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flexo
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Post subject: Pure int questions [no noob questions] 70+ plz check this ou Posted: Thu Jun 07, 2007 5:06 pm |
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ONLY SERIOUS AWNSERS PLZ. ALL NOOB COMMENT WILL BE IGNORED. SO DON'T FLAME KEEP IT FRIENDLY..
thnx...sorry for the caps but ppl tend to scan over txt and it would maybe be missed.
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Introduction
ok first of a little introduction to my current character for the ppl that don't know me.
build: pure int s/s/s fire/light/heuksal/bicheon
status: farming 68k
current sp amount:56k
weapon: sos spear lvl 52+3 +4str +5int
secondary weapon: sword 52+4 +5 int and shield 56+3 br14
gear: garment all +2/+3
total blue: +21str, +10int, +110hp
(only main blues are mentioned)
Question 1
I could not find the awnser on this. I know I've read it somewhere so the link to it will be fine too.
The effect of your phy balance/mag balance on dmg. And (really this is what it's all about) the effect of blue str and int on your dmg.
Because right now i'm just trying to buy garment with as much +str and +hp on it as I can find. Just to up my phy def and my hp. And i do great, but i wonder if my dmg is going down because i put str on my gear.
So i'm hoping it's like this. You do a certain dmg (just looking at mag here) then you add +str and you do the same mag dmg.. just your phy def and dmg has increased. So really the question is does +str effect mag dmg, does it decrease it??
And i've heard from ppl that and noticed that they put just as much +int as +str on their gear to keep phy/mag balance about the same or something?? so this would suggest that +str does decrease mag dmg.
ow and for the ppl asking "why do you use garment??" I like the speed a lot, i can outrun anybody. If you wanna kill me as a higher lvl.. better get me before i start runing because after i've started to phantom and run.. i'm gone. And i like the mp save although i don't really care about that.
Question 2:
Right now i'm a dual weapon nuker. But I notice that I use my s/s less and less every day. Right now I only switch to s/s when i get KD then I switch right back to spear to KB them away from me. So i'm not using my sword-skills at all. basicly i'm now really offensive and it's working great.
So i was thinking of dropping bicheon and going for cold. To get extra def while i'm still doing great dmg. And I can carry arround a shield for the few moments I need some extra def. During a KD and maybe during a double stun.
So my question is does pure int spear do bad at 1vs1 pvp. And i'm talking about average gear like mine now. About +30 str, +30 int and about +400hp and all +2/+3. I will invest in a good spear as good as I can afford. So at least +5 or sox or something..
Now generally I hear that pure int spears do really bad against pure str.
Most I've talked to said that i'm crazy for even asking how they do against pure str. I don't want that i want to be able to pwn anybody with my average gear but good weapon.
Video's
I've looked on youtube for some pure ints pvp to see how they were doing looking at dmg and def. With all the insane gear ppl left out.
pure int 77 s/s: average gear, great blue and pwnz. Ofcourse this could be all lvl 70 hunters, because no info about the oppontents is shown.
http://youtube.com/watch?v=pEAdLWOGRaY
pure int spear lvl 70 vs pure str glaive lvl 69. Doesn't look like he has amazing gear. He does alright but one crit and he's gone. I absolutly don't want this. I can take crits now. Just need some time to repot. A crit takes now about 75% of my hp. And i want this to stay this way.
http://youtube.com/watch?v=baqRmVhVTZ0
anymore usefull vids showing pure ints (preferably with no insane gear and single weapon) pvping or jobwarring would be great.
useless vids . just for fun..
pure int mostly using spear: this guy is a noob imo. This vid does show however why I like the firewall so much=> no KD while it's up. The main reason this guy does so bad is because he doesn't use phantom and he never gets to finish a single combo.
http://youtube.com/watch?v=Yl5Lh901z7E
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EllisD
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Post subject: Posted: Thu Jun 07, 2007 5:17 pm |
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Question 1
Only the INT \ STR you add after you level effect your balance positively and negitavely. EG: If you add all INT when you level, it has a chance in lowering your physical balance.
The INT \ STR you put on your gear can only positively effect your balances. If your pure int, and only have str on your gear, it will not negitavely impact your magic balance, only raise your physical balance.
