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 Post subject: [GUIDE] WARRIOR
PostPosted: Wed Feb 13, 2008 8:01 am 
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Odin
"My weapons are my conviction; I never give up my conviction before the enemy, even if it means death."

REVISION HISTORY
+ Feb. 13, 2008 - initial draft.
+ Feb. 13, 2008 - added suggested build by Necrobat.
+ Feb. 14, 2008 - corrected the duration of bless spell as mentioned by salmissra.
+ Feb. 14, 2008 - added REFERENCES section for other sites where we can find Warrior helpful links.
+ Feb. 19, 2008 - added table of contents
+ Feb. 20, 2008 - added a link for the warrior sub warlock build
+ Feb. 26, 2008 - added suggestions on each warrior skills.
+ Feb. 26, 2008 - changed the fonts of each section of the guide.
+ Feb. 28, 2008 - added advantages of each warrior type.

TABLE OF CONTENTS:
OBJECTIVE
WARRIOR OVERVIEW
WARRIOR TYPES:
-One Handed Warrior
-Two Handed Warrior
-Dual Axe Warrior
WARRIOR SKILLS
SUGGESTED BUILDS:
-Solo type of warrior
-Party oriented type of warrior
WARRIOR SUBCLASS (OPTIONAL)
-Bard
-Cleric
WARRIOR SUB WARLOCK
REFERENCES

OBJECTIVE
- To create a comprehensive guide for the euro WARRIOR.

WARRIOR OVERVIEW

With physical strength and bravery, troops guarding a city have developed skills to protect the city and defeat threatening forces throughout history. On the basis of physical strength and force, these skills, called the Warrior Class, are effective in short-distance battles and accommodate heavy armor, demonstrating that they are stronger than any skills in Melee attacks or defense.

Warriors have the skills to freely use a variety of weapons including one-hand, two-hand and dual weapons. They can serve as reliable shields as they also have skills to protect certain comrades.

Those who have learned Warrior skills are always on the front line of the party, fighting head-on with the enemy and protecting their comrades. They are committed to not retreating at a battlefield.

WARRIOR TYPES:
1. One Handed Warrior
This is the defensive type of warrior. They have much higher defensive skills but also relatively lower offensive power compared to the two handed and the dual axe warriors. They have also average hit rates.

Other advantages:
-has a passive buff that will increase its melee offensive power.
-has a passive buff that will increase its melee defensive power.
-has a passive buff that increases it blocking ratio.
-has a passive buff that increases its Critical Parry Ratio. Very useful against Rogues.
-has attack skill that can knock back enemies
-has attack skill that can slow down enemies

2.Two Handed Warrior
This is the offensive type of warrior. They have much higher offensive power but also much lower defensive capabilities and hit rate compared to the two other types of warriors.

Other advantages:
-has a passive buff and an active buff that can increase its physical attack power.
-has a passive buff that increases your critical probability.
-has a passive buff to return a certain percentage of the damage done to you back to your attacker.
-has attack skill that can knock back enemies
-has attack skill that can knock down enemies
-has attack skill that can stun enemies

3.Dual Axe Warrior
This is the well balance type of warrior. In terms of their offensive and defensive capabilities they are of the average compared to the other warrior types. One of the advantage of this warrior type is their very high hit rate and protection against bad status effects (50% reduce).

Other advantages:
-has a passive buff that will increase your physical attack power.
-has a passive buff that will increase your hit rate.
-has a passive buff that will decrease the abnormal status inflicted on you.
-has a passive buff that will increase your physical defensive strength.
-has an attack skill that can inflict hemorrhage to enemies.
-has an attack skill that can stun enemies.
-has an attack skill that can inflict faint to the enemies.


WARRIOR SKILLS

The warrior skills are subdivided into 8 categories. They are the following:
1. Image frenzy buster - skills to fight against the sophisticated offensive and defensive skills of the enemy such as to taunt a monster or to increase the warriors physical or magical defensive capabilities.

a. Image Taunting Target
Description: Taunt the target to attack you.
Attribute: Short Distance Physical
Type: Active
Suggestion: Very much useful in party play, especially in protecting your int build teammates such as wizards and warlocks from the aggressive monsters. It is also useful during grinding with your character to lure an aggressive mob from a group of mobs to attack you such as a party Giant away from other aggressive mobs so that you can tank it very well and increase your survivability.

b. Image Vital Increase
Description: Increases your HP in exchange for reducing your Melee and magical damage by a certain degree which lasts 900 Seconds.
Attribute: Buff
Type: Active
Suggestions: Good buff if you needed that extra boost in your HP at the expense of lower attack power.

c. Image Descry
Description: Enables everyone nearby you to detect all subjects around in the stealth state for a certain time by imbuing them with a sign made of physical energy. The sign does not work if descry level is lower than stealth level. The descry Skills are not applied to yourself and your party members. Range 10.0m Around and Lasts 30 Seconds.
Attribute: Buff
Type: Active
Suggestion: Very useful skill in guild wars, jobbing, and fortress war to detect stealth enemies such as rogue and wizards.

d. Image Sprint Assault
Description: Enables you to storm into the enemy and attack it at lightning speed. The enemy either faints or slows down.
Attribute: Short Distance Physical
Type: Active
Suggestion: Good attacking skill that can either faint or slow down the enemy. Get this skill to add it to your arsenal of attacking skills.

e. Image Iron Skin
Description: Turns your skin as hard as steel and enhances your physical defense for 10 seconds.
Attribute: Buff
Type: Active
Suggestion: This is a wonderful buff of the warrior to increase his physical defense temporarily. Always get and max this skill.

f. Image Howling Shout
Description: Gives a loud roar to provoke up to 5 enemies around you and draw their attention toward you.
Attribute: Short Distance Physical
Type: Active
Suggestion: (optional) I don't like this skill for it will lure a group of mobs to attack you at the same time which will lower your survivability unless you are on a party and have a good cleric that continuously heal you.

g. Image Mana Skin
Description: Protects your skin with mana and enhance your magical defense for 10 seconds.
Attribute: Buff
Type: Active
Suggestion: Another great buff of the warrior. It increases the warrior magical defense. Max this out also for this is very useful against wizards/warlocks.

