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 Post subject: astral after +7
PostPosted: Tue Apr 24, 2007 10:00 pm 
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i know that astral prevents falling below +4 after you reach +4, but does it also prevent falling below +7 after you reach +7? or is +4 the highest it can keep?


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PostPosted: Tue Apr 24, 2007 10:01 pm 
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no it doesnt but i heard of one in KSRO


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PostPosted: Tue Apr 24, 2007 10:15 pm 
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so astral wont fail from +3 to +4? it'll only fail from +4 to +5 and so on?

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 Post subject:
PostPosted: Tue Apr 24, 2007 11:01 pm 
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yes...
***if the weapon is +1 and has an astral on it...it should not "disapper" until you go for +5


basically get your weapon / item to +4 then astral (or maybe you got a drop that was immortal/astral for you :) )

so if you fail to +5 it will use the astral and go back to +4...
astrals are only good 1 time so double check them...
you must have immortal (which is for attempting to +6 or higher, supposed to keeped weapon from being destroyed...) in order to ad an astral..


hope that makes sense..

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 Post subject:
PostPosted: Wed Apr 25, 2007 12:30 am 
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LOLOLOL.

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 Post subject:
PostPosted: Wed Apr 25, 2007 12:43 am 
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lol its still +3


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 Post subject:
PostPosted: Wed Apr 25, 2007 12:47 am 
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daddy wrote:
yes...
***if the weapon is +1 and has an astral on it...it should not "disapper" until you go for +5


basically get your weapon / item to +4 then astral (or maybe you got a drop that was immortal/astral for you :) )

so if you fail to +5 it will use the astral and go back to +4...
astrals are only good 1 time so double check them...
you must have immortal (which is for attempting to +6 or higher, supposed to keeped weapon from being destroyed...) in order to ad an astral..


hope that makes sense..
WRONG! Astral doesn't affect your chances of getting it up to +4. If you are going to +3, you can still fail it. Astral is only a checkpoint basically. If you manage to get to +4, then go ahead and put astral on it so that when it fails going to +5, you don't drop to 0.

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 Post subject:
PostPosted: Wed Apr 25, 2007 12:49 am 
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threefingeredguy wrote:
daddy wrote:
yes...
***if the weapon is +1 and has an astral on it...it should not "disapper" until you go for +5


basically get your weapon / item to +4 then astral (or maybe you got a drop that was immortal/astral for you :) )

so if you fail to +5 it will use the astral and go back to +4...
astrals are only good 1 time so double check them...
you must have immortal (which is for attempting to +6 or higher, supposed to keeped weapon from being destroyed...) in order to ad an astral..


hope that makes sense..
WRONG! Astral doesn't affect your chances of getting it up to +4. If you are going to +3, you can still fail it. Astral is only a checkpoint basically. If you manage to get to +4, then go ahead and put astral on it so that when it fails going to +5, you don't drop to 0.


Re-read what daddy said please.

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 Post subject:
PostPosted: Wed Apr 25, 2007 12:52 am 
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Plus44 wrote:
threefingeredguy wrote:
daddy wrote:
yes...
***if the weapon is +1 and has an astral on it...it should not "disapper" until you go for +5


basically get your weapon / item to +4 then astral (or maybe you got a drop that was immortal/astral for you :) )

so if you fail to +5 it will use the astral and go back to +4...
astrals are only good 1 time so double check them...
you must have immortal (which is for attempting to +6 or higher, supposed to keeped weapon from being destroyed...) in order to ad an astral..


hope that makes sense..
WRONG! Astral doesn't affect your chances of getting it up to +4. If you are going to +3, you can still fail it. Astral is only a checkpoint basically. If you manage to get to +4, then go ahead and put astral on it so that when it fails going to +5, you don't drop to 0.


Re-read what daddy said please.
I did misread it. I thought he said the + won't disappear, which as we all know is a bunch of shit.

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 Post subject:
PostPosted: Wed Apr 25, 2007 1:00 am 
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lol...

ty plus44

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 Post subject:
PostPosted: Wed Apr 25, 2007 1:13 am 
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Plus44 wrote:
LOLOLOL.

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lol thats pretty dumb...

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 Post subject:
PostPosted: Wed Apr 25, 2007 1:17 am 
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ccf ftw XD

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 Post subject: Re: astral after +7
PostPosted: Wed Apr 25, 2007 6:46 am 
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reader wrote:
i know that astral prevents falling below +4 after you reach +4, but does it also prevent falling below +7 after you reach +7? or is +4 the highest it can keep?
No, Someone said one an earlier thread that KSRO has an astral that can keep +7, but it's not in ISRO yet, but hopefully it will be later.

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 Post subject:
PostPosted: Wed Apr 25, 2007 8:20 am 
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well i have heard that at ksro people who have +7 and try higher + with astral get to keep their +7 i think its true even if its not they still have a much higher chance of success in alchemy


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 Post subject:
PostPosted: Wed Apr 25, 2007 8:27 am 
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It's only for kSro players...

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 Post subject:
PostPosted: Wed Apr 25, 2007 11:21 am 
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BaronSengir wrote:
well i have heard that at ksro people who have +7 and try higher + with astral get to keep their +7 i think its true even if its not they still have a much higher chance of success in alchemy


Not forgetting their +5% alchemy chance scroll.

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 Post subject:
PostPosted: Wed Apr 25, 2007 12:30 pm 
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Failing +5 kills your astral, +6 kills your astral and immortal, +7 kills your astral and steady. Don't know about +8, never tried it.

