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 Post subject: Parry Ratio?
PostPosted: Fri Nov 30, 2007 7:13 am 
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What is parry ratio, can anyone explain?


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PostPosted: Fri Nov 30, 2007 7:16 am 
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the higher ur parry ratio the bigger the chance of receiving lower end dmg

lets say some1 can hit u for 1-100 dmg. the higher ur parry the more likely the dmg they actually hit u is 1, but 100 will still hit from time to time as well.

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 Post subject:
PostPosted: Fri Nov 30, 2007 7:16 am 
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thanks man :D


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 Post subject:
PostPosted: Fri Nov 30, 2007 7:20 am 
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Always wanted to draw a pic to explain this:

Image

Your attack rating and target parry ratio are related.

In A, we take away attack rating or parry ratio, so your damage can be anywhere within the min or max range.

In B, your attack rating is higher than your target's parry ratio, so your damage has a higher frequency or chance of hitting at max damage.

In C, your opponent/target has higher parry ratio than your attack rating, so you hit at the minimal damage range more often.

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 Post subject:
PostPosted: Fri Nov 30, 2007 7:23 am 
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Sylhana wrote:
Always wanted to draw a pic to explain this:

Image

Your attack rating and target parry ratio are related.

In A, we take away attack rating or parry ratio, so your damage can be anywhere within the min or max range.

In B, your attack rating is higher than your target's parry ratio, so your damage has a higher frequency or chance of hitting at max damage.

In C, your opponent/target has higher parry ratio than your attack rating, so you hit at the minimal damage range more often.

:shock: too much free time?

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 Post subject:
PostPosted: Fri Nov 30, 2007 7:33 am 
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Sylhana wrote:
Always wanted to draw a pic to explain this:

Image

Your attack rating and target parry ratio are related.

In A, we take away attack rating or parry ratio, so your damage can be anywhere within the min or max range.

In B, your attack rating is higher than your target's parry ratio, so your damage has a higher frequency or chance of hitting at max damage.

In C, your opponent/target has higher parry ratio than your attack rating, so you hit at the minimal damage range more often.


that was... sooo well explaind :o


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 Post subject:
PostPosted: Fri Nov 30, 2007 8:30 am 
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Sylhana wrote:
Always wanted to draw a pic to explain this:

Image

Your attack rating and target parry ratio are related.

In A, we take away attack rating or parry ratio, so your damage can be anywhere within the min or max range.

In B, your attack rating is higher than your target's parry ratio, so your damage has a higher frequency or chance of hitting at max damage.

In C, your opponent/target has higher parry ratio than your attack rating, so you hit at the minimal damage range more often.


you realize it made more sense before your picture

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 Post subject:
PostPosted: Fri Nov 30, 2007 8:35 am 
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^ would it make more sense if I told you the graph is a poor representation of a histogram :/.

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 Post subject:
PostPosted: Fri Nov 30, 2007 8:38 am 
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Sylhana wrote:
^ would it make more sense if I told you the graph is a poor representation of a histogram :/.


maybe

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 Post subject:
PostPosted: Fri Jan 11, 2008 5:09 pm 
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thats why a vital point/light archer rox :P.

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 Post subject:
PostPosted: Fri Jan 11, 2008 5:13 pm 
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ArchYourFace wrote:
thats why a vital point/light archer rox :P.


Fri Nov 30, 2007 8:38 am

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 Post subject:
PostPosted: Fri Jan 11, 2008 6:10 pm 
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Sylhana wrote:
Always wanted to draw a pic to explain this:

Image

Your attack rating and target parry ratio are related.

In A, we take away attack rating or parry ratio, so your damage can be anywhere within the min or max range.

In B, your attack rating is higher than your target's parry ratio, so your damage has a higher frequency or chance of hitting at max damage.

In C, your opponent/target has higher parry ratio than your attack rating, so you hit at the minimal damage range more often.


IN order to get full marks, you must label the axis as well.
thank you very much


well done lol, I think there should be a guide to explain these stuff

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 Post subject:
PostPosted: Fri Jan 11, 2008 6:57 pm 
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ThisIsAvalon wrote:
ArchYourFace wrote:
thats why a vital point/light archer rox :P.


Fri Nov 30, 2007 8:38 am


syl linked another thread to this :P

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 Post subject:
PostPosted: Fri Jan 11, 2008 8:54 pm 
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Sylhana wrote:
Always wanted to draw a pic to explain this:

Image

Your attack rating and target parry ratio are related.

In A, we take away attack rating or parry ratio, so your damage can be anywhere within the min or max range.

In B, your attack rating is higher than your target's parry ratio, so your damage has a higher frequency or chance of hitting at max damage.

In C, your opponent/target has higher parry ratio than your attack rating, so you hit at the minimal damage range more often.


+1 Thanks Sylhana couldnt have done better myself :D

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 Post subject:
PostPosted: Fri Jan 11, 2008 8:58 pm 
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histograms aren't continuous :(

still nice graphs and brownie points for going the extra mile :)

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 Post subject:
PostPosted: Fri Jan 11, 2008 9:08 pm 
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ya the higher your parry is the lower dmg you recieve.....the higher your attack rating the higher your dmg and crits will be....and some shields with have a blue that says..Critical # (%) that means if its 100% that weakens their chance of critting you...very useful for s/s pure int..

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 Post subject:
PostPosted: Sat Jan 12, 2008 6:44 am 
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shoto wrote:
histograms aren't continuous :(

still nice graphs and brownie points for going the extra mile :)


Kehehe, I know :love: . I'm a bad artist <.<. Too lazy to draw all the boxes.

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