2. Image guard barrier - skills which allow them to protect others or face damage that others were meant to suffer. This skill works better in group battles such as during parties and fortress wars.
NOTE:This series of skills are useful only during party play such as jobbing, guild wars, and fortress wars.

a. Image Pain Quota
Description: Enhances the unity of sharing pain with party members. It creates a protecting layer of unity for one of the party members, excluding yourself, for 30 seconds, so that the damage inflicted upon one member can be evenly distributed to all party members.
Attribute: Buff
Type: Active
Suggestion: good buff for increasing the survivability of your teammates in a party.

b. Image Physical Fence
Description: Creates for only one member a protecting layer consisting of warriors' conviction. By using the Skill, you divert damage from one member to yourself for a certain period of time. You cannot use the Skill for yourself and the protecting layer disappears when you go beyond a certain range. Lasts 1800 Seconds.
Attribute: Buff
Type: Active
Suggestion: Useful buffs in protecting your wizards or warlocks against physical attacks.

c. Image Magical Fence
Description: Creates for only one member a protecting layer consisting of warriors' guarding conviction. By using the Skill, you divert part of magical damage from one member to yourself for a certain period of time. You cannot use the Skill for yourself and the protecting layer disappears when you go beyond a certain range. Lasts 1800 Seconds.
Attribute: Buff
Type: Active
Suggestion: Great buff for protecting your strength build teammates against magical attacks.

d. Image Protect
Description: Provokes the enemies to divert some of their hostility from one member to yourself for a certain time. Lasts 1800 Seconds.
Attribute: Buff
Type: Active
Suggestion: Again another good buff during party to divert the aggressive mobs attention towards you instead of your teammates.

e. Image Physical Screen
Description: Creates a defensive layer made of your strong commitment to one member and increases that member's Melee defensive power for a certain period of time. You cannot use the Skill for yourself. Lasts 15.0 Seconds.
Attribute: Buff
Type: Active
Suggestion: another good buff for protecting your teammates.

3. Image One-handed Lord - buffs to increase the offensive and defensive powers of a one handed warrior.

a. Image One-hand Arms
Description: Increases your Melee offensive power by a certain percentage by practicing the Skill to concentrate all your internal strength on flourishing your one-hand sword. The Skill works when the attack is made with a one-hand sword.
Attribute: Buff
Type: Passive
Suggestion: For one handed warriors always max this out.

b. Image Power Shield
Description: Enhances your Melee defensive power by equipping your one-hand sword and shield with your strong defense commitment.
Attribute:
Buff Type: Passive
Suggestion: For one handed warriors always max this out.

c. Image Blockade
Description: Enhances your blocking rate by learning how to effectively deal with the one-hand sword and the shield in your respective hands.
Attribute: Buff
Type: Passive
Suggestion: For one handed warriors always max this out.

d. Image Critical Void
Description: Lowers the likelihood of suffering a deathblow from the enemy by obtaining the Skill to protect yourself against your weaknesses.
Attribute: Buff
Type: Passive
Suggestion: For one handed warriors always max this out.

4. Image One-handed Sword – attacking skills for the one handed warrior.

a. Image Slash
Description: Deals a serious blow to an enemy by horizontally wounding him with a one-hand sword rapidly using the strength mustered from within your body. You can use the Skill on a subject who is lying on the ground.
Attribute Short Distance Physical
Type: Active
Suggestion: For one handed warriors always max this out.

b. Image Shield Trash
Description: Wields your shield strongly to inflict damage upon enemies on the front. Perplexed by the sudden attack, the enemies step back or slow down temporarily.
Attribute: Short Distance Physical
Type: Active
Suggestion: For one handed warriors always max this out.

c. Image Double Stab
Description: Is about stabbing the upper or middle part of a subject when the target subject is restrained, asleep, faint or has slowing down. The enemy faces a serious blow with his weak spot attacked.
Attribute: Short Distance Physical
Type: Active
Suggestion: For one handed warriors always max this out.

d. Image Berserker
Description: Gives enormous pain to the enemy by wounding him for two consecutive times after wielding your one-hand sword containing the energy from your HP that improves your offensive power. You cannot use the Skill when your HP is below 10%.
Attribute: Short Distance Physical
Type: Active
Suggestion: For one handed warriors always max this out.

e. Image Shield Crush
Description: Deals a serious blow to enemies around you by wielding your shield containing your strong determination to battle. Enemies outpowered by the strength from the flourished shield either step back or slow down temporarily.
Attribute: Short Distance Physical
Type: Active
Suggestion: For one handed warriors always max this out.

5. Image Two-handed Lord – buffs to increase the offensive and defensive survivability of a two handed warrior.

a. Image Two-hand Arms
Description: Enhances your Melee offensive power by a certain percentage by practicing Skills to concentrate the energies inherent in your body onto your two hands to flourish your two-hand sword. The Skill works when the two-hand sword Skills are used.
Attribute: Buff
Type: Passive
Suggestion: For two handed warriors always max this out.

b. Image Concentration
Description: Enhances your concentration on battles to increase your chance of dealing a serious blow to the enemy.
Attribute: Buff
Type: Passive
Suggestion: For two handed warriors always max this out.

c. Image Damage Return
Description: Returns a certain proportion of the Melee damage aimed at yourself by obtaining the Skill to aggressively fight against the enemy's Melee attacks.
Attribute: Buff
Type: Passive
Suggestion: For two handed warriors always max this out.

