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hellsharpt
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Post subject: Posted: Tue Mar 14, 2006 10:04 pm |
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Ex-Staff |
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Joined: Feb 2006 Posts: 3003 Location: Khadgar
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I'd like:
A dye shop in town to dye your armor (individual item dyes take up way too much inventory). This would allow for even more customization of appearance.
A longer stasis period to logoff (currently if someone attacks you and finds themself overmatched they just log off). A sneaky thief tried to gank me in a hunter suit the oter day while I was attacking a monster and logged when he started to get pummelled.
Bigger quivers, I'm really tired of bringing out 2000 arrows (8 slots) and running out before my bow breaks. No I don't want to buy a quiver of 10k from the mall.
More inventory space - enough said
Monsters that realize they are outmatched. Why do Yeoahs still attack me at level 27, thats just silly.
Level identifiers when we click on a character (even the blue - red system would be an improvement).
Auction house instead of stalls - hell yes.
A way to flag characters as friendly or hostile (useful when you know you've seen that name before... oh yeah he's a KSing mofo or a helpful person). Being able to add a personal note would be good too.
Flagging a stall for further review. Donwang is just crazy, if you need to go get more cash out of storage its really easy to lose the stall you were just at.
A clear area free of stalls around ALL NPCs
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Marcato
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Post subject: Posted: Tue Mar 14, 2006 10:07 pm |
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Joined: Feb 2006 Posts: 661
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Right now I just want to be able to start the game. 
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RedTyga
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Post subject: Posted: Tue Mar 14, 2006 10:09 pm |
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Common Member |
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Joined: Mar 2006 Posts: 192 Location:
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I really like that last idea, there should be no stalls around NPCs for like 10 meters.
_________________ IGN: Crimson
Level 5x
Guild:BlackHand
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dom
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Post subject: Posted: Tue Mar 14, 2006 10:27 pm |
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Joined: Mar 2006 Posts: 9967 Location: västkustskt
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RedTyga wrote: I really like that last idea, there should be no stalls around NPCs for like 10 meters.
That's a bit overkill. My monitor isn't even that big 0.o
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RedTyga
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Post subject: Posted: Tue Mar 14, 2006 10:37 pm |
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Joined: Mar 2006 Posts: 192 Location:
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dom wrote: RedTyga wrote: I really like that last idea, there should be no stalls around NPCs for like 10 meters. That's a bit overkill. My monitor isn't even that big 0.o
OK, 3 meters then.
_________________ IGN: Crimson
Level 5x
Guild:BlackHand
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dom
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Post subject: Posted: Tue Mar 14, 2006 10:42 pm |
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Joined: Mar 2006 Posts: 9967 Location: västkustskt
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pfft, you didn't get it.
I feel...undermined.
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RedTyga
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Post subject: Posted: Tue Mar 14, 2006 10:45 pm |
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Joined: Mar 2006 Posts: 192 Location:
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I got it, it just wasn't worded right ... and it wasn't funny >_>
_________________ IGN: Crimson
Level 5x
Guild:BlackHand
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Tohak
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Post subject: Posted: Sat Mar 18, 2006 9:30 pm |
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Joined: Feb 2006 Posts: 343 Location:
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hellsharpt wrote: More inventory space - enough said
I think this will be one of the Item Mall things later as there's already buttons to get more inventory space but they are just greyed out at the moment.
Here's couple more things:
XML database of items, characters, guilds and unions so that community can create wonderful websites where you can do searches on those things. Here's example of that kind of sites for game Anarchy Online. Now you ask why would be need anything like that. For example think of situation in game where you get harassed by some player and want to inform his guild leader of his behaviour - currently there's no way to find out who his leader is so you can't send your complain to him. Personally I'd kick such player out of guild if I was guild leader and found out that he's been scamming etc. other people.
