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 Post subject: Silkroad Europe Wizard Skills (Translation)
PostPosted: Mon Nov 20, 2006 4:42 pm 
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Translation based on this website
http://silk.mud4u.com/info/skill.php?na ... =1&cate2=1

Warrior
http://www.silkroadforums.com/viewtopic.php?t=21370

Rogue
http://www.silkroadforums.com/viewtopic.php?t=21424

Wizard
http://www.silkroadforums.com/viewtopic.php?t=21436

Warlock
http://www.silkroadforums.com/viewtopic.php?t=21546

Bard
http://www.silkroadforums.com/viewtopic.php?t=21514

Cleric
http://www.silkroadforums.com/viewtopic.php?t=21544


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Naming of skills are according to ROW (R) and COLUMN (C).

WIZARD GENERAL MASTERY
R1C1
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
Increase the damage of earth magic.
L1-Magical attack power 4% increase
L15-Magical attack power 60% increase

R1C2
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
Increase the damage of ice magic.
L1-Magical attack power 4% increase
L15-Magical attack power 60% increase

R1C3
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
Increase the damage of fire magic.
L1-Magical attack power 4% increase
L15-Magical attack power 60% increase

R1C4
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
Increase the damage of lighting magic.
L1-Magical attack power 4% increase
L15-Magical attack power 60% increase

R2C1
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
L1- MP consuming quantity 3% decrease
L4- MP consuming quantity 9% decrease

R2C2
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
L1- Continuous hour 900 second, magical damage 25% increases, the maximum HP 50% decreases and magical attack power 59 increases
L7- Continuous hour 900 second, magical damage 25% increases, the maximum HP 50% decreases and magical attack power 281 increases

R2C3
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
Increse the range of magic.
L1- Range 1.0m increase
L2- Range 2.0m increase

EARTH MASTERY
R3C1
Skill form : Active
Skill attribute : Short-distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 32~39 (+325%), circumference scope radius 5.0m (target 5)
L13- Magical attack power 437~535 (+325%), circumference scope radius 5.0m (the object 5)

R3C2: Root
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
Stop the movement of a target?
L1- Restraint 2 grade
L5- Restraint 6 grade

R3C3: Earth Shock
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 106~130 (+390%), front scope radius 10.0m (target 5), blunting 2 grade (probability 30% and 20.0 seconds)
L11- Magical attack power 582~711 (+390%), front scope radius 10.0m (target 5), blunting 6 grade (probability 30% and 20.0 seconds)

R3C4
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
L1- Continuous hour 20 second, physical damage 30% absorption, circumference scope radius 25.0m (target 8 )
L2- Continuous hour 20 second, physical damage 34% absorption, circumference scope radius 25.0m (target 8 )

R3C3
Skill form : Active
Skill attribute : Short distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 582~711 (+325%), circumference scope radius 5.0m (target 5)



ICE MASTERY
R4C1: Ice bolt
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Physical attack power 32~39 (+271%), freeze probability 10% (effect 28 ), frostbite probability 40% (effect 28 )
L13- Physical attack power 437~535 (+271%), freeze probability 10% (effect 124), frostbite probability 40% (effect 124)

R4C2
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
L1- Continuous hour 60 second, combustion 2 grade
L5- Continuous hour 60 second, combustion 6 grade

Note: Hmm…anyone knows what’s the effect of combustion? Something to do with disrupting mental concentration and MP recoveries

R4C3
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 106~130 (+325%), freeze probability 20% (effect 60), frostbite probability 80% (effect 60), front scope radius 10.0m (target 5)
L11- Magical attack power 582~711 (+325%), freeze probability 20% (effect 60), frostbite probability 80% (effect 60), front scope radius 10.0m (target 5)

R4C4
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
Become transparent (invisible), can only be seen by party members, but cannot move. Will become visible again if other skills are used.
L1- Continuous hour 60 second, transparency 3 grade
L4- Continuous hour 60 second, transparency 6 grade


