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 Post subject: Silkroad Europe Cleric Skills (Translation)
PostPosted: Tue Nov 21, 2006 10:19 am 
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Translation based on this website
http://silk.mud4u.com/info/skill.php?na ... =1&cate2=1

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Warrior
http://www.silkroadforums.com/viewtopic.php?t=21370

Rogue
http://www.silkroadforums.com/viewtopic.php?t=21424

Wizard
http://www.silkroadforums.com/viewtopic.php?t=21436

Warlock
http://www.silkroadforums.com/viewtopic.php?t=21546

Bard
http://www.silkroadforums.com/viewtopic.php?t=21514

Cleric
http://www.silkroadforums.com/viewtopic.php?t=21544


Naming of skill is in ROW (R) and COLUMN (C)

CLERIC
R1C1: Heavenly Rage
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
Increase the damage of Trial Cross, Justice Cross, and other skills in the Sacrifice line.
L1-Magical attack power 4% increase

R2C1: Trial Cross
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Cleric rod
Effect:
L1- Magical attack power 32~39 (+199%)


R2C2: Healing
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
Weapon Magical Power 150% Reflect
L1-HP 76 recovery


R2C3: Reverse
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
L1- HP 152 recovery, MP 152 recovery and resurrection (lv 30, loss experience 5% restoration)

R2C4: Innocent
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
Remove negative status, except Stun and freeze. Also remove cursed bloody trap.
L1-Weakening, restricted and abnormal status treatment 2 grade,48 effect


R2C5: Justice Cross
Skill form : Active
Skill attribute : Long distance-magic
Use Weapon : Cleric rod
Effect:
L1- Magical attack power 582~711 (+199%), front scope radius 5.0m (target 3)

R2C6: Healing Breath
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
Weapon Magical Attack Power 150% Reflect
L1-HP 1347 recovery


R2C7: Grad Reverse
Skill form : Active
Skill attribute : Long distance-magic
Use Weapon : Cleric rod
Effect:
L1- HP 3233 recovery, MP 3233 recovery and resurrection (lv 80, loss experience 15% restoration)

R2C8: Integrity
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
Remove negative status, except Stun and petrify. Also remove cursed bloody trap. Randomly cure 2 status.
Surrounding range radius 30.0m (simultaneous target 8 )
L1-Weakening, restricted and abnormal status treatment 7 grade, 152 effect


R3C1: Faith
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
L1- HP recovery 2% increase and status ailment decrease (effect 20), status ailment probability 50% decrease (1 grade)
L9- HP recovery 18% increase and status ailment decrease (effect 68 ), status ailment probability 50% decrease (6 grade)

R4C1: Over Healing
Skill form : Active
Skill attribute : Debuff
Use Weapon : Cleric rod
Effect:
Deal absolute damge to target, disregarding his defence.
L1-Absolute damage 623
L7-Aboslute damage 2964


R5C1: Group Healing
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
Heal all party members in the specified area.
L1- HP 492 recovery and circumference scope radius 25.0m (target 8 )
L7- HP 2340 recovery and circumference scope radius 25.0m (target 8 )


R5C2: Healing Division
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
L1- HP 492 recovery and transfer scope distance 30.0m (target 2)
L7- HP 2340 recovery and transfer scope distance 30.0m (target 2)


R5C3: Healing Cycle
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
L1- HP 205 recovery and continuous hour 16 second
L6- HP 673 recovery and continuous hour 16 second

Note: Slow healing, but heals a lot of HP over 16 second.


R6C1
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
L1- Continuous hour 15 second, physical defensive strength 115 increase, magical defensive strength 183 increase and circumference scope radius 30.0m (target 8 )
L7- Continuous hour 15 second, physical defensive strength 505 increase, magical defensive strength 808 increase and circumference scope radius 30.0m (target 8 )

R6C2
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
L1-HP 1643 recovery
L6-HP 5388 recovery

R6C3
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
L1- HP 636 recovery and circumference scope radius 25.0m (target 1), continuous hour 300 second
L4- HP 1256 recovery and circumference scope radius 25.0m (target 1), continuous hour 300 second

R6C4
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
L1- HP 2544 recovery and circumference scope radius 15.0m (target 8 )
L3- HP 5024 recovery and circumference scope radius 15.0m (target 8 )

R6C5: Lv 90 skill
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
???

