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Hapjap
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Post subject: Re: [MyO] Myth Online Private Server Posted: Tue Sep 13, 2011 10:01 pm |
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Joined: Dec 2009 Posts: 195 Location: under a bridge?
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i tried reading this thread, but then i hit a bunch of walls.
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NuclearSilo wrote: whore will put addict drug on her pussy to attract men
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VskLancer
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Post subject: Re: [MyO] Myth Online Private Server Posted: Thu Sep 15, 2011 6:55 am |
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Joined: Jul 2009 Posts: 174 Location:
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any twitter account for updates?
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NuclearSilo
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Post subject: Re: [MyO] Myth Online Private Server Posted: Thu Sep 15, 2011 12:40 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Wello27 wrote: Make the XP rate 20x and SP rate 30x or whatever it is so for example, Chinese can level with 3 gap, so 3 gap is equivalent to a 5 gap.
Modify the drops so that it doesn't drop crap like arrows and potions. Just have it drop gold/items/alchemy IMO. +1 this Disable craps but make champions/giants drops Item mall stuffs like 1000 arrows, 1000 HP pots Disable also gold (prevent gold farm) but increase the item drop a bit more to compensate. So people can only get money with item drops.
_________________ Playing Age of Wushu, dota IMBA
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MythOnline
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Post subject: Re: [MyO] Myth Online Private Server Posted: Thu Sep 15, 2011 5:07 pm |
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Joined: Sep 2011 Posts: 17 Location: Myth Online
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VskLancer wrote: any twitter account for updates? http://twitter.com/#!/MythOnlinexWe are currently waiting for the hosting for start the beta. Basic stuff is done and the game is playable already. We will probably start with low cap (70 or so) and keep increasing it eventually, like someone suggested here, so we can have more time for find and fix bugs and add more features.
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josephhuyazhou
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Post subject: Re: [MyO] Myth Online Private Server Posted: Thu Sep 15, 2011 5:24 pm |
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Joined: Jul 2011 Posts: 42 Location: Diablo 3
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I will be here to play =)
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Tasdik
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Post subject: Re: [MyO] Myth Online Private Server Posted: Thu Sep 15, 2011 5:29 pm |
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Forum God |
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Joined: Jan 2007 Posts: 13206 Location: Life
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josephhuyazhou wrote: I will be here to play =)
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josephhuyazhou
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Post subject: Re: [MyO] Myth Online Private Server Posted: Thu Sep 15, 2011 6:11 pm |
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Joined: Jul 2011 Posts: 42 Location: Diablo 3
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How many servers will you open up? And what is the capacity for each server? Waiting for you online =)
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VskLancer
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Post subject: Re: [MyO] Myth Online Private Server Posted: Thu Sep 15, 2011 7:12 pm |
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Joined: Jul 2009 Posts: 174 Location:
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Tasdik wrote: josephhuyazhou wrote: I will be here to play =) I lost
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MythOnline
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Post subject: Re: [MyO] Myth Online Private Server Posted: Fri Sep 16, 2011 4:26 am |
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Joined: Sep 2011 Posts: 17 Location: Myth Online
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josephhuyazhou wrote: How many servers will you open up? And what is the capacity for each server? Waiting for you online =) For now only one, with 1k player cap, but if it gets full we will keep increasing it to a max of 4k. VskLancer wrote: I lost
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josephhuyazhou
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Post subject: Re: [MyO] Myth Online Private Server Posted: Fri Sep 16, 2011 6:37 pm |
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Joined: Jul 2011 Posts: 42 Location: Diablo 3
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MythOnline wrote: josephhuyazhou wrote: How many servers will you open up? And what is the capacity for each server? Waiting for you online =) For now only one, with 1k player cap, but if it gets full we will keep increasing it to a max of 4k. Can your server really handle 4k people at the same time? O.o
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MythOnline
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Post subject: Re: [MyO] Myth Online Private Server Posted: Fri Sep 16, 2011 7:06 pm |
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Hi, I'm New Here |
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Joined: Sep 2011 Posts: 17 Location: Myth Online
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josephhuyazhou wrote: MythOnline wrote: josephhuyazhou wrote: How many servers will you open up? And what is the capacity for each server? Waiting for you online =) For now only one, with 1k player cap, but if it gets full we will keep increasing it to a max of 4k. Can your server really handle 4k people at the same time? O.o Theoretically yes, we can link as many agent/gameservers as we want, and the host will be enough powerful for handle them all. Anyway as I said earlier, we don't expect that high amount of players, everyone is crazy with the high-rate server fever right now 
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Wello27
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Post subject: Re: [MyO] Myth Online Private Server Posted: Fri Sep 16, 2011 7:19 pm |
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Joined: Aug 2007 Posts: 706 Location: USA
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If you limit it to caps then no problems.