Chat item links
- you click item on inventory so that it "moves" with mouse pointer and then click on chat text box and it creates item link. When you hit enter the link is posted with your message and by clicking the link other people can see the stat window from that item like we do now here at forum by taking screenshots from our items. It would make selling items more easier and faster and you could post those wondrous SoS items that you find to your guild mates in guild chat etc.
More chat channels and improvements to chat interface
- separate shopping channel
- maybe separate channels for major languages (english, spanish, france, russia)
- functions to make customized chat windows
- damage chat window which shows hits/misses on target
- currently if you heal person his name appears on chat window, now if you want to send message to team or guild you got to first delete that persons name from text box, it should be removed automatically if I click party or guild chat window button.
- notification when guild person comes online / logs off
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Tohak
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Post subject: Posted: Fri Mar 31, 2006 9:44 am |
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Joined: Feb 2006 Posts: 343 Location:
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I wish there was other quests than kill-kill-kill thousands of same monsters over and over again. So here's couple quest suggestions:
Timed Quests
General
- Special monster hunt in which player gets quest from NPC to hunt down one special monster in limited time. Monster will be locked to player so that it won't attack anyone else except quest holder and only quest holder can attack that monster. On map an arrow would point to direction of monster. Fight would be measured to be difficult and if successfully kill that monster you're quaranteed for item reward + xp/sp. XP reward could be max 20% of your current level but it would get lower the longer you spend on this quest (reason why it's timed). Would have to be limited how many times you can do this quest a day. There could be also different difficulty level quests with more or less strict timers and reward would be scaled based on difficulty. There also could be solo and 4 member party and 8 member party quests and difficulty of the monster(s) would be scaled on this factor.
Trader / Thief / Hunter
- NPC wants trader to deliver item(s) to another NPC in another town. You would have time limit and the quest would be 2-star trade trip or higher. Rewarded with high amount of XP/SP. Player thieves can of course rob these traders but they will need to have also similar timed quest active or they can't take benefit from robbing those quest items. Similar quest for Hunters could get something like 5x-10x normal hunter xp from player thief that they catch having those quest items (similar to wanted thieves) and player thief would drop "piece of thief suit" -quest item so that the hunter can prove to NPC that he completed the quest and then gets xp/sp reward. XP reward could be around 10% of current level.
These are just some ideas and need tweaking and those reward numbers are just examples.
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Marcato
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Post subject: Posted: Fri Mar 31, 2006 12:51 pm |
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Joined: Feb 2006 Posts: 661
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Tohak wrote: I wish there was other quests than kill-kill-kill thousands of same monsters over and over again. So here's couple quest suggestions:
Timed Quests
The first Demon Horse quest is timed now, I don't know if it was before. I think you have 35 minutes to kill the 60 Demon/Devil Horses, and I think the timer starts from when you attack the first one.
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Ricco
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Post subject: Posted: Fri Mar 31, 2006 1:41 pm |
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Joined: Feb 2006 Posts: 229 Location:
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Marcato wrote: Tohak wrote: I wish there was other quests than kill-kill-kill thousands of same monsters over and over again. So here's couple quest suggestions:
Timed Quests
The first Demon Horse quest is timed now, I don't know if it was before. I think you have 35 minutes to kill the 60 Demon/Devil Horses, and I think the timer starts from when you attack the first one.
r u sure about that?
the droprating sux badly, its like 1/30 
_________________ [420]
 Pure STR Blader
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Shimohime
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Post subject: Posted: Fri Mar 31, 2006 9:50 pm |
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Joined: Feb 2006 Posts: 788 Location:
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I just kind of want more involved quests that are more interesting than the current quests we hav....
_________________ Lvl 5x- Ice Archer
Read my avatar tutorial here
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SHIVA_DRAGON
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Post subject: Posted: Fri Mar 31, 2006 10:08 pm |
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Casual Member |
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Joined: Mar 2006 Posts: 74
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million dollar capes FTW!
lol, they have million dollar job items, why not capes ^^
my guildmate said that last night, and i thought it was funny as hell
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jonoh83
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Post subject: Posted: Fri Mar 31, 2006 10:37 pm |
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Joined: Jan 2006 Posts: 181 Location:
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being able to move between servers. imagine all the the top guilds in each server fighting it out to see who has the best players in SRO.
