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 Post subject: Sold Stupid SOS To Get Ownage Som :)(my new baby)
PostPosted: Sun Apr 22, 2007 8:30 pm 
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hehehe right now im getting courage\master\wep elixers\steady stones

to get +5 100% dura and get 0% phy up.

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does anyone know if its safe to try to get 0% phy so it wont mess up my crit? how bout if i use 20% stones is it safe?

cost me a shiny nickel :P


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 Post subject:
PostPosted: Sun Apr 22, 2007 8:33 pm 
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Use 10% stones, not 20%. Your crit is always in danger though.


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 Post subject:
PostPosted: Sun Apr 22, 2007 8:34 pm 
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Use 10% if you can and hope if anything does get assimilated its not the crit,

try to get the phy reinforce up too its jsut as important Imo


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 Post subject:
PostPosted: Sun Apr 22, 2007 8:34 pm 
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i keep getting 20% :( should i just forget about alchemy totally? lol


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 Post subject:
PostPosted: Sun Apr 22, 2007 8:36 pm 
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phy reinforce more important, just buy 10% stones


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 Post subject:
PostPosted: Sun Apr 22, 2007 8:37 pm 
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Imo id try to raise the phy% and phyreinforce% even if it does lower the crit as id prefer higher overall damage and less crits then low damage but lots of crits. but thats jsut me. i mean you could get lucky and assimilate something unimportant but you could end up with crit2, so its up2u :)


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 Post subject:
PostPosted: Sun Apr 22, 2007 8:37 pm 
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or just try make it +4 if u dont want a badass xd

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 Post subject:
PostPosted: Sun Apr 22, 2007 8:38 pm 
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okies. i have 3 20% warrior stones :(

im gonna make it +5 with no astrals.


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 Post subject:
PostPosted: Sun Apr 22, 2007 8:39 pm 
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yep, i agree
raise the phy % and phy rein %

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 Post subject:
PostPosted: Sun Apr 22, 2007 8:40 pm 
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good luck :D

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 Post subject:
PostPosted: Sun Apr 22, 2007 8:40 pm 
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Mage Pker wrote:
okies. i have 3 20% warrior stones :(

im gonna make it +5 with no astrals.


PUT IMMORTAL AND STEADY. Don't want to lower the durability or POOF it being gone.


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 Post subject:
PostPosted: Sun Apr 22, 2007 8:41 pm 
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AvAlAnChE1 wrote:
Mage Pker wrote:
okies. i have 3 20% warrior stones :(

im gonna make it +5 with no astrals.


PUT IMMORTAL AND STEADY. Don't want to lower the durability or POOF it being gone.


yea ive lost a few decent weapons that way :x


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 Post subject:
PostPosted: Sun Apr 22, 2007 8:43 pm 
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u dont need immortal when ur going to +5 only when going from 5-6


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 Post subject:
PostPosted: Sun Apr 22, 2007 8:45 pm 
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Mage Pker wrote:
u dont need immortal when ur going to +5 only when going from 5-6

It is +4 and up, not 5.


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 Post subject:
PostPosted: Sun Apr 22, 2007 8:48 pm 
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AvAlAnChE1 wrote:
Mage Pker wrote:
u dont need immortal when ur going to +5 only when going from 5-6

It is +4 and up, not 5.


ur wep can only break when going from 5

http://www.silkroadforums.com/viewtopic.php?t=32453


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 Post subject:
PostPosted: Sun Apr 22, 2007 8:54 pm 
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i dunno i only lost the 2 weapons trying to go +6 to 7 for the new glow :P


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 Post subject:
PostPosted: Sun Apr 22, 2007 8:59 pm 
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first elixer went +4 failed going +5


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 Post subject:
PostPosted: Sun Apr 22, 2007 9:36 pm 
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Farking glavie keeps failing to go just +3 lol


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 Post subject:
PostPosted: Sun Apr 22, 2007 10:05 pm 
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Mage Pker wrote:
AvAlAnChE1 wrote:
Mage Pker wrote:
u dont need immortal when ur going to +5 only when going from 5-6

It is +4 and up, not 5.


ur wep can only break when going from 5

http://www.silkroadforums.com/viewtopic.php?t=32453


dura reduce is anything about +4 i believe

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 Post subject:
PostPosted: Sun Apr 22, 2007 10:20 pm 
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lmao ++ing a weap without astral, u have alot of gold/weap elixirs

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 Post subject:
PostPosted: Sun Apr 22, 2007 10:21 pm 
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risi wrote:
lmao ++ing a weap without astral, u have alot of gold/weap elixirs


yes i do. and i dont have any RL money :P

its +4 now and i dont wanna even try again before i start sinking another 30mil into it =\


