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Post subject: weird trade system not a bug Posted: Wed May 09, 2007 3:35 am |
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Joined: Nov 2006 Posts: 2894 Location:
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(Sparta)morningdew wrote: Welcome to the new update. Trade bonus. Thief spawn. Hunter required to trade.
joymax moderation team
:S
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Sharp324
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Post subject: Posted: Wed May 09, 2007 3:39 am |
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Joined: Jan 2007 Posts: 4383 Location:
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So this changes 1 star too?
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[SD]happynoobing
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Post subject: Posted: Wed May 09, 2007 3:40 am |
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Advanced Member |
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Joined: Jan 2007 Posts: 2349 Location:
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Hershey wrote: yup
its preety wierd of them giving us a new trade system haha
mabye they got pissed off of people complaining of getting poped so they make it that theifs pop them selves if they have a 5 star hehe
but if they manage to survive wouldn't this make it even easier to pop?
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tyfly
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Post subject: Posted: Wed May 09, 2007 3:41 am |
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Joined: Jul 2006 Posts: 826 Location:
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Just wondering do hunters spawn thiefs now? 
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sama98b
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Post subject: Posted: Wed May 09, 2007 3:42 am |
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Joined: Feb 2007 Posts: 1428 Location:
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There is an easy way to pop now, you going to start seeing it soon enough.
It's more work but no traders can get thru no matter the * without hunters/merc support.
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ZeFrog
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Post subject: Posted: Wed May 09, 2007 3:44 am |
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Joined: Feb 2007 Posts: 537
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Joymax wouldn't be planning on having thief players spawn hunters if they didn't think it was being exploited....I figure they gotta come up with decent looking anonymous hunter suits for those spawns like the thiefs get...
Also thief/hunter spawns aren't supposed to attack non-jobbing players either unless attacked as well...
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Fat_Smurf
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Post subject: Posted: Wed May 09, 2007 3:55 am |
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Joined: Jan 2007 Posts: 5887 Location: www.youporn.com
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time to make a blader...
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Dudez0r
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Post subject: Posted: Wed May 09, 2007 4:15 am |
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Joined: Apr 2007 Posts: 214 Location:
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Well you can still do a normal 5* just dont fill up the transport
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truez
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Post subject: Posted: Wed May 09, 2007 4:31 am |
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Dudez0r wrote: Well you can still do a normal 5* just dont fill up the transport
LMAO
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KimaEri
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Post subject: Posted: Wed May 09, 2007 5:22 am |
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Joined: Oct 2006 Posts: 156 Location:
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It's only 25% of the trade update. -_-
...there is so much more that they should be adding.
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Garrett
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Post subject: Posted: Wed May 09, 2007 5:27 am |
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Joined: Feb 2007 Posts: 62 Location:
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Personally I don't like it; it makes jobbing annoying. But how many Hunters does JM think one needs to do a trade? Man, before you could get away with 1 Hunter and yourself easily, but now to do a 5* you'd need 5+ Hunting.
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Fat_Smurf
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Post subject: Posted: Wed May 09, 2007 5:52 am |
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Joined: Jan 2007 Posts: 5887 Location: www.youporn.com
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lmao at the dude who realise first he could charge his ox like a mofo and get out thinking he will get rich XD
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Stallowned
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Post subject: Posted: Wed May 09, 2007 5:56 am |
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Joined: Feb 2006 Posts: 4561 Location: aeratadfer
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I love how we got notified of the update 
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Fat_Smurf
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Post subject: Posted: Wed May 09, 2007 5:58 am |
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Joined: Jan 2007 Posts: 5887 Location: www.youporn.com
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Stallowned wrote: I love how we got notified of the update 
Hello. This is [GM] Pranksta. You just got /wtfpwnt ROFLAMETHROWA
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Sharp324
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Post subject: Posted: Wed May 09, 2007 6:03 am |
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Cant wait to see how a full 5* with camels on a union trade will look, probably lag the server
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chickenfeather
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Post subject: Posted: Wed May 09, 2007 6:07 am |
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Joined: Aug 2006 Posts: 1497 Location: Origin Online
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 more like, "o shi- we accidentally made the trade items stack by 40 instead of 10, lets call this an update so we don't have to go back and fix it". Everything below the 5* is unaffected.