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Jeronimo
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Post subject: Posted: Sat Apr 29, 2006 3:34 pm |
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Joined: Feb 2006 Posts: 670 Location: Hell
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//:Protocol
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Post subject: Posted: Sat Apr 29, 2006 3:47 pm |
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Active Member |
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Joined: Apr 2006 Posts: 702 Location:
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Tohak wrote: hellsharpt wrote: More inventory space - enough said I think this will be one of the Item Mall things later as there's already buttons to get more inventory space but they are just greyed out at the moment. Here's couple more things: XML database of items, characters, guilds and unions so that community can create wonderful websites where you can do searches on those things. Here's example of that kind of sites for game Anarchy Online. Now you ask why would be need anything like that. For example think of situation in game where you get harassed by some player and want to inform his guild leader of his behaviour - currently there's no way to find out who his leader is so you can't send your complain to him. Personally I'd kick such player out of guild if I was guild leader and found out that he's been scamming etc. other people. Chat item links- you click item on inventory so that it "moves" with mouse pointer and then click on chat text box and it creates item link. When you hit enter the link is posted with your message and by clicking the link other people can see the stat window from that item like we do now here at forum by taking screenshots from our items. It would make selling items more easier and faster and you could post those wondrous SoS items that you find to your guild mates in guild chat etc.More chat channels and improvements to chat interface- separate shopping channel - maybe separate channels for major languages (english, spanish, france, russia) - functions to make customized chat windows - damage chat window which shows hits/misses on target - currently if you heal person his name appears on chat window, now if you want to send message to team or guild you got to first delete that persons name from text box, it should be removed automatically if I click party or guild chat window button. - notification when guild person comes online / logs off
Loved that feature from EQ2.
_________________ Click This for a Free DS. No strings attatched. Sort of..
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Pacifist
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Post subject: Posted: Sat Apr 29, 2006 3:52 pm |
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New Member |
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Joined: Apr 2006 Posts: 39 Location:
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Stallowned wrote: Caution wrote: Hit Registry - If you hit the mob first, noone else can attack it. You can set an option up if you want them to help you. Otherwise, your party is the only help. In other words, no killstealers!  I'm sure many people will abuse it, go around hitting every monster in th earea once, and no one else is able to fight them.
Just make it so you have to hit the mob at least once every 5 seconds to keep it locked.
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RuYi
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Post subject: Posted: Sat Apr 29, 2006 3:54 pm |
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Joined: Apr 2006 Posts: 7145 Location: Done.
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It'd be nice if you could drag your chars to different servers. So you don't have to start all over because your char is in Xian and all your friends tell you to play in Oasis. <_< (Based on real life story)
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Amps
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Post subject: Posted: Sat Apr 29, 2006 4:17 pm |
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Active Member |
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Joined: Apr 2006 Posts: 667 Location:
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I only want one simple thing right now which they could implement sooo easily: show guild members on the map.
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 Player of the sword kind on this pancake Server : Venice Level: 5X (SP Farming) Build: P.Str/Fire/Blade Status:On Hold...
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Smaug
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Post subject: Posted: Sat Apr 29, 2006 4:38 pm |
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Hi, I'm New Here |
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Joined: Mar 2006 Posts: 20 Location:
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As far as Ks'ing is involved, My main char is an archer. I get accused of ksing ALL the time. It's not my fault I have a ranged attack, can stand, for the most part, in one spot and target anything on my screen. Sometimes this includes monsters that are in the range of a player that is totally out of my range of view. I agree that some form of control is needed for targeting or the ability to not target. Lag doens't help this matter either. Selecting a target, then as much as 10 seconds or so later starting to attack.