6. Image Two-handed Sword – attacking skills for the two handed warrior.

a. Image Bash
Description: Attacks a subject by flourishing the two-hand sword as hard as you can. You can use the Skill on a subject who is lying on the ground. Enemies that suffer a strong blow are pushed back.
Attribute: Short Distance Physical
Type: Active
Suggestion: For two handed warriors always max this out.

b. Image Turn Rising
Description: Allows you to deal a blow to the enemy by turning halfway around and slaying the enemy with the two-hand sword diagonally from bottom to top. Those failing to counter the attack are likely to be knocked down.
Attribute: Short Distance Physical
Type: Active
Suggestion: For two handed warriors always max this out.

c. Image War Cry
Description: Gives a shout that improves your commitment to battles so that your Melee damage can be enhanced temporarily.
Attribute: Buff
Type: Active
Suggestion: For two handed warriors always max this out.

d. Image Charge Swing
Description: Deals a huge blow to the enemy by strongly rushing toward the subject--when it is restrained, asleep, faint or slowing down--and lowering the two-hand sword to hit the enemy with it from below; it can be used on a subject lying down on the ground.
Attribute: Short Distance Physical
Type: Active
Suggestion: For two handed warriors always max this out.

e. Image Maddening
Description: Consumes your HP to awake your anger inside you and flourish the two-hand sword at the enemy as if drawing a huge circle. The attack with strong power penetrates through the enemy to deal a blow to other enemies close by; those failing to counter the attack become either faint or knocked back. You cannot use the Skill when your HP is below 10%.
Attribute: Short Distance Physical
Type: Active
Suggestion: For two handed warriors always max this out.

7. Image Dual Lord - buffs to increase the offensive and defensive powers of a dual axe warrior.

a. Image Dual Arms
Description: Increases your Melee offensive power to a certain extent by acquiring the skill to put strong power on the dual axe. It works when dual axe skills are applied.
Attribute: Buff
Type: Passive
Suggestion: For dual axe warriors always max this out.

b. Image Dual Defense
Description: Enhances your hit rate by learning how to use the dual axe--identifying the enemy's weaknesses and accurately aiming them. It works when dual axe Skills are applied.
Attribute: Buff
Type: Passive
Suggestion: For dual axe warriors always max this out.

c. Image Protection
Description: Improves your defensive power against bad-status attack of Weakening Line by learning the skill to prepare against external shocks utilizing the dual axe.
Attribute: Buff
Type: Passive
Suggestion: For dual axe warriors always max this out.

d. Image Accuracy
Description: Enhances your Melee defensive power by learning the skill to effectively deal with the enemy's physical attacks with the dual axe.
Attribute: Buff
Type: Passive
Suggestion: For dual axe warriors always max this out.

8. Image Dual Axe - attacking skills for the dual axe warrior.

a. Image Down Cross
Description: Deals a blow to the enemy by hitting the subject with the dual axe from top to bottom as if drawing a cross. You can use the skill for the subject lying on the ground.
Attribute: Short Distance Physical
Type: Active
Suggestion: For dual axe warriors always max this out.

b. Image Double Twist
Description: Deals a blow to the enemy by diagonally flourishing the dual axe twice at a rapid pace. Those failing to overcome the shock are likely to bleed or faint.
Attribute: Short Distance Physical
Type: Active
Suggestion: For dual axe warriors always max this out.

c. Image Axis Quiver
Description: Makes enemies within a certain range faint by strongly hitting the ground with the axe to send a strong shockwave that reverberates through the axis of the earth.
Attribute: Buff
Type: Active
Suggestion: For dual axe warriors always max this out.

d. Image Dual Counter
Description: You can use the skill for a subject that is restrained, asleep, faint or slowing down. It deals a huge blow to the enemy by rapidly flourishing the dual axe several times. The strongly flourished dual axe damages enemies on the front line, too.
Attribute: Short Distance Physical
Type: Active
Suggestion: For dual axe warriors always max this out.

e. Image Crisis Rush
Description: Gives enormous pain to the enemy by wounding him for two consecutive times after wielding your one-hand sword containing the energy from your HP that improves your offensive power. You cannot use the Skill when your HP is below 10%.
Attribute: Short Distance Physical
Type: Active
Suggestion: For dual axe warriors always max this out.

f. Image Sudden Twist
Description: Strongly attacks the enemy by flourishing your dual axe with your hands moving so fast that they become virtually invisible. Those failing to overcome the shock either bleed or faint.
Attribute: Short Distance Physical
Type: Active
Suggestion: For dual axe warriors always max this out.

SUGGESTED BUILDS:
I will present some of the possible builds for the euro warrior. There are still lots of possible ways to build your warrior and it is all up to you to discover what suite your playing style the best.


SOLO TYPE OF WARRIOR
These builds are for solo grinding and fast leveling to level 80 by 1 gapping.

NOTE:One gapping to level 80 will give you a total of 165,877 SP.

One handed warrior
Level up the following skills:
Under Frenzy Buster:
-Vital Increase
-Descry
-Sprint Assault
-Iron Skin
-Mana Skin
Under Guard Barrier:
-Do not level up any skill for they are mainly for party playing. This sample build is for solo grinding.
Under One-handed Lord:
-Max out all of the skills for they are all essential for this kind of warrior.
Under One-handed Sword:
-Max out all of the skills for they are all essential for this kind of warrior.
Under Two-handed Lord:
-Do not level up any of the skills.
Under Two-handed Sword:
-Do not level up any of the skills.
Under Dual Lord:
-Do not level up any of the skills.
Under Dual Axe:
-Do not level up any of the skills.
TOTAL SP NEEDED FOR THIS BUILD: 157,813 SP

Two handed warrior
Level up the following skills:
Under Frenzy Buster:
-Vital Increase
-Descry
-Sprint Assault
-Iron Skin
-Mana Skin
Under Guard Barrier:
-do not level up any skill for they are mainly for party playing. This sample build is for solo grinding.
Under One-handed Lord:
-Do not level up any of the skills.
Under One-handed Sword:
-Do not level up any of the skills.
Under Two-handed Lord:
-Max out all of the skills for they are all essential for this kind of warrior.
Under Two-handed Sword:
-Max out all of the skills for they are all essential for this kind of warrior.
Under Dual Lord:
-Do not level up any of the skills.
Under Dual Axe:
-Do not level up any of the skills.
TOTAL SP NEEDED FOR THIS BUILD: 163,249 SP

Dual Axe warrior
Level up the following skills:
Under Frenzy Buster:
-Vital Increase
-Descry
-Sprint Assault
-Iron Skin
-Mana Skin
Under Guard Barrier:
-Do not level up any skill for they are mainly for party playing. This sample build is for solo grinding.
Under One-handed Lord:
-Do not level up any of the skills.
Under One-handed Sword:
-Do not level up any of the skills.
Under Two-handed Lord:
-Do not level up any of the skills.
Under Two-handed Sword:
-Do not level up any of the skills.
Under Dual Lord:
-Max out all of the skills for they are all essential for this kind of warrior.
Under Dual Axe:
-Max out all of the skills for they are all essential for this kind of warrior.
TOTAL SP NEEDED FOR THIS BUILD: 160,716 SP

PARTY ORIENTED TYPE OF WARRIOR
BUILDS SUGGESTED BY Necrobat
This builds are best suited for party playing, jobbing, guild wars and fortress war.