Also can you ensure your server isn't retarded with SoS, and SoN weapons? It's actually an annoyance on these high rate servers.
A severely superior weapon or gear reward given randomnly from grinding is the most retarded aspect of Silkroad Online. Personally I'd just get rid of it from the game entirely since boss es in this game are no more than masses or people spamming 213412341 without any strategy.
Unless Myth Online can somehow make some of these better gear as rewards for PvPing as PvE in Silkroad is mindless.
Silkroad's PvP I think can be fun, but instead people spend days and months farming the same mobs grinding away hoping for a random job instead of having fun in PvP. Maybe if you made them PvP rewards we'd see a lot more. For example completing a 5 star trade/thief run rewards a player with 1 token and say a SoN weapon requires 500 tokens or something. Can also get tokens from say Arena etc.
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josephhuyazhou
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Post subject: Re: [MyO] Myth Online Private Server Posted: Fri Sep 16, 2011 8:15 pm |
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Joined: Jul 2011 Posts: 42 Location: Diablo 3
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Wello27 wrote: If you limit it to caps then no problems.
Also can you ensure your server isn't retarded with SoS, and SoN weapons? It's actually an annoyance on these high rate servers.
A severely superior weapon or gear reward given randomnly from grinding is the most retarded aspect of Silkroad Online. Personally I'd just get rid of it from the game entirely since boss es in this game are no more than masses or people spamming 213412341 without any strategy.
Unless Myth Online can somehow make some of these better gear as rewards for PvPing as PvE in Silkroad is mindless.
Silkroad's PvP I think can be fun, but instead people spend days and months farming the same mobs grinding away hoping for a random job instead of having fun in PvP. Maybe if you made them PvP rewards we'd see a lot more. For example completing a 5 star trade/thief run rewards a player with 1 token and say a SoN weapon requires 500 tokens or something. Can also get tokens from say Arena etc. Yeah, totally agree with what he says. This will definitely increase the people's interest to keep the server very active. I rarely see people doing trade runs... This game is called "Silkroad", not "botroad". I believe people would like to see traders, hunters and theives instead of bots, taxies and gold farmers. There will be no need to farm gold if you have the reward things involved.
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jbrigjaj
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Post subject: Re: [MyO] Myth Online Private Server Posted: Tue Sep 20, 2011 12:16 pm |
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Valued Member |
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Joined: Feb 2011 Posts: 488 Location: Currently at AinoSRO
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MythOnline wrote: - Find players for test those features before open the server to the public.
This server seems very promising and i would love to try it out with a couple of legits. Willing to test it also
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[ AinoSRO] StoneCold
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MythOnline
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Post subject: Re: [MyO] Myth Online Private Server Posted: Tue Sep 20, 2011 2:00 pm |
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Joined: Sep 2011 Posts: 17 Location: Myth Online
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jbrigjaj wrote: MythOnline wrote: - Find players for test those features before open the server to the public.
