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PostPosted: Mon Dec 31, 2007 4:58 pm 
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lol yeah creating mini game are hard cause of the server problem :s


zomg just found the perfect build

8 clerics lol

ball up heal ,chain bless, then spike with absolute damage for like 32k damage :O

or offering them when they get annoying XD

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PostPosted: Mon Dec 31, 2007 5:00 pm 
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Fat_Smurf wrote:
lol yeah creating mini game are hard cause of the server problem :s


zomg just found the perfect build

8 clerics lol

ball up heal ,chain bless, then spike with absolute damage for like 32k damage :O

or offering them when they get annoying XD


zomg, imagine 8 clerics doing offerign at same time O.O lol

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PostPosted: Mon Dec 31, 2007 5:02 pm 
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Not even Stallowned and his 18's would survive that.

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PostPosted: Mon Dec 31, 2007 5:02 pm 
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Returner wrote:
Fat_Smurf wrote:
lol yeah creating mini game are hard cause of the server problem :s


zomg just found the perfect build

8 clerics lol

ball up heal ,chain bless, then spike with absolute damage for like 32k damage :O

or offering them when they get annoying XD


zomg, imagine 8 clerics doing offerign at same time O.O lol



would look like an old-school eoe bomb :O


lol

I would join you if you powerlvl me a char on babel XD

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PostPosted: Mon Dec 31, 2007 5:10 pm 
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Okay ... so let me set some rules ....
1.The match is 8v8 + guild lord and one bodyguard who MUST stay in GH with Guild Lord 0/24 until Victory or Death (yup ... same as GW)
2. Victory or Death is stuff that starts after 20 minutes of match (is that too long) ... the Guild Lord and Bodyguard starts walking towards the middle of the arena ... (pic is down there)
3.NO stealth (sorry guys but that is way too powered skill)
4.Reward?? Each member gives 100k (you can talk about price) to
some kind supervisor of all of that? (that area is not really crowded these days... not untill 90 cap ... I cant find any one there these days atleast on babel .... so random encountering shouldnt be problem).
5. Sugesstions?
6... ehm ... number of characters allowed? I dont want people making
builds of 8 clerics ....
VoD Map Image

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Last edited by Nitro on Mon Dec 31, 2007 5:12 pm, edited 2 times in total.

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PostPosted: Mon Dec 31, 2007 5:10 pm 
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Fat_Smurf wrote:
Returner wrote:
Fat_Smurf wrote:
lol yeah creating mini game are hard cause of the server problem :s


zomg just found the perfect build

8 clerics lol

ball up heal ,chain bless, then spike with absolute damage for like 32k damage :O

or offering them when they get annoying XD


zomg, imagine 8 clerics doing offerign at same time O.O lol



would look like an old-school eoe bomb :O


lol

I would join you if you powerlvl me a char on babel XD


People arent that stupid to ball up ... they know they need to split a bit

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PostPosted: Mon Dec 31, 2007 5:13 pm 
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Nitrozz wrote:
Fat_Smurf wrote:
Returner wrote:
Fat_Smurf wrote:
lol yeah creating mini game are hard cause of the server problem :s


zomg just found the perfect build

8 clerics lol

ball up heal ,chain bless, then spike with absolute damage for like 32k damage :O

or offering them when they get annoying XD


zomg, imagine 8 clerics doing offerign at same time O.O lol



would look like an old-school eoe bomb :O


lol

I would join you if you powerlvl me a char on babel XD


People arent that stupid to ball up ... they know they need to split a bit


ahah we're still talking about sro... you would be suprised :wink:

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PostPosted: Mon Dec 31, 2007 5:14 pm 
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Fat_Smurf wrote:
Nitrozz wrote:
Fat_Smurf wrote:
Returner wrote:
Fat_Smurf wrote:
lol yeah creating mini game are hard cause of the server problem :s


zomg just found the perfect build

8 clerics lol

ball up heal ,chain bless, then spike with absolute damage for like 32k damage :O

or offering them when they get annoying XD


zomg, imagine 8 clerics doing offerign at same time O.O lol



would look like an old-school eoe bomb :O


lol

I would join you if you powerlvl me a char on babel XD


People arent that stupid to ball up ... they know they need to split a bit


ahah we're still talking about sro... you would be suprised :wink:


Made me Lol xD

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PostPosted: Mon Dec 31, 2007 5:15 pm 
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Ok, 8v8, 1 GL, 1 bodygaurd, 6 attackers? that wont work out.
The 6 attackers that get there first and attack the GL will win, 2 people can't fight 6 off with a fair fight.
I suggest (kinda have to be in guild or union or have some chat) 8 person defense and 8 person attack team. Or else the defense will just be way too overwhelmed.

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PostPosted: Mon Dec 31, 2007 5:16 pm 
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†erminal wrote:
Ok, 8v8, 1 GL, 1 bodygaurd, 6 attackers? that wont work out.
The 6 attackers that get there first and attack the GL will win, 2 people can't fight 6 off with a fair fight.
I suggest (kinda have to be in guild or union or have some chat) 8 person defense and 8 person attack team. Or else the defense will just be way too overwhelmed.


Well... thats why there is spliting ... If I was leader I wouldnt put all 8 guys in attack in first second of game .... Thats why we need to make Guild Lord overpowered ....

But I agree with you ... the map is too big for 8v8 only ...

