|
|
Silkroad Online
|
|
Silkroad Forums
|
|
Affiliates
|



|
|
View unanswered posts | View active topics
| Author |
Message |
|
sting13
|
Post subject: Anti-Bot thingy Posted: Mon Mar 31, 2008 11:36 pm |
|
| Active Member |
 |
 |
Joined: Aug 2006 Posts: 689 Location:
|
|
I started playing Rappelz today, I have to say the game aint for me. But they have a unique way of preventing, or atleast helping to prevent botting. They have random monsters than spawn, called Baby moon rabbits, if you target them too much you get kicked from the server, and eventually get banned if it continues. As far as i can tell this could easily be implemented into sro, seeing as they have party mobs, which seem to work on a similar system. Thoughts?
_________________ ----------------- Server: Athens Character: OmecO Level: 96 Guild: Stormfury -----------------
|
|
| Top |
|
 |
|
larroxx
|
Post subject: Re: Anti-Bot thingy Posted: Mon Mar 31, 2008 11:38 pm |
|
| Banned User |
 |
Joined: Oct 2006 Posts: 470 Location: Republic of Georgia
|
|
wow thats a great idea of them fianlly some good company that trys to fight BOTS extreeeeeeeeeeeem . but Joymax will never do that . To much Code work lmao
_________________ <<banned from SRF for rules violations. -SG>>
|
|
| Top |
|
 |
|
Grimm-.-
|
Post subject: Re: Anti-Bot thingy Posted: Mon Mar 31, 2008 11:41 pm |
|
| Banned User |
 |
 |
Joined: Nov 2007 Posts: 3128 Location: SteakSauce
|
|
They already tried this...As to why they did not keep it....I think because noobs kept killing them...
_________________ << banned for proof of botting. -cin >>
|
|
| Top |
|
 |
|
DarkJackal
|
Post subject: Re: Anti-Bot thingy Posted: Mon Mar 31, 2008 11:42 pm |
|
| Elite Member |
 |
 |
Joined: Feb 2006 Posts: 6119 Location: A den~
|
|
If I understand it right, there are just random mobs and if you target it too much you get kicked? that seems kinda gay, what if you accidentally do it?
Coudln't bots just be able to not target something anyway?
They had "protectors" a while ago >.>, that was just some ball thing ppl could summon, if you atk it you die instantly, it was pretty pointless, you could summon 1 per hour lol.
_________________
|
|
| Top |
|
 |
|
Midori
|
Post subject: Re: Anti-Bot thingy Posted: Mon Mar 31, 2008 11:43 pm |
|
| Veteran Member |
 |
 |
Joined: Mar 2007 Posts: 3425 Location:
|
|
packet's my good sir, bots will get around it.
_________________
|
|
| Top |
|
 |
|
sting13
|
Post subject: Re: Anti-Bot thingy Posted: Mon Mar 31, 2008 11:45 pm |
|
| Active Member |
 |
 |
Joined: Aug 2006 Posts: 689 Location:
|
|
Well you cant attack the mobs in Rappelz, its working for rappelz so it must be doing something, i didnt see a single bot on there, although i seen a Gm within 1hour of playing..
_________________ ----------------- Server: Athens Character: OmecO Level: 96 Guild: Stormfury -----------------
|
|
| Top |
|
 |
|
Amelie
|
Post subject: Re: Anti-Bot thingy Posted: Mon Mar 31, 2008 11:46 pm |
|
| Veteran Member |
 |
 |
Joined: Sep 2006 Posts: 3669 Location: Daikanyama
|
DarkJackal wrote: If I understand it right, there are just random mobs and if you target it too much you get kicked? that seems kinda gay, what if you accidentally do it? you cant "accidentally" hit them, since you've to press like alt+double click or something to target THOSE anti mobs things. I've played rappelz (still do), and i've seen that. Also, you dont get "kicked" out of the server, you've just sent to the abbyss (some kind of jail), and you get debuffed by -90% of all your stats and speed. And to get out of it you've to talk/send-an-email to the GM's and they release you.