R6C6: Lv 90 skill
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
???


R7C1: Group Rebirth
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
L1- Circumference scope radius 10.0m (target 8 ), HP 763 recovery, MP 763 recovery and resurrection (lv 60, loss experience 10% rehabilitation)
L3- Circumference scope radius 10.0m (target 8 ), HP 1616 recovery, MP 1616 recovery and resurrection (lv 80, loss experience 15% rehabilitation)

R7C2
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
L1- HP 100% recovery, resurrection (lv 60, loss experience 10% rehabilitation) and continuous hour 120 second, physical and magical damage 45% absorption, maximum HP 45% increase, physics and magical attack 50% decrease, buff end causes HP, MP 20% decrease)
L3- HP 100% recovery, resurrection (lv 80, loss experience 15% rehabilitation) and continuous hour 120 second, physical and magical damage 55% absorption, maximum HP 55% increase, physics and magical attack 50% decrease, buff end causes HP, MP 30% decrease)

R7C3: Lv 90 skill
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
???

R7C4: Lv 90 skill
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
???


R8C1
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
This effect will only apply when wearing light armor.
L1- Strength 1, intelligence 0, physical defensive strength 0, magical defensive strength 0 increase, weakening status decrease (effect 20) and weakening status probability 50% decrease (1 grade)
L9- Strength 8, intelligence 8, physical defensive strength 24, magical defensive strength 38 increase, weakening status decrease (effect 68 ) and weakening status probability 50% decrease (6 grade)

R8C2
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
This effect will only apply when wearing light armor.
L1- Physical defensive strength 9 increase
L7- Physical defensive strength 44 increase

R8C3
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
This effect will only apply when wearing light armor.
L1- Magical defensive strength 25 increase
L6- Magical defensive strength 81 increase

R9C1
Skill form : Active
Skill attribute : Long distance-magic
Use Weapon : Cleric rod
Effect:
L1-magical attack power 275~336 (+967%), circumference scope radius 5.0m (target 5)
L6-magical attack power 582~711 (+967%), circumference scope radius 5.0m (target 5)

Note: I know this skill got side effect, but not sure what it is.(die straight away? Very long cool down time?). The MP cost is 0 and the damage is 967% !!

R10C1: Holy Word
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
L1- Continuous hour 30 second, weakening, restriction and status ailment decrease (effect 48 ) and weakening, restriction and status ailment probability 100% decrease (2 grade)
L5- Continuous hour 30 second, weakening, restriction and status ailment decrease (effect 128 ) and weakening, restriction and status ailment probability 100% decrease (6 grade)

R10C2
Skill form : Active
Skill attribute : Debuff
Use Weapon : Cleric rod
Effect:
Inflict restraint status (unable to move)
L1- Restraint 3 grade (probability 80%, continuous hour 10.0 second)
L4- Restraint 6 grade (probability 80%, continuous hour 10.0 second)

R11C1
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
Raise strength of 4 targets but cannot be used on yourself.
L1- Continuous hour 1800 second, connection distance 100m, connection modification 4, strength 4 increase, (currently 50% of the maximum objective ability it peels but application)
L8- Continuous hour 1800 second, connection distance 100m, connection modification 4, strength 23 increase, (currently 50% of the maximum objective ability it peels but application)

Note: Not sure what does the 50% stands for. It is possible that the cleric who cast that skill lose 50% of the strength increase buffed to others. Anyone?

R11C2
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
Raised intelligent of 4 targets but cannot be used on yourself.
L1- Continuous hour 1800 second, connection distance 100m, connection modification 4, intelligence 9 increase, (currently 50% of the maximum objective ability it peels but application)
L7- Continuous hour 1800 second, connection distance 100m, connection modification 4, intelligence 25 increase, (currently 50% of the maximum objective ability it peels but application)

Note: It is possible that the cleric who cast that skill lose 50% of the intelligence increase buffed to others. Anyone?


R11C3
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
L1- Continuous hour 1800 second, physical defensive strength 23 increase, (currently 100% of the maximum objective ability it peels but application)
L6- Continuous hour 1800 second, physical defensive strength 76 increase, (currently 100% of the maximum objective ability it peels but application)

Note: It is possible that the cleric who cast that skill lose 100% of the physical defence increase buffed to others. Anyone?

