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naruto5694
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Post subject: getting past +9 Posted: Mon Oct 09, 2006 12:10 am |
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its it possible to get past +9 on your weapon and does anyone know how high the + number can go?
i cant even get past +3 it always fails no matter what 
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cuchulainn
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Post subject: Re: getting past +9 Posted: Mon Oct 09, 2006 12:14 am |
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Joined: Apr 2006 Posts: 2168 Location:
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naruto5694 wrote: its it possible to get past +9 on your weapon and does anyone know how high the + number can go? i cant even get past +3 it always fails no matter what 
Highest possible is +255. The likelihood is extremely, extremely small though.
_________________ I'm in your posts, stealing your quotes.
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Slashdot
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Post subject: Posted: Mon Oct 09, 2006 1:39 am |
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Joined: Apr 2006 Posts: 175 Location:
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Maybe if they had super astral or something. Like instead of blowing back down to +4, it would be like +9 if you failed.
_________________ Current Chinese Level: 8x (Full Str/Glaive/Fire)
Current European Level: 4x (Full Str/Rogue(Dagger)/Wizard)
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StealMySoda
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Post subject: Posted: Mon Oct 09, 2006 2:34 am |
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Joined: Sep 2006 Posts: 5245 Location:
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Slashdot wrote: Maybe if they had super astral or something. Like instead of blowing back down to +4, it would be like +9 if you failed.
Yeah but they would cost 1000 silk each.
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cuchulainn
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Post subject: Posted: Mon Oct 09, 2006 2:38 am |
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welshkorn wrote: Slashdot wrote: Maybe if they had super astral or something. Like instead of blowing back down to +4, it would be like +9 if you failed. Yeah but they would cost 1000 silk each.
As if CCFers would care...
_________________ I'm in your posts, stealing your quotes.
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StealMySoda
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Post subject: Posted: Mon Oct 09, 2006 2:47 am |
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Joined: Sep 2006 Posts: 5245 Location:
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cuchulainn wrote: welshkorn wrote: Slashdot wrote: Maybe if they had super astral or something. Like instead of blowing back down to +4, it would be like +9 if you failed. Yeah but they would cost 1000 silk each. As if CCFers would care...
That is the sad thruth 
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Brutish1
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Post subject: Posted: Mon Oct 09, 2006 2:53 am |
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Joined: May 2006 Posts: 509 Location:
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There is a +11 shield that has been posted here repeatedly. Also there is a SS from kSRO or jSRO of a +13.
_________________ Gave in to the force of rationallity. Uninstalled this bot infested game and never looked back.
Now I just play in the OTL and my old guild forum.
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AllEyezOnMe
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Post subject: Posted: Mon Oct 09, 2006 3:04 am |
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Joined: Mar 2006 Posts: 1166
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jSRO astral is better than ours.
Fail after +4 and go back to +4.
Fail after +7 and go back to +7.
*NOT SURE* Fail after +9 and go back to +9.
I know the +7 one is true, can't remember about +9.
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Deadly EYez
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Post subject: Posted: Mon Oct 09, 2006 3:37 am |
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Joined: Apr 2006 Posts: 1232 Location: Burning Blade (PVP)
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If only they take off astral of this game then its going to be more fair game..
_________________ I'm waiting in my cold cell, when the bell begins to chime.
Reflecting on my past life and it doesn't have much time.
'Cause at 5 o'clock they take me to the Gallows pole,
The sands of time for me are running low.
Can it be that there's some sort of error.
Hard to stop the surmounting terror.
Is it really the end, not some crazy dream.
Last edited by Deadly EYez on Mon Oct 09, 2006 3:51 am, edited 1 time in total.
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Dark
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Post subject: Posted: Mon Oct 09, 2006 3:50 am |
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Joined: Oct 2006 Posts: 90 Location:
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What he meant Slashdot was that if you tried to + a weapon that was already
+4 and failed and it had astral on it, then it would go back to +4, then if the same astral was used on a +7 weapon and the enhancement failed, because the weap was already +7, it would just reset to +7. I dunno if that helps or not  .