_________________
|
|
| Top |
|
 |
|
DopeX
|
Post subject: Re: Anti-Bot thingy Posted: Mon Mar 31, 2008 11:52 pm |
|
| Banned User |
 |
Joined: Mar 2008 Posts: 358 Location:
|
Its a great idea, but i'm sure they'd be able to write a script to get around this, however still i suggest you suggest this on the main site 
_________________ <<banned from SRF for bot admission. -SG>>
|
|
| Top |
|
 |
|
/Pi
|
Post subject: Re: Anti-Bot thingy Posted: Tue Apr 01, 2008 12:47 am |
|
| Senior Member |
 |
 |
Joined: May 2007 Posts: 4592 Location:
|
|
Just because botters can get around obstacles, that doesn't mean they shouldn't be implemented. Even the smallest practical anti-botting system can contribute.
|
|
| Top |
|
 |
|
jabbers
|
Post subject: Re: Anti-Bot thingy Posted: Tue Apr 01, 2008 2:06 am |
|
| Loyal Member |
 |
 |
Joined: Mar 2006 Posts: 1674 Location: la revolucion
|
|
plz post pics of baby moon rabbit
_________________
|
|
| Top |
|
 |
|
Rakion
|
Post subject: Re: Anti-Bot thingy Posted: Tue Apr 01, 2008 2:23 am |
|
| Banned User |
 |
 |
Joined: Aug 2007 Posts: 1268 Location: Off Section
|
DarkJackal wrote: They had "protectors" a while ago >.>, that was just some ball thing ppl could summon, if you atk it you die instantly, it was pretty pointless, you could summon 1 per hour lol. did you ever tried restart? it will eventually lose the cooldown making it possible to make more than 2 of a summon... bad thing though if you dont have premium and the server is crowded, better not to do it at all. 
_________________
Quote: As i ended the last chapter of my past never forgotten true love... ... a new one begins  I'm begging to find a way on how to connect with someone new... ....somehow this new Chapter will be quite an experience. 
|
|
| Top |
|
 |
|
jabbers
|
Post subject: Re: Anti-Bot thingy Posted: Tue Apr 01, 2008 2:53 am |
|
| Loyal Member |
 |
 |
Joined: Mar 2006 Posts: 1674 Location: la revolucion
|
|
hahah cute , thks
_________________
|
|
| Top |
|
 |
|
TurkMasterooni
|
Post subject: Re: Anti-Bot thingy Posted: Tue Apr 01, 2008 4:48 am |
|
| Banned User |
 |
 |
Joined: Mar 2008 Posts: 30 Location: Turkey
|
am saying goodnight to forum am going to sleep 
_________________ Me Turkusuman
|
|
| Top |
|
 |
|
AnarChaos
|
Post subject: Re: Anti-Bot thingy Posted: Tue Apr 01, 2008 5:47 am |
|
| Active Member |
 |
 |
Joined: Jan 2008 Posts: 572 Location: SILKROAD SALVATION
|
Rappelz is just another F2P "acting" game. It has GPotato like silk in SRO and it is impossible for you to level up if you don't buy GPotato. Things in their item mall is more expensive than SRO also. Only thing to stop bots in SRo is this: Every char should have do a job at least 1 hour (or another certain amount of time) in a week. And the time should pass by only when you are out of the safe zone. So gold bots won't be able to log in any more because they do not have jobs! Even if they find a way to get out of the safe zone we can kill them all without being PK! 
_________________

 http://silkroadsalvation.com/forum.php?referrerid=276
|
|
| Top |
|
 |
|
tedtwilliger
|
Post subject: Re: Anti-Bot thingy Posted: Tue Apr 01, 2008 6:05 am |
|
| Banned User |
 |
 |
Joined: Apr 2006 Posts: 3657 Location: MrTwilligers skin
|
AnarChaos wrote: Rappelz is just another F2P "acting" game. It has GPotato like silk in SRO and it is impossible for you to level up if you don't buy GPotato. Things in their item mall is more expensive than SRO also.
Only thing to stop bots in SRo is this: GM supervision) fixed rappelz seems alright, i might give it a look up
|
|
| Top |
|
 |
|
Weirdo
|
Post subject: Re: Anti-Bot thingy Posted: Tue Apr 01, 2008 6:20 am |
|
| Banned User |
 |
Joined: Feb 2008 Posts: 149 Location:
|
Amelie wrote: DarkJackal wrote: If I understand it right, there are just random mobs and if you target it too much you get kicked? that seems kinda gay, what if you accidentally do it? you cant "accidentally" hit them, since you've to press like alt+double click or something to target THOSE anti mobs things. I've played rappelz (still do), and i've seen that. Also, you dont get "kicked" out of the server, you've just sent to the abbyss (some kind of jail), and you get debuffed by -90% of all your stats and speed. And to get out of it you've to talk/send-an-email to the GM's and they release you. Wow, an jail for bots  haha that would look awesome. Thousands ywetqwu's who are in a little room screaming for freedom. haha HAHA MUHAHAHAHA 
_________________ <<banned from SRF for bot admission. -SG>>
|
|
| Top |
|
 |
|
HolyPure
|
Post subject: Re: Anti-Bot thingy Posted: Tue Apr 01, 2008 6:39 am |
|
| Valued Member |
 |
 |
Joined: Feb 2008 Posts: 365 Location: Hotan
|
the pb with that is, that it dont would work on sro, cuz the bot attacks mobs with a id, just get the bunny id say never attack it, and the "problem" is solved, so that wont work, anyway its a old topic... 