One handed warrior
Level up the following skills:
Under Frenzy Buster:
-Max out all of the skills.
Under Guard Barrier:
-Max out all of the skills.
Under One-handed Lord:
-Max out all of the skills.
Under One-handed Sword:
-Max out all of the skills..
Under Two-handed Lord:
-Do not level up any of the skills.
Under Two-handed Sword:
-Do not level up any of the skills.
Under Dual Lord:
-Do not level up any of the skills.
Under Dual Axe:
-Do not level up any of the skills.
TOTAL SP NEEDED FOR THIS BUILD: 202,120 SP
SP GAP: 2 GAP from level one to level 80

Two handed warrior
Level up the following skills:
Under Frenzy Buster:
-Max out all of the skills.
Under Guard Barrier:
-Max out all of the skills.
Under One-handed Lord:
-Do not level up any of the skills.
Under One-handed Sword:
-Do not level up any of the skills.
Under Two-handed Lord:
-Max out all of the skills.
Under Two-handed Sword:
-Max out all of the skills.
Under Dual Lord:
-Do not level up any of the skills.
Under Dual Axe:
-Do not level up any of the skills.
TOTAL SP NEEDED FOR THIS BUILD: 205,722 SP
SP GAP: 3 GAP from level one to level 80

Dual axe warrior
Level up the following skills:
Under Frenzy Buster:
-Max out all of the skills.
Under Guard Barrier:
-Max out all of the skills.
Under One-handed Lord:
-Do not level up any of the skills.
Under One-handed Sword:
-Do not level up any of the skills.
Under Two-handed Lord:
-Do not level up any of the skills.
Under Two-handed Sword:
-Do not level up any of the skills.
Under Dual Lord:
-Max out all of the skills.
Under Dual Axe:
-Max out all of the skills.
TOTAL SP NEEDED FOR THIS BUILD: 203,436 SP
SP GAP: 2 GAP from level one to level 80

WARRIOR SUBCLASS (OPTIONAL):
I will recommend that if you will choose a subclass, you should either choose a bard or a cleric for this is the kind of build that will require the least Skill Points, meaning much lesser time in farming or none at all. Warrior sub warlock is also possible but i think this will require more time in farming. If your interested looking at this kind of build you can check this link: http://www.silkroadforums.com/viewtopic.php?f=5&t=77293

BARD essential skills:
1. Image Moving March
Description: Increases the speed of members' movement by making party members march to the lively music.
Attribute: Buff
Type: Active
Total SP: 1680

2. Image Noise
Description: Protects you from the attack of Monsters for a while by using harp to create and spread noise around you.
Attribute: Buff
Type: Active
Total SP:1671

CLERIC essential skills:
1. Image Bless Spell
Description: Creates a sacred wave protecting party members including yourself from any physical and magical attack by repeating the prayer of joy God taught you for your sincere faith. Lasts 45 Seconds.
Attribute: Buff
Type: Active
Req Skill: Faith
Total SP: 2505

2. Image Recovery Division
Description: Shares a certain amount of healing power regularly with the member with the lowest HP for a certain time by praying for recovery. Lasts 300 seconds.
Attribute: Buff
Type: Active
Req Skill: Faith
Total SP: 1868

3. Image Faith
Description: Increases healing power with smaller consumption of mana when using an HP healing skill by improving healing skill through faith. Needed by Bless Spell and Recovery Division so that you can unlock those skills.
Attribute: Buff
Type: Passive
Total SP: 2303

WARRIOR SUB WARLOCK
Please refer to this link for those who are interested for a Warrior with sub warlock:
http://www.silkroadforums.com/viewtopic.php?f=5&t=77293

REFERENCES
http://www.konpaku.com.br/silkroad/habilidade.asp?mastery=513

NOTE: Thanks for all those people who contributed a lot for these guide. Anymore more suggestions are welcome. :wink:

_________________
Characters:
Aliane - Level 46 Wizard/Cleric (Athens)
NytWolf - Level 20 Rogue/Bard (Athens)
NytFang - Level 41 Warrior/Bard (Odin)


Last edited by NytWolf on Thu Feb 28, 2008 2:39 am, edited 22 times in total.

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Wed Feb 13, 2008 8:40 am 
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Warriors are designed to party play. Taking out anything that are used in parties makes you laughable as a warrior.

You should get both of your Taunts (Taunt and Howling Shout) as well as ALL buffs. While you might not get a party all the time, you will use them in jobbing, guild wars and fortress wars. If you don't have them for parties, you're taking up a spot doing nothing as you're not protecting Ints or controlling aggro.

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Wed Feb 13, 2008 8:49 am 
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Necrobat wrote:
Warriors are designed to party play. Taking out anything that are used in parties makes you laughable as a warrior.

You should get both of your Taunts (Taunt and Howling Shout) as well as ALL buffs. While you might not get a party all the time, you will use them in jobbing, guild wars and fortress wars. If you don't have them for parties, you're taking up a spot doing nothing as you're not protecting Ints or controlling aggro.


Great suggestion necrobat! :)

I will try to add it as one of the builds together with the amount of SP it will consume. That way readers can have more choices to select depending on their build.. :wink:

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Characters:
Aliane - Level 46 Wizard/Cleric (Athens)
NytWolf - Level 20 Rogue/Bard (Athens)
NytFang - Level 41 Warrior/Bard (Odin)


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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Wed Feb 13, 2008 4:35 pm 
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looks good so far. one mistake: you said bless spell lasts for 15 secs when it lasts for 45 secs

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Wed Feb 13, 2008 7:45 pm 
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http://www.konpaku.com.br/silkroad/habi ... astery=513

MMO site or w/e you used sucks compared to konpaku.