R11C4
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
L1- Continuous hour 1800 second, magical defensive strength 57 increase, (currently 100% of the maximum objective ability it peels but application)
L4- Continuous hour 1800 second, magical defensive strength 113 increase, (currently 100% of the maximum objective ability it peels but application)

Note: It is possible that the cleric who cast that skill lose 100% of the magical defence increase buffed to others. Anyone?

R11C5
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
L1- Continuous hour 1800 second, connection distance 100m, connection modification 4, strength 27 increase, (currently 50% of the maximum objective ability it peels but application)

R11C8: Lv 90 skill
Skill form : Active
Skill attribute : Buff
Use Weapon : Cleric rod
Effect:
???


Feedbacks and Comments are welcomed. Thanks


Last edited by chaose5 on Wed Sep 19, 2007 3:41 pm, edited 4 times in total.

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 Post subject:
PostPosted: Tue Nov 21, 2006 10:44 am 
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Those cleric skills are extremely sexy, I can't beleive they have such awsome skills, that hp regeneration skill is very promosing, btw where did you get your info from.

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 Post subject:
PostPosted: Tue Nov 21, 2006 9:06 pm 
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Quote:


:roll:

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 Post subject:
PostPosted: Mon May 21, 2007 2:39 pm 
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Quote:
R9C1
Skill form : Active
Skill attribute : Long distance-magic
Use Weapon : Cleric rod
Effect:
L1-magical attack power 275~336 (+967%), circumference scope radius 5.0m (target 5)
L6-magical attack power 582~711 (+967%), circumference scope radius 5.0m (target 5)

Note: I know this skill got side effect, but not sure what it is.(die straight away? Very long cool down time?). The MP cost is 0 and the damage is 967% !


that skill use 95% of ur hp

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PostPosted: Mon May 21, 2007 2:47 pm 
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Zygis wrote:
Quote:
R9C1
Skill form : Active
Skill attribute : Long distance-magic
Use Weapon : Cleric rod
Effect:
L1-magical attack power 275~336 (+967%), circumference scope radius 5.0m (target 5)
L6-magical attack power 582~711 (+967%), circumference scope radius 5.0m (target 5)

Note: I know this skill got side effect, but not sure what it is.(die straight away? Very long cool down time?). The MP cost is 0 and the damage is 967% !


that skill use 95% of ur hp


Jup, but with the shield active you hardly die 8)

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 Post subject:
PostPosted: Mon May 21, 2007 2:59 pm 
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the Cleric in SRO is that similar to the cleric in Rappelz?

If so, then.. LET EURO COME!!

Cleric ftw!

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 Post subject: About defensive skills
PostPosted: Fri Jun 01, 2007 8:58 am 
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R8C1
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
This effect will only apply when wearing light armor.

R8C2
(...)
R8C3
(...)

One little question. What it is supose to be light armor? Protector and Garment gear? And... every char can use any gear? I would apreciate if someone answer to that ;)

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PostPosted: Fri Jun 01, 2007 9:31 am 
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thx for the translation, now we need someone to translate this into human language, i mean something like this:

Recovers the health of all players in a Radius of 10 metres by 1652 HP

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 Post subject: okay, i am going crazy now
PostPosted: Fri Jun 01, 2007 9:51 am 
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who do i have to kill, kiss, or whatever to get these skills? i been out of the loop for over a year now, and so much has changed that i am having a hard time coming to grips with it all. but hey, i am a 50 year old great grandmother so maybe it is just senility setting in.
:? :? :?

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 Post subject: Re: About defensive skills
PostPosted: Fri Jun 01, 2007 9:53 am 
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Different wrote:
R8C1
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
This effect will only apply when wearing light armor.

R8C2
(...)
R8C3
(...)