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PostPosted: Mon Dec 31, 2007 5:17 pm 
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†erminal wrote:
Ok, 8v8, 1 GL, 1 bodygaurd, 6 attackers? that wont work out.
The 6 attackers that get there first and attack the GL will win, 2 people can't fight 6 off with a fair fight.
I suggest (kinda have to be in guild or union or have some chat) 8 person defense and 8 person attack team. Or else the defense will just be way too overwhelmed.



well if you rush for the lord at the begining you gotta deal with the othaer's team attacker chasing you as you try to gank and it'll end in a

attacker side vs defense side +2 member

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PostPosted: Mon Dec 31, 2007 5:19 pm 
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Fat_Smurf wrote:
†erminal wrote:
Ok, 8v8, 1 GL, 1 bodygaurd, 6 attackers? that wont work out.
The 6 attackers that get there first and attack the GL will win, 2 people can't fight 6 off with a fair fight.
I suggest (kinda have to be in guild or union or have some chat) 8 person defense and 8 person attack team. Or else the defense will just be way too overwhelmed.



well if you rush for the lord at the begining you gotta deal with the othaer's team attacker chasing you as you try to gank and it'll end in a

attacker side vs defense side +2 member


Honestly ... the game is WAY too UNBALANCED ...
But we can make something from it ... nice ideas so far

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PostPosted: Mon Dec 31, 2007 5:23 pm 
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Fat_Smurf wrote:
†erminal wrote:
Ok, 8v8, 1 GL, 1 bodygaurd, 6 attackers? that wont work out.
The 6 attackers that get there first and attack the GL will win, 2 people can't fight 6 off with a fair fight.
I suggest (kinda have to be in guild or union or have some chat) 8 person defense and 8 person attack team. Or else the defense will just be way too overwhelmed.



well if you rush for the lord at the begining you gotta deal with the othaer's team attacker chasing you as you try to gank and it'll end in a

attacker side vs defense side +2 member

Not true, the GL and BG will be back, the attackers will meet in the middle and just fight it out there, then who ever isn't dead will go after the GL.
How about using different forts? Like one team can have the bandit den, another can have the area around the jg cave place, less chance they'll run into each other.

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PostPosted: Mon Dec 31, 2007 5:25 pm 
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†erminal wrote:
Fat_Smurf wrote:
†erminal wrote:
Ok, 8v8, 1 GL, 1 bodygaurd, 6 attackers? that wont work out.
The 6 attackers that get there first and attack the GL will win, 2 people can't fight 6 off with a fair fight.
I suggest (kinda have to be in guild or union or have some chat) 8 person defense and 8 person attack team. Or else the defense will just be way too overwhelmed.



well if you rush for the lord at the begining you gotta deal with the othaer's team attacker chasing you as you try to gank and it'll end in a

attacker side vs defense side +2 member

Not true, the GL and BG will be back, the attackers will meet in the middle and just fight it out there, then who ever isn't dead will go after the GL.
How about using different forts? Like one team can have the bandit den, another can have the area around the jg cave place, less chance they'll run into each other.


Do we need something that can res us in base? O.o ...
There is rule ... after 2 minutes you can res yourself coz its cape fight ...
Hm... I think we should make much much bigger defense in Guild Hall

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PostPosted: Mon Dec 31, 2007 5:32 pm 
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If we could change the game around it would be easy :(

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PostPosted: Mon Dec 31, 2007 5:33 pm 
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Chin Tomb :O

Would be perfect for 8vs8 with the GL left and right on those stairs.

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PostPosted: Mon Dec 31, 2007 5:34 pm 
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†erminal wrote:
If we could change the game around it would be easy :(


True ... damn JM guys should really try to make SRO more fun ....

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PostPosted: Mon Dec 31, 2007 5:40 pm 
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Jantje wrote:
Chin Tomb :O

Would be perfect for 8vs8 with the GL left and right on those stairs.

Yah would be good for a quick one. Very good actually.
The low levels would be freaking out though.

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PostPosted: Mon Dec 31, 2007 6:30 pm 
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Deffinatly need to try.

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PostPosted: Mon Dec 31, 2007 7:33 pm 
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I vote for the defending and atacking teams, makes it more fair, balanced
anyways, im not on Babel O.O

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PostPosted: Mon Dec 31, 2007 7:37 pm 
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God imagine trying to make this happen on Xian? The guilds would just flame eachother, no one would follow rules, and someones mother would be insulted.

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PostPosted: Mon Dec 31, 2007 9:19 pm 
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[FF]Cresta wrote:
Would be fun but there only can 60++ participate with the mobs out there
ahahahahaha, ive made it out there when i was lvl 30 it was easy u just gotta learn how to avoid spiders, devil yeti's, and maybe them things that look like ultra devil flower but they ice, plus now with the bots its even easier...


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PostPosted: Tue Jan 01, 2008 2:53 pm 
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Juicy wrote:
[FF]Cresta wrote:
Would be fun but there only can 60++ participate with the mobs out there
ahahahahaha, ive made it out there when i was lvl 30 it was easy u just gotta learn how to avoid spiders, devil yeti's, and maybe them things that look like ultra devil flower but they ice, plus now with the bots its even easier...


There wont be time to avoid when you're in fight .... there is no bots
at that area in Babel .... and atleast lower lvls wont encounter randomly ....

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PostPosted: Tue Jan 01, 2008 8:41 pm 
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Anyone in Xian like to try it out? :roll:

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PostPosted: Tue Jan 01, 2008 8:57 pm 
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i like the idea it would make a really fun game as a pass time

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