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 Post subject:
PostPosted: Sun Apr 22, 2007 10:27 pm 
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Mage Pker wrote:
risi wrote:
lmao ++ing a weap without astral, u have alot of gold/weap elixirs


yes i do. and i dont have any RL money :P

its +4 now and i dont wanna even try again before i start sinking another 30mil into it =\



i stoped a lv 70 char cuz an afternoon i spent 120m on elixirs FOR NOTHING

its hard to know when to stop when you alchimy



ps : i also made a spear 64+5 with 5 weapon elixirs no astral nor luck T_T dunno why it happened when i was just spending the extra elixirs of my storage but wouldnt happen when i really want it on a sos spear64

oh life you so rude

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 Post subject:
PostPosted: Mon Apr 23, 2007 11:41 am 
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Mage PKer how much did you pay for that moon glavie? I am buying a som bow too lol I got enough gold just want to know how much it costs...

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 Post subject:
PostPosted: Mon Apr 23, 2007 12:13 pm 
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BryaN wrote:
Mage PKer how much did you pay for that moon glavie? I am buying a som bow too lol I got enough gold just want to know how much it costs...


70m max for som lv 42

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 Post subject:
PostPosted: Mon Apr 23, 2007 12:34 pm 
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Sharp324 wrote:
Mage Pker wrote:
AvAlAnChE1 wrote:
Mage Pker wrote:
u dont need immortal when ur going to +5 only when going from 5-6

It is +4 and up, not 5.


ur wep can only break when going from 5

http://www.silkroadforums.com/viewtopic.php?t=32453


dura reduce is anything about +4 i believe


+5'd and failed enough items over 4 to know you wont need steady / immortal for going to +5. After +5 you would need immortal and steady.

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 Post subject:
PostPosted: Mon Apr 23, 2007 12:47 pm 
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0000000000 wrote:
BryaN wrote:
Mage PKer how much did you pay for that moon glavie? I am buying a som bow too lol I got enough gold just want to know how much it costs...


70m max for som lv 42


Awww well only 70m ^^ I can pay that. :D

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 Post subject:
PostPosted: Mon Apr 23, 2007 2:46 pm 
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oh ffs, I'm sick of you stupid noobs that are afraid of the big bad assimilation monster. Here's how it goes down. With a 30% stone, that's about a 1 in 3 chance that assimilation will happen at all. Then there's a about 50/50 chance the stat it affects will get worse and a 50/50 chance it will actually get better. There's like 15 stats that can change with assimilation so the odds it will be critical is 1 in 15. So that leaves us with a 1 in 90 chance that your critical will go down with a 30% stone, or a 1.1% chance. In other words, it will never happen. A 10% stone reduces it to a 1 in 300 chance. Wow, 1.1% or 0.3% chance....I'm not scared either way. With crap stats like 1 int and 18 blocking, I would hope assimilation happens cuz something will probably get better instead of get worse :P
btw your Phys Reinforcement is 0%!!!!!!!! If you raised it up to 75%, you could hit something like 30% higher which is a 4000 instead of 3000. You could raise your phys attack power to 100% and not get even close to that increase of damage. But upgrade both and the affect multiplies because it literally is the physical damage x the reinforcement % to determine the damage.

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 Post subject:
PostPosted: Mon Apr 23, 2007 2:50 pm 
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AvAlAnChE1 wrote:
Use 10% stones, not 20%. Your crit is always in danger though.


why the 10% ones? :?

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 Post subject:
PostPosted: Mon Apr 23, 2007 3:35 pm 
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Roweena wrote:
AvAlAnChE1 wrote:
Use 10% stones, not 20%. Your crit is always in danger though.


why the 10% ones? :?


Assimulation % doesn't mean the chance that the alchemy will succeed/fail, but if it will assimulate (Change a stat you weren't trying to change)

Even if it fails it can still assimulate. If it succeeds it can happen.

But assimulation doesn't mean LOWER the stat, it can actually RAISE it too! (Happend to me a few times :). Succeeded int stone with str 1 -> 4/5 and stuff like that :)) this was the most awesome i got mag attk +11% to +98% simply lovely. (I used to fear assimulation, but now i love it :))

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 Post subject:
PostPosted: Mon Apr 23, 2007 3:45 pm 
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Good points made above about the very small chance of stat assimilation. If you do alchemy you've gotta be willing to take the good with the bad. Even if crit goes down, it would really make more sense to beef up that phys atk and phy reinforce. Once you get those up, you can always try for crit again, if it's that important. I'm one to not rely on crits if it means survival (I'd rather have a hard hitting solid weapon w/ bad crit than a high crit with cr4ppy stats).

Depending on weapon, it helps to use 30% stones, especially if you have more bad stats than good stats. By using a stone, there's a chance to change one stat you're after and more of a chance to change an additional stat, and hopefully for the better.

Go for the phys attack, and phys reinforce and finish pimping it out with full blues. Most of all, don't worry about the crit! :)

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