: well, we really just want this for fire shield series and nukes witch also allows us to take any other fire skill while we're at it

Fire shield series (6817 sp) combined with reduse on jewely you can attain 100% ( or more )imunity to status error effects
Fire protection series (11754 sp)
Flame wave series: max book 2 and 3 (11978 sp)


Jobs:
any job is suited for you aslong as you remember that your hybrid is still a int based char , and thus you will suffer when being out numbed by ppl trying to "get "you . it is best not to travel alone , your at your best in providing close proximity support to the tanks in your group

Guild wars :
You the nuker backup of the group, you'l use your aoe nukes to do damage all over the place , and can defend your self with KD+ stab or even better Ghostwalk into a save area

Grinding :
you will have alot of skills the play around with , most likely you can find a combo of skills to kill your mobs in 2 to 3 hit depending on gear
You can go head to head with weapon skills , and blast your way true ranks of mobs wat ever you feel like doing today

Pvp
this build will be just like any other nuker , just with more phy defence , and extra life from the 30 extra str, and an imbue that most nukers wont use ( if you stay with lightning imbue). you will have most of the basic skills a nuker needs in pvp , nukes , imbue , kd + stab ghostwalk , one could include fostwall series just for 1 vs 1 pvp matches . FRost wall is a good way to slow down the damage your getting over time , basicaly it negates 1 or 2 hits by taking the damage instead of you , also as a small bonus you can not be frostbitten when you have a wall up

Creating your own build of my template
Wat ive done up here is post my general build focused around lightning,
aoe nukes, pvm ,and jobs This build is a build for a "Character" ,
not a 1 vs 1 pvp build altho it dusnt do bad in 1 vs 1 pvp ( about the same as any nuker ), as a character this build will be good at being all round while still maintaining a speciality for mag damage

this build is set up with skills that have uses beyond pvp some people might not like these skills , or like other skills , your free to incluede excluede any skills you want

if people want to build a int hybrid nuker purely for pvp thay would have to leave out some of the pvm skills like snakesword dance . cold nukes , probbly switch to another imbue aswell , and most probbly work in spear mastery to get the passive to increase your life even more
mKaaru did a pretty nice guide on these kinda builds here

Alternative hybrid sword builds :

we have discussed the lightning sword set up with 74 bisheon 90 lightning and 68 in both fire and cold as support
there are variations to be made on this build , and thay are pretty eazy to
all you neeed to do is switch the mastery lvl's around bid

Cold sword
bisheon 74
cold 90
lightning 68
fire 68


Fire sword
bisheon 74
cold 68
lightning 68
fire 90




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Last edited by kitary on Wed Oct 25, 2006 12:04 pm, edited 20 times in total.

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PostPosted: Sun Jun 04, 2006 9:28 am 
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nice guide *thumbs up* not to complicated and very nice with the total sp you need =D

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PostPosted: Sun Jun 04, 2006 11:30 am 
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90% hybrid sword basically? if i remember the numbers correctly

:thumbsup:

great build for PvE, although PvP might be a tad sketchy just cuz its an int based. butnice :)

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PostPosted: Sun Jun 04, 2006 4:10 pm 
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i love you kitary

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PostPosted: Sun Jun 04, 2006 4:40 pm 
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Very nice guide. I am just wondering.. why is everyone basing there builds on the Lv 70 cap? Everybody knows that it will be raised eventually.. so by the time you finish your build you will be in a bad spot because you cant get any news skills and will be forced to reallocate. *GASP* Somebody please explain this too me. :D

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PostPosted: Sun Jun 04, 2006 4:52 pm 
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Nice guide.

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PostPosted: Sun Jun 04, 2006 5:01 pm 
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I :love: kitary posts too^^ (that pic is HOOOT!)

antix... she still have some masterys levels left to level
her lighting to 90. And i heard that all skills get maxed at
69 or 70, after that u only level up ur mastery to get 1%
more damage...

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 Post subject:
PostPosted: Sun Jun 04, 2006 5:18 pm 
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antix: Maybe ppl know, that they can stand neverending grinding only till vvl 70 and then they'll start new char maybe European or Islamic one :D

But back to topic. Very nice guide kitary, im similar build, i just rely much to magic, so i have only 20STR points. Also i dont use Ice, but only Fire/Light, and also force tree since im supporting char, so rezz and heal will be helpful to my guildies.

I was using spear before, but now with sword, killing giants is more safe etc. And u can grind as fast as with spear, if you choose wisely what to grind.
Im quite happy with my build now.

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PostPosted: Sun Jun 04, 2006 5:19 pm 
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What will the Europian chars be? Just other looks?

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PostPosted: Sun Jun 04, 2006 5:41 pm 
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No, new monsters, weapons, skills

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PostPosted: Sun Jun 04, 2006 6:22 pm 
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And how long will it take before that "expansion" comes?

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PostPosted: Sun Jun 04, 2006 6:22 pm 
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And how long will it take before that "expansion" comes?

