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Goseki
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Post subject: Islam Expansion Posted: Mon Jul 14, 2008 4:18 am |
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Joined: Apr 2008 Posts: 3452 Location:
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I was looking at some old vids and thought of something.
I think dual-wield weps (like twin swords) will be introduced along with summon class during the Islam Expansion. What do yall think?
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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Snoopy
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 4:37 am |
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Joined: Dec 2007 Posts: 4016 Location: Australia
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or Samurai Swords?
With the addition of Islam, would Dexterity needed to be added, for Islamic race only? It's so far off being made, hardly worth typing about.
_________________ << banned for racism. -cin >>
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TOloseGT
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 4:48 am |
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Joined: Sep 2006 Posts: 7129 Location:
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or maybe they already made it and they're just being mean >.<
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[TS]=Hark=[TS]
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 7:12 am |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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TOloseGT wrote: or maybe they already made it and they're just being mean >.< yup, i think so 100% they already have it but they will wait to bring it out for 1-2 more years.
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Gusy
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 7:33 am |
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Joined: Jun 2007 Posts: 561 Location:
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IMO they wait until the heat of euros and 90 cap dies down. Then they release islam to bring all the players back plus alot more. Good marketing stradegy
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Toshiharu
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 8:57 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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[TS]=Hark=[TS] wrote: TOloseGT wrote: or maybe they already made it and they're just being mean >.< yup, i think so 100% they already have it but they will wait to bring it out for 1-2 more years. Most of the shit they have is completed like 4 months beforehand so I wouldn't be surprised if it is. Perfect examples are the fortresses.
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 If being a loser means not playing Silkroad all day.. lulwut?
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TOloseGT
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 9:03 am |
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Joined: Sep 2006 Posts: 7129 Location:
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those big bullies 
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Skatman
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 10:19 am |
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Joined: Jul 2008 Posts: 219 Location: ECSRO
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i think islam chars will have big samurai swords, katanas, and bloody vibrators
_________________ <<banned from SRF for bot support. -SG>>
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_Creep_
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 12:23 pm |
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Joined: Jul 2008 Posts: 1031 Location: Far away from humans..............................further the better.
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I think they will be great, nothing we use to see in silkroad, at least hoping.
_________________ Characters: 90 lvl rogue xbow/dagger/cleric 72 lvl bower pacheon/fire/light 79 lvl spear hybrid
  Missing TG with this character lol
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Swindler
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 12:45 pm |
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Forum God |
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Joined: Apr 2007 Posts: 11256 Location: Pimpas Paradise.
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huejas wrote: Skatman wrote: i think islam chars will have big samurai swords, katanas, and bloody vibrators  The bloody vibrator gives you massage where you need it..
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Barotix
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 1:23 pm |
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Joined: Jul 2007 Posts: 9250 Location: Sand
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Skatman wrote: i think islam chars will have big samurai swords, katanas, and bloody vibrators They will use Katars, Axes, and swords. If you want more information, PM.
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Maddening
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IronHorse
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 2:21 pm |
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Joined: May 2008 Posts: 57 Location:
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Quote: The Arabians (Islamic characters) will have the ability to summon genies. The summoned genies will be able to battle and, through intensive training perform other feats of spirit magic. Islamic characters will be able to use the sword, blade, claw and the chakoram as their weapons. The genies will be able to train in the 4 attributes of Earth, Wind, Fire, and Water. found that on some site. so it says they have 4 weapons which is a sword, blade, claw and the chakoram what ever that is.
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ranger4life
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Post subject: Posted: Mon Jul 14, 2008 2:46 pm |
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Joined: Mar 2006 Posts: 2526 Location:
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i wonder what pvp will be like with islams
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Barotix
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 2:48 pm |
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Joined: Jul 2007 Posts: 9250 Location: Sand
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IronHorse wrote: Quote: The Arabians (Islamic characters) will have the ability to summon genies. The summoned genies will be able to battle and, through intensive training perform other feats of spirit magic. Islamic characters will be able to use the sword, blade, claw and the chakoram as their weapons. The genies will be able to train in the 4 attributes of Earth, Wind, Fire, and Water. found that on some site. so it says they have 4 weapons which is a sword, blade, claw and the chakoram what ever that is. They removed the chakram (ranged weapon) and replaced the blade with an axe. This is from the pk2 files, of course.