Question 2
Well, my knowledge of high level INT builds isnt great, so im not gonna even attempt because i know there are more knowledgable people that could give you a better answer.
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SRO2007
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Post subject: Posted: Thu Jun 07, 2007 5:42 pm |
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Adding str+ to your gear will increase you phy damage & will not decrease mag damage, & same way with adding int for mag damage.
Being a pure int using spear, you will do a lot of damage but you will die very fast even if you have cold, (even with full sosun gear). You will not do good in pvp, period, cuz any glaivers can 2 hits & kill you.
I have a pure int nuker myself using s/s and i love my char. She can tank & kill. Owns most glaviers in pvp, oO.. My advice to you is to keep s/s and try get a good sword (+7 or sun if you want to kill them fast).
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flexo
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Post subject: Posted: Thu Jun 07, 2007 7:40 pm |
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okay 2 great awnsers so far...^^
so i'm clear on the first question.. just looking for some more opions on the second one...
Cause even with full sosun you'll still do bad?? Is the def from the shield really that huge? Cause it looks like i'm really underestimating the power off it then.
It must be the new 58+ skills wich really make it needed then.
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glavie
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Post subject: Posted: Thu Jun 07, 2007 7:46 pm |
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I think the problem is your sword isn't as good as your spear. You need to try similar ones in pvp, and then decide.
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Shine
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Post subject: Posted: Thu Jun 07, 2007 7:50 pm |
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The shield isn't so much about the def it adds(which it does add a lot of), its more about the block itself. Completely blocking one attack can determine if you live or die. Also, before you get the triple stab, you will feel that spear is the better choice, but once you get the triple stab, you won't regret your decision as an int sword.
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flexo
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Post subject: Posted: Thu Jun 07, 2007 7:53 pm |
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glavie wrote: I think the problem is your sword isn't as good as your spear. You need to try similar ones in pvp, and then decide.
huh what do you mean..?? try pvping at lvl 70+ and then decide??
wel anyway my point is that if spear users really can't tank at all then it would s.uck.
Because it means that your build is build arround luck. You gotta be lucky not to get stunned and not to get a crit else you are dead. You'll need to kill them fast else they kill you. I don't want that, i want a strong build that can take a few hits and can kill pretty fast too. So if pure int won't be able to tank at higher lvl's i'll lose spear. It's to bad though because I like the spear skills better. But ow well a little sacrefice for owning 
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SRO2007
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Post subject: Posted: Thu Jun 07, 2007 7:59 pm |
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It's not only the def from the shield but you will get to use ironwall skill which lasts 15 seconds to save your life. With s/s you get to kd & stab then finish him off w/ a nuke.... =)
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marckillz91
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Post subject: Posted: Thu Jun 07, 2007 8:32 pm |
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on question 2, if you know how to pvp with a pure int, and you have a good gear, AND HAVE WEP SKILLS!! then you can be a pure str killer BUT, you have to now HOW to play
BeastOfHell
Venice
Farming at stronghold at 80K sp 
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Doctor_MOS
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Post subject: Posted: Thu Jun 07, 2007 8:46 pm |
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marckillz91 wrote: on question 2, if you know how to pvp with a pure int, and you have a good gear, AND HAVE WEP SKILLS!! then you can be a pure str killer BUT, you have to now HOW to play BeastOfHell Venice Farming at stronghold at 80K sp 
i don't agree with you, with same gear generally str will beat int in 1v1,
just....2 heavy hits...and your death:S
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flexo
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Post subject: Posted: Thu Jun 07, 2007 9:03 pm |
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Doctor_MOS wrote: marckillz91 wrote: on question 2, if you know how to pvp with a pure int, and you have a good gear, AND HAVE WEP SKILLS!! then you can be a pure str killer BUT, you have to now HOW to play BeastOfHell Venice Farming at stronghold at 80K sp  i don't agree with you, with same gear generally str will beat int in 1v1, just....2 heavy hits...and your death:S
 you are a str build, it's dripping of ya.. ^^
and let's not make this another discussion on wether pure int does good or bad against str. I wanna know which build is better.
Pure int spear or pure int s/s and why.