_________________
|
|
| Top |
|
 |
|
PR0METHEUS
|
Post subject: Re: Anti-Bot thingy Posted: Tue Apr 01, 2008 7:50 pm |
|
| Senior Member |
 |
 |
Joined: Aug 2006 Posts: 4093 Location: Earth
|
|
The moon rabbit thing isn't such a bad idea, although it wouldn't be too hard to reprogram the bots to not attack them.
One thing about bots, they always (at least gold bots) seem to go to the exact same location as each other for each of the NPCs. They all follow a predefined path (possibly some slight variance) and stand right on top of each other.
Joymax could put some kind of monitor in place on the server to watch "well known" bot checkpoints at each NPC. If you stand on that spot, you get flagged - not banned, but flagged as suspicious. If you get too many flags (say you stop at say 5 or 10 checkpoints like that) then you get banned automatically.
They could put some kind of thresholds onto that, so a real player could accidentally stand on a couple of those within say 15 minutes and not get flagged, or have the flags cleared if they stay under the threshold.
It's pretty obvious what coordinates each bot hits on a regular basis. The server should be able to identify which characters fit those patterns, mark them as "suspicious" and if they continue to be "suspicious" for too long, banhammer.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
|
|
| Top |
|
 |
|
PR0METHEUS
|
Post subject: Re: Anti-Bot thingy Posted: Tue Apr 01, 2008 8:13 pm |
|
| Senior Member |
 |
 |
Joined: Aug 2006 Posts: 4093 Location: Earth
|
ping_lo wrote: I introduce to you 2 methods to squish unattended bots. The first is called a boulder. I would absolutely love to see a huge boulder come out of the sky in-game and land on top of some random bot, crushing him to the ground similar to cartoons when a 10-ton weight is slammed onto someone. We NEED that NOW! 
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
|
|
| Top |
|
 |
|
foudre
|
Post subject: Re: Anti-Bot thingy Posted: Tue Apr 01, 2008 8:20 pm |
|
| Veteran Member |
 |
 |
Joined: Jul 2007 Posts: 3604 Location:
|
sting13 wrote: I started playing Rappelz today, I have to say the game aint for me. But they have a unique way of preventing, or atleast helping to prevent botting. They have random monsters than spawn, called Baby moon rabbits, if you target them too much you get kicked from the server, and eventually get banned if it continues. As far as i can tell this could easily be implemented into sro, seeing as they have party mobs, which seem to work on a similar system. Thoughts? lol those bunnies were bot detectors? i shot them for fun, hmm maybe i'm thinking of a different game that had somethign weak i could shoot at randomly around
_________________
 A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
|
|
| Top |
|
 |
|
HellsAdvocate
|
Post subject: Re: Anti-Bot thingy Posted: Tue Apr 01, 2008 8:58 pm |
|
| Banned User |
 |
Joined: Jul 2006 Posts: 382 Location: georgia
|
sting13 wrote: I started playing Rappelz today, I have to say the game aint for me. But they have a unique way of preventing, or atleast helping to prevent botting. They have random monsters than spawn, called Baby moon rabbits, if you target them too much you get kicked from the server, and eventually get banned if it continues. As far as i can tell this could easily be implemented into sro, seeing as they have party mobs, which seem to work on a similar system. Thoughts? programmers will sipply code not add the code to target those mobs??? are you serious with that? that will only stop pixel bots. programmers have to add in code for each and every monster that it targets.
_________________ <<banned from SRF for proof of botting. -SG>>
|
|
| Top |
|
 |
|
X4rd4S
|
Post subject: Re: Anti-Bot thingy Posted: Tue Apr 01, 2008 9:34 pm |
|
| Banned User |
 |
 |
Joined: Aug 2007 Posts: 355 Location:
|
AnarChaos wrote: Rappelz is just another F2P "acting" game. It has GPotato like silk in SRO and it is impossible for you to level up if you don't buy GPotato. Things in their item mall is more expensive than SRO also. Only thing to stop bots in SRo is this: Every char should have do a job at least 1 hour (or another certain amount of time) in a week. And the time should pass by only when you are out of the safe zone. So gold bots won't be able to log in any more because they do not have jobs!Even if they find a way to get out of the safe zone we can kill them all without being PK!  I think this is best idea so far, and that would work 100%
_________________
|
|
| Top |
|
 |
|
ShadowReaver
|
Post subject: Re: Anti-Bot thingy Posted: Wed Apr 02, 2008 12:27 am |
|
| Regular Member |
 |
 |
Joined: Jan 2008 Posts: 335 Location:
|
PR0METHEUS wrote: The moon rabbit thing isn't such a bad idea, although it wouldn't be too hard to reprogram the bots to not attack them.