R4C5
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Physical attack power 582~711 (+116%), freeze probability 10% (1 effect 140), frostbite probability 40% (1 effect 140), successive shot 3 times

Note: Magical attack 3-hit combo…



FIRE MASTERY
R5C1: Fire Bolt
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 32~39 (+366%), burn probability 20% (status 28, lv 4)
L15- Magical attack power 582~711 (+366%), burn probability 20% (status 140, lv 60)

R5C2: Fire Trap
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
Set up an invisible fire trap on ground.
L1- Continuous hour 120 second, connection distance 30m, connection modification 1, magical attack power 55~67 (+439%), burn 30% (40, lv 10), circumference scope radius 7.0m (target 5)
L13- Continuous hour 120 second, connection distance 30m, connection modification 1, magical attack power 543~663 (+439%), burn probability 30% (136, lv 58 ), circumference scope radius 7.0m (target 5)

R5C3: Fire Blow
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 106~130 (+167%), burn probability 20% (7 effect 60, lv 20), successive shots 7 times, penetration scope (penetration up to 3), damage decrease -35%
L11- Magical attack power 582~711 (+167%), burn probability 20% (7 effect 140, lv 60), successive shots 7 times, penetration scope (penetration up to 3), damage decrease -35%

Note: A 7-hit magical combo, with penetration.

R5C4
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
L1- Continuous hour 10 second, circumference scope radius 10.0m (target 5), transparency discovery 3 grade.
L4- Continuous hour 10 second, circumference scope radius 10.0m (target 5), transparency discovery 6 grade.

R5C6
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 582~711 (+439%), burn probability 20% (effect 140, lv 60), front scope radius 3.0m (target 3)



LIGHTING MASTERY
R6C1: Lighting Bolt
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 32~39 (+217%), transfer scope distance 10.0m (target 2), electric shock probability 15% (effect 28 )
L13- Magical attack power 437~535 (+217%), transfer scope distance 10.0m (target 2), electric shock probability 15% (effect 124)

R6C2: Lighting Shock
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
Target inflicted with Fear does not attack you.
L1- Fear 2 grade (probability 80% and 10.0 seconds)
L5- Fear 6 grade (probability 80% and 10.0 seconds)

Note: Can someone confirm this?

R6C3
Skill form : Active
Skill attribute : Short distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 106~130 (+41%), electric shock probability 10% (6 times, effect 28 ), Knock-back probabilities 80% (6 times), successive shots 6 times, front scope radius 10.0m (target 5)
L11- Magical attack power 582~711 (+41%), electric shock probability 10% (6 times, effect 28 ), Knock-back probabilities 80% (6 times), successive shots 6 times, front scope radius 10.0m (target 5)

Note: 6-hit combo on 5 target with 80% push-back effect. o.O

R6C4
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
Dash/Teleport a certain distance.
L1- Travel distance 10.0m
L2- Travel distance 12.5m

Note: Euro version of phantom walk.

R6C5
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 582~711 (+217%), transfer scope distance 10.0m (target object 3), electric shock probability 15% (effect 140)



Feedback and comments are always welcomed. Thanks.


Last edited by chaose5 on Wed Sep 19, 2007 3:33 pm, edited 5 times in total.

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 Post subject:
PostPosted: Mon Nov 20, 2006 5:37 pm 
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why don't u submit this all to the stickied "Future Updates" thread?
He'll give you credit and everyone will get to see it :)

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 Post subject:
PostPosted: Mon Nov 20, 2006 6:15 pm 
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and when 'll be updates featured?[in eauropean server]
and ,thatsa cool,respect) 8)

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 Post subject:
PostPosted: Mon Nov 20, 2006 6:26 pm 
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thank you! i didnt know wat some of the numbers was

also if you wanna add to your guide

the 4 passives/buffs R1 are like your mastery lvls.
you need to raise those to get some of the skills below

for example:
R5C2-Fire trap lvl 1, needs R1C3 lvl 2

edit- R4C2 can only be used in PvP, dont know wat it does. Person i used it against didnt speak english gotta try it again later


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PostPosted: Tue Nov 21, 2006 11:24 am 
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Thx for the feedback...Hmmm... R4C2 can only be used in pvp. That information is in line with my note

Note: Hmm…anyone knows what’s the effect of combustion? Something to do with "disrupting mental concentration" and "MP recoveries "


I think it is because monsters do not have MP... so it only applies to player.