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Maddening
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/Pi
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 6:55 pm |
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Joined: May 2007 Posts: 4592 Location:
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Barotix wrote: They removed the chakram (ranged weapon) and replaced the blade with an axe. This is from the pk2 files, of course. I think they do have a ranged weapon. For Islamic fortress guards, you can choose between sword or "bow" as what the files call it: 
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EvilOrder
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 7:16 pm |
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Joined: Jun 2008 Posts: 147 Location:
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my hope is only that they be fast lvlers nice skills not make me bored GREAT at pvp NOOO pot delay MAKE THE SKILLS (fire cold earth...etc) in 1 tree(same as wizard) ((((cuz i dont want to have probloms with skills gap etc like chinese))))
_________________ AxelorD____ lvl 4x 2h sword/cleric
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Barotix
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 7:38 pm |
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Ex-Staff |
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Joined: Jul 2007 Posts: 9250 Location: Sand
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So they put the chakram back in? Gah, I wish they would hurry and add it to csro so I can go on a test ride.
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Maddening
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Verfo
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 8:50 pm |
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Joined: May 2008 Posts: 3655 Location: evol efil
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hope they have no pot delay
_________________ << banned for proof of botting. -cin >>
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I_R_Powerpuff
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 8:56 pm |
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Joined: Jul 2008 Posts: 1158 Location: IRL
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Verfo
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 9:08 pm |
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Joined: May 2008 Posts: 3655 Location: evol efil
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Prophet Izaach wrote: Barotix wrote: They removed the chakram (ranged weapon) and replaced the blade with an axe. This is from the pk2 files, of course. I think they do have a ranged weapon. For Islamic fortress guards, you can choose between sword or "bow" as what the files call it:  if thats range then u have to but that from npc? like arrows
_________________ << banned for proof of botting. -cin >>
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I_R_Powerpuff
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Post subject: Re: Islam Expansion Posted: Mon Jul 14, 2008 11:11 pm |
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Joined: Jul 2008 Posts: 1158 Location: IRL
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Order of mobilization of Islamic chakram guard (Not Implemented) The order of mobilization is used for positioning the Islamic chakram guards at Hotan and Samarkand fortresses. The order can be purchased from the combat assistant in the fortress. From http://www.silkroadonline.net/gameinfo/ ... _guard.aspbtw, i noticed that Euro Guards were for Contantinople fortress only, and Chinese guards for BR-den, Donwhang, Bandit-den, Jangan only. Does that mean that Samarkan and Hotan are the islamic cities!? Islam prolly will get a noob city to, west of west asia. But this means that Hotan will always be the highlvl city for a long time to come. Constantinople, Jangan and random nub city west of west asia Samarkand, Donwhang Hotan. Prepare for a crowded hotan, now when 3 races share the city and samarkand area when the arabic share the sub 40 areas!
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PinayLoveNukes
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Post subject: Re: Islam Expansion Posted: Tue Jul 15, 2008 5:41 am |
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Joined: Jun 2008 Posts: 271 Location: Phillipines
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OMG!!!! This is getting very interesting!! 
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Evil_Mage
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Post subject: Re: Islam Expansion Posted: Tue Jul 15, 2008 5:59 am |
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Joined: Jan 2008 Posts: 316 Location: somewhere
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Hotan fortress, which race would get it ^^
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TOloseGT
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Post subject: Re: Islam Expansion Posted: Tue Jul 15, 2008 5:59 am |
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Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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i bet u guys nething that the supposed "heaven" kingdom will be located on mt everest
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[TS]=Hark=[TS]
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Post subject: Re: Islam Expansion Posted: Tue Jul 15, 2008 6:05 am |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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Quintus wrote: I think it will look like this, kinda like the website says  lmao is baghdad suppose to be samarkand? that would be hella funny.
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 ^^ mAd propps to Verfo for the sig:P thankx man!
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whiteraven
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Post subject: Re: Islam Expansion Posted: Tue Jul 15, 2008 6:13 am |
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Joined: Aug 2007 Posts: 561 Location: dasfsss
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WHAT about the one handed axe?? there is already a help text (those bleu text in the right underbar to help peeps,, dunno how to call them) where in they are mentioned,,
never heared something about it again after start of euro because there where no one handed axes,,
when islam gets an one-handed axe i defenately going to make a char with earth ghost mask on and smash some peeps with my giant axe, (now my pwnge laugh) *mauahhahahahahhahahahahhah* *hahah*
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water elements D3/4 fire elements D3/4 earth elements D3/4 wind elements D3/4
and a few sos´es,, look at topic http://www.silkroadforums.com/viewtopic.php?f=7&t=91081
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