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 Post subject: weird trade system not a bug
PostPosted: Wed May 09, 2007 3:35 am 
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(Sparta)morningdew wrote:
Welcome to the new update.
Trade bonus.
Thief spawn.
Hunter required to trade.

joymax moderation team


:S

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 Post subject:
PostPosted: Wed May 09, 2007 3:39 am 
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So this changes 1 star too?

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PostPosted: Wed May 09, 2007 3:40 am 
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Hershey wrote:
yup

its preety wierd of them giving us a new trade system haha

mabye they got pissed off of people complaining of getting poped
so they make it that theifs pop them selves if they have a 5 star
hehe

but if they manage to survive wouldn't this make it even easier to pop?

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 Post subject:
PostPosted: Wed May 09, 2007 3:41 am 
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Just wondering do hunters spawn thiefs now? :?

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 Post subject:
PostPosted: Wed May 09, 2007 3:42 am 
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There is an easy way to pop now, you going to start seeing it soon enough.
It's more work but no traders can get thru no matter the * without hunters/merc support.


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 Post subject:
PostPosted: Wed May 09, 2007 3:44 am 
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Joymax wouldn't be planning on having thief players spawn hunters if they didn't think it was being exploited....I figure they gotta come up with decent looking anonymous hunter suits for those spawns like the thiefs get...

Also thief/hunter spawns aren't supposed to attack non-jobbing players either unless attacked as well...

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 Post subject:
PostPosted: Wed May 09, 2007 3:55 am 
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time to make a blader...

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 Post subject:
PostPosted: Wed May 09, 2007 4:15 am 
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Well you can still do a normal 5* just dont fill up the transport


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 Post subject:
PostPosted: Wed May 09, 2007 4:31 am 
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Dudez0r wrote:
Well you can still do a normal 5* just dont fill up the transport

LMAO

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 Post subject:
PostPosted: Wed May 09, 2007 5:17 am 
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This is gonna be so intresting in the jobs :twisted: Alot more action :shock:

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 Post subject:
PostPosted: Wed May 09, 2007 5:22 am 
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It's only 25% of the trade update. -_-

...there is so much more that they should be adding.

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 Post subject:
PostPosted: Wed May 09, 2007 5:27 am 
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Personally I don't like it; it makes jobbing annoying. But how many Hunters does JM think one needs to do a trade? Man, before you could get away with 1 Hunter and yourself easily, but now to do a 5* you'd need 5+ Hunting.

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 Post subject:
PostPosted: Wed May 09, 2007 5:52 am 
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lmao at the dude who realise first he could charge his ox like a mofo and get out thinking he will get rich XD

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 Post subject:
PostPosted: Wed May 09, 2007 5:56 am 
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I love how we got notified of the update :roll:

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 Post subject:
PostPosted: Wed May 09, 2007 5:58 am 
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Stallowned wrote:
I love how we got notified of the update :roll:



Hello. This is [GM] Pranksta. You just got /wtfpwnt ROFLAMETHROWA

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 Post subject:
PostPosted: Wed May 09, 2007 6:03 am 
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Cant wait to see how a full 5* with camels on a union trade will look, probably lag the server

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 Post subject:
PostPosted: Wed May 09, 2007 6:07 am 
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:roll: more like, "o shi- we accidentally made the trade items stack by 40 instead of 10, lets call this an update so we don't have to go back and fix it". Everything below the 5* is unaffected.

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 Post subject:
PostPosted: Wed May 09, 2007 6:59 am 
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Fat_Smurf wrote:
Stallowned wrote:
I love how we got notified of the update :roll:



Hello. This is [GM] Pranksta. You just got /wtfpwnt ROFLAMETHROWA


LOL!!!!!! :P And yeah this new update makes it a lot harder to trade :o

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 Post subject:
PostPosted: Wed May 09, 2007 3:35 pm 
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I'm wondering why they aren't giving us the WHOLE job update =.=
Just the few "parts" of this update is making everything go crazy.

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 Post subject:
PostPosted: Wed May 09, 2007 4:23 pm 
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chickenfeather wrote:
:roll: more like, "o shi- we accidentally made the trade items stack by 40 instead of 10, lets call this an update so we don't have to go back and fix it". Everything below the 5* is unaffected.




aaahahahahh :D :D

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 Post subject:
PostPosted: Wed May 09, 2007 4:28 pm 
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Dya think this will stop popping? :D

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 Post subject:
PostPosted: Wed May 09, 2007 4:36 pm 
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No.

It will only make it harder/faster.

Harder: thief has to defend itself before find the people.

Faster: Level 20 horse can't hold 5+ thiefs attacking it.

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 Post subject:
PostPosted: Wed May 09, 2007 4:39 pm 
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Sharp324 wrote:
Cant wait to see how a full 5* with camels on a union trade will look, probably lag the server


The Catastrophe union tried a full 5* We had 6 traders with 5*. We had 5 70+ hunters. WAYYY too many theives. But.. It was exciting. Lets just say that we didnt get very far. LOL funny thing is when we were just getting outside of Hotan, we all crashed and Greece went into check. I thnk we crashed the server with our theif spawn :roll:

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 Post subject:
PostPosted: Wed May 09, 2007 4:41 pm 
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The details aren't exactly so clear when you read what morningdew said. So you guys say it won't let you out of town if you're on a 2* or more until you have a hunter in your party or something to that effect? Wow that's dumb....then again I own the one and only ALL hunters, no thieves guild on Venice :D w00t!

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 Post subject:
PostPosted: Wed May 09, 2007 5:04 pm 
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desolator144 wrote:
The details aren't exactly so clear when you read what morningdew said. So you guys say it won't let you out of town if you're on a 2* or more until you have a hunter in your party or something to that effect? Wow that's dumb....then again I own the one and only ALL hunters, no thieves guild on Venice :D w00t!


Thats not it at all, lol

The spawns of the thieves on 5* runs increased exponentially (ive seen posts that have said that the lower star runs werent affected, and ive seen posts where they say they were affected, i havent done a trade yet since the update) so trying to leave town on a multistar by yourself, which was more than doable before, now isnt because of the number of thieves you will spawn. They are uber strong too.

I can only imagine filling up my ox (i could carry like 120k ish on a 5* before) with 4 times the goods now, so almost 500k, then getting 600%+ going to jangan, lol.

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 Post subject:
PostPosted: Wed May 09, 2007 5:11 pm 
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Yea, i had a full ox of about 460k. And the theives are alot stronger we noticed. Because a lvl 68 guildy was spawning orange theives to a lvl80.

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 Post subject:
PostPosted: Wed May 09, 2007 5:18 pm 
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this isnt going to make poping easier, if every server is like greece, you just cant pop thieves at the dead ravine anymore, LOADS OF PPL trading, its amazing.
I want the lvl 90 cap fast only for one thing, its the only time they will update the jobs better :D, and im gonna loooooveeeee it :D

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 Post subject:
PostPosted: Wed May 09, 2007 5:21 pm 
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hehehehe good thing I can kill monsters WAY above my lvl. Not that I ever run trade runs lol.

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 Post subject:
PostPosted: Wed May 09, 2007 5:24 pm 
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they are right its not a bug its just the effect of their half assed work ethic they think that if they rush out an update that people have been wanting for a long time it will stop people leaving for 2moons.

You think all this is a coincidence, they know that 2moons is gonna steall alot of people and they are tying to do something to stop it. They just ballsed up the patch

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