Post subject: Re: Magic Pop Card --> Gambling System?
Posted: Mon Apr 13, 2009 10:09 am
Loyal Member
Joined: Apr 2007 Posts: 1615 Location:
I hope they are unrepairable, if anyone can just get Seal of Sun cause of spending a crap load on silk then there is something awfully wrong, (remembers Valentine's day event) nevermind.
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Post subject: Re: Magic Pop Card --> Gambling System?
Posted: Mon Apr 13, 2009 10:42 am
Regular Member
Joined: Apr 2008 Posts: 243 Location: rSRO
cool... i'm addicted to poker and fruit slot machines and now this... i don't know how will my paycheck survive this gambling IRL and now in SRO... xD but i hope i win some sun...
Post subject: Re: Magic Pop Card --> Gambling System?
Posted: Mon Apr 13, 2009 10:49 am
Ex-Staff
Joined: Apr 2006 Posts: 17293 Location: Ghosting around
AUST_ZoRrO wrote:
AUST_ZoRrO wrote:
I think (don't quote me)
You could be right
I think the type of items displayed in the system will depend on your character level. So a level 20 will only see seal of suns which represents 2D or 3D items. Chances are these items are NON-TRADABLE, so CCF'ers wont be able to drop, trade or stall them.
Your video shows a lvl 42- char (didn't look at his lvl) and he could choose from 9d sun. So unless they change it in iSRO we'll be seeing low lvl's with 10d sun weps
Post subject: Re: Magic Pop Card --> Gambling System?
Posted: Mon Apr 13, 2009 10:54 am
Valued Member
Joined: Jul 2007 Posts: 395 Location:
XMoshe wrote:
AUST_ZoRrO wrote:
AUST_ZoRrO wrote:
I think (don't quote me)
You could be right
I think the type of items displayed in the system will depend on your character level. So a level 20 will only see seal of suns which represents 2D or 3D items. Chances are these items are NON-TRADABLE, so CCF'ers wont be able to drop, trade or stall them.
Your video shows a lvl 42- char (didn't look at his lvl) and he could choose from 9d sun. So unless they change it in iSRO we'll be seeing low lvl's with 10d sun weps
lvl 42+ can`t equip 10 D items o_O
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Post subject: Re: Magic Pop Card --> Gambling System?
Posted: Mon Apr 13, 2009 10:59 am
Active Member
Joined: Jul 2008 Posts: 585 Location: Earth
If your idea of having fun is being the best in silkroad then you should quit ,unless you have loads & loads of money to be wasted .
i guess the whole idea of item mall was to make a barely noticeable difference between players to help them in leveling or w/e . But since the premium was introduced followed by avatars , devil spirit & now this . some of these items make a huge difference between normal silk buyers & game addicts who spend 1000$ a month .i won't be surprised if they start selling skill points or even levels in the future.
Post subject: Re: Magic Pop Card --> Gambling System?
Posted: Mon Apr 13, 2009 11:39 am
Ex-Staff
Joined: Apr 2006 Posts: 17293 Location: Ghosting around
xZhang_Liaox wrote:
XMoshe wrote:
AUST_ZoRrO wrote:
You could be right
I think the type of items displayed in the system will depend on your character level. So a level 20 will only see seal of suns which represents 2D or 3D items. Chances are these items are NON-TRADABLE, so CCF'ers wont be able to drop, trade or stall them.
Your video shows a lvl 42- char (didn't look at his lvl) and he could choose from 9d sun. So unless they change it in iSRO we'll be seeing low lvl's with 10d sun weps
lvl 42+ can`t equip 10 D items o_O
No wai! I mean in their inventory's or selling them if that's possible ^_^
Post subject: Re: Magic Pop Card --> Gambling System?
Posted: Mon Apr 13, 2009 12:04 pm
Loyal Member
Joined: Apr 2007 Posts: 1615 Location:
NuclearSilo wrote:
Holy shit, this system will work fine if they make it non tradable sun item 10D, else... uhmm
Good point, if the Sun weapons are bound to the player there would not be as big of a problem, because if you get 1 Sun weapon, there would be no need to play again for another, since you wont be able to trade/sell/drop it.
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Post subject: Re: Magic Pop Card --> Gambling System?
Posted: Mon Apr 13, 2009 12:29 pm
Banned User
Joined: Feb 2008 Posts: 390 Location:
Oh just great, something else to waste money on, what will they think of next. There is people on my server that are very rich in rl and even have the sun wepons as repair invald wont matter as they will just keep buying these tickets everytime the wepon breaks and just get a new one.
Devil spirt S grade?? im gonna try and get one of these though.
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Post subject: Re: Magic Pop Card --> Gambling System?