On the subject of additions I'd like to see. Since some people think that particular imbues are over powered, and weather is a part of the game, why not have something like, when it rains, fire does less damage. Cold does more damage, and lightning inflicts damage to yourself. All at a certain percentage of course. This could also be implemented in certain areas of the game. Desert regions, cold is more effective. Fire is not as effective, lightning has no change, etc. Have cold regions where exactly the opposite happens. So basically, have imbues react to the environmental surroundings to help balance these issues.
Other then that, I like the ideas about more professions. Hunter spawns on thieves would be awesome, and npc traders is good too.
Also, I read that another form of selecting monsters/mobs is needed. NO it's not. Instead of double clicking just hold the ctrl key, select the monster/foe and you attack. And for auto grabbing items, you can set your keys up in the options. if G is to tough for you, switch it to something more comfortable. Space bar seems to work nicely for me. OR just purchase a monkey. 
_________________ Level: somewhere between n00b and 1337
Weapon: trying them all
Build: Undecided (have one of each)
Guild: DirtyDeeds
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antix
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Post subject: Posted: Sun Apr 30, 2006 3:23 pm |
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Loyal Member |
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Joined: Apr 2006 Posts: 1608 Location:
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Caution wrote: Hit Registry - If you hit the mob first, noone else can attack it. You can set an option up if you want them to help you. Otherwise, your party is the only help. In other words, no killstealers! 
This may not be a good idea. I like the idea of trying to limit KSers, but what if someone just went around smacking mobs but not finishing them off.. there would then be a buttload of unkillable mobs.
_________________ This is a game, You're invited. www.lost.eu/572c4
redneck wrote: Holy crap how do u drop 1 gold piece?
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Draquish
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Post subject: Posted: Sun Apr 30, 2006 7:49 pm |
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Elite Member |
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Joined: Mar 2006 Posts: 6423 Location: ____
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u nowe wat would be coo if there was like an invisible powder like they have in wow u nowe......the lil ball that you throw in the floor and then....BAM! ur gone..... 
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hplanet
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Post subject: Posted: Sun Apr 30, 2006 7:55 pm |
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Hi, I'm New Here |
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Joined: Apr 2006 Posts: 21
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hellsharpt wrote: I'd like: A dye shop in town to dye your armor (individual item dyes take up way too much inventory). This would allow for even more customization of appearance.
A longer stasis period to logoff (currently if someone attacks you and finds themself overmatched they just log off). A sneaky thief tried to gank me in a hunter suit the oter day while I was attacking a monster and logged when he started to get pummelled.
Bigger quivers, I'm really tired of bringing out 2000 arrows (8 slots) and running out before my bow breaks. No I don't want to buy a quiver of 10k from the mall.
More inventory space - enough said
Monsters that realize they are outmatched. Why do Yeoahs still attack me at level 27, thats just silly.
Level identifiers when we click on a character (even the blue - red system would be an improvement).
Auction house instead of stalls - hell yes.
A way to flag characters as friendly or hostile (useful when you know you've seen that name before... oh yeah he's a KSing mofo or a helpful person). Being able to add a personal note would be good too.
Flagging a stall for further review. Donwang is just crazy, if you need to go get more cash out of storage its really easy to lose the stall you were just at.
A clear area free of stalls around ALL NPCs
dye shop will be like Ultima Online liao!!
Auction house i have to agree with you!!
More inventory item pls
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eekamouse
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Post subject: Posted: Sun Apr 30, 2006 8:53 pm |
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Casual Member |
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Joined: Mar 2006 Posts: 64 Location:
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WIDESCREEN RESOLUTION SUPPORT
That's it 
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kitary
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Post subject: Posted: Mon May 01, 2006 10:38 am |
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Frequent Member |
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Joined: Apr 2006 Posts: 1222 Location:
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i want to be able to see my guild members on the map ,
and be able to see my union members as wel
_________________
IGN: Catnium
I quit sro ,
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Ogopogo
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Post subject: Posted: Mon May 01, 2006 11:27 am |
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Hi, I'm New Here |
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Joined: Mar 2006 Posts: 20
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I'd like to see..
