Progress wrote:
You are incorrect. You can not, per definition, tell me that i have misunderstood my own points. Necrobat thinks I'm "complaining" about party play - I'm not. Therefore he does not get it. Nor does the discussion consist of me asking questions as to what strategy might be effective. His comments tell me that he just doesn't get it.
What my comment of 'you don't get it' referred to was the fact the dynamic of the game has changed drastically since the introduction of Euro characters. This game is now geared far more to group opposition on the Euro side vs the Solo play that everyone was used to the Chinese side.
You're claims that 'Target Lock' instead of AoE template designators makes this game a 1v1 game vs a group play game makes absolutely no sense. If this were the case then every MMO out there that enabled single target functions vs AoE template functions would be purely 'solo play' games.
If this game is not geared towards party fighting and party play - then why do higher tiered Euro spells become AoE/Multi-target? Isn't the essence of AoE's whether or not they are -target- vs -template- designed to fight -groups- of enemies?
I know it may be hard to grasp that the dynamic has changed and maybe you used to own at 1v1 dueling outside s gate, but those days are long gone when you begin to look at the competitive levels of pvp in this game now.
As to 'chinese support' if you can't figure out how to design a support character using the chinese skills that's your problem unfortunately. Chinese powers have an amazing versatility that allows for quite a few solid support templates. The only problem being those templates will never own 1v1. If you can't learn how to adapt the Chinese templates into a group play style you will continue to get slaughtered by the Euro players.
Quote:
Somewhat true. Wizards, rogues and warriors can certainly grind well on their own though.
Vs -every- chinese player who can grind or bot easily provided they have enough pots in their inventory and their equipment doesn't break. I'm not claiming that Euro Botting doesn't happen - but the ability to solo grind on equal level mobs on the Euro side is relegated to a much smaller contingent than the Chinese side and you know it.
Quote:
Not exacly. Maybe i should have tried harder to make this more clear. When people starts "shoehorning" though, things just get lost.
I guess its really "bang for the buck". Say a wizard needs 50k sp, I need 200k and I still get one hit. Is that balanced even if i potentially can one hit him, even though it will almost never happen? Also, you need to acknowledge that wizard's nukes are "faster" than, for instance, lightning nukes. So you will pretty much always lose before you can even put up a fight.
In order for a Wizard or a Rogue to 1-hit you they have to enable skills that open them up to being 1 or 2 hit just as easily. Yes, Wizard's nukes tend to have a faster casting time than Lightning nukes. But if your strategy merely consists of standing there spamming the "OMG NUKE HIM" button then no wonder you're complaining about losing so often.
The fact of the matter is that the Chinese characters have -multiple- ways to deflect or nullify a fair portion of a Wizard's nuke damage. -Any- chinese character has that potential it's just dependant on whether or not they allocate the points to those skills or assign members of their group to those tasks is up to them.
Quote:
The fact that you don't know what you will be fighting is irrelevant. In most cases, it just doesn't matter. You have probably played this game a while, so you know that you can tell what build most chinese are by looking at their weapon - if this was really an issue. Does an elephant give a shit what particular type of ant it is stepping on?
How is not knowing the build of your opponent irrelevant. You complain about 'cookie cutter' builds on the Chinese side but the Euro side is somewhat 'forced' into those Cookie cutter builds. The only reason Euro builds are cheaper is that most people forgo skills that are potentially very useful just to have a cheaper build faster. Even some of the better guides on here ignore skills that are extremely useful to group play to try and par down enough SP to get 'into the fray' faster.
Every Chinese Player can pretty much glance at the Euro class tab and know what's coming. Even recognizing a Chinese player's weapon - it pretty much identifies only if he's a Physical vs Caster. It by no means gives any definition of what skills he has available until he starts to use them. That's a very distinct advantage and if you can't recognize it... well I feel for you.
Quote:
Except it's not really possible.
Have you tried Progress? I find your forum name a bit ironic because you seem to be fighting Progress instead of supporting it. Have you gotten a group of players together and tried to build a Chinese group based around group player or do you just take the same old 'Chinese Cookie Cutter' -solo- templates and wonder why they aren't working vs the group oriented Euro pvpers?
Quote:
Perhaps you would like to clarify this. Until then, execution order for rogues and wizards = strongest attack = dead chinese, in most cases. I just got hit by a lvl 72+ rogue, 20k dmg, no crit (i am also 72+).
Yes, both Wizards and Rogues have some of the strongest burst damage out there. If you let them get first strike on you and they bust all their enhanced damage skills they will most likely kill you. Again you're talking about 1v1 play when group oriented play is the real focus here. So you get 1-shot - if you're running with a good group you get rez'd nearly immediately or you spot the Euro coming and throw up an appropriate barrier to buy yourself time until your group members can work to nullify/cc/and take down the opposing players.
I'll tell you right now that most Casters and most Euro Dagger rogues fear good Chinese Bow characters and for good reason. A skilled Chinese Bow character can utterly destroy them.
