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 Post subject: New Alchemy Stones
PostPosted: Fri Mar 21, 2008 10:59 pm 
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Just noticed these new alchemy stones on sro korean website while I trying to navigate it lol.

(Scroll to bottom)

http://kr.silkroad.yahoo.com/gamedata/it_cnalchemy.asp?imAcmView=imAcmIT&imAcmFac=YNGS

Didnt recognize any of them and had a guess at what they could be.

Babel Fish translation for one of them is "It gives the magical attribute of fear defense probability increase in equipment item."

So looks like we can become immune to all the new status too :D

Think I want to keep Fireshield for 100 cap now. This definatly changes my build plans if true.

*edit* although it says probability maybe it wont be the same as resistances % ...so fireshield may not help.

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Last edited by Amalie on Fri Mar 21, 2008 11:23 pm, edited 2 times in total.

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 Post subject: Re: New Alchemy Stones
PostPosted: Fri Mar 21, 2008 11:03 pm 
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awsome :D

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 Post subject: Re: New Alchemy Stones
PostPosted: Fri Mar 21, 2008 11:05 pm 
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lame.... :x

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 Post subject: Re: New Alchemy Stones
PostPosted: Fri Mar 21, 2008 11:14 pm 
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nice fine, can anyone translate this fully?>

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 Post subject: Re: New Alchemy Stones
PostPosted: Fri Mar 21, 2008 11:15 pm 
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http://kr.silkroad.yahoo.com/gamedata/i ... cmFac=COSP

More drugs to use i think?

And yeah they're the new statuses. Google gave a decent translation of saying disease and combustion.

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 Post subject: Re: New Alchemy Stones
PostPosted: Fri Mar 21, 2008 11:22 pm 
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All the new stones translated.

It gives the magical attribute of fear defense probability increase in equipment item.

It gives the magical attribute of sleep defense probability increase in equipment item.

It gives the magical attribute of disease defense probability increase in equipment item.

It gives the magical attribute of combustion defense probability increase in equipment item.

It gives the magical attribute of HP recovery speed increase in equipment item.

It gives the magical attribute of increase the above faint condition in equipment item. (?)

It gives the magical attribute of block ratio increase in equipment item.

khu li The mote khel it gives the magical attribute of increase in equipment item. (lol no idea)

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 Post subject: Re: New Alchemy Stones
PostPosted: Fri Mar 21, 2008 11:23 pm 
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one near the top looks like a stone of int

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 Post subject: Re: New Alchemy Stones
PostPosted: Fri Mar 21, 2008 11:25 pm 
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Looking at the pictures I think a few of them will be in the item mall.

Disease immune bleh... =/

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 Post subject: Re: New Alchemy Stones
PostPosted: Fri Mar 21, 2008 11:26 pm 
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Just the bottom 8 I dont recognize which is what I translated.

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 12:46 am 
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[SW]XMoshe wrote:
Looking at the pictures I think a few of them will be in the item mall.


Neg item mall items have that gold border with the red dot.
(look at astral & immortal stones)

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 12:46 am 
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I'm not liking this...

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 12:47 am 
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Berto wrote:
I'm not liking this...

+1

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 12:50 am 
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Xanovaria wrote:
[SW]XMoshe wrote:
Looking at the pictures I think a few of them will be in the item mall.


Neg item mall items have that gold border with the red dot.
(look at astral & immortal stones)


2 of them have that gold border with red dot ^_^

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 1:22 am 
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Id love to be immune against Division/Bleed/Impotent :P


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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 1:29 am 
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Woot awesome new reduces hehe :)


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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 1:31 am 
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[SW]Hellraider wrote:
Woot awesome new reduces hehe :)


**** you ^_^ I lvled up warlock for nothing :(

<3

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 1:34 am 
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Thats so stupid. The status effects made the mobs that gave them unique, and actually interesting to level on. Now, its just one step closer to a grindfest.

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 5:19 am 
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장비아이템에 "아스트랄" 속성의 횟수를 1회 증가시킨다. (속성이 없으면 추가된다.)

"Oh su thu 1 time it increases Hoes possibility of Ral" attribute to equipment item. When (the attribute is added is not.)

강심의 연금석

Annuity three middle of a river

what the f

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 5:27 am 
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ThisIsAvalon wrote:
Thats so stupid. The status effects made the mobs that gave them unique, and actually interesting to level on. Now, its just one step closer to a grindfest.

Agreed. With new stones like these, I'd imagine grinding to be more repetitive in a way that the monsters would be similar with just different appearances :\

Statuses make them interesting, they add a whole new element to the battle system. Why reduce them to nothing and dull the gameplay..