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Wizard/Cleric Guide


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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Thu Feb 14, 2008 2:17 am 
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salmissra wrote:
looks good so far. one mistake: you said bless spell lasts for 15 secs when it lasts for 45 secs


Thanks for the correction salmissra. It was a typo mistake.. :(

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Characters:
Aliane - Level 46 Wizard/Cleric (Athens)
NytWolf - Level 20 Rogue/Bard (Athens)
NytFang - Level 41 Warrior/Bard (Odin)


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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Thu Feb 14, 2008 9:42 am 
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Very useful indeed :)

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Thu Feb 14, 2008 10:23 am 
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ColourBlind wrote:
Very useful indeed :)


Thanks! :) I'm glad people appreciate my guide and some even share their suggestions. :D

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Characters:
Aliane - Level 46 Wizard/Cleric (Athens)
NytWolf - Level 20 Rogue/Bard (Athens)
NytFang - Level 41 Warrior/Bard (Odin)


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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Sat Feb 16, 2008 10:55 pm 
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I found this guide extremely useful. Thanks for writing it :)
May I suggest including the 1h warrior/warlock build? It's a bit hefty in the sp department, but a great solo build.


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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Sun Feb 17, 2008 12:03 am 
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ChaosEmblem wrote:
I found this guide extremely useful. Thanks for writing it :)
May I suggest including the 1h warrior/warlock build? It's a bit hefty in the sp department, but a great solo build.


There is already a guide on that, not to mention that Warrior/Warlock is not a solo build, Warrior alone is capable of soloing, a Warrior Warlock will rarely use his subclass while grinding, unless on a giant (Alone) or a party mob, otherwise the skills that Warriors are alloted does the job.

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Sun Feb 17, 2008 5:14 pm 
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Quote:
WARRIOR TYPES:
1. One Handed Warrior
One handed warriors valued strong defense based on strong physical power. They have created skills for obtaining higher defensive power. They have developed these skills into their unique strength. Their offensive power is relatively lower than other warriors', but they have overcome their weaknesses with their high defensive power. They have enhanced the reputation of warriors in battlefields.

With a sword in one hand and the shield in the other, one handed warriors have created effective skills utilizing their strong commitment to defense. Their skills of quickly flourishing their swords or using the shields to attack enemies who are off guard have made them much stronger.

2.Two Handed Warrior
Thinking that offense is the best defense, the two handed warriors who has a strong will to attack risk their lives to flourish their weapons and defeat their counterparts; they have been so strong and threatening that it has been said the gods of fighting have descended upon them. Not being complacent with their existing power, the two handed warriors wanted to become stronger. They have created and developed skills to enhance their destructive power--by effectively flourishing their huge swords--and fight back, putting their enemies at a bigger risk.

Two handed warriors, who tried to defeat the enemy with their commitment to destruction, have created the skill to maximize their destructive power to make up for the slow speed of the huge swords in their hands. As the huge swords are combined with enormous destructive power, countless enemies have fallen on the two handed warriors' swords.

3.Dual Axe Warrior
Going through numerous battles, warriors have experienced various weapons and eventually became fascinated by the dual axe, a weapon with high speed and offensive power. Initially used by only a few warriors, the dual axe has become widespread over time. It has established itself as one of the new offensive lines for warriors, as extensive skills have been developed, ranging from the skills enabling speedy and constant attacks fully utilizing the weapons' features to those protecting your body from abnormal status attacks.


Dude like, who cares about how warriors discovered swords, or that 2 handed warriors worship jesus christ, we want to know what the build looks like in the game and what you think of it from your experience.

Quote:
Going through numerous battles, warriors have experienced various weapons and eventually became fascinated by the dual axe

Lol, everyone is saying that the dual axe is useless and no one in real life used them...

Dude like just give us your opinion not random stuff...

Quote:
Under Guard Barrier:
Do not level up any skill for they are mainly for party playing. This build is for solo grinding.


LOL dude like a warrior is the main tanker in a party how can you say it's for solo? You sound like you never played this game...


Seriously dude the guide looks cool and stuff but you talk just like joymax, useless stuff and some stuff even wrong.

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Sun Feb 17, 2008 6:48 pm 
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VforVendetta wrote:
ChaosEmblem wrote:
I found this guide extremely useful. Thanks for writing it :)
May I suggest including the 1h warrior/warlock build? It's a bit hefty in the sp department, but a great solo build.


There is already a guide on that, not to mention that Warrior/Warlock is not a solo build, Warrior alone is capable of soloing, a Warrior Warlock will rarely use his subclass while grinding, unless on a giant (Alone) or a party mob, otherwise the skills that Warriors are alloted does the job.


Point taken. I only mentioned it because I wanted others to know that a warlock subclass is also a good possibility. Also, being able to take down a giant or party mob alone is what I consider "soloing".


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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Mon Feb 18, 2008 12:03 am 
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ChaosEmblem wrote:
VforVendetta wrote:
ChaosEmblem wrote:
I found this guide extremely useful. Thanks for writing it :)
May I suggest including the 1h warrior/warlock build? It's a bit hefty in the sp department, but a great solo build.


There is already a guide on that, not to mention that Warrior/Warlock is not a solo build, Warrior alone is capable of soloing, a Warrior Warlock will rarely use his subclass while grinding, unless on a giant (Alone) or a party mob, otherwise the skills that Warriors are alloted does the job.


Point taken. I only mentioned it because I wanted others to know that a warlock subclass is also a good possibility. Also, being able to take down a giant or party mob alone is what I consider "soloing".