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Deacon
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Post subject: Posted: Wed May 09, 2007 6:59 am |
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Fat_Smurf wrote: Stallowned wrote: I love how we got notified of the update  Hello. This is [GM] Pranksta. You just got /wtfpwnt ROFLAMETHROWA
LOL!!!!!!  And yeah this new update makes it a lot harder to trade :o
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Millenium
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Post subject: Posted: Wed May 09, 2007 3:35 pm |
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Joined: Oct 2006 Posts: 2732 Location: Waterloo
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I'm wondering why they aren't giving us the WHOLE job update =.=
Just the few "parts" of this update is making everything go crazy.
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Kamikaaze
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Post subject: Posted: Wed May 09, 2007 4:28 pm |
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Joined: Feb 2007 Posts: 35 Location:
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Dya think this will stop popping? 
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Mauler109
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Post subject: Posted: Wed May 09, 2007 4:36 pm |
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No.
It will only make it harder/faster.
Harder: thief has to defend itself before find the people.
Faster: Level 20 horse can't hold 5+ thiefs attacking it.
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Synergy
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Post subject: Posted: Wed May 09, 2007 4:39 pm |
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Joined: Dec 2006 Posts: 362
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Sharp324 wrote: Cant wait to see how a full 5* with camels on a union trade will look, probably lag the server
The Catastrophe union tried a full 5* We had 6 traders with 5*. We had 5 70+ hunters. WAYYY too many theives. But.. It was exciting. Lets just say that we didnt get very far. LOL funny thing is when we were just getting outside of Hotan, we all crashed and Greece went into check. I thnk we crashed the server with our theif spawn 
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desolator144
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Post subject: Posted: Wed May 09, 2007 4:41 pm |
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The details aren't exactly so clear when you read what morningdew said. So you guys say it won't let you out of town if you're on a 2* or more until you have a hunter in your party or something to that effect? Wow that's dumb....then again I own the one and only ALL hunters, no thieves guild on Venice  w00t!
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EllisD
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Post subject: Posted: Wed May 09, 2007 5:04 pm |
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desolator144 wrote: The details aren't exactly so clear when you read what morningdew said. So you guys say it won't let you out of town if you're on a 2* or more until you have a hunter in your party or something to that effect? Wow that's dumb....then again I own the one and only ALL hunters, no thieves guild on Venice  w00t!
Thats not it at all, lol
The spawns of the thieves on 5* runs increased exponentially (ive seen posts that have said that the lower star runs werent affected, and ive seen posts where they say they were affected, i havent done a trade yet since the update) so trying to leave town on a multistar by yourself, which was more than doable before, now isnt because of the number of thieves you will spawn. They are uber strong too.
I can only imagine filling up my ox (i could carry like 120k ish on a 5* before) with 4 times the goods now, so almost 500k, then getting 600%+ going to jangan, lol.
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Synergy
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Post subject: Posted: Wed May 09, 2007 5:11 pm |
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Joined: Dec 2006 Posts: 362
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Yea, i had a full ox of about 460k. And the theives are alot stronger we noticed. Because a lvl 68 guildy was spawning orange theives to a lvl80.
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IceCrash
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Post subject: Posted: Wed May 09, 2007 5:18 pm |
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Forum Legend |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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this isnt going to make poping easier, if every server is like greece, you just cant pop thieves at the dead ravine anymore, LOADS OF PPL trading, its amazing.
I want the lvl 90 cap fast only for one thing, its the only time they will update the jobs better  , and im gonna loooooveeeee it 
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desolator144
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Post subject: Posted: Wed May 09, 2007 5:21 pm |
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Joined: Sep 2006 Posts: 1016 Location: US
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hehehehe good thing I can kill monsters WAY above my lvl. Not that I ever run trade runs lol.
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---Rev---
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Post subject: Posted: Wed May 09, 2007 5:24 pm |
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Joined: Jan 2007 Posts: 864 Location:
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they are right its not a bug its just the effect of their half assed work ethic they think that if they rush out an update that people have been wanting for a long time it will stop people leaving for 2moons.
You think all this is a coincidence, they know that 2moons is gonna steall alot of people and they are tying to do something to stop it. They just ballsed up the patch
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