This whole game is about checks and balances now and not just about who's got the biggest Epeen from being a duel-master. If you can't learn that and adapt you'll continue to be frustrated and fail at pvp.
Quote:
This doesn't make sense. Are you saying because some euros are dependent on being in a party, the chinese have an advantage? If so, i guess i agree with that. With the exception that wizards, rogues and warriors can go solo.
No what I said was exactly what I meant. Every chinese character has the easy option of solo'ing via Pot spam. A much more limited Euro contingent can solo and usually not nearly as effectively due to CD. We're talking Even to greater level mobs here and not sitting there farming mobs 3+ levels below you.
I consistantly farmed mobs that were 3+ levels above me on my Chinese character and had issues only when I ran into multiple party/giant/etc.
I'd take the ability to easily farm XP/SP over being often forced to find a group for a decent xp/time ratio and hoping that at least 1 or 2 of them aren't total tards.
More than half the time in a Euro pick up the clerics end up dead because someone else in the group doesn't know how to play their class/role. Chinese have the luxury that you're not forced into this quandry.
Quote:
Having played a warlock to lvl 6x, i can say that unless they get some new skill at 80, they are not in the same league when it comes to imbalances as wizards and rogues.
Point being there are some viable defenses available vs both physical and mag damage that are relatively easy to attain on the Chinese side. If you want to be immune to both mag and physical dmg sorry... we're not in the world of 'happy go lucky I'm an invincible superhero' game here. You pick and choose what strengths and weaknesses you want to have and in the case of a Euro pick your class and in the case of Chinese pick your elements to decide how it's going to work.
I'll tell you right now I'd take my Warlock/Cleric over my Wizard any day of the week... Sleep/Stun/Wheel Bind alone.
Quote:
If there is such a skill you describe, i can merely conclude that it is there. I do not need to "learn".
But you're complaining about classes being to overpowered. Warlock was a mere example - every Euro class has almost the same glaring weakness available that the Chinese build can exploit... if they are built that way.
Quote:
Euros are even more powerful in a party. So this means that if they are overpowered in 1v1, they are certainly even more overpowered in a party where they get bufs. Your implied argument that chinese would become significantly stronger in a party - strong enough to nullify any advantage, doesn't really hold much water.
This might make sense if we all assumed that Euro's are overpowered in 1v1. Yet, you keep harping back to Wizards and Rogues, Wizards and Rogues. That hardly comprises the entire Euro Class sphere. And in fact a chinese group designed to be a 'group' can and will destroy those threats with ease. Low hps are fatal on either side...
Quote:
Irrelevant. Wizard's nukes are faster and they have invisibility. I shouldn't have to spend millions on pots that may or may not help me.
How is a Chinese nuker able to 1/2 shot a Euro irrelevant. Your complaint was that Wizards and Rogues had the potential to 1 shot you as a Chinese player. I think the fact both sides can do so is highly relevant.
Also, just because you don't fell like 'spending money' on pots doesn't mean your healing/mana replenishment advantage doesn't exist. You're trying to dodge the real point that it's a distinct advantage in pvp and unless the opposition is rolling very Warlock heavy (I've yet to see or hear about a server with a heavy high level warlock pop) it's going to be an advantage you continue to carry.
It's not my fault if you won't be willing to prepare for pvp... if you don't want to spend money on pots that's a choice -you- made. Don't come crying to the boards about how unfair it is because you won't take advantage of it.
Quote:
Bows probably do have the best chance, but they still get one or two hit. Which is the real problem.
Hello... Mcfly. Wizards and Euro Dagger Rogues can be as easily 1/2 hit. Especially if they are set up for damage output - they become wafer thin hp wise. I fail to see how this is different on either side.
Quote:
I have played this game for years. I see the reality. You do as well. You just don't want to believe it.
I see reality - which is people have to adapt their builds and playstyles since the introduction of the Euro. If you can't adapt then you'll continue to be bitter in your failed pvp endeavours. If you're not willing to experiment to see how Chinese group synergy can succeed that's on you. I'm not going to walk you down the primrose path on how to build a Chinese group.
I will tell you I run with a mid-level Chinese group that has had a -lot- of success against Euro players and Euro groups. We're not standard 'cookie cutter' builds and we've had to sacrifice SP and rebuild a few times tweaking over and over to get it where we want. We're still working and adjusting... but you know what. We wouldn't have any success if we just gave up and cried that Euro are to powerful.
Quote:
It is difficult to do any of that "exploiting" when you cant see them, and once you do, 9/10 you are dead.
I fail to see where "exploiting" has anything to do with my statements... talk about a vapor based argument.
I'm not saying the -individual abilities- should not be adjusted for game balance. Those do exist. But to claim this broad cry of 'Euro's are all imbalanced and to strong because I can't win 1v1 and be Duel-Master supreme' is just laughable and making a mountain out of a mole hill.