@marckillz91
I know how to pvp a pure int. Watched many video's and it's basicly the same tactic I use. I was a dual weapon pure int. Now that was a challenge to pvp with finding new moments to switch weapons, it's almost never ending. Untill I found out that i could tank them even with spear out all the time. So i'm hoping I'll do some dual at lvl 60 again.
But just s/s is not gonna be a problem. basicly what i usually do is this. Asuming he's a strong char.
Nuke, nuke, lionshout (finish as far as possible till he get's to ya)
KD untill it works (if needed use ironwall, if that ain't enough phantom away and start from the top)
2 stab skills.
phantom way. (only if you have a problem tanking against them)
start over
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Last edited by flexo on Thu Jun 07, 2007 9:25 pm, edited 2 times in total.
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kevv
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Post subject: Posted: Thu Jun 07, 2007 9:11 pm |
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flexo wrote: glavie wrote: I think the problem is your sword isn't as good as your spear. You need to try similar ones in pvp, and then decide. huh what do you mean..?? try pvping at lvl 70+ and then decide??
He means that your sword probably isn't as good as your spear is, which is why you aren't liking sword that much.
For example: You have a Sos +3 Spear but your sword is only a normal +3.
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flexo
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Post subject: Posted: Thu Jun 07, 2007 9:22 pm |
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kevv wrote: flexo wrote: glavie wrote: I think the problem is your sword isn't as good as your spear. You need to try similar ones in pvp, and then decide. huh what do you mean..?? try pvping at lvl 70+ and then decide?? He means that your sword probably isn't as good as your spear is, which is why you aren't liking sword that much. For example: You have a Sos +3 Spear but your sword is only a normal +3.
ah ic.. yes that;s true.. my sword is a +4 so does way less dmg then my sos+3 spear. But when i got my 2 weapons i figured s/s is just for kd and stab and when i need to nuke I take out spear. That's why i didn't get a sos sword and i didn't have the money ^^ i'm also just a poor sro player trying to get arround
But what i really mean is that i notice that i don't need my sword. It's not that i don't like it i like the kd.. it anoys ppl. It's just not needed anymore and in the end a spear does more dmg. And the spear skills look cooler imo...
And since dual weapon is always changing.. it's always looking for ways to perfect your strategy. The best moments to use spear, the best moments to use s/s. What skills to use when. And right now i'm at the point that i never use s/s anymore or the skills. That's why I started this topic.
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SRO2007
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Post subject: Posted: Thu Jun 07, 2007 9:38 pm |
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I guess cuz you are lvl 57 now & most of the players you pvp with are around the same level. At lower levels, not that many people have good weapons (mostly +3 & +5). Wait until you get to lvl 80, you will use your shield/sword a lot more often to stay alive, because most of LvL 80 players who u pvp with will have +7 or sun weapons or the least is +5.
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flexo
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Post subject: Posted: Fri Jun 08, 2007 12:24 am |
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SRO2007 wrote: I guess cuz you are lvl 57 now & most of the players you pvp with are around the same level. At lower levels, not that many people have good weapons (mostly +3 & +5). Wait until you get to lvl 80, you will use your shield/sword a lot more often to stay alive, because most of LvL 80 players who u pvp with will have +7 or sun weapons or the least is +5.
yeah true..didn't even think of that...
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jarrod
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Post subject: Posted: Fri Jun 08, 2007 12:28 am |
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well im a lvl 77 pure int spear build with 2 parts of suns and pure str have a hard time killing me..they need a stun & 2 crit to finish me off... same as for me i need a stun as well so that i could nuke & hope to stun them again & nuke & bla bla.
anyway you really need to know HOW TO PLAY INT....u need to know when to phantom away(unlike pure str just stood there and spam only 2 buttons)
int spear do great in wars but not so in pvp with glaivers....well IMO int s/s is easy to kill  (unless they have sun weapon)
by the way bladers my lvl cant kill me(even with 4k crits) and im having a hard time killing them
ANYWAY IM IN VENICE.
