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 Post subject: Phy and Mag Balance %
PostPosted: Sat Aug 16, 2008 7:02 am 
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I know the % is determined by how many int str points you have. My question is, if i add 1 str and 2 int instead of the usual 3 int, then this brings my mag balance down from 115-114%. Besides the obvious decrease in attk and def from adding 1 str, will that change in 1% mag balance cause any noticeable effect?

I guess my question is, does the mag and phy balance % actually do anything itself, like maybe Attks x 1.15 vs attks x 1.14? Or is it just for show and so you can help build a character with the balance you like?

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 Post subject: Re: Phy and Mag Balance %
PostPosted: Sat Aug 16, 2008 7:55 am 
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Goseki wrote:
I know the % is determined by how many int str points you have. My question is, if i add 1 str and 2 int instead of the usual 3 int, then this brings my mag balance down from 115-114%. Besides the obvious decrease in attk and def from adding 1 str, will that change in 1% mag balance cause any noticeable effect?

I guess my question is, does the mag and phy balance % actually do anything itself, like maybe Attks x 1.15 vs attks x 1.14? Or is it just for show and so you can help build a character with the balance you like?


I don't remember the damage equation but %'s are imporant, but I doubt 1% will ruin you.

Keep in mind 1 stat point is not 1%.

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 Post subject: Re: Phy and Mag Balance %
PostPosted: Sat Aug 16, 2008 1:22 pm 
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I know that, but if i add 2 int this lvl, according to nivlam, my % will drop by 1. So I have to continue to add 3 int if i want my mag balance to be at 115%.

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 Post subject: Re: Phy and Mag Balance %
PostPosted: Sat Aug 16, 2008 1:39 pm 
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The percentage doesnt do shit, its just how many int stat points you have. I have 120% balance right now (max i think) and when a cleric gives me an int buff my MP and attack power go up but my balance stays the same. Yes, having a high balance increases your damage but its not the percentage that boosts you attack. If you had 115% mag balance and added 3 int but the balance % remains the same, you attack will still go up. So decreasing your int by 1 and mag % by 1 would have an unnoticeable effect.

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 Post subject: Re: Phy and Mag Balance %
PostPosted: Sat Aug 16, 2008 1:52 pm 
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JoshPoshMosh wrote:
I have 120% balance right now (max i think)

119% is max, with sword and shield.

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 Post subject: Re: Phy and Mag Balance %
PostPosted: Sat Aug 16, 2008 2:11 pm 
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MMO_Doug wrote:
JoshPoshMosh wrote:
I have 120% balance right now (max i think)

119% is max, with sword and shield.

s/s + premium plus?

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 Post subject: Re: Phy and Mag Balance %
PostPosted: Sat Aug 16, 2008 2:12 pm 
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JoshPoshMosh wrote:
MMO_Doug wrote:
JoshPoshMosh wrote:
I have 120% balance right now (max i think)

119% is max, with sword and shield.

s/s + premium plus?


As the level grows, max balance becomes harder to achieve, AFAIK.

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 Post subject: Re: Phy and Mag Balance %
PostPosted: Sat Aug 16, 2008 2:18 pm 
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JoshPoshMosh wrote:
MMO_Doug wrote:
JoshPoshMosh wrote:
I have 120% balance right now (max i think)

119% is max, with sword and shield.

s/s + premium plus?

Yes s/s, premium plus, gdf, dress and full int 6 on set.

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 Post subject: Re: Phy and Mag Balance %
PostPosted: Sat Aug 16, 2008 2:19 pm 
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MMO_Doug wrote:
119% is max, with sword and shield.

Nope, 120% is the max. Its only a matter of cleric buffs.
:)

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 Post subject: Re: Phy and Mag Balance %
PostPosted: Sat Aug 16, 2008 2:23 pm 
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Of course i meant without cleric buffs -.-

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 Post subject: Re: Phy and Mag Balance %
PostPosted: Sat Aug 16, 2008 2:28 pm 
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As the level grows, max balance becomes harder to achieve, AFAIK.[/quote]

only because of the ratio. the magical balance is the ratio of int to str points turned into a percentage. it becomes harder to change at higher levels because of the ratio and the amount of points added into str and int. same goes with str.

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 Post subject: Re: Phy and Mag Balance %
PostPosted: Sat Aug 16, 2008 3:14 pm 
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Insanity wrote:
As the level grows, max balance becomes harder to achieve, AFAIK.


only because of the ratio. the magical balance is the ratio of int to str points turned into a percentage. it becomes harder to change at higher levels because of the ratio and the amount of points added into str and int. same goes with str.[/quote]

Are you certain about that? Because according to nivlam, it's not the ratio. If i ignore the +60 str on my set, my mag balance stays the same. I think the mag balance is the % of how much int and str is possible based on ur lvl.

But is the overall concensus that the % is just for show and can not have a major effect on dmg?

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