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Goseki
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Post subject: Phy and Mag Balance % Posted: Sat Aug 16, 2008 7:02 am |
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Joined: Apr 2008 Posts: 3452 Location:
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I know the % is determined by how many int str points you have. My question is, if i add 1 str and 2 int instead of the usual 3 int, then this brings my mag balance down from 115-114%. Besides the obvious decrease in attk and def from adding 1 str, will that change in 1% mag balance cause any noticeable effect?
I guess my question is, does the mag and phy balance % actually do anything itself, like maybe Attks x 1.15 vs attks x 1.14? Or is it just for show and so you can help build a character with the balance you like?
_________________
.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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Fuhito
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Post subject: Re: Phy and Mag Balance % Posted: Sat Aug 16, 2008 7:55 am |
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Joined: Nov 2006 Posts: 193 Location:
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Goseki wrote: I know the % is determined by how many int str points you have. My question is, if i add 1 str and 2 int instead of the usual 3 int, then this brings my mag balance down from 115-114%. Besides the obvious decrease in attk and def from adding 1 str, will that change in 1% mag balance cause any noticeable effect?
I guess my question is, does the mag and phy balance % actually do anything itself, like maybe Attks x 1.15 vs attks x 1.14? Or is it just for show and so you can help build a character with the balance you like? I don't remember the damage equation but %'s are imporant, but I doubt 1% will ruin you. Keep in mind 1 stat point is not 1%.
_________________
 axes || 59 || pluto || on hiatus still
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Goseki
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Post subject: Re: Phy and Mag Balance % Posted: Sat Aug 16, 2008 1:22 pm |
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Joined: Apr 2008 Posts: 3452 Location:
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I know that, but if i add 2 int this lvl, according to nivlam, my % will drop by 1. So I have to continue to add 3 int if i want my mag balance to be at 115%.
_________________
.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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JoshPoshMosh
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Post subject: Re: Phy and Mag Balance % Posted: Sat Aug 16, 2008 1:39 pm |
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Joined: Aug 2007 Posts: 452 Location:
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The percentage doesnt do shit, its just how many int stat points you have. I have 120% balance right now (max i think) and when a cleric gives me an int buff my MP and attack power go up but my balance stays the same. Yes, having a high balance increases your damage but its not the percentage that boosts you attack. If you had 115% mag balance and added 3 int but the balance % remains the same, you attack will still go up. So decreasing your int by 1 and mag % by 1 would have an unnoticeable effect.
_________________

Ladies please, contain your orgasms.
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MMO_Doug
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Post subject: Re: Phy and Mag Balance % Posted: Sat Aug 16, 2008 1:52 pm |
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Joined: Oct 2007 Posts: 122 Location:
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JoshPoshMosh wrote: I have 120% balance right now (max i think) 119% is max, with sword and shield.
_________________ <<banned from SRF for proof of botting. -SG>>
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JoshPoshMosh
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Post subject: Re: Phy and Mag Balance % Posted: Sat Aug 16, 2008 2:11 pm |
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Joined: Aug 2007 Posts: 452 Location:
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MMO_Doug wrote: JoshPoshMosh wrote: I have 120% balance right now (max i think) 119% is max, with sword and shield. s/s + premium plus?
_________________

Ladies please, contain your orgasms.
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Stress
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Post subject: Re: Phy and Mag Balance % Posted: Sat Aug 16, 2008 2:12 pm |
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Joined: Oct 2006 Posts: 4599 Location: Studying Computer Science, Vienna
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JoshPoshMosh wrote: MMO_Doug wrote: JoshPoshMosh wrote: I have 120% balance right now (max i think) 119% is max, with sword and shield. s/s + premium plus? As the level grows, max balance becomes harder to achieve, AFAIK.
_________________ Carry your cross, and I'll carry mine.
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MMO_Doug
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Post subject: Re: Phy and Mag Balance % Posted: Sat Aug 16, 2008 2:18 pm |
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Joined: Oct 2007 Posts: 122 Location:
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JoshPoshMosh wrote: MMO_Doug wrote: JoshPoshMosh wrote: I have 120% balance right now (max i think) 119% is max, with sword and shield. s/s + premium plus? Yes s/s, premium plus, gdf, dress and full int 6 on set.
_________________ <<banned from SRF for proof of botting. -SG>>
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Stephanus
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Post subject: Re: Phy and Mag Balance % Posted: Sat Aug 16, 2008 2:19 pm |
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Joined: Feb 2007 Posts: 806 Location: Cabal online, Mars server
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MMO_Doug
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Post subject: Re: Phy and Mag Balance % Posted: Sat Aug 16, 2008 2:23 pm |
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Joined: Oct 2007 Posts: 122 Location:
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Of course i meant without cleric buffs -.-
_________________ <<banned from SRF for proof of botting. -SG>>
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Insanity
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Post subject: Re: Phy and Mag Balance % Posted: Sat Aug 16, 2008 2:28 pm |
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Joined: Jul 2008 Posts: 547 Location:
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As the level grows, max balance becomes harder to achieve, AFAIK.[/quote]
only because of the ratio. the magical balance is the ratio of int to str points turned into a percentage. it becomes harder to change at higher levels because of the ratio and the amount of points added into str and int. same goes with str.
_________________ “We sleep safe in our beds because rough men stand ready in the night to visit violence on those who would do us harm.” George Orwell
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Goseki
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Post subject: Re: Phy and Mag Balance % Posted: Sat Aug 16, 2008 3:14 pm |
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Joined: Apr 2008 Posts: 3452 Location:
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Insanity wrote: As the level grows, max balance becomes harder to achieve, AFAIK. only because of the ratio. the magical balance is the ratio of int to str points turned into a percentage. it becomes harder to change at higher levels because of the ratio and the amount of points added into str and int. same goes with str.[/quote] Are you certain about that? Because according to nivlam, it's not the ratio. If i ignore the +60 str on my set, my mag balance stays the same. I think the mag balance is the % of how much int and str is possible based on ur lvl. But is the overall concensus that the % is just for show and can not have a major effect on dmg?
_________________
.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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