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 5:44 am 
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I'm all for it, I don't like gettin some of these status's lol, we need some bleed and dull, and weaken ones too!

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 6:37 am 
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Are you sure its to lessen the probability of a status or to increase the chances of a status to take effect?

If its to lessen the probability of a status, JM is trying to kill off Warlocks.

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 8:44 am 
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I just thought of something.. You know how Joymax made it that you can only have max 9 grants on an item. Mm.. Makes you wonder for head,chest,legs and weapons. Since you can max them out at 9 allready.

@Above. They ruined ice builds allready. I wouldn't be suprised for warlocks. Unless it's like the axes' passive where it has 50% chance to resist.

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 9:13 am 
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fire shield ftw
warlock ftl

8)

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 9:19 am 
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Ok Ok it no is more secret : (

JADES
Magic stone of devil - chest (HP/MP recovery)
Magic stone of impregnable fortress - shield (Block ratio increase)
Magic stone of sharpness - weapon (Critical increase)
Magic stone of protection - necklace (Faint resistence) (stun)
Magic stone of abyss - accessory (Combustion resistence)
Magic stone of ignition - accessory (Disease resistence)
Magic stone of strong mind - accessory (Fear resistence)
Magic stone of stupefaction - accessory (Dormency resistence)

NEW AVATAR FUR Hat + Suit

Shaphire int, str, immune freeze, speed

NOW Premium PLUS (Red Premium) + new Tiket of 1 Day Color gray

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 9:23 am 
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Konpaku wrote:
Ok Ok it no is more secret : (

JADES
Magic stone of devil - chest (HP/MP recovery)
Magic stone of impregnable fortress - shield (Block ratio increase)
Magic stone of sharpness - weapon (Critical increase)
Magic stone of protection - necklace (Faint resistence) (stun)
Magic stone of abyss - accessory (Combustion resistence)
Magic stone of ignition - accessory (Disease resistence)
Magic stone of strong mind - accessory (Fear resistence)
Magic stone of stupefaction - accessory (Dormency resistence)

NEW AVATAR FUR Hat + Suit

Shaphire int, str, immune freeze, speed

NOW Premium PLUS (Red Premium) + new Tiket of 1 Day Color gray


Warghhh! Information overload. Need more info on the avatar and premium pl0x. @_@


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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 9:28 am 
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Sosun bowman will have +50% critical now
s/s BR 40%

wtf is this Oo

Damn Konpaku, u kept secret from us :(
U work for JM or what?

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Last edited by NuclearSilo on Sat Mar 22, 2008 9:32 am, edited 1 time in total.

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 9:32 am 
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i no have much information abou red premium(i have only new icon), about new avatar i only have code is one shrt description

Fur Hat (M)
Fur Hat (F)
Fur Dress (Male)
Fur Dress (Female)
Warm dress made of animal fur.
Warm dress made of animal fur.

Premium Gold Time PLUS (4 weeks)

Phy. damage/Mag. damage 10% increase
Phy. damage/Mag. damage 10% absorption
Attack rating 10% increase
Parry ratio 10% increase
When enchanting items, chance of enchant success rate 5% increase
When enhancing items, chance of enhance success rate 10% increase
Str, Int stat +10
When using stall, avatar stall can be used
Premium PLUS quest can be proceeded (additional skill points can be obtained)
[Special Bonus] PREFERRED GAME ACCESS (users can log into game during server traffic hours)
** A day is considered as 24 hours from the moment the item is used.
** Unused experience bonus time is valid only till the next day.
** Bonus experience time passes by only during battle.<br>(Battle time refers to the 20 seconds from either attacking or being attacked by a monster.)

???
200 = 2800 SP
300 = 4800 SP
400 = 6400 SP
500 = 10000 SP

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 9:47 am 
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NuclearSilo wrote:
Sosun bowman will have +50% critical now
s/s BR 40%

wtf is this Oo

Damn Konpaku, u kept secret from us :(
U work for JM or what?


^^

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 1:44 pm 
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Sleep resistance? Disease resistance? Damn...

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 Post subject: Re: New Alchemy Stones
PostPosted: Sat Mar 22, 2008 2:08 pm 
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I think that resistance to the new effects is a good thing, the % of those Euro effects are way too high compared to those of the chinese, this could be understandable if Euros had a pot dilay for their pills and had to use the cleric heals to get rid of the statuses, but because they dotn nad can pill like a chinese I think they are in need of a nerf in that regards.

As for the new jades, this will be strange... might in some way lessen the need to have realy high base stats on a weapon.. which would be good for bow users whos weapns are always so expensive.. I also think its good in another way, I mean weapons can only hold so many blues so you wil have to choose between which ones will benefit you the most which is a good thing.. lets you customize your gears to bes suit your play style.

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