The reason why I said (Alone) is because if you debuff a Giant while being ksed, then your just making it easier for others to KS you, I've had this problem before, it might be nice damage on your own, but someone like a Glavier or Rogue/2H Swordsman coming up to it will KS you easily with your own debuffs, which is lame. :D

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Mon Feb 18, 2008 3:08 am 
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VforVendetta wrote:
The reason why I said (Alone) is because if you debuff a Giant while being ksed, then your just making it easier for others to KS you, I've had this problem before, it might be nice damage on your own, but someone like a Glavier or Rogue/2H Swordsman coming up to it will KS you easily with your own debuffs, which is lame. :D


Can't argue with you there :P


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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Mon Feb 18, 2008 2:53 pm 
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Feataler wrote:
Quote:
WARRIOR TYPES:
1. One Handed Warrior
One handed warriors valued strong defense based on strong physical power. They have created skills for obtaining higher defensive power. They have developed these skills into their unique strength. Their offensive power is relatively lower than other warriors', but they have overcome their weaknesses with their high defensive power. They have enhanced the reputation of warriors in battlefields.

With a sword in one hand and the shield in the other, one handed warriors have created effective skills utilizing their strong commitment to defense. Their skills of quickly flourishing their swords or using the shields to attack enemies who are off guard have made them much stronger.

2.Two Handed Warrior
Thinking that offense is the best defense, the two handed warriors who has a strong will to attack risk their lives to flourish their weapons and defeat their counterparts; they have been so strong and threatening that it has been said the gods of fighting have descended upon them. Not being complacent with their existing power, the two handed warriors wanted to become stronger. They have created and developed skills to enhance their destructive power--by effectively flourishing their huge swords--and fight back, putting their enemies at a bigger risk.

Two handed warriors, who tried to defeat the enemy with their commitment to destruction, have created the skill to maximize their destructive power to make up for the slow speed of the huge swords in their hands. As the huge swords are combined with enormous destructive power, countless enemies have fallen on the two handed warriors' swords.

3.Dual Axe Warrior
Going through numerous battles, warriors have experienced various weapons and eventually became fascinated by the dual axe, a weapon with high speed and offensive power. Initially used by only a few warriors, the dual axe has become widespread over time. It has established itself as one of the new offensive lines for warriors, as extensive skills have been developed, ranging from the skills enabling speedy and constant attacks fully utilizing the weapons' features to those protecting your body from abnormal status attacks.


Dude like, who cares about how warriors discovered swords, or that 2 handed warriors worship jesus christ, we want to know what the build looks like in the game and what you think of it from your experience.

Quote:
Going through numerous battles, warriors have experienced various weapons and eventually became fascinated by the dual axe

Lol, everyone is saying that the dual axe is useless and no one in real life used them...

Dude like just give us your opinion not random stuff...

Quote:
Under Guard Barrier:
Do not level up any skill for they are mainly for party playing. This build is for solo grinding.


LOL dude like a warrior is the main tanker in a party how can you say it's for solo? You sound like you never played this game...


Seriously dude the guide looks cool and stuff but you talk just like joymax, useless stuff and some stuff even wrong.



Dude your so negative.. Have your read and understand the guide very well? Your like most people blaming joymax but still continues to play the game.. if you don't like my guide then don't read it. If you don't like the way joymax is managing the game then simply quit and don't play the game anymore!! simple as that..

My guide is my own way of expressing what i know about the warrior.. I'm not saying it that it is a perfect guide. Suggestions are always welcome. Regarding the build that i say that a warrior is for soloing all i can say is please read and understand the guide very well dude! I'm trying to give an example of a warrior for solo build. If your looking for a party type of warrior then read the build suggested by Necrobat.

Again to all readers please try to read very well the guide before trying to criticize it.

Cheers! :)

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Mon Feb 18, 2008 8:38 pm 
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@guy who said no1 in history used dual axes: Viking Berserker.

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Mon Feb 18, 2008 9:14 pm 
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Barotix wrote:
@guy who said no1 in history used dual axes: Viking Berserker.


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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Mon Feb 18, 2008 9:53 pm 
lol hyoz

techno viking pwns him.

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Mon Feb 18, 2008 10:07 pm 
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I didn't get a chance to read the whole guide but just reading the skill descriptions, those descriptions aren't valid for the isro version.

the iron/mana skins are 45.0 seconds

the physical/magical screens are 1minute

maybe I'll finish reading it some other time. but you should make two guides because there are two types of warriors.

1. solo (yes there is such a thing)
2. party based (the whole point of being a warrior)

Cleric Sub
Also holyspell/holyword is very useful as a cleric sub. And if you have a skill ticket you can 0 gap to 80 and make a full euro party-warrior build without cleric sub. For cleric sub just farm 2 gap every 10 levels or so.

Btw resurrection at least oblation is a must for cleric sub, as well as integrity which you'll need against any class with debuffs.

As for Dual Axe
dont bother with it, I know I stuck up for it but in the end it's not all that great.

Warlock Sub
I don't think you mentioned this but 1hand/warlock is a build of its own and quite capable of owning, in my opinion it doesn't stand a chance against my build but if you want to make a warrior guide be sure to include this build.

this is more of a selfish build than anything but it works, but for party play, cleric sub or bard sub is best.

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Mon Feb 18, 2008 10:39 pm 
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cin wrote:
lol hyoz

techno viking pwns him.

Code: Select all


:shock:
What the hell is that?

... he's cool and all but I bet he can't handle a proper boat
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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Mon Feb 18, 2008 10:49 pm 
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lol, nice boats :roll:

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Tue Feb 19, 2008 1:25 pm 
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Quote:
Dude your so negative.. Have your read and understand the guide very well? Your like most people blaming joymax but still continues to play the game.. if you don't like my guide then don't read it. If you don't like the way joymax is managing the game then simply quit and don't play the game anymore!! simple as that..


Lol? did I even blame joymax? what the heck are you talking about? Go read what I said it's nothing to do with that o.O

Quote:
My guide is my own way of expressing what i know about the warrior..

Yes well I wanna know what you know about the warrior in the game. Like I said before, do you think that telling us that 2H warriors worshiped god is gonna help a player make a warrior in this game?


Quote:
I'm not saying it that it is a perfect guide.

I also have a guide and it's not perfect. But you have to try to make it as good as possible and you must talk about the game not about how ppl discovered how to defend castles...

Quote:
Suggestions are always welcome.

Cool I have a suggestion. Instead of saying "With a sword in one hand and the shield in the other, one handed warriors have created effective skills utilizing their strong commitment to defense."