Posted: Mon Apr 13, 2009 3:31 pm
Banned User
Joined: Feb 2008 Posts: 39 Location:
Quote:
Because you could use them during fortress, job wars and cape wars
Well I learned a lesson when I had my first sosun weapon in this game. Sosun do not make sense at all. Its just a status simbol. On fortress personally you cant do anything, your guild party will terminate the fate of the war, not your sun. At pvp, your armor set will dominate. And the +str +int, no matter what weapon you using. Also I have to mention that a lvl98+7 weapon almost doing same damage like a 90 sosun. So I really dont feel that I should waste my money on this, and then IF I get a sosun weapon, can buy the lottery again because my weapon broken during the fortresses and during the pvp. So I think if anyone have clue they dont buy it.
Post subject: Re: Magic Pop Card --> Gambling System?
Posted: Mon Apr 13, 2009 4:06 pm
Common Member
Joined: Feb 2009 Posts: 143 Location: England/Birmingham
wow this is offically gonna mess up the game.. but hey who cares joymax are gonna make alot more money.... this getting implemented on inspection? :/
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Post subject: Re: Magic Pop Card --> Gambling System?
Posted: Mon Apr 13, 2009 4:53 pm
Ex-Staff
Joined: Apr 2006 Posts: 17293 Location: Ghosting around
ravkin wrote:
Quote:
Because you could use them during fortress, job wars and cape wars
Well I learned a lesson when I had my first sosun weapon in this game. Sosun do not make sense at all. Its just a status simbol. On fortress personally you cant do anything, your guild party will terminate the fate of the war, not your sun. At pvp, your armor set will dominate. And the +str +int, no matter what weapon you using. Also I have to mention that a lvl98+7 weapon almost doing same damage like a 90 sosun. So I really dont feel that I should waste my money on this, and then IF I get a sosun weapon, can buy the lottery again because my weapon broken during the fortresses and during the pvp. So I think if anyone have clue they dont buy it.
90+15+7 versus a 98+7? I know which weapon I would choose, and the dmg is no where near the same. Sun has a higher attack and reinforce.
Post subject: Re: Magic Pop Card --> Gambling System?
Posted: Mon Apr 13, 2009 5:02 pm
Senior Member
Joined: Feb 2008 Posts: 4222 Location: Nowhere
LaCe wrote:
XMoshe wrote:
AUST_ZoRrO wrote:
I think (don't quote me) the actual tickets or cards are around 54 silk each. Not sure how easy it is to obtain the seal of sun items, but I believe they might be "non-repairable" items in order to maintain a sustainable environment.
I thought they were like 15 silk...But I guess I got that wrong >.< We'll see tuesday I guess =]
just think of the ccfer, they will have like 50 of them :/
I'm sure Joymax thought about the CFFing with this magic pop cock system. Just taking a guess here..
A)Level requirement to receive the items. B)Cannot trade any of the following items. C)Limit on buying tickets
Combine them, alone, or w/e. I believe it'll be one of those. Another guess here, it'll cost 25 silk for us considering well... users do pay a retarded amount for premium+.
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Post subject: Re: Magic Pop Card --> Gambling System?
Posted: Mon Apr 13, 2009 5:04 pm
Ex-Staff
Joined: Apr 2006 Posts: 17293 Location: Ghosting around
Toshiharu wrote:
LaCe wrote:
XMoshe wrote:
I thought they were like 15 silk...But I guess I got that wrong >.< We'll see tuesday I guess =]
just think of the ccfer, they will have like 50 of them :/
I'm sure Joymax thought about the CFFing with this magic pop cock system. Just taking a guess here..
A)Level requirement to receive the items. B)Cannot trade any of the following items. C)Limit on buying tickets
Combine them, alone, or w/e. I believe it'll be one of those. Another guess here, it'll cost 25 silk for us considering well... users do pay a retarded amount for premium+.
25 sounds more like the right amount for iSRO >.< As long as it isn't like 26 silk etc >.< or like 34 (that you just miss a few silk to buy like 3 with 100 silk for instance)
Post subject: Re: Magic Pop Card --> Gambling System?
Posted: Mon Apr 13, 2009 5:06 pm
Common Member
Joined: Mar 2007 Posts: 163 Location:
ravkin wrote:
Quote:
Because you could use them during fortress, job wars and cape wars
Well I learned a lesson when I had my first sosun weapon in this game. Sosun do not make sense at all. Its just a status simbol. On fortress personally you cant do anything, your guild party will terminate the fate of the war, not your sun. At pvp, your armor set will dominate. And the +str +int, no matter what weapon you using. Also I have to mention that a lvl98+7 weapon almost doing same damage like a 90 sosun. So I really dont feel that I should waste my money on this, and then IF I get a sosun weapon, can buy the lottery again because my weapon broken during the fortresses and during the pvp. So I think if anyone have clue they dont buy it.
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