One little question. What it is supose to be light armor? Protector and Garment gear? And... every char can use any gear? I would apreciate if someone answer to that ;)


Euro classes have Robe, Light armor and Heavy armor instead of garm, prot etc
The gear you wear matters on which mastery do you have, goes like this:
You can wear Heavy armor only if you have warrior mastery
Light armor is for Rugue, Warlock and Cleric
Robe is for Wizzard, Warlock, Bard and Cleric

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 Post subject:
PostPosted: Wed Jun 06, 2007 9:20 pm 
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thank you Author Message
Behemoth, its that i really want to know =)

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PostPosted: Thu Jun 21, 2007 5:56 am 
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R9C1
Skill form : Active
Skill attribute : Long distance-magic
Use Weapon : Cleric rod
Effect:
L1-magical attack power 275~336 (+967%), circumference scope radius 5.0m (target 5)
L6-magical attack power 582~711 (+967%), circumference scope radius 5.0m (target 5)

Note: I know this skill got side effect, but not sure what it is.(die straight away? Very long cool down time?). The MP cost is 0 and the damage is 967% !!
-------------------------------------------------------------------------------------
I'm pretty sure the effect after that skill is you lose 95% of your health.

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 Post subject:
PostPosted: Thu Jun 21, 2007 6:01 am 
Forum_Bug wrote:
Note: I know this skill got side effect, but not sure what it is.(die straight away? Very long cool down time?). The MP cost is 0 and the damage is 967% !!
-------------------------------------------------------------------------------------
I'm pretty sure the effect after that skill is you lose 95% of your health.


thats what i heard too


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PostPosted: Sun Jun 24, 2007 9:59 am 
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Should a cleric be pure int or pure str?

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PostPosted: Sun Jun 24, 2007 11:26 pm 
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Yes I too, my dude is : Cleric be pure int or hybrid int.


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PostPosted: Sun Jun 24, 2007 11:31 pm 
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I would go with Hybrid INT cleric.

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PostPosted: Mon Jun 25, 2007 12:00 am 
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Would recommend cleaning these translation topics and lock them from useless posts like this <<<<

ps.:Just make hybrids, it makes my life easier :)


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 Post subject:
PostPosted: Mon Jul 02, 2007 1:26 pm 
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Can someone tell me how R8C1 works? I had protector on and I don't see the increase in stats on myself...


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PostPosted: Sun Jul 15, 2007 11:36 am 
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knave wrote:
Can someone tell me how R8C1 works? I had protector on and I don't see the increase in stats on myself...


lol.. I know.. I didn't even see them either.

Btw.. clerics should either be pure INT or pure STR. As pure INT, get all the skills including attacks. Your 967% can 1-hit a glaiver if uncountered. Pure STR will have it as a 2nd submastery.. mainly for emergency heal + buff + res. Passives rock too

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PostPosted: Sun Jul 15, 2007 11:38 am 
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is anybody guna be a cleric i measn i kno they r supposed to be heaps wanted in the game but they cant even attack whats the point....


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 Post subject:
PostPosted: Sun Jul 15, 2007 11:41 am 
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I'm planning on playing a cleric ^^


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PostPosted: Sun Jul 15, 2007 11:42 am 
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yeah cleric might be fun and all maybe...might make as another char but im just guna stick with a wizard for my main....


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PostPosted: Sun Jul 15, 2007 11:45 am 
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Bazinator wrote:
is anybody guna be a cleric i measn i kno they r supposed to be heaps wanted in the game but they cant even attack whats the point....


My 44 cleric can grind solo on flowers pretty easily. It's just A LOT easier to grind in a party and get pretty much powerlevelled.

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PostPosted: Sun Jul 15, 2007 11:47 am 
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so u bassiccly level by being powerleveled all the time?


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PostPosted: Sun Jul 15, 2007 11:53 am 
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Depends on play style too, from what i've read euro is all about the group play, meaning clerics will have a vital role. In the current version healing is slightly useless, everyone can just chain drink hp pots (if they choose). This isnt possible so a healer will be needed. I mean 1 vs 1 pvp if it occurs? You can probably win or at least get away on survivability alone, from what ive seen clerics have some really awesome heals for that sort of thing.


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PostPosted: Sun Jul 15, 2007 11:55 am 
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yes but wiz is also a main party leader they do mostly all the damage


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PostPosted: Sun Jul 15, 2007 11:56 am 
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Yea, but due to that dont you think there are going to be 100x more wizzys then clerics? ;)


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PostPosted: Sun Jul 15, 2007 11:58 am 
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i guess..... what build is a cleric anyway ....all int?


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 Post subject:
PostPosted: Sun Jul 15, 2007 11:59 am 
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Yea unless you're subbed?


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PostPosted: Sun Jul 15, 2007 12:00 pm 
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subbed?


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