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 Post subject: Tribes Ascend
PostPosted: Thu Mar 01, 2012 4:05 pm 
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The OB for Tribes Ascend has begun.
https://account.hirezstudios.com/tribesascend/


Already playin, This game is damn fun. The maps are huge. The graphics are great, physics are good. You've got jetpacks to fly and little boosters on your legs to ski across the ground. At it's core I'd say the gameplay is like a crossover between halo and quake.

IGN = Tausti
Europe server

Who's with me :D?

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 Post subject: Re: Tribes Ascend
PostPosted: Sat Mar 03, 2012 1:41 am 
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I played cb for a couple of hours, uninstalled after. The learning curve is meh and the 2 starting classes blow ( have to pay for the fun skillshot ones ).

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 Post subject: Re: Tribes Ascend
PostPosted: Sat Mar 03, 2012 1:57 am 
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There's bit of a learning curve, but you get the hang of it pretty quickly. There's a 3rd class available now by standard.
we have:
- Pathfinder
- Soldier
- Juggernaught

So far all the classes have been pretty equal. It's just pretty hard to kill, seeing as most weapons fire slow but powerful shots and everyone has a lot of life.

I've played about 30 games or so by now and I more or less end up with 8 kills per game and maybe a flag steal or a generator kill. I've also unlocked the sniper class which follows the TF2 charge-up mechanic.

The most important part of the game is seeing the flight trajectories. If you can foresee where they'll land, you can kill them with relative ease.

Also all the classes are unlockable with exp. The sniper cost me about 7200 exp, which is about 10 or so games.

Honestly the more I'm playing this, the more enjoyable it becomes :D. I love the ski mechanic, it adds so much to the game. Timing perfect landings for maximum speed boost so you just fly straight into the flag and get away without notice is really rewarding :D

If you're having trouble getting kills I would recommend using the Juggernaut. His mortar weapon can 1 hit most classes although the detonation delay makes it hard to hit. His secondary on the other hand is great. It's a boosted version of the Pathfinders disk weapon, with more AoE and damage. 2 shots and your enemy is dead. With all the flying and jumping it's never really easy but it definitely gives you an edge. Juggs are slow though :/.

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 Post subject: Re: Tribes Ascend
PostPosted: Thu Apr 19, 2012 6:32 pm 
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This game is really fun. It's also extremely frustrating when you have bad ping though, much more so than standard shooters.


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 Post subject: Re: Tribes Ascend
PostPosted: Fri Apr 20, 2012 10:17 pm 
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SM-Count wrote:
This game is really fun. It's also extremely frustrating when you have bad ping though, much more so than standard shooters.


Yeah, I know what you mean D:
position desynchronisation is so f*cking annoying with this type of combat >.<

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 Post subject: Re: Tribes Ascend
PostPosted: Sat Apr 21, 2012 2:52 am 
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Especially with sentinel and people just teleport around the place. Though I heard sniping has lag compensation, w/e that means.


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 Post subject: Re: Tribes Ascend
PostPosted: Sat Apr 21, 2012 8:14 am 
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SM-Count wrote:
Especially with sentinel and people just teleport around the place. Though I heard sniping has lag compensation, w/e that means.


I guess sniper bullets get priority over position calculation since sniping is already ridiculously hard in this game. So if you shoot it hits even if the opponent was actually 10m further on his computer.

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 Post subject: Re: Tribes Ascend
PostPosted: Mon Apr 23, 2012 12:43 am 
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Holy cow that shit crayyyyy.

IGN: Skyve

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