Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
Posted: Thu Jul 24, 2014 6:05 am
Frequent Member
Joined: Jul 2007 Posts: 1259 Location: Israel , NAVY
The purpose of bots are non-stop money gathering and selling it for real $ pretty Much, and about the trading they are actually revamping it not for casuals.
This is how it works in Korea - you get 40% of gold if theif delivers your package and theif gets 60% In na you it's only 20% instead of 40% and it's under consideration right now whether to leave it like that or give a theif the whole 100% instead and highly likely to happen too.
So yeah they have actually implemented an anti bot system they use in rift right now so it might actually be better than rest of the archeage versions I guess time will till. But then again I'm not even going to play it most likely.
Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
Posted: Thu Jul 31, 2014 7:26 am
Dom's Slut
Joined: Aug 2006 Posts: 13791 Location:
Fauntleroy wrote:
I am not playing this. Fps is about 20 with lowest settings. Maybe with my new laptop.
Yeah this game is surprisingly really demanding even at the lowest setting. I get like a 5c difference with my graphics card when I play it at high/low settings.
Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
Posted: Fri Aug 01, 2014 10:25 am
Elite Member
Joined: Nov 2007 Posts: 5336 Location:
Interesting in any extra keys for this now that my semester is over, or any unused accounts =o
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Guild Wars 2, Isle of Janthir (NA)
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
Posted: Sat Aug 02, 2014 3:44 pm
Senior Member
Joined: Dec 2008 Posts: 4714 Location:
Jebus I'm in love with this game so far and I'm only lvl 14...I want a sail boat so bad so I can start trading on the sea between continents...So much shit you can do...But you guys are right about the demands it puts on your PC....
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
Posted: Sat Aug 02, 2014 11:10 pm
Senior Member
Joined: Feb 2008 Posts: 4222 Location: Nowhere
BuDo wrote:
Jebus I'm in love with this game so far and I'm only lvl 14...I want a sail boat so bad so I can start trading on the sea between continents...So much shit you can do...But you guys are right about the demands it puts on your PC....
You do get a little rowboat. As for your trading dreams, hahaha I'm sorry. You'll get robbed since another boat has radar and a bunch of guilds are at sea waiting for you.
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
Posted: Mon Aug 04, 2014 9:29 pm
Senior Member
Joined: Dec 2008 Posts: 4714 Location:
Toshiharu wrote:
BuDo wrote:
Jebus I'm in love with this game so far and I'm only lvl 14...I want a sail boat so bad so I can start trading on the sea between continents...So much shit you can do...But you guys are right about the demands it puts on your PC....
You do get a little rowboat. As for your trading dreams, hahaha I'm sorry. You'll get robbed since another boat has radar and a bunch of guilds are at sea waiting for you.
Yea I got that little rowboat...I couldn't wait to get it...But I want the trade ship and the clipper to make continental trade runs smoother...and yea I know other ships with better radar are out there searching but that's one of many things that makes the game fun...We all got butterflies at times with doing trade runs in SRO..doing it in a much bigger world and on the ocean just increases the suspense...Plus I could join up with a guild powerful enough to protect ourselves from those sea going thieves/pirates...
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_________________________________________________ BOWFull STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
Posted: Tue Aug 05, 2014 12:54 pm
Elite Member
Joined: Nov 2007 Posts: 5336 Location:
Got to 15, it wasn't bad but no sea action took place which is the highlight of the game. The glider was interesting but didn't make the game for me, without question an awesome feature though.
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Guild Wars 2, Isle of Janthir (NA)
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
Posted: Wed Aug 06, 2014 3:32 am
Senior Member
Joined: Dec 2008 Posts: 4714 Location:
_Dutchy_ wrote:
@Budo, Enough boats for ya?
Spoiler!
Was during the first few momens of beta lmao.
Sweet ...But a dock full of sail boats would be even better...When the game releases I definitely want a farm close to the coast to plant and grow the goods and materials I need for trade....Then I need the merchant sail boat because it has lots of cargo hold space...
I'm gonna farm and grow stuff and trade them between continents like crazy...I should have enough gold to build a warship after that and have better gear and weapons......I'll also get a fishing boat to catch and trade fish as well...Tons of stuff to do on land but I love the sea aspect of this game.....This game is truly SROx100 with the amount of content a person can indulge in...
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_________________________________________________ BOWFull STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
Posted: Wed Aug 06, 2014 11:48 pm
Senior Member
Joined: Dec 2008 Posts: 4714 Location:
CrimsonNuker wrote:
To the people who got to participate in the CBT2, what did you guys think about the labour system?
I found it a bit restricting at first but that was because I wanted to do everything possible...mine, farm, craft every minute I could so I'd use up what little labor points I had...
It's good though that labor points are generated automatically with time and you don't have to farm it...So you could just go questing and leveling for a bit while your labor points regenerate....
It would help a little if there were additional ways to earn labor points though...
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_________________________________________________ BOWFull STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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