^^I agree with deadly eyez, taking out astral would make the game better I think, maybe not more fair, but better.
Edit: Hmmm, good point Caras.
_________________ IGN: Dark520 - Full Str/Fire/Bow LvL 6x Wolf: BaoLe LvL 6x
Legends Union / SIN GM
Last edited by Dark on Mon Oct 09, 2006 3:53 am, edited 1 time in total.
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Caras
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Post subject: Posted: Mon Oct 09, 2006 3:52 am |
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Joined: Sep 2006 Posts: 1337 Location: Place to place.
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Deadly EYez wrote: If only they take off astral of this game then its going to be more fair game..
Astrals give them like 1/2 there income.
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cuchulainn
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Post subject: Posted: Mon Oct 09, 2006 4:00 am |
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Joined: Apr 2006 Posts: 2168 Location:
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Caras wrote: Deadly EYez wrote: If only they take off astral of this game then its going to be more fair game.. Astrals give them like 1/2 there income.
Not when people CCF. Gives them 0 income. A lot of their income comes from gold tickets and monkeys. They are trying to find a way to get money out of the capped people who don't need to level anymore.
_________________ I'm in your posts, stealing your quotes.
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Caras
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Post subject: Posted: Mon Oct 09, 2006 4:01 am |
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Joined: Sep 2006 Posts: 1337 Location: Place to place.
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Btw, are astrals tradeable or somthing? Nvm I see how they do it now.
Last edited by Caras on Mon Oct 09, 2006 4:33 am, edited 1 time in total.
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cometfall
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Post subject: Re: getting past +9 Posted: Mon Oct 09, 2006 10:54 am |
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Joined: Jun 2006 Posts: 169 Location: Athens (Singapore)
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cuchulainn wrote: Highest possible is +255. The likelihood is extremely, extremely small though.
and the +255 glow will show your position in Jangan to someone standing in Constantinople
and for those hunters seeing you change from a Lv24+3 sos glaive to ur Lv64+255 sos polearm while you're on a thief suit will enable them a new action with F as the hotkey for.... Faint
_________________
cometfall Lv75 nuker GM of Hidden_Leaf
cometfall Lv2X wizard-bard
cometfall Lv2X rogue-cleric
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Key-J
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Post subject: Re: getting past +9 Posted: Mon Oct 09, 2006 11:15 am |
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Retired Admin |
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Joined: Jun 2006 Posts: 8238 Location: twitch.tv/AFKidsGaming
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O.o
cometfall wrote: and for those hunters seeing you change from a Lv24+3 sos glaive to ur Lv64+255 sos polearm while you're on a thief suit will enable them a new action with F as the hotkey for.... Faint
Wahahahahahahahahaha  QFT!!!! Lolz
_________________
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StealMySoda
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Post subject: Re: getting past +9 Posted: Mon Oct 09, 2006 11:18 am |
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Ex-Staff |
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Joined: Sep 2006 Posts: 5245 Location:
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cometfall wrote: cuchulainn wrote: Highest possible is +255. The likelihood is extremely, extremely small though. and the +255 glow will show your position in Jangan to someone standing in Constantinople and for those hunters seeing you change from a Lv24+3 sos glaive to ur Lv64+255 sos polearm while you're on a thief suit will enable them a new action with F as the hotkey for.... Faint
+ Weapons don't glow do they? They just shimmer. But it would be one hell of a shimmer 
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rangah
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Post subject: Re: getting past +9 Posted: Mon Oct 09, 2006 12:05 pm |
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Loyal Member |
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Joined: Jun 2006 Posts: 1517 Location:
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welshkorn wrote: cometfall wrote: cuchulainn wrote: Highest possible is +255. The likelihood is extremely, extremely small though. and the +255 glow will show your position in Jangan to someone standing in Constantinople and for those hunters seeing you change from a Lv24+3 sos glaive to ur Lv64+255 sos polearm while you're on a thief suit will enable them a new action with F as the hotkey for.... Faint + Weapons don't glow do they? They just shimmer. But it would be one hell of a shimmer 
Not really fair, you would have to buy sungoggles just so that you won't have to loose hp in town 
_________________ Aege (rangahh): Pure int S/S [lvl 4x] Status: RETIRED
Olympus (svante): Pure str Blade [lvl 2x] Guild: SwiftJustice [lvl 2] Status: ACTIVE
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Troo
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Post subject: Posted: Mon Oct 09, 2006 1:15 pm |
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Valued Member |
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Joined: Jun 2006 Posts: 487
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w00t yeah.. the npc's should sell sunglasses, and everyone who doesn't be carry one would be "stunned" as long as such weapon is in 100m range lol.