Is it possible that Combustion stop MP recoveries from potion or auto recoveries?

Try cast it on your friend and ask him to use MP pot.

I left out the prerequisite of learning each skill because it is too tedious to list them all. For more detailed info, please refer to the original site.


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PostPosted: Tue Nov 21, 2006 11:49 am 
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Wow, lots of aoe skills.

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PostPosted: Wed Nov 29, 2006 1:03 pm 
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I have one doubts you must have all those skill or single you choose some elements???

Thanx


Greetings Taety.

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PostPosted: Wed Nov 29, 2006 2:39 pm 
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taety wrote:
I have one doubts you must have all those skill or single you choose some elements???

Thanx


Greetings Taety.


you can use whatever you want...for the wizard that is

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PostPosted: Tue Mar 20, 2007 11:40 pm 
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taety wrote:
I have one doubts you must have all those skill or single you choose some elements???

Thanx


Greetings Taety.


this guide is great while im playing on kSRO euro :D almost every wiz i met get every element mainly for each special effects :wink: and this is probloby the only skill tree u gonna get so estimated comparing to iSRO, every skill maxed should be 100k sp or less so y not get all?

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PostPosted: Tue Mar 20, 2007 11:48 pm 
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Thanks , nice job ;)

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PostPosted: Wed May 30, 2007 10:36 am 
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80% knock back? O_o?

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PostPosted: Tue Jun 05, 2007 4:30 am 
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anyone else think wizards are gonna be about 3x as powerful as a pure int of the same lvl? I mean WTF 500+ magic attack for a lvl 1 skill? That's ridiculous! My nukes won't be that powerful at lvl 80 I don't think. What the ****ing hell is Joymax thinking?!?!?!

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PostPosted: Tue Jun 05, 2007 4:49 am 
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desolator144 wrote:
anyone else think wizards are gonna be about 3x as powerful as a pure int of the same lvl? I mean WTF 500+ magic attack for a lvl 1 skill? That's ridiculous! My nukes won't be that powerful at lvl 80 I don't think. What the ****ing hell is Joymax thinking?!?!?!


But remember they have crap HP, can be easily one hitted, and even if survives one hit there's a huge pot delay...

Chains ftw against them imo.

And they are almost forced to wear garms, unless they take a mastery of sword/axe/rogues. (Weird thing that gear is decided by the mastery lvl not by the char lvl) So if you gap, you can't have your lvl gear hehe


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PostPosted: Tue Jun 05, 2007 7:16 pm 
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if they have the same HP as a pure int, then they're gonna be unkillable cuz I just threw a ton of str and HP on my gear and I am (by anyone my lvl) lol. If they actually have less from being a wizard though, that's just gonna be a stupid class lol.

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PostPosted: Tue Jun 05, 2007 9:54 pm 
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warcraft skills :P

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PostPosted: Tue Jun 05, 2007 11:48 pm 
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desolator144 wrote:
if they have the same HP as a pure int, then they're gonna be unkillable cuz I just threw a ton of str and HP on my gear and I am (by anyone my lvl) lol. If they actually have less from being a wizard though, that's just gonna be a stupid class lol.


A blader would pwn them... If get's a block and reaches the wizard before he/she does one of those allmighty nukes. And the wizard's skills take a long time to perform, so that's a downside, similar to the Strong Bow skill, slow, but powerful.