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flexo
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Post subject: Posted: Fri Jun 08, 2007 1:00 am |
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jarrod wrote: well im a lvl 77 pure int spear build with 2 parts of suns and pure str have a hard time killing me..they need a stun & 2 crit to finish me off... same as for me i need a stun as well so that i could nuke & hope to stun them again & nuke & bla bla. anyway you really need to know HOW TO PLAY INT....u need to know when to phantom away(unlike pure str just stood there and spam only 2 buttons) int spear do great in wars but not so in pvp with glaivers....well IMO int s/s is easy to kill  (unless they have sun weapon) by the way bladers my lvl cant kill me(even with 4k crits) and im having a hard time killing them ANYWAY IM IN VENICE.
okay a pure int spear doing good with some parts insane gear but still. So why do you say int s/s is easy to kill?? Or do you mean for you?? cause that's true.. int s/s lose often from spear user.
But you didn't mean that generally speaking right?? I mean vs pure str and other s/s ints
Do all the bladers your lvl have such great gear?? our is their a skill upgrade after 58 to increase their def even more?? Right know I just put up a firewall and usually use 2 nukes, ghostspear and lionshout and most fights are over. But that's changing too.
@ All
Man lvl 64+ is a whole other game from what i've heard so far. There is a new world opening up here for me.  Before I was like man.. if i'm pwning with my 9 gap like this. Imagine what i'm gonna do at lvl 64+ when i'm fully farmed. But the 64+ skills seem so strong from what i hear that this dream.. is really just a dream...
But the good news is that i found a new lvl 64+5 sword and lvl 64+5 shield. Now just a buyer for my current spear and sword and i can buy them. And then it's all good, because then i'll be able to try dual weapon for till lvl 70 and after that really make a good decision. But right now really leaning towards s/s.
But I'll wait it out a few more days.. to see what comment I get.
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Snappy
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Post subject: Posted: Fri Jun 08, 2007 8:55 am |
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I enjoy reading your post flexo, at least some ideas or constructive comments comes out of it. 
My 2 cents is simple, s/s at pure int leads to your staying power on close combat, more so if it is pure STR char on PvP.
P.walk is a great skill but pure STR may have that as well, so its like s/s would be your main weapon tree to keep you alive - with KD and stabs.
However, there are ALSO pros on spear wielding. It gives you the max possible nuke on range. It does not mean you need the spear tree, but equip the spear after P.walk to spam INT base damage (nuke/shout) would give you the max damage result (vs. s/s). 
If you can't run, in some cases, s/s would pro-long your short little life. You train style on duel wielding would give you the advantage. 
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flexo
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Post subject: Posted: Fri Jun 08, 2007 9:08 am |
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Snappy wrote: I enjoy reading your post flexo, at least some ideas or constructive comments comes out of it. 
My 2 cents is simple, s/s at pure int leads to your staying power on close combat, more so if it is pure STR char on PvP.
P.walk is a great skill but pure STR may have that as well, so its like s/s would be your main weapon tree to keep you alive - with KD and stabs.
However, there are ALSO pros on spear wielding. It gives you the max possible nuke on range. It does not mean you need the spear tree, but equip the spear after P.walk to spam INT base damage (nuke/shout) would give you the max damage result (vs. s/s). 
If you can't run, in some cases, s/s would pro-long your short little life. You train style on duel wielding would give you the advantage. 
thnx man.. imo this is what this forum should be like.. not all the ppl flaming eachother. I almost left this forum because somehow i was attracting ppl that flamed me. But i changed my sig and was gonna ignore them all. But i never had even one flaming me anymore, so i  this forum again .
But about your idea, i like it...just one doubt I have...
Let's say you have heuksal mastery at 0. And your bicheon mastery is maxed. Would a spear nuke still do more dmg then a sword nuke (asuming that they have the same stats)?? since mastery lvl gives a dmg increase i think it was 1% for each mastery-level.
Because i might drop spear and go cold, like prob every nuker that heard about the mana shield. So my heuksal will be at 0.
Can't believe I forgot about this option btw... because i did think of the option that when i go spear that i would carry arround a shield for when i got KD, to reduce the dmg from triple and upcomming quad-stab.
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glavie
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Post subject: Posted: Fri Jun 08, 2007 12:44 pm |
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flexo wrote: Snappy wrote: I enjoy reading your post flexo, at least some ideas or constructive comments comes out of it. 
My 2 cents is simple, s/s at pure int leads to your staying power on close combat, more so if it is pure STR char on PvP.