Ontopic: I heared the ksro also has astrals that keep your weapons at +7 when failing.. till we have that, no +10's for you  . ISfrom +4 to +7/9 is.. extremely difficult already lol
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Darkangel
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Post subject: Posted: Mon Oct 09, 2006 1:23 pm |
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Joined: Sep 2006 Posts: 268 Location:
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initialbee wrote: i had seen a shield +11 before,but forgot from which post 
That +11 sheild belonged to my old guild "Byzantium" if i recall corectly it was like a lvl 24 sheild LOL 
_________________ IGN - DarkAngel
Build - Hybrid spear nuker
Guild - BestO7heBest
lvl - 64
RETIRED!! *WoW FtW*
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crazy death
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Post subject: Posted: Mon Oct 09, 2006 3:11 pm |
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Joined: Jun 2006 Posts: 263 Location:
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Was 21+11 BR10... was created by my old guild FunnyWhores
_________________ Server: Babel
LvL: 7x Hybrid int Sword
Weapon: Hellfire Devil Sword+5 / Divine Iranggjingun Pike +5
Equip: Deva Protector +4; 1200HP; 100% Immunity
Mastery: Fire, Lightning, Bicheon, Heuksal
Guild: Taizong (lvl 5)
Job: Hunter/Trader
Status: Fully farmed/ retired since march
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Mauler109
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Post subject: Posted: Mon Oct 09, 2006 3:19 pm |
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Joined: Sep 2006 Posts: 586 Location:
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making astrals dropables from mobs would be so helpful cause i cant use paypal or anything but they would be nice to sell
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mKaaru
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Post subject: Posted: Mon Oct 09, 2006 3:35 pm |
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Joined: Apr 2006 Posts: 542
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they should lower the price of astral to a reasonable level rather then having to spend almost 10 (fakking) dollars for 1 astral and 1 immortal being 64+ using d8 equipment!!!!!
imagine failing to get +5 three times in a row and it works on the fourth try... who in the fak would spend the 37 dollars to get to +5 ??? the GM's really need to take a look at those ridiculous prices, no wonder people resort to CCF with such a pricetag on astral and immortal. ;o
those 37 dollars could be spent more wisely you could:
* spam your server with over 250 global messages!
* change your character skin 3 times
* almost 3 months worth of GT
* buy more then a dozen damage increase OR resistance scrolls
if you could PK monkeys then it wouldnt even be a problem to res it using those 37 dollars....
the higher level you get, the more money those motherfakkers at joymax try to rip from you. check out the price increase on all the items you need at a higher level on the SRO.net web with item mall...
gender switch
astral
immortal
i wouldnt be surprised if alchemy is rigged somehow on d8 equipment, the amount of money gaymax can strip from you is enormous.
for that i support CCF and all the +7 weapons/equipment items, and give the finger to gaymax
_________________ <<banned from SRF for bot support. -SG>>
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PsYch008
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Post subject: Posted: Mon Oct 09, 2006 6:16 pm |
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Senior Member |
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Joined: Aug 2006 Posts: 4451 Location: reno
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mKaaru wrote: they should lower the price of astral to a reasonable level rather then having to spend almost 10 (fakking) dollars for 1 astral and 1 immortal being 64+ using d8 equipment!!!!!