Say something more like "warriors have good defensive skills but hit very low... they are good in parties..." etc stuff about the game.

Quote:
Regarding the build that i say that a warrior is for soloing all i can say is please read and understand the guide very well dude! I'm trying to give an example of a warrior for solo build. If your looking for a party type of warrior then read the build suggested by Necrobat.


Why would you solo with a warrior when partying is better? Well that's just my opinion so I have nothing else to say here... you're free to do what you want in game...

Quote:
Again to all readers please try to read very well the guide before trying to criticize it.


It's by getting criticized that you'll get better. You have to make the difference from criticizing and flaming. Criticism is often there to tell you what's wrong and to help you get better. Flaming is totaly against you in the only goal of mocking you. No one here is doing that.

Dude like you see I'm gonna make a warrior when Hera comes out and I need all the info I can get about warriors... the other guide isn't so great so like I read this one but like dude someone who wants to make a warrior won't find what he needs here, that's why I'm criticizing the guide. I, for example, want to know if warriors are good on parties, do well at jobbing, etc, I come here and what do I find?
"2H warriors were so 1337 that ppl thought they worshiped god" some stuff like that, like I mean who cares about that? Your information isn't needed for grinding/partying or PvP at all, when players will be PvPing ppl in fortress wars I don't think they will really care if god is upon them or not...

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Tue Feb 19, 2008 3:11 pm 
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Feataler wrote:
Quote:
Dude your so negative.. Have your read and understand the guide very well? Your like most people blaming joymax but still continues to play the game.. if you don't like my guide then don't read it. If you don't like the way joymax is managing the game then simply quit and don't play the game anymore!! simple as that..


Lol? did I even blame joymax? what the heck are you talking about? Go read what I said it's nothing to do with that o.O

Quote:
My guide is my own way of expressing what i know about the warrior..

Yes well I wanna know what you know about the warrior in the game. Like I said before, do you think that telling us that 2H warriors worshiped god is gonna help a player make a warrior in this game?


Quote:
I'm not saying it that it is a perfect guide.

I also have a guide and it's not perfect. But you have to try to make it as good as possible and you must talk about the game not about how ppl discovered how to defend castles...

Quote:
Suggestions are always welcome.

Cool I have a suggestion. Instead of saying "With a sword in one hand and the shield in the other, one handed warriors have created effective skills utilizing their strong commitment to defense."

Say something more like "warriors have good defensive skills but hit very low... they are good in parties..." etc stuff about the game.

Quote:
Regarding the build that i say that a warrior is for soloing all i can say is please read and understand the guide very well dude! I'm trying to give an example of a warrior for solo build. If your looking for a party type of warrior then read the build suggested by Necrobat.


Why would you solo with a warrior when partying is better? Well that's just my opinion so I have nothing else to say here... you're free to do what you want in game...

Quote:
Again to all readers please try to read very well the guide before trying to criticize it.


It's by getting criticized that you'll get better. You have to make the difference from criticizing and flaming. Criticism is often there to tell you what's wrong and to help you get better. Flaming is totaly against you in the only goal of mocking you. No one here is doing that.

Dude like you see I'm gonna make a warrior when Hera comes out and I need all the info I can get about warriors... the other guide isn't so great so like I read this one but like dude someone who wants to make a warrior won't find what he needs here, that's why I'm criticizing the guide. I, for example, want to know if warriors are good on parties, do well at jobbing, etc, I come here and what do I find?
"2H warriors were so 1337 that ppl thought they worshiped god" some stuff like that, like I mean who cares about that? Your information isn't needed for grinding/partying or PvP at all, when players will be PvPing ppl in fortress wars I don't think they will really care if god is upon them or not...



Ok.. thanks for your opinion.. I will try to modify the guide in a much simpler way you wanted it.. Actually all the necessary things about the warrior is already in there only i presented it in an abstract way.

Then regarding the first 3 builds it may seem focus on solo type of warrior because i am trying to create a sample warrior the fastest way by one gapping to level 80. Actually all of the warrior skills are very very important. The only problem is when you will get all of those skills it will be taking so much of your time SP farming and SP gapping will slow down your leveling.

The last build is the type of warrior best suited for partying, jobbing, fortress war and guild wars as i have stated in the guide. There are still lots of possible builds out there, such as warrior sub warlock. But it is already presented on another guide and i don't have much experience on that kind of build.

Chaw! :)

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Tue Feb 19, 2008 3:16 pm 
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GodsAngel wrote:
I didn't get a chance to read the whole guide but just reading the skill descriptions, those descriptions aren't valid for the isro version.

the iron/mana skins are 45.0 seconds

the physical/magical screens are 1minute

maybe I'll finish reading it some other time. but you should make two guides because there are two types of warriors.

1. solo (yes there is such a thing)
2. party based (the whole point of being a warrior)

Cleric Sub
Also holyspell/holyword is very useful as a cleric sub. And if you have a skill ticket you can 0 gap to 80 and make a full euro party-warrior build without cleric sub. For cleric sub just farm 2 gap every 10 levels or so.

Btw resurrection at least oblation is a must for cleric sub, as well as integrity which you'll need against any class with debuffs.

As for Dual Axe
dont bother with it, I know I stuck up for it but in the end it's not all that great.

Warlock Sub
I don't think you mentioned this but 1hand/warlock is a build of its own and quite capable of owning, in my opinion it doesn't stand a chance against my build but if you want to make a warrior guide be sure to include this build.

this is more of a selfish build than anything but it works, but for party play, cleric sub or bard sub is best.



Great suggestions in there.. i will try to update this one base on your suggestions when i got some spare time. Kinda busy for now with office work.. but i like your suggestions. if you can help me with the guide i really really would appreciate it.. :)

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Tue Feb 19, 2008 9:24 pm 
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GodsAngel wrote:
I didn't get a chance to read the whole guide but just reading the skill descriptions, those descriptions aren't valid for the isro version.

the iron/mana skins are 45.0 seconds

the physical/magical screens are 1minute

maybe I'll finish reading it some other time. but you should make two guides because there are two types of warriors.