This server seems very promising and i would love to try it out with a couple of legits. Willing to test it also We are almost done, taking some time for choose the proper hosting and protection and working on the last things on the client. http://img221.imageshack.us/img221/2215/ec42ce77.jpgWe are also informing about the updates and stuff we are doing on our Twitter account. http://twitter.com/#!/MythOnlinex
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Wello27
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Post subject: Re: [MyO] Myth Online Private Server Posted: Tue Sep 20, 2011 8:46 pm |
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Joined: Aug 2007 Posts: 706 Location: USA
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Is it possible to just remove Nova/SoX weapons and gear? I think they ruin the game more than good. This is what I think is the effect of including Sox/Nova.
1). Mass of botting, multi-client farming for SoX/Nova weapons.
2). Economy is destroyed as people try and cheat their way to amass enough gold to buy SoX/Nova weapons.
3). Few people just by pure random chance are now overpowered.
By Getting rid of them, this is what I see.
- More activity. People will be less focused on 1 v 1. As if everyone is using +3 - +5 weapons, then 1 v 1 becomes far more boring and people will be focused on Guild Wars, Arena, or Jobbing.
- The game becomes less about the individual and more about team play.
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MythOnline
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Post subject: Re: [MyO] Myth Online Private Server Posted: Tue Sep 20, 2011 9:56 pm |
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Hi, I'm New Here |
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Joined: Sep 2011 Posts: 17 Location: Myth Online
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Wello27 wrote: Is it possible to just remove Nova/SoX weapons and gear? I think they ruin the game more than good. This is what I think is the effect of including Sox/Nova.
1). Mass of botting, multi-client farming for SoX/Nova weapons.
2). Economy is destroyed as people try and cheat their way to amass enough gold to buy SoX/Nova weapons.
3). Few people just by pure random chance are now overpowered.
By Getting rid of them, this is what I see.
- More activity. People will be less focused on 1 v 1. As if everyone is using +3 - +5 weapons, then 1 v 1 becomes far more boring and people will be focused on Guild Wars, Arena, or Jobbing.
- The game becomes less about the individual and more about team play. I don't think so, seal items are an important part of the gameplay, we want to change some stuff but that is too much. 1) There won't be botting, multiclient will be hard, IP limit will be 3/5 (not decided yet) 2) People don't scam for buy sox items 3) Actually people get maybe 1 or 2 sox drops randomly, that doesn't make them overpowered. We are already working on some features for make the job system the most important part of the game. The job cap level will be the same as the current level cap (70) and only the people who work together for make trades or for steal them will get powerful items. We are still polishing the idea, not sure if it will be added with the release of the server, but it will be added for sure soon or later. We can't give more details about it for avoid other people stealing the idea. Just imagine the things from the new job update on iSRO, but without the bad parts.
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SCORP
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Post subject: Re: [MyO] Myth Online Private Server Posted: Wed Sep 21, 2011 1:16 pm |
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Hi, I'm New Here |
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Joined: Mar 2008 Posts: 21 Location: Hamburg
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MythOnline wrote: Wello27 wrote: Is it possible to just remove Nova/SoX weapons and gear? I think they ruin the game more than good. This is what I think is the effect of including Sox/Nova.
1). Mass of botting, multi-client farming for SoX/Nova weapons.
2). Economy is destroyed as people try and cheat their way to amass enough gold to buy SoX/Nova weapons.
3). Few people just by pure random chance are now overpowered.
By Getting rid of them, this is what I see.
- More activity. People will be less focused on 1 v 1. As if everyone is using +3 - +5 weapons, then 1 v 1 becomes far more boring and people will be focused on Guild Wars, Arena, or Jobbing.
- The game becomes less about the individual and more about team play. I don't think so, seal items are an important part of the gameplay, we want to change some stuff but that is too much. 1) There won't be botting, multiclient will be hard, IP limit will be 3/5 (not decided yet) 2) People don't scam for buy sox items 3) Actually people get maybe 1 or 2 sox drops randomly, that doesn't make them overpowered. We are already working on some features for make the job system the most important part of the game. The job cap level will be the same as the current level cap (70) and only the people who work together for make trades or for steal them will get powerful items. We are still polishing the idea, not sure if it will be added with the release of the server, but it will be added for sure soon or later. We can't give more details about it for avoid other people stealing the idea. Just imagine the things from the new job update on iSRO, but without the bad parts. The new jobsystem at iSRO was complete bullshit and made it even more worthless to do jobbing.