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PostPosted: Mon Jun 05, 2006 1:09 am 
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makisquirrel wrote:
And how long will it take before that "expansion" comes?


as per GM Crayon, at least 4 months from now :). lvl cap will also be raised to 80, just like jsro. hopefully i wud be lvl 70 by then. i am now lvl 55. no gold ticket :(

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 Post subject: Re: Kitary's hybrid/sword build template guide thingy
PostPosted: Mon Jun 05, 2006 1:14 am 
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nice guide kitary. i am now bored with my pure str fire/ice glaive in troy. i am planning to make a hybrid swordsman. ur guide is one very good option instead of going 1:2.

but i noticed that it will take so much sp, ur build really needs to do some serious farming. at least 100k before lvl 20. so may i suggest that instead of putting all str until lvl 11, y not just go pure int until lvl 16. after farming at least 100k sp at bandit den, put all all stat points to str until lvl 26!

same result. only u got to farm a lot :)

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PostPosted: Tue Jun 06, 2006 5:22 pm 
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Told ya people would like it <wink>

Thanks girl.


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PostPosted: Tue Jun 06, 2006 7:07 pm 
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Actually pure str builds aren't that good in pvp. Because your mag balance are really low, ~30% at 70lvl. So your imbue doesnt give much more dmg, but when you do 2:1 build (str:int) your balances without armors are:

Str Int Lvl Phys% Mag%
47 38 10 78.9% 55.5%
77 58 20 80.4% 53.2%
107 78 30 81.1% 52.2%
137 98 40 81.4% 51.6%
167 118 50 81.7% 51.2%
197 138 60 81.9% 51.0%
227 158 70 82.0% 50.8%
257 178 80 82.1% 50.6%

I think that ~82% are enought for phy balance to do dmg with weapon skills, and you have ~50% mag balance so your imbue give more additional dmg. BUT your hp are lower than pure str, that's only proplem I think.. Maybe you can do like 3:1 if you want more phy balance and hp (and still get average mag balance for imbue).

SO this build can be very good when played right. 10/10 points to kitary!

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PostPosted: Thu Jun 08, 2006 5:00 am 
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Interesting guide, apparently we had similar ideas :)

I started out with this character so I was being very careless with stat points. I now have str at 105 and int at 177, I've pretty much just been putting points into int for a while. I'm not sure what that makes me, some sort of nuker/int-based hybrid? ... labels...

But I have been doing all sword / fire / lightning, and I never farmed, so my skills are pretty sparse. I have fire as my imbue, I noticed on your guide you chose lightning, I wasn't sure why, it seems a fire imbue would be more powerful in the end? I read somewhere that parry was worthless, I'm not sure of its worth so I'm avoiding leveling up things that deal with it. Also, do you think leveling up the cold series would be worth all the time taken sp farming? Or do you think you can survive on fire/lightning alone...

Anyways here's a pic of my skills, I just shot fire up to 47 so I could level to 48 faster, got a nice 48+7 shield I've been dying to use.

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PostPosted: Thu Jun 08, 2006 6:40 am 
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treefigners wrote:
I have fire as my imbue, I noticed on your guide you chose lightning, I wasn't sure why, it seems a fire imbue would be more powerful in the end?


true power comes from the mind not the imbue
it depends on how you use your imbue , play your char , blah blah
Im not ganna go into an endless discussion about wat , why and how
there are enuf of those posts around here .
I took lightning becouse of these reasons

1 lower enemy parry = better damage ( think chains here )
2 area of effect damage
3 it looks cool

if your just ganna stand there and blast most of the time , than yes fire would work a lil better , how ever this build is more of a in-teh-face-close combat-fighter , nukes are just in the build couse of the ranged damage thay can do and the aoe effects thay have ,


treefigners wrote:
I read somewhere that parry was worthless


. parry pushes the damage from enemy's back to its minimum , wile attack rating pushes it back up to its maximum
Thus , parry redusses the damage you get .


treefigners wrote:
do you think leveling up the cold series would be worth all the time taken sp farming? Or do you think you can survive on fire/lightning alone...


yes i think its worth sp farming extra for cold ,
and yes you can survive on fire and lightning .. you can even survive on fire alone if you have to


also i looked at your skills , seems you have lvl 1 book2 fire nuke
are you ganna lvl book 2 ? or head straight to book 3 ?

couse if head straight for book 3 , you might wanna look at this first

548~913 (300%) max book 2
424~707 (300%) max book 3
the diferance is book 2 is like book 1 but with pierce , and book 3 is like an area of effect . my advice : . take both

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PostPosted: Thu Jun 08, 2006 8:01 am 
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klrp wrote:
Actually pure str builds aren't that good in pvp. Because your mag balance are really low, ~30% at 70lvl. So your imbue doesnt give much more dmg, but when you do 2:1 build (str:int) your balances without armors are:

Str Int Lvl Phys% Mag%
47 38 10 78.9% 55.5%
77 58 20 80.4% 53.2%
107 78 30 81.1% 52.2%
137 98 40 81.4% 51.6%
167 118 50 81.7% 51.2%
197 138 60 81.9% 51.0%
227 158 70 82.0% 50.8%
257 178 80 82.1% 50.6%

I think that ~82% are enought for phy balance to do dmg with weapon skills, and you have ~50% mag balance so your imbue give more additional dmg. BUT your hp are lower than pure str, that's only proplem I think.. Maybe you can do like 3:1 if you want more phy balance and hp (and still get average mag balance for imbue).