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 Post subject:
PostPosted: Wed Apr 25, 2007 6:51 pm 
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Chaby wrote:
Failing +5 kills your astral, +6 kills your astral and immortal, +7 kills your astral and steady. Don't know about +8, never tried it.


Steady starts coming into play when going from +5 to +6 and beyond.


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 Post subject:
PostPosted: Wed Apr 25, 2007 6:58 pm 
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skyduck wrote:
Chaby wrote:
Failing +5 kills your astral, +6 kills your astral and immortal, +7 kills your astral and steady. Don't know about +8, never tried it.


Steady starts coming into play when going from +5 to +6 and beyond.


Yap.

I +6 my bow yesterday. From +5 -> +6 failed first time, i lost the astral and a steady, not the immortal.

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 Post subject:
PostPosted: Wed Apr 25, 2007 7:02 pm 
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IguanaRampage wrote:
Plus44 wrote:
LOLOLOL.

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lol thats pretty dumb...


omg, thats npc with very little done to it, int stone and a crit stone, plus like $60 from item mall, people are stupid


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 Post subject:
PostPosted: Wed Apr 25, 2007 7:15 pm 
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Plus44 wrote:
BaronSengir wrote:
well i have heard that at ksro people who have +7 and try higher + with astral get to keep their +7 i think its true even if its not they still have a much higher chance of success in alchemy


Not forgetting their +5% alchemy chance scroll.


ooh yeah i forgot premium ticket 5% boost in alchemy


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 Post subject:
PostPosted: Wed Apr 25, 2007 7:31 pm 
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Matrixman__ wrote:
IguanaRampage wrote:
Plus44 wrote:
LOLOLOL.

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lol thats pretty dumb...


omg, thats npc with very little done to it, int stone and a crit stone, plus like $60 from item mall, people are stupid


its a CCF'ed Weapon Its a pretty old screenie if i recall
i remeber seeing it before

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 Post subject:
PostPosted: Wed Apr 25, 2007 7:37 pm 
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Chaby wrote:
Failing +5 kills your astral, +6 kills your astral and immortal, +7 kills your astral and steady. Don't know about +8, never tried it.



i dont know if it was a glitch or what, but one time i put an astral on a wep, failed to +5, and the astral stayed... has this ever happened to anyone else?

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 Post subject:
PostPosted: Wed Apr 25, 2007 8:01 pm 
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EllisD wrote:
skyduck wrote:
Chaby wrote:
Failing +5 kills your astral, +6 kills your astral and immortal, +7 kills your astral and steady. Don't know about +8, never tried it.


Steady starts coming into play when going from +5 to +6 and beyond.


Yap.

I +6 my bow yesterday. From +5 -> +6 failed first time, i lost the astral and a steady, not the immortal.


I failed +6 three times, and +7 two times. Every time I failed +6 astral and immortal were gone. Also both times when I failed +7 astral and steady were gone, immortal remained.

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 Post subject:
PostPosted: Wed Apr 25, 2007 8:21 pm 
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Chaby wrote:
EllisD wrote:
skyduck wrote:
Chaby wrote:
Failing +5 kills your astral, +6 kills your astral and immortal, +7 kills your astral and steady. Don't know about +8, never tried it.


Steady starts coming into play when going from +5 to +6 and beyond.


Yap.

I +6 my bow yesterday. From +5 -> +6 failed first time, i lost the astral and a steady, not the immortal.


I failed +6 three times, and +7 two times. Every time I failed +6 astral and immortal were gone. Also both times when I failed +7 astral and steady were gone, immortal remained.


lol, then i guess its safe to say its random like everything else in this game :roll:

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 Post subject:
PostPosted: Wed Apr 25, 2007 10:36 pm 
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EllisD wrote:
Chaby wrote:
EllisD wrote:
skyduck wrote:
Chaby wrote:
Failing +5 kills your astral, +6 kills your astral and immortal, +7 kills your astral and steady. Don't know about +8, never tried it.


Steady starts coming into play when going from +5 to +6 and beyond.


Yap.

I +6 my bow yesterday. From +5 -> +6 failed first time, i lost the astral and a steady, not the immortal.


I failed +6 three times, and +7 two times. Every time I failed +6 astral and immortal were gone. Also both times when I failed +7 astral and steady were gone, immortal remained.


lol, then i guess its safe to say its random like everything else in this game :roll:


its all random anyways


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 Post subject:
PostPosted: Wed Apr 25, 2007 10:39 pm 
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BaronSengir wrote:
EllisD wrote:
Chaby wrote:
EllisD wrote:
skyduck wrote:
Chaby wrote:
Failing +5 kills your astral, +6 kills your astral and immortal, +7 kills your astral and steady. Don't know about +8, never tried it.


Steady starts coming into play when going from +5 to +6 and beyond.


Yap.

I +6 my bow yesterday. From +5 -> +6 failed first time, i lost the astral and a steady, not the immortal.


I failed +6 three times, and +7 two times. Every time I failed +6 astral and immortal were gone. Also both times when I failed +7 astral and steady were gone, immortal remained.


lol, then i guess its safe to say its random like everything else in this game :roll:


its all random anyways


ummmm.....exactly :roll:

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 Post subject:
PostPosted: Wed Apr 25, 2007 10:46 pm 
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BaronSengir wrote:
Plus44 wrote:
BaronSengir wrote:
well i have heard that at ksro people who have +7 and try higher + with astral get to keep their +7 i think its true even if its not they still have a much higher chance of success in alchemy


Not forgetting their +5% alchemy chance scroll.


ooh yeah i forgot premium ticket 5% boost in alchemy


are you f'ing serious... +5% alchemy chance??

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