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PostPosted: Wed Jun 06, 2007 12:07 am 
wizards are slow... like nukers but slower and more fragile, so for all the ppl that have never played Euro dont worry about them kicking the chinese char's asses :D

and i agree w/ whoever said put this in future updates


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PostPosted: Wed Jun 06, 2007 2:54 am 
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can you mix skills between chinese and euro? I hope not cuz a fire or ice wall holds up for at least one attack. I think Wizards will get really pissed at training and just kinda quit at low lvls lol. But they'd rock it at the fort/castle wars thing they're coming out with cuz as long as the str ppl run up front and distract the guards, the wizards might get shots off at castle targets.

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PostPosted: Tue Jun 19, 2007 12:44 pm 
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ok now we need this..

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PostPosted: Tue Jun 19, 2007 12:45 pm 
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ok now we need this..


Cin can you sticky this or a mod cause i have a feeling we will need this soon..

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PostPosted: Tue Jun 19, 2007 12:46 pm 
will be stickied in chars n skills in a sec.

good job!


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PostPosted: Tue Jun 19, 2007 12:47 pm 
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gj for what? lol

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PostPosted: Tue Jun 19, 2007 12:49 pm 
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desolator144 wrote:
can you mix skills between chinese and euro? I hope not cuz a fire or ice wall holds up for at least one attack. I think Wizards will get really pissed at training and just kinda quit at low lvls lol. But they'd rock it at the fort/castle wars thing they're coming out with cuz as long as the str ppl run up front and distract the guards, the wizards might get shots off at castle targets.
Lol, long time ago but I'll still answer it.

No they can't mix skills, and a wizard would not need it anyway. So far in ksro wizards can deal HUGE damage, and as long as they have their power buff they can 1-shot almost anything. (They are also great 2nd classes for clerics....who want to survive)

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PostPosted: Tue Jun 19, 2007 12:57 pm 
Vibrator wrote:
gj for what? lol


whats your problem

good job on posting the skills off course

they are added to the Characters and Skills sticky.


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PostPosted: Tue Jun 19, 2007 1:21 pm 
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oo umhh very sorry english not me native tounge

o and ty

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PostPosted: Wed Jun 20, 2007 11:04 pm 
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Ok, from what my friends tell me combustion is an effect that only works on Chinese characters that adds a potion delay similar to the one European characters have. As you can tell this would be a great skill to counteract the disadvantage of the potion delay in pvp. Hope I helped a little.


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PostPosted: Mon Jun 25, 2007 12:48 pm 
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desolator144 wrote:
anyone else think wizards are gonna be about 3x as powerful as a pure int of the same lvl? I mean WTF 500+ magic attack for a lvl 1 skill? That's ridiculous! My nukes won't be that powerful at lvl 80 I don't think. What the ****ing hell is Joymax thinking?!?!?!


They don't have shield or +hp passive and... for as an INT... THEY USE GARMENT! In other words, good atack, worst defence.

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PostPosted: Wed Jun 27, 2007 7:24 pm 
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are wizards restricted to using one element?


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PostPosted: Sat Jun 30, 2007 9:41 am 
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i dont think they r i think they can use different
because the different elemeants r at different levels so if u wanted to ude lighting u would hav to level with only buffs and stuff for a while which is bassiccly impossible


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PostPosted: Sat Jul 07, 2007 10:02 am 
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R4C2
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
L1- Continuous hour 60 second, combustion 2 grade
L5- Continuous hour 60 second, combustion 6 grade

Note: Hmm…anyone knows what’s the effect of combustion? Something to do with disrupting mental concentration and MP recoveries


How can I use this skill?


R6C2: Lighting Shock
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
Target inflicted with Fear does not attack you.
L1- Fear 2 grade (probability 80% and 10.0 seconds)
L5- Fear 6 grade (probability 80% and 10.0 seconds)

Note: Can someone confirm this?


And what does this skill do?

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