One thing about bots, they always (at least gold bots) seem to go to the exact same location as each other for each of the NPCs. They all follow a predefined path (possibly some slight variance) and stand right on top of each other.
Joymax could put some kind of monitor in place on the server to watch "well known" bot checkpoints at each NPC. If you stand on that spot, you get flagged - not banned, but flagged as suspicious. If you get too many flags (say you stop at say 5 or 10 checkpoints like that) then you get banned automatically.
They could put some kind of thresholds onto that, so a real player could accidentally stand on a couple of those within say 15 minutes and not get flagged, or have the flags cleared if they stay under the threshold.
It's pretty obvious what coordinates each bot hits on a regular basis. The server should be able to identify which characters fit those patterns, mark them as "suspicious" and if they continue to be "suspicious" for too long, banhammer. In my opinion, joymax knows perfectly well who bots and who doesnt. it's just the question of who they want to ban and who they dont..
_________________ ___________________________________________________
LVL 5x Heavy INT S/S Server: Saturn(Bah) Status: Not Active LVL 80 Wizard/Cleric. Not Pure. Server: Odin Status: Active
|
|
| Top |
|
 |
|
PR0METHEUS
|
Post subject: Re: Anti-Bot thingy Posted: Wed Apr 02, 2008 8:23 am |
|
| Senior Member |
 |
 |
Joined: Aug 2006 Posts: 4093 Location: Earth
|
foudre wrote: sting13 wrote: I started playing Rappelz today, I have to say the game aint for me. But they have a unique way of preventing, or atleast helping to prevent botting. They have random monsters than spawn, called Baby moon rabbits, if you target them too much you get kicked from the server, and eventually get banned if it continues. As far as i can tell this could easily be implemented into sro, seeing as they have party mobs, which seem to work on a similar system. Thoughts? lol those bunnies were bot detectors? i shot them for fun, hmm maybe i'm thinking of a different game that had somethign weak i could shoot at randomly around Perfect World has horses, dogs, and I think bunnies that you can attack in town for fun 
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
|
|
| Top |
|
 |
|
William-CL
|
Post subject: Re: Anti-Bot thingy Posted: Wed Apr 02, 2008 9:07 am |
|
| Forum Legend |
 |
 |
Joined: Feb 2007 Posts: 7363 Location: N/A
|
|
I played Rapplez didn't even realize this lol. But there were things called protectors/automobs that you could buy from the store and as soon as you attack it it will one-hit ko your a$$. Bots got around it, so they romoved it. Was fun to use on newbs lol
_________________
|
|
| Top |
|
 |
|
SpInKsTaR
|
Post subject: Re: Anti-Bot thingy Posted: Wed Apr 02, 2008 12:36 pm |
|
| Banned User |
 |
Joined: Oct 2007 Posts: 412 Location:
|
|
Crap idea. Why cant they get protection so that nothing is able to inject sro_client.exe and connect successfully, Punkbusters? Maybe a REAL GameGuard that works? Develop own protection? -_-
or even a Button in the Actions menu "Report Botter" and GM's check it out
Lazy joymax
_________________ <<banned from SRF for bot admission. -SG>>
|
|
| Top |
|
 |
|
XMoshe
|
Post subject: Re: Anti-Bot thingy Posted: Wed Apr 02, 2008 12:38 pm |
|
| Ex-Staff |
 |
 |
Joined: Apr 2006 Posts: 17293 Location: Ghosting around
|
|
So thats what they are for..I kept selecting them and trying to kill them hehe
_________________
Props to chrisorg for the sig <3
|
|
| Top |
|
 |
|
Crowley
|
Post subject: Re: Anti-Bot thingy Posted: Wed Apr 02, 2008 12:54 pm |
|
Joined: Jan 2008 Posts: 4926 Location: Auckland, New Zealand
|
|
in SoF they have these scare crows, which act just like creeps, but if u attack them for a certain period of time, u get kicked from the server
_________________
|
|
| Top |
|
 |
Who is online |
Users browsing this forum: Google [Bot] and 23 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|