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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Thu Jul 24, 2014 6:05 am 
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The purpose of bots are non-stop money gathering and selling it for real $ pretty Much, and about the trading they are actually revamping it not for casuals.

This is how it works in Korea - you get 40% of gold if theif delivers your package and theif gets 60%
In na you it's only 20% instead of 40% and it's under consideration right now whether to leave it like that or give a theif the whole 100% instead and highly likely to happen too.

So yeah they have actually implemented an anti bot system they use in rift right now so it might actually be better than rest of the archeage versions I guess time will till. But then again I'm not even going to play it most likely.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Fri Jul 25, 2014 4:47 am 
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I'm waiting for full release when all the bugs and fixes are done....definitely gonna play this...

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Fri Jul 25, 2014 4:51 pm 
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BuDo wrote:
I'm waiting for full release when all the bugs and fixes are done....definitely gonna play this...


You mean like a year or two ago? Then again I guess you could argue making a casual version can introduce new bugs.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Sat Jul 26, 2014 12:53 am 
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Closed Beta Keys:

http://na.alienwarearena.com/giveaways/ ... y-giveaway

I just got mine. They have 4K+ left!

Get yours!

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Sat Jul 26, 2014 5:07 pm 
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That link all out of beta keys already...But I just checked my email and realized I got a beta 2 invite :D ...

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Sun Jul 27, 2014 5:30 pm 
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I got beta key too.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Tue Jul 29, 2014 3:44 pm 
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Just bought the Beta pack. When does it start on the 30th anyways?

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Tue Jul 29, 2014 4:00 pm 
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"The event kicks off on Wednesday, July 30 at 10:00 AM PDT (GMT-7) and runs until the same time on Monday, August 4."
Source

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Wed Jul 30, 2014 5:11 pm 
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Loool. Their login server (or something) crashes every 5 sec. Sometimes if you are enough fast, you can lauch game and see intro.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Wed Jul 30, 2014 5:29 pm 
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go onlineeee


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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Wed Jul 30, 2014 6:43 pm 
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monument to steve jobs ? XD

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Wed Jul 30, 2014 7:03 pm 
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I am not playing this. Fps is about 20 with lowest settings. Maybe with my new laptop.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Thu Jul 31, 2014 7:26 am 
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Fauntleroy wrote:
I am not playing this. Fps is about 20 with lowest settings. Maybe with my new laptop.


Yeah this game is surprisingly really demanding even at the lowest setting. I get like a 5c difference with my graphics card when I play it at high/low settings.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Fri Aug 01, 2014 10:25 am 
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Interesting in any extra keys for this now that my semester is over, or any unused accounts =o

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Fri Aug 01, 2014 4:57 pm 
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Played GW2 for 10hours and it was total crap . God dam it i wanna try this one but yeah no idea if my pc can handle it

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Sat Aug 02, 2014 12:32 am 
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http://mmohuts.com/giveaways/archeage-c ... giveaway-2

200 keys or so left

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Sat Aug 02, 2014 3:44 pm 
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Jebus I'm in love with this game so far and I'm only lvl 14...I want a sail boat so bad so I can start trading on the sea between continents...So much shit you can do...But you guys are right about the demands it puts on your PC....

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Sat Aug 02, 2014 11:10 pm 
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BuDo wrote:
Jebus I'm in love with this game so far and I'm only lvl 14...I want a sail boat so bad so I can start trading on the sea between continents...So much shit you can do...But you guys are right about the demands it puts on your PC....


You do get a little rowboat. As for your trading dreams, hahaha I'm sorry. You'll get robbed since another boat has radar and a bunch of guilds are at sea waiting for you.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Mon Aug 04, 2014 6:25 am 
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I've been in both betas, the first beta I loved the game so much and upgraded to the $150 pack.

I'm really enjoying this game!

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Mon Aug 04, 2014 9:29 pm 
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Toshiharu wrote:
BuDo wrote:
Jebus I'm in love with this game so far and I'm only lvl 14...I want a sail boat so bad so I can start trading on the sea between continents...So much shit you can do...But you guys are right about the demands it puts on your PC....


You do get a little rowboat. As for your trading dreams, hahaha I'm sorry. You'll get robbed since another boat has radar and a bunch of guilds are at sea waiting for you.


Yea I got that little rowboat...I couldn't wait to get it...But I want the trade ship and the clipper to make continental trade runs smoother...and yea I know other ships with better radar are out there searching but that's one of many things that makes the game fun...We all got butterflies at times with doing trade runs in SRO..doing it in a much bigger world and on the ocean just increases the suspense...Plus I could join up with a guild powerful enough to protect ourselves from those sea going thieves/pirates...

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Tue Aug 05, 2014 7:38 am 
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@Budo,
Enough boats for ya?

Spoiler!


Was during the first few momens of beta lmao.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Tue Aug 05, 2014 12:54 pm 
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Got to 15, it wasn't bad but no sea action took place which is the highlight of the game. The glider was interesting but didn't make the game for me, without question an awesome feature though.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Wed Aug 06, 2014 3:32 am 
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_Dutchy_ wrote:
@Budo,
Enough boats for ya?

Spoiler!


Was during the first few momens of beta lmao.


Sweet :D ...But a dock full of sail boats would be even better...When the game releases I definitely want a farm close to the coast to plant and grow the goods and materials I need for trade....Then I need the merchant sail boat because it has lots of cargo hold space...

I'm gonna farm and grow stuff and trade them between continents like crazy...I should have enough gold to build a warship after that and have better gear and weapons......I'll also get a fishing boat to catch and trade fish as well...Tons of stuff to do on land but I love the sea aspect of this game.....This game is truly SROx100 with the amount of content a person can indulge in...

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Wed Aug 06, 2014 4:23 am 
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To the people who got to participate in the CBT2, what did you guys think about the labour system?

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Wed Aug 06, 2014 11:07 am 
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@ Budo
Get a good guild and you'll acomplish it easier

@ crimson I was playing semi active on CBT2, And i'm a patron. At the end of the CBT2 i had around 5K labor points.

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Wed Aug 06, 2014 11:48 pm 
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CrimsonNuker wrote:
To the people who got to participate in the CBT2, what did you guys think about the labour system?


I found it a bit restricting at first but that was because I wanted to do everything possible...mine, farm, craft every minute I could so I'd use up what little labor points I had...

It's good though that labor points are generated automatically with time and you don't have to farm it...So you could just go questing and leveling for a bit while your labor points regenerate....

It would help a little if there were additional ways to earn labor points though...

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Mon Aug 11, 2014 10:57 am 
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14th! next CBT!!!!

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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Tue Aug 12, 2014 12:08 am 
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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Tue Aug 12, 2014 12:51 am 
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 Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea
PostPosted: Tue Aug 12, 2014 5:00 am 
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BuDo wrote:
It would help a little if there were additional ways to earn labor points though... [/color]


Spend 5 gilda stars if I recall to sleep in a bed for 50 points. Wow! Amazing!

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