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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 10:09 am 
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I hope they are unrepairable, if anyone can just get Seal of Sun cause of spending a crap load on silk then there is something awfully wrong, (remembers Valentine's day event) nevermind. :(

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 10:11 am 
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if the suns from gamblin are repairable then isro will be dead.
imagine someone buying 20K silks, getting 50 suns in return and charging back..

id say bbye iSRO >.<

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 10:42 am 
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cool... i'm addicted to poker and fruit slot machines and now this... i don't know how will my paycheck survive this gambling IRL and now in SRO... xD but i hope i win some sun...

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 10:49 am 
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AUST_ZoRrO wrote:
AUST_ZoRrO wrote:
I think (don't quote me)


You could be right :P

I think the type of items displayed in the system will depend on your character level. So a level 20 will only see seal of suns which represents 2D or 3D items. Chances are these items are NON-TRADABLE, so CCF'ers wont be able to drop, trade or stall them.


Your video shows a lvl 42- char (didn't look at his lvl) and he could choose from 9d sun. So unless they change it in iSRO we'll be seeing low lvl's with 10d sun weps ;)

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 10:54 am 
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XMoshe wrote:
AUST_ZoRrO wrote:
AUST_ZoRrO wrote:
I think (don't quote me)


You could be right :P

I think the type of items displayed in the system will depend on your character level. So a level 20 will only see seal of suns which represents 2D or 3D items. Chances are these items are NON-TRADABLE, so CCF'ers wont be able to drop, trade or stall them.


Your video shows a lvl 42- char (didn't look at his lvl) and he could choose from 9d sun. So unless they change it in iSRO we'll be seeing low lvl's with 10d sun weps ;)


lvl 42+ can`t equip 10 D items o_O

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 10:59 am 
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If your idea of having fun is being the best in silkroad then you should quit ,unless you have loads & loads of money to be wasted .

i guess the whole idea of item mall was to make a barely noticeable difference between players to help them in leveling or w/e . But since the premium was introduced followed by avatars , devil spirit & now this . some of these items make a huge difference between normal silk buyers & game addicts who spend 1000$ a month .i won't be surprised if they start selling skill points or even levels in the future.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 11:39 am 
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xZhang_Liaox wrote:
XMoshe wrote:
AUST_ZoRrO wrote:
You could be right :P

I think the type of items displayed in the system will depend on your character level. So a level 20 will only see seal of suns which represents 2D or 3D items. Chances are these items are NON-TRADABLE, so CCF'ers wont be able to drop, trade or stall them.


Your video shows a lvl 42- char (didn't look at his lvl) and he could choose from 9d sun. So unless they change it in iSRO we'll be seeing low lvl's with 10d sun weps ;)


lvl 42+ can`t equip 10 D items o_O


No wai! :P I mean in their inventory's or selling them if that's possible ^_^

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 12:00 pm 
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Holy shit, this system will work fine if they make it non tradable sun item 10D, else... uhmm :roll:

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 12:04 pm 
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GO NINJA GO NINJA GO!!!!
GO NINJA GO NINJA GO!!!!
GO GO GO GO!!!!!!

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imagine ! 50cents eat vanilla ice .. -.-

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 12:04 pm 
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NuclearSilo wrote:
Holy shit, this system will work fine if they make it non tradable sun item 10D, else... uhmm :roll:


Good point, if the Sun weapons are bound to the player there would not be as big of a problem, because if you get 1 Sun weapon, there would be no need to play again for another, since you wont be able to trade/sell/drop it.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 12:09 pm 
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cost 10 silk ^^

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 12:29 pm 
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Oh just great, something else to waste money on, what will they think of next. There is people on my server that are very rich in rl and even have the sun wepons as repair invald wont matter as they will just keep buying these tickets everytime the wepon breaks and just get a new one.

Devil spirt S grade?? im gonna try and get one of these though.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 12:30 pm 
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malika69 wrote:
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cost 10 silk ^^


where do u know it from ?

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 12:37 pm 
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I believe vSRO also has this.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 12:44 pm 
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malika69 wrote:
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cost 10 silk ^^


That's what I saw, but 10 silk is too low for iSRO I think.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 12:48 pm 
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Quote:
Using the Subscription Cards obtained at a certain probability upon losing enters you into the draw right away


does this part have any thing to do with the egg event?

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 12:49 pm 
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XMoshe wrote:
malika69 wrote:
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cost 10 silk ^^


That's what I saw, but 10 silk is too low for iSRO I think.

guys just wait...we will see how much they cost when they patch this thing

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 12:50 pm 
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RedBlueGreen wrote:
Quote:
Using the Subscription Cards obtained at a certain probability upon losing enters you into the draw right away


does this part have any thing to do with the egg event?