1)..the game wouldn't close if you don't get to connect.
2)..OMG dungeons please.. the first dungeon being a lvl 50 one ? Thats like for 10% of all players geez.. .. there should at least be a lvl 25 dungeon with up to lvl 30 mobs that you could only team-kill.
3)..Quests.. I'm sure the great korean minds could muster up some quests that aren't kill so much of that or gather XX drops..
4) Team quests !
5) One thing that this gave will never have, I'm afraid is ..secret locations..a type of thing like.. ok you climb on some monutain(plenty of those) find a tunnel, explore tunnel, kill mobs, find quest items in chests or any other items that could be used for.. --->6)
6) Item crafting ! Ability to enhance or craft your own weapons-> making them uniqe.. SoX items are cool, but there should also be uniqe weapons that look different.. stats may as well be similar to SoX stuff..
-- One possibilty is a crafter/blacksmith proffesion. --> Making stuffs not lootable-->selling---> etc..
7) Armor, hair dyes --> Altho I'm not sure how its going to work with Pure WHITE armor.
 SOX drops should be programed so that thigs like this don't happen: lvl 20 noob loots 3x SoS item in their 2 weeks of playing and the poor lvl 49 never got a SoS drop.. -> thats really flarked up.
9) Fix the flarkin chat.. i hate how i write somthing and cant press up arrow to have the same msg pop up again..I just hate it when Im talking to a player and typing a looong sentance with my RPG sk33ls then I press enter and notice I typed in the party chat and not in the ALL chat, making me loose my nerves and just typing FLARK! to the guy.
10) Perhaps a mage type charcter ... with a staff or wand .. Staff being more PSY and Wand more MAG based weapon.
I might remember more stuff.. I'd recomend the skill system being rethought, but that will never happen.. I just don't see the point of leveling a skill to lvl 9, only to get a new skill that is only the upgrade of the previus skill, making the lvl 9 skill useless, since I will never use it again.
..and stuff like.. for example the healing skills.. The 1st healing skill upped to idunnohowmuch is equal to lvl 1 of the 382 HP regain of the 4th book or something ( not sure on that), useless stuff.
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Hashimoto
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Post subject: Posted: Mon May 01, 2006 12:32 pm |
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New Member |
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Joined: Mar 2006 Posts: 26 Location: Germany
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I WANT THE SILK GIFT!!!!
I JUST LOST 10 MILLION GOLD ON BUYING SILK.
AFTERWARDS THE GUYS SAID "you get it, when Silk Gift is opened! I dont want to login your account because i would be banned or you can see my number and blah"
_________________ Ingame: Hashimoto
Level: 2X
Weapon: Spear and Lightning
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Skullbasher62
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Post subject: Posted: Mon May 01, 2006 1:01 pm |
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Joined: Mar 2006 Posts: 898 Location: tEH Intarwebz
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you're never getting that silk.
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<--by Sae<3 Kasu/Gunza
DOTA2, Age of Conan
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hitokiri
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Post subject: Posted: Mon May 01, 2006 2:09 pm |
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Veteran Member |
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Joined: Feb 2006 Posts: 3503 Location: here
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lol nope. say bye bye.
I would like other pets you could get by just catching them and training them.
Make the Jobs more in depth. Special skills. Thief can go invisible for a certain period of time like 20 sec or something. Traders can summon a certain amount of Hunters depending on their level of trader. somethin like that. and most of all add the guild features they have now and anything else they can add to make it cool.
_________________
 [Stealth] / [Ninjitsu] / [Relentless] / [Scoundrels] Troy / Pacific / Venus / Fembria / Salvation / Theta / Origin Online - Genesis
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