1. solo (yes there is such a thing)
2. party based (the whole point of being a warrior)

Cleric Sub
Also holyspell/holyword is very useful as a cleric sub. And if you have a skill ticket you can 0 gap to 80 and make a full euro party-warrior build without cleric sub. For cleric sub just farm 2 gap every 10 levels or so.

Btw resurrection at least oblation is a must for cleric sub, as well as integrity which you'll need against any class with debuffs.

As for Dual Axe
dont bother with it, I know I stuck up for it but in the end it's not all that great.

Warlock Sub
I don't think you mentioned this but 1hand/warlock is a build of its own and quite capable of owning, in my opinion it doesn't stand a chance against my build but if you want to make a warrior guide be sure to include this build.

this is more of a selfish build than anything but it works, but for party play, cleric sub or bard sub is best.


For party play you wont switch to your Subclass, your Warrior class is enough to maintain a full European party, so there is never really a need to go from Warrior to Warlock, if you do then the Clerics/Wizards are gonna be pretty pissed as to why they suddenly died :D

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Thu Feb 21, 2008 12:09 am 
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I have always been a chinese puritan, but I'm considering trying out a euro build :banghead:

so i must ask to what almost i bet anyone would say is a noob question...

is it possible to build a

Dual axe/ 1 axe& shield build?
or is sword & sheild the only way to do a 1 handed warrior?

once again sorry for the noob question :oops:

*edit* also than you very much this guide helped me out alot, as i know as you can tell nothing about Euros.

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Thu Feb 21, 2008 3:34 am 
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Hime_Sama wrote:
I have always been a chinese puritan, but I'm considering trying out a euro build :banghead:

so i must ask to what almost i bet anyone would say is a noob question...

is it possible to build a

Dual axe/ 1 axe& shield build?
or is sword & sheild the only way to do a 1 handed warrior?

once again sorry for the noob question :oops:

*edit* also than you very much this guide helped me out alot, as i know as you can tell nothing about Euros.


The 1 Handed Sword alone is all you need for the 1 Handed Sword build pers, as all the passives work with just the sword equipped, thats right you can even block with no shield, (amazing :shock: ) But of course you would wear a shield, however dual axe is just that, both your hands have a weapon equipped, so wearing a shield isnt possible. So I'm afraid your gonna have to choose it like this.

1H Sword - Low~Medium Damage - High defense
2H Sword - Medium~High Damage - Low defense
Dual Axe - Medium~Medium Damage - Medium Defense

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Thu Feb 21, 2008 3:42 am 
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VforVendetta wrote:
GodsAngel wrote:
I didn't get a chance to read the whole guide but just reading the skill descriptions, those descriptions aren't valid for the isro version.

the iron/mana skins are 45.0 seconds

the physical/magical screens are 1minute

maybe I'll finish reading it some other time. but you should make two guides because there are two types of warriors.

1. solo (yes there is such a thing)
2. party based (the whole point of being a warrior)

Cleric Sub
Also holyspell/holyword is very useful as a cleric sub. And if you have a skill ticket you can 0 gap to 80 and make a full euro party-warrior build without cleric sub. For cleric sub just farm 2 gap every 10 levels or so.

Btw resurrection at least oblation is a must for cleric sub, as well as integrity which you'll need against any class with debuffs.

As for Dual Axe
dont bother with it, I know I stuck up for it but in the end it's not all that great.

Warlock Sub
I don't think you mentioned this but 1hand/warlock is a build of its own and quite capable of owning, in my opinion it doesn't stand a chance against my build but if you want to make a warrior guide be sure to include this build.

this is more of a selfish build than anything but it works, but for party play, cleric sub or bard sub is best.


For party play you wont switch to your Subclass, your Warrior class is enough to maintain a full European party, so there is never really a need to go from Warrior to Warlock, if you do then the Clerics/Wizards are gonna be pretty pissed as to why they suddenly died :D


I was referring more for pvp regarding the subs ^^, pvp meaning 1 v 1. at least for warlock sub. ( don't know too much about warlock sub :P but i figure you can switch for PTGs occasionally, unless the other tank happens to be luring a mob on top )

If you're warrior/cleric you'll find yourself switching between weapons at least once a day, if you're the only one with rez left standing, your job would be to oblation the cleric and get the party back on its feet again, as long as you're smart about it, meaning, keeping aggro, screening, switching, rezzing, then quickly rebuffing, party won't be deeply displeased, heck they might not even notice. (for both PvP and PvE ^^ any group effort)

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Thu Feb 21, 2008 4:31 am 
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VforVendetta wrote:
Hime_Sama wrote:
I have always been a chinese puritan, but I'm considering trying out a euro build :banghead:

so i must ask to what almost i bet anyone would say is a noob question...

is it possible to build a

Dual axe/ 1 axe& shield build?
or is sword & sheild the only way to do a 1 handed warrior?

once again sorry for the noob question :oops:

*edit* also than you very much this guide helped me out alot, as i know as you can tell nothing about Euros.


The 1 Handed Sword alone is all you need for the 1 Handed Sword build pers, as all the passives work with just the sword equipped, thats right you can even block with no shield, (amazing :shock: ) But of course you would wear a shield, however dual axe is just that, both your hands have a weapon equipped, so wearing a shield isnt possible. So I'm afraid your gonna have to choose it like this.

1H Sword - Low~Medium Damage - High defense
2H Sword - Medium~High Damage - Low defense
Dual Axe - Medium~Medium Damage - Medium Defense


Thanks for the reply :D . and shucks... i wish you could do a one hand axe w. shield :oops:

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 Post subject: Re: [GUIDE] WARRIOR
PostPosted: Sat Feb 23, 2008 8:02 am 
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Persia
Couple of things..:

1) maybe make each category (in the skills part) more distinct/bigger text in the category titles, that way people can easily find what they need.

2) just liek feataler said, u sound like joymax.. u basically told us the ingame skill tree of the warrior, the only things in the guide that was legitamtely yours was: the warrior types section, the subclass section, and some of the suggested builds section.

3) u didnt give ur opinion about the skills, which is what most people want in a guide, and you just told us what skills to get for each warrior build, even a n00b could have figured out not too get dual skills for a 2h swordsman.

anyways it was a good try man..


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