Also wondering the same thing, cause I used a truck load and now I am worried they're only useful from tommorow and not this whole week.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 1:08 pm 
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10 silk is from ksro site...

edit : i think is very low cost, for isro it will be 15 or 17 .. or 22 ^^

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 1:41 pm 
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malika69 wrote:
10 silk is from ksro site...

edit : i think is very low cost, for isro it will be 15 or 17 .. or 22 ^^

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ahahahaha LOL
this topic is full of fun
its going to be at least 40 for one.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 3:06 pm 
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If the suns are not repairable, why would anyone do this :banghead: :banghead:


Seriusly...

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 3:16 pm 
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ravkin wrote:
If the suns are not repairable, why would anyone do this :banghead: :banghead:


Seriusly...


Because you could use them during fortress, job wars and cape wars :)

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 3:31 pm 
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Because you could use them during fortress, job wars and cape wars


Well I learned a lesson when I had my first sosun weapon in this game. Sosun do not make sense at all. Its just a status simbol. On fortress personally you cant do anything, your guild party will terminate the fate of the war, not your sun. At pvp, your armor set will dominate. And the +str +int, no matter what weapon you using. Also I have to mention that a lvl98+7 weapon almost doing same damage like a 90 sosun. So I really dont feel that I should waste my money on this, and then IF I get a sosun weapon, can buy the lottery again because my weapon broken during the fortresses and during the pvp. So I think if anyone have clue they dont buy it.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 3:49 pm 
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Let's hope the items are untradeable or else there will be a lot of ccfing going on. lmao


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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 4:06 pm 
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wow this is offically gonna mess up the game.. but hey who cares joymax are gonna make alot more money....
this getting implemented on inspection? :/

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 4:11 pm 
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they replaced honor weapons with this? lol
hope it is like honor weapons nonrepairable/tradeable


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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 4:53 pm 
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ravkin wrote:
Quote:
Because you could use them during fortress, job wars and cape wars


Well I learned a lesson when I had my first sosun weapon in this game. Sosun do not make sense at all. Its just a status simbol. On fortress personally you cant do anything, your guild party will terminate the fate of the war, not your sun. At pvp, your armor set will dominate. And the +str +int, no matter what weapon you using. Also I have to mention that a lvl98+7 weapon almost doing same damage like a 90 sosun. So I really dont feel that I should waste my money on this, and then IF I get a sosun weapon, can buy the lottery again because my weapon broken during the fortresses and during the pvp. So I think if anyone have clue they dont buy it.


90+15+7 versus a 98+7? I know which weapon I would choose, and the dmg is no where near the same. Sun has a higher attack and reinforce.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 5:02 pm 
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LaCe wrote:
XMoshe wrote:
AUST_ZoRrO wrote:
I think (don't quote me) the actual tickets or cards are around 54 silk each. Not sure how easy it is to obtain the seal of sun items, but I believe they might be "non-repairable" items in order to maintain a sustainable environment.


I thought they were like 15 silk...But I guess I got that wrong >.< We'll see tuesday I guess =]


just think of the ccfer, they will have like 50 of them :/


I'm sure Joymax thought about the CFFing with this magic pop cock system. Just taking a guess here..

A)Level requirement to receive the items.
B)Cannot trade any of the following items.
C)Limit on buying tickets

Combine them, alone, or w/e. I believe it'll be one of those. Another guess here, it'll cost 25 silk for us considering well... users do pay a retarded amount for premium+.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 5:04 pm 
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Toshiharu wrote:
LaCe wrote:
XMoshe wrote:
I thought they were like 15 silk...But I guess I got that wrong >.< We'll see tuesday I guess =]


just think of the ccfer, they will have like 50 of them :/


I'm sure Joymax thought about the CFFing with this magic pop cock system. Just taking a guess here..

A)Level requirement to receive the items.
B)Cannot trade any of the following items.
C)Limit on buying tickets

Combine them, alone, or w/e. I believe it'll be one of those. Another guess here, it'll cost 25 silk for us considering well... users do pay a retarded amount for premium+.


25 sounds more like the right amount for iSRO >.< As long as it isn't like 26 silk etc >.< or like 34 (that you just miss a few silk to buy like 3 with 100 silk for instance)

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 5:06 pm 
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ravkin wrote:
Quote:
Because you could use them during fortress, job wars and cape wars


Well I learned a lesson when I had my first sosun weapon in this game. Sosun do not make sense at all. Its just a status simbol. On fortress personally you cant do anything, your guild party will terminate the fate of the war, not your sun. At pvp, your armor set will dominate. And the +str +int, no matter what weapon you using. Also I have to mention that a lvl98+7 weapon almost doing same damage like a 90 sosun. So I really dont feel that I should waste my money on this, and then IF I get a sosun weapon, can buy the lottery again because my weapon broken during the fortresses and during the pvp. So I think if anyone have clue they dont buy it.


Which would you prefer?

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