SO this build can be very good when played right. 10/10 points to kitary!


Just a question:
It's true that the magical balance of the pure str isn't that well compared to the hybrid's, but doesn't the pure's higher physical damage compensate for the weaker magical balance?

But this will definitely be a different sense if a pure str's damage with imbue is lesser than the hybrid's damage, also with imbue. Anyone who has an idea which has more damage? :)

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PostPosted: Thu Jun 08, 2006 11:14 am 
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djkelvz wrote:
But this will definitely be a different sense if a pure str's damage with imbue is lesser than the hybrid's damage, also with imbue. Anyone who has an idea which has more damage? :)

Maybe they both have same dmg out come, if they use weapon skill + imbue, but if we think whole thing: pure str uses only weapon attacks + imbue, but hybrid can use all, weapon attack, nukes, lion shock + imbue. :roll:

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PostPosted: Thu Jun 08, 2006 12:37 pm 
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Hybrid damage with imbue + weapon skill is higher
than pure STR with imbue + weapon skill IF they get the balance right
But pure STR has the bigger critt damage

This is because magic damage is always bigger even on STR weaponry the extra mag damage it gives is higher than the phy

This is offset by the game with critt, STR chars get critt and double the phy damage on that hit, something an int char can also do but its critt will not be as high as the STR player
Hybrids that use weapon skills + imbue deal in constant high damage
While STR chars deal in moderate damage with high peak damage from crits

INT-hybrid (as I like to call em) can create there own peak damage with nukes , and that’s why magic balance is really important to a int heavy hybrid , get the balance wrong and your nukes are not strong enough vs. the time it costs to cast em , and your magic damage will not over power the phy damage of your fellow str people enough to give you a significant melee advantage , REMEMBER on paper a hybrid might do great damage , but in reality there is also defence to consider
What the enemy wears also plays a part in your damage to him/her sacrifice to much in mag balance and mag damage and you will not out damage the opponent enough, it’s true that your doing more phy damage in those hits but it don’t really mater much if the opponent’s phy defence takes most of that damage away

Starting to see the importance of mag balance for an int-hybrid yet?
Sacrifice to much mag balance and you lose penetration range true the opponents mag defence , you might get more phy damage , but your using a sword (or a spear) so phy damage is already low and that lil extra wont help much
The 30 extra STR in my build here isn’t for the extra damage it’s to increase survivability, at the minimum cost of mag damage

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PostPosted: Thu Jun 08, 2006 2:14 pm 
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Quote:
also i looked at your skills , seems you have lvl 1 book2 fire nuke
are you ganna lvl book 2 ? or head straight to book 3 ?


I did not realize that book 2 had a higher max damage, thanks! I will end up maxing both of them.


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PostPosted: Fri Jun 09, 2006 4:45 am 
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klrp wrote:
djkelvz wrote:
But this will definitely be a different sense if a pure str's damage with imbue is lesser than the hybrid's damage, also with imbue. Anyone who has an idea which has more damage? :)

Maybe they both have same dmg out come, if they use weapon skill + imbue, but if we think whole thing: pure str uses only weapon attacks + imbue, but hybrid can use all, weapon attack, nukes, lion shock + imbue. :roll:


yes, it's true that hybrids are alot more versatile that pures, but the better of the two is always debatable. :D Anyway, I still preferred to be a pure str because I preferred more hp than spreading out more of my skills besides weapon attacks. :D Thanks for the feedback though. :)

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PostPosted: Fri Jun 23, 2006 9:29 am 
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Nice guide kitary. Good job.


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PostPosted: Thu Jun 29, 2006 8:27 am 
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Quote:
Added new alchemy options To gear selection

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PostPosted: Thu Jun 29, 2006 12:48 pm 
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kitary wrote:
Quote:
Added new alchemy options To gear selection

Great guide are now greater! 8) Nice build..


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PostPosted: Tue Jul 04, 2006 9:06 pm 
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Lovely guide, but there's just one thing I want to add:
Quote:
based on max lvl cap 70)


The cap in ksro is now 90, and we all know it will be some day for us to. I don't really know how long, but short enough to base your stats on it. I'd say:
90 Bicheon - because you're useing mostly weapon skills
90 Fire - for dealing most damage
120 Lightning+Cold together, added to personal preferense

===
Or atleast that where my ideas on it ^^ :wink:

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PostPosted: Tue Jul 04, 2006 11:20 pm 
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when that time has come , my guide will be updated .. dont wurry :D ..

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PostPosted: Fri Jul 07, 2006 5:49 pm 
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Lol, your thread makes me wanna make a INT hybrid.

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PostPosted: Sat Jul 08, 2006 10:42 pm 
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Yeah it would be awsome to have a high-lvl one :D .. have awsome bicheon skills and do good damage at the same time. As I said in another topic here I will be away for a long while, but when I get back I´m seriously gonna think about making one

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