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MythOnline
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Post subject: Re: [MyO] Myth Online Private Server Posted: Wed Sep 21, 2011 1:46 pm |
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Hi, I'm New Here |
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Joined: Sep 2011 Posts: 17 Location: Myth Online
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SCORP wrote: MythOnline wrote: Wello27 wrote: Is it possible to just remove Nova/SoX weapons and gear? I think they ruin the game more than good. This is what I think is the effect of including Sox/Nova.
1). Mass of botting, multi-client farming for SoX/Nova weapons.
2). Economy is destroyed as people try and cheat their way to amass enough gold to buy SoX/Nova weapons.
3). Few people just by pure random chance are now overpowered.
By Getting rid of them, this is what I see.
- More activity. People will be less focused on 1 v 1. As if everyone is using +3 - +5 weapons, then 1 v 1 becomes far more boring and people will be focused on Guild Wars, Arena, or Jobbing.
- The game becomes less about the individual and more about team play. I don't think so, seal items are an important part of the gameplay, we want to change some stuff but that is too much. 1) There won't be botting, multiclient will be hard, IP limit will be 3/5 (not decided yet) 2) People don't scam for buy sox items 3) Actually people get maybe 1 or 2 sox drops randomly, that doesn't make them overpowered. We are already working on some features for make the job system the most important part of the game. The job cap level will be the same as the current level cap (70) and only the people who work together for make trades or for steal them will get powerful items. We are still polishing the idea, not sure if it will be added with the release of the server, but it will be added for sure soon or later. We can't give more details about it for avoid other people stealing the idea. Just imagine the things from the new job update on iSRO, but without the bad parts. The new jobsystem at iSRO was complete bullshit and made it even more worthless to do jobbing. Yeah, that was probably the worst update Joymax made, but some ideas of the job system are actually nice and could be implemented using the old job system. You will like it ^^
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marijnz0r
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Post subject: Re: [MyO] Myth Online Private Server Posted: Wed Sep 21, 2011 2:36 pm |
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Joined: Aug 2008 Posts: 824 Location: Netherlands
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Majorharper
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Post subject: Re: [MyO] Myth Online Private Server Posted: Wed Sep 21, 2011 5:40 pm |
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Joined: Apr 2007 Posts: 2079 Location: Looking for my signature....
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marijnz0r wrote: Any ETA? Soon...
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MythOnline
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Post subject: Re: [MyO] Myth Online Private Server Posted: Thu Sep 22, 2011 9:03 pm |
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Joined: Sep 2011 Posts: 17 Location: Myth Online
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marijnz0r wrote: Any ETA? In 2 weeks or so, we still have lots of stuff to do :S If anyone is interested on the project check the twitter page, we are updating it very often with the things we do daily. Today we added the wolves on the NPC stables. 
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jbrigjaj
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Post subject: Re: [MyO] Myth Online Private Server Posted: Fri Sep 23, 2011 12:07 pm |
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Valued Member |
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Joined: Feb 2011 Posts: 488 Location: Currently at AinoSRO
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MythOnline wrote: marijnz0r wrote: Any ETA? In 2 weeks or so, we still have lots of stuff to do :S If anyone is interested on the project check the twitter page, we are updating it very often with the things we do daily. Today we added the wolves on the NPC stables.  Nice! will the first 100 players get a special item?
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[ AinoSRO] StoneCold
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josephhuyazhou
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Post subject: Re: [MyO] Myth Online Private Server Posted: Fri Oct 28, 2011 1:09 pm |
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Joined: Jul 2011 Posts: 42 Location: Diablo 3
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This is really how it ends huh? 
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