imagine failing to get +5 three times in a row and it works on the fourth try... who in the fak would spend the 37 dollars to get to +5 ??? the GM's really need to take a look at those ridiculous prices, no wonder people resort to CCF with such a pricetag on astral and immortal. ;o
those 37 dollars could be spent more wisely you could:
* spam your server with over 250 global messages! * change your character skin 3 times * almost 3 months worth of GT * buy more then a dozen damage increase OR resistance scrolls
if you could PK monkeys then it wouldnt even be a problem to res it using those 37 dollars....
the higher level you get, the more money those motherfakkers at joymax try to rip from you. check out the price increase on all the items you need at a higher level on the SRO.net web with item mall...
gender switch astral immortal
i wouldnt be surprised if alchemy is rigged somehow on d8 equipment, the amount of money gaymax can strip from you is enormous.
for that i support CCF and all the +7 weapons/equipment items, and give the finger to gaymax
well, i wouldnt go as far to say i "support" CCF, and i would never do it myself, but i agree, the prices are ridiculous, this is why i am playing wow, and not focussing on sro as much.
_________________
 a work in progress...http://soundcloud.com/crowetic/trials
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Mauler109
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Post subject: Re: getting past +9 Posted: Mon Oct 09, 2006 6:32 pm |
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Joined: Sep 2006 Posts: 586 Location:
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rangah wrote: Not really fair, you would have to buy sungoggles just so that you won't have to loose hp in town 
lol the person with that goes into town and sets up stall and weapon comes out and soon everyone with stalls die 
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Misaklo
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Post subject: Posted: Mon Oct 09, 2006 6:46 pm |
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Joined: Mar 2006 Posts: 1508 Location:
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mKaaru wrote: they should lower the price of astral to a reasonable level rather then having to spend almost 10 (fakking) dollars for 1 astral and 1 immortal being 64+ using d8 equipment!!!!!
imagine failing to get +5 three times in a row and it works on the fourth try... who in the fak would spend the 37 dollars to get to +5 ??? the GM's really need to take a look at those ridiculous prices, no wonder people resort to CCF with such a pricetag on astral and immortal. ;o
those 37 dollars could be spent more wisely you could:
* spam your server with over 250 global messages! * change your character skin 3 times * almost 3 months worth of GT * buy more then a dozen damage increase OR resistance scrolls
if you could PK monkeys then it wouldnt even be a problem to res it using those 37 dollars....
the higher level you get, the more money those motherfakkers at joymax try to rip from you. check out the price increase on all the items you need at a higher level on the SRO.net web with item mall...
gender switch astral immortal
i wouldnt be surprised if alchemy is rigged somehow on d8 equipment, the amount of money gaymax can strip from you is enormous.
for that i support CCF and all the +7 weapons/equipment items, and give the finger to gaymax
just a correction, it isn't almost 10 bucks a try as yuo don't need to buy immortal more than once
_________________ "Everybody defamates from miles away,But face to face, they haven't got a thing to say!" -Slipknot no longer really playing, hopeing to get back on to a private server of some sort.
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S1cKn3s5
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Post subject: Re: getting past +9 Posted: Mon Oct 09, 2006 9:54 pm |
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cometfall wrote: cuchulainn wrote: Highest possible is +255. The likelihood is extremely, extremely small though. and the +255 glow will show your position in Jangan to someone standing in Constantinople and for those hunters seeing you change from a Lv24+3 sos glaive to ur Lv64+255 sos polearm while you're on a thief suit will enable them a new action with F as the hotkey for.... Faint
No the hotkey would be S for shit yourself.
+11 http://www.youtube.com/watch?v=r9PikcymvJc
+13 ive heard of also, but my theory is there is no limit, but i seriously doubt we will ever see much more than +13 maybe +15.
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