P.walk is a great skill but pure STR may have that as well, so its like s/s would be your main weapon tree to keep you alive - with KD and stabs.
However, there are ALSO pros on spear wielding. It gives you the max possible nuke on range. It does not mean you need the spear tree, but equip the spear after P.walk to spam INT base damage (nuke/shout) would give you the max damage result (vs. s/s). 
If you can't run, in some cases, s/s would pro-long your short little life. You train style on duel wielding would give you the advantage.  thnx man.. imo this is what this forum should be like.. not all the ppl flaming eachother. I almost left this forum because somehow i was attracting ppl that flamed me. But i changed my sig and was gonna ignore them all. But i never had even one flaming me anymore, so i  this forum again . But about your idea, i like it...just one doubt I have... Let's say you have heuksal mastery at 0. And your bicheon mastery is maxed. Would a spear nuke still do more dmg then a sword nuke (asuming that they have the same stats)?? since mastery lvl gives a dmg increase i think it was 1% for each mastery-level. Because i might drop spear and go cold, like prob every nuker that heard about the mana shield. So my heuksal will be at 0. Can't believe I forgot about this option btw... because i did think of the option that when i go spear that i would carry arround a shield for when i got KD, to reduce the dmg from triple and upcomming quad-stab.
Well my understanding is that the mastery level only comes into play when you use a skill from that tree. Since you wouldn't be using a hueksal skill, just holding the weapon it shouldn't matter. Though I hope that someone with in game experience of this situation can verify this.
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flexo
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Post subject: Posted: Fri Jun 08, 2007 1:14 pm |
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glavie wrote: Well my understanding is that the mastery level only comes into play when you use a skill from that tree. Since you wouldn't be using a hueksal skill, just holding the weapon it shouldn't matter. Though I hope that someone with in game experience of this situation can verify this.
well i hope that this is correct. Sounds logical but we'll wait for a confirmation that is sure about this.
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EllisD
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Post subject: Posted: Fri Jun 08, 2007 4:49 pm |
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Yea, the weapon mastery (spear or sword) only makes a difference for the skills within that tree. Your nukes come from the force trees so the level of that force tree is all that makes a difference in the power of your nukes.
I think the reason your questions dont get flammed is because you are actually open to hear others opinions, rather than the mindset of "im always right" that a few have. Keep it up man, this place needs more people with your attitude. 
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flexo
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Post subject: Posted: Fri Jun 08, 2007 7:10 pm |
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EllisD wrote: Yea, the weapon mastery (spear or sword) only makes a difference for the skills within that tree. Your nukes come from the force trees so the level of that force tree is all that makes a difference in the power of your nukes.
okay great.. then i think i think I got all my awnsers. Quote: I think the reason your questions dont get flammed is because you are actually open to hear others opinions, rather than the mindset of "im always right" that a few have. Keep it up man, this place needs more people with your attitude. 
Yeah it's certain subject that also can hardly go to anything but flaming.. like "pure vs hybrid" and "pure int in pvp" and "bladers ability to kill" It's all subjective and everybody thinks they are right.. so i'm avoiding those subject all together now. If ppl got problems with hybrids I just stay out of it. And if ppl say pure int sucks i ignore that too. I know they don't and that's all that mathers, i'll share my knowledge with ppl that want to know.
@ Everybody
So the big conclusion:
I'll stop lvl'ing heuksal since I won't be using spear skills. I'll go s/s, fire, light, and will carry arround a spear for when i'm far away to nuke.
I've already got this spear so i'm gonna try it out. Though i'm doubting that i'm gonna be able to affort 2 weapons at higher lvl. I'll prob invest my money from my spear on a better sword and use just that. But for now.. i'm still dual weapon just not using spear skills.
As for the heuksal masteries I got, i'm leaving them now the way they are untill the new 70+ skills come out. Then I'll either drop it for cold or lvl it untill my max total masterie lvl is reached.
Thank you all for your suggestions and help. You guys helped me a lot 
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Snappy
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Post subject: Posted: Sat Jun 09, 2007 7:24 am |
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Don't have to pimp too many weapons. Spear damage is above sword, so long as the stats is higher than the sword it should pull off a higher nuke. Technically force should be the tree that determines the nuke damage.
Just a simple test, your s/s mastery is higher than spear, right? Get 2 piece of blacksmith material (sword and spear) to try out the nuke damage. The suggestion would be void IF weapon mastery do come into play for nuke damage, low level Blacksmith items on Mangyang should do the trick.
It is not new that there are pure wiz out there that max out force tree and dis weapon tree all together.
90/90/90 fire/light/ice Spear anyone?
Forget s/s combo - you do not have the weapon skills. 
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flexo
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Post subject: Posted: Sat Jun 09, 2007 7:33 am |
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Snappy wrote: Don't have to pimp too many weapons. Spear damage is above sword, so long as the stats is higher than the sword it should pull off a higher nuke. Technically force should be the tree that determines the nuke damage. Just a simple test, your s/s mastery is higher than spear, right? Get 2 piece of blacksmith material (sword and spear) to try out the nuke damage. The suggestion would be void IF weapon mastery do come into play for nuke damage, low level Blacksmith items on Mangyang should do the trick. It is not new that there are pure wiz out there that max out force tree and dis weapon tree all together. 90/90/90 fire/light/ice Spear anyone?  Forget s/s combo - you do not have the weapon skills. 
yeah that test could be done allthough the other guys seemed pretty sure and it sounds logical too. So for now i\m taking his word for it.
And about the pure force build... imo int builds are not just about nuking. What is great about the weapon trees is that you have incurable statusses.(KD, KB, stun) these are very powerfull during a fight as they allow you the time to get your hp full again and do some dmg that ain't ba either. A pure force nuker would miss that and therefor miss a great deal of def. I don't think that even cold can make up for that. But then again it could work. I would love to see somebody try it out.
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Stress
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Post subject: Posted: Sat Jun 09, 2007 8:17 am |
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Joined: Oct 2006 Posts: 4599 Location: Studying Computer Science, Vienna
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What happens is, cold tree can help a lot in the grind, along with lightning. A sword 90/light 90/ cold90/ fire 30 build would also be good.
Remember, with the new cold buff and level 13 ice guard + shield + ironwall, the outcome would be just fantastic.
Apart from that, new light nukes, and new ice rains could further improve the tedious grind higher then level 80.
I mean:
Blade force + blade force + blade force (attract several mobs with light imbue)
Then, ice rain + thunderbolt + shouts.
In PvP: KD + Quad stabs (repeat). then finish off with a light nuke.
If ice immunity is fixed, the build will have even more advantages.
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vindicated01
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Post subject: Posted: Sat Jun 09, 2007 8:47 am |
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Joined: May 2007 Posts: 1094 Location: XE
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experence is the best teacher,,try if you are curius!!!
dont ask anybody!!!
noob!!
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flexo
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Post subject: Posted: Sat Jun 09, 2007 9:18 am |
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Joined: Jun 2006 Posts: 861 Location:
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Stress wrote: What happens is, cold tree can help a lot in the grind, along with lightning. A sword 90/light 90/ cold90/ fire 30 build would also be good. Remember, with the new cold buff and level 13 ice guard + shield + ironwall, the outcome would be just fantastic. Apart from that, new light nukes, and new ice rains could further improve the tedious grind higher then level 80. I mean: Blade force + blade force + blade force (attract several mobs with light imbue) Then, ice rain + thunderbolt + shouts.
In PvP: KD + Quad stabs (repeat). then finish off with a light nuke. If ice immunity is fixed, the build will have even more advantages.
+1 that's the build I prob go with after 90 cap comes right now. If the cold tree realy will be as strong as they say. Grind would indeed be amazing.
I would miss my firewall and the great dmg from my nukes and imbue. But the mana-shield sounds really too great to let go.
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Stress
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Post subject: Posted: Sat Jun 09, 2007 10:12 am |
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Joined: Oct 2006 Posts: 4599 Location: Studying Computer Science, Vienna
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Don't forget, that fire has the pro nukes, imbue and walls + fire protection. The classic fire/light will still be a powerful alternative.
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flexo
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Post subject: Posted: Sat Jun 09, 2007 10:15 am |
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Stress wrote: Don't forget, that fire has the pro nukes, imbue and walls + fire protection. The classic fire/light will still be a powerful alternative.
yep i agree